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patton4014

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  1. Ben, Thanks again for your help!! This has cleared up several things for me and helped me with understanding several aspect of these rules beyond what I asked. I really appreciate it!!
  2. Ben, Thanks for that example. That has cleared up several items for me. A couple of follow up questions. Does the unit doing the bombardment have to be in the same unit of the spotters? Or is it that you are spotting for your side? Can I use for example my scout gyro (I play ETOBS) to spot for my rocket robots? Do the spotting tokens go away after the first bombardment? Example: Let's say I have a fortifcation unit and I spot with my commuications tower and I get 2 markers as in the example above. I then fire my bunker complex's rockets at the target and hit. I have 2 rocket towers that are also able to fire at the same target? Can I fire at the same target using the same spotting markers? Or do I role the 2 tower and the bunker all at once? I am planning on taking a sky fortress and recon planes. I know I can use them for spotting for the unit they are "attached" to. Do I need more than 1 in a squadron and if so how many?
  3. Can someone give a quick run down on spotting? I am very interested in how the process works and how you stack and detract spotting tokens. Thanks!
  4. Thanks for the advice Kbog. I have most of what I need to build with from buying the land boxes on sale from mini market and picking up the other land items from packs. I play air heavy in normal DW so I have plenty of air support. I like the sky forts my self and love the walking land ship (have 2, yea 50% sale and local store).
  5. I have the rules and the models (still painting) but I have not yet had the chance to play. Has anyone played enough yet to recomend certain build or better units to focus on? I play EOTBS so I would like to hear about those but I am interested in all feedback.
  6. They misspelled it. It should be Yugiri. Name of a WW2 Japanese DD of the Fubuki class. From WP: Yūgiri (夕霧, "Evening Mist"?) [1] was the fourteenth of twenty-four Fubuki-class destroyer destroyers, built for the Imperial Japanese Navy following World War I. When introduced into service, these ships were the most powerful destroyers in the world.[2] They served as first-line destroyers through the 1930s, and remained formidable weapons systems well into the Pacific War. If you type in Japanese Warship naming conventions, you can find a couple of nice sites that talk about this subject.
  7. Can't find this anywhere. We just started the HS campaign and we are having problems figuring out the scoring. We ran the first scenario of COA vs. EOTBS. At the end of turn 6, the set up was as follows: COA BB sunk 3 cruisers sunk Dreadnought prized 2 bombers destroyed Sky fortress 4 damage 3 escorts undamaged 3 tiny flyers undamaged EOTBS Dreadnought 6 pts of damage. 2 escorts undamaged. Had the commodore and did not make it off the board BB undamaged War gyro undamaged 1 scout gyro undamaged, 1 with 2 points damage 3 cruisers and 1 gunship sunk 4 frigates sunk So can someone tell me who won and by how much???
  8. HOLLLLLY MOLLY!!!!!!!!! Can you say flame, heat, hot, FIRE!!!!!!!!!
  9. The only really bright side that I see with these is making an Inari squad's main gun a bit more lethal. If you are combining dice you can now get a 20 vs. 16 at range 1. The other ranges also become more lethal. Few things in this game will look past that. One question that I do have right now is the effect of the incendiary rounds when you are combining fire?
  10. That would be right. I pre ordered 2 packs and got them on Saturday. Info come straight from the card in the box.
  11. They are cute little things!?!?!?!?
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