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Charistoph

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Charistoph last won the day on September 9

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About Charistoph

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  1. Charistoph

    Firestorm SpecOps designs

    I can't completely disagree, but sometimes it is nice to bring a horde of baseline troops for story purposes. Hero versus Hero can be epic, but so can the hero versus 20. A lot depends on the engine's capacity to handle the balance between them. You technically can bring hordes in to Infinity, but the game can get bogged down rather quickly, and the game's mechanics trend to favor quality over quantity, partially due to the reaction mechanic.
  2. Charistoph

    Thoughts on ship Classes

    You do realize you stated that it was false, and then more or less confirmed what I said. While I didn't call them "torpedo boat destroyers", I did reference that their name came from their devastating torpedo attack. The full title of "torpedo boat destroyer" was relegated to the main noun. The advent of the torpedo blister vastly reduced this effectiveness, but they were still light ships that could move quickly, making them excellent pickets. When submarines became a threat, they were tasked and equipped to deal with them. They were already picket ships, and that's where you want your anti-sub vessels to be. They never were a big gun ship at all, and that was the main point. Naval nomenclature will change to fit the period and the preferences of the community. This was one of my points over all. In Babylon 5, the Terran destroyers were cruisers/battleships with a light fighter complement, but in FSA, it is a Cruiser hull with a different weapons setup, while in WW2, it was a picket ship. Then you get the very confusing designation in Star Wars of, "Star Destroyer", while "cruisers" can range from the size of a corvette (the ship that Qui-gon and Obi-Wan use is called a Republic Cruiser) to something closer the Venator Star Destroyer, aka "Jedi Cruiser". I can't disagree that having consistency across platforms would be nice. Cruisers should be beefy and offer a strong balance of firepower and durability. Destroyers should be glass cannons for their Tier. Gunship is another title I hate, as that should be relegated to Planetfall or SpecOps, and be retitled to something akin to bombardment cruiser or bombardment destroyer. Using "dreadnought" to mean "heavy battleship", I really don't have too much of a problem with, since that actually has seen consistent use across universes, and much like the "torpedo boat destroyer" dropping its descriptor, when all battleships are heavy, we can just drop the adjective. As an interesting side note, in the Honorverse, the latest "destroyers" of the protaganist's navy are thought to be light cruisers by the largest, but vastly out-moded, navy in the area (the Solarian League Navy). These destroyers still fulfill the same role as destroyers, and can keep up, or even out-run, the destroyers of the other navy, but they fire battlecruiser-weight missiles. The SLN long ago determined the standards and generally went by the mass of the ship, but the protagonist's navy gained tech to drop those designations on their hind end and generate new ones.
  3. Charistoph

    Firestorm SpecOps designs

    I wonder how big the SpecOps game should be expected to get. Should it be like Infinity, or will we be looking more at the lower end of WarmaHordes.
  4. Charistoph

    Model availability

    Could they even be looking at changing the bases for v3.0? Dropfleet's bases received a lot of accolades, and X-Wing's have proven to also be quite popular.
  5. Charistoph

    Future FA rules

    Warmachine has an interesting setup for this. There are groups of models which carry the rules: Mercenary, Minion, and Partisan. Models with the Mercenary rule can be taken as semi-friendly models with the Warmachine factions that are listed with the rule. Models with the Minion rule can be taken as semi-friendly models with the Hordes factions that are listed with the rule. Models with the Partisan rule are usually restricted to being Mercenaries/Minions for one faction, but are friendly when taken in that army. The term "friendly" here is important as some of the buffs only work on "friendly" models. I made up the term "semi-friendly" to indicate that they weren't "friendly", but not considered "enemy" models, either. Admittedly this last part would only be useful for things like Shield Cruisers and Admiral abilities. What does that mean for Firestorm? The sub-factions can be specifically listed as who can ally with them. This can be in the specific sub-faction's document like WarmaHordes provides, or it can be on the main faction's document much like how Natural Alliances were. I do think that carrying on the basic Ally rules of the previous edition should be preserved, however. The base minimum of the fleet must come from the main faction of the fleet, while the allies can only take up 25%. The rough numbers can be massaged depending on how fleet management ends up being carried out. If you don't want to fiddle around with a points limit for allies, it may even be worth considering taking a page from GW (and I don't say that too often). In 6th Edition they went from just the single detachment from before to having the main detachment (which was setup as before), but you could take another detachment which was roughly a third in capacity. Setting up an "Allied Fleet" as just 1-2 Tier 2s, and 2-3 Tier 3s (as an example) may even be a consideration.
  6. Charistoph

    The Beta Lives!

    And a lot of that goes in to basic mechanics as well. WarmaHordes is a game in which the organization can actually support the number of models one sees in Age of Sigmar or 40K, but the basic mechanics turns it from a 40K-length game to an Apocalypse-length game. WMH still has all interactions based on the model, even in the largest units, while AoS and 40K concentrate on the interactions between units as a whole, making numerous model interactions not as much of a chore. To put it in to fleet standards, if you had to model every broadside gun as a single interaction each of a battleship instead of modeling them all together, your game will go take longer the more battleships you have. As to ship damage, a lot will depend on the class and size of the ship. Corvettes, frigates, and destroyers are rather fragile in the line of battle, while cruisers, battlecruisers, carriers, and battleships are designed to absorb punishment. I wouldn't expect a destroyer to take a lot of hits from a 14 inch gun, but it should be able to handle 5 inch guns far more easily. Comparatively, a battlecruiser is designed to handle taking those 14 inch guns a bit longer (unless its unlucky like the HMS Hood). Those types of consideration will determine game size as well as game length.
  7. Charistoph

    Future FA rules

    It is, partially because it is one of the few game universes in which timeline advances actually mattered on a political front. Don't forget, though, the Capellans of the St Ives Compact were buddies with the Federated Suns (till they were reabsorbed back in to the Confederation), and also the Draonians were buddies with the Federated Suns (for a very brief period, Clan invasion and what). 40K's timeline advance didn't really change their political landscape much, just changed what areas were dangerous, is all. Sure, a Primarch woke up from his millenia-long nap, and one single character was thought to be a traitor turned to out to be loyal (but he was rather enigmatic to begin with), but in terms of faction allegiances not much has really changed over all. Age of Sigmar did change the political landscape of two factions. Skaven officially became members of Team Chaos, and the Dark Elves joined Team Order. To be fair, a world was destroyed and then recreated in to 8 planes during that time, but I think that the Dark Elf changes still hits me asking for the flavor of whiskey that caused that tango foxtrot dance. WarmaHordes political landscape hasn't changed too much, over all. Some non-playable leaders changed, one playable Character died, and a Warcaster betrayed the faction he has 3 versions with to return to his roots. Not much more than 40K, really.
  8. Charistoph

    Future FA rules

    I think HOW they approach any changes to justify them will be more important than WHAT they change. Ham-fisted changes that "just because we need to change them" will fall flat, while well structured political shenanigans can be a joy to read.
  9. Charistoph

    Future FA rules

    Keep in mind, everyone, that all Warcradle has to do is advance the time line a little and it can make almost every single current relationship meaningless. Hawker Industries may become an outlaw corporation and escape to Directorate, while a Works Raptor infiltration and lobbying effort takes their place within the Terran Alliance, or even be hired to support Aquan operations. Of course, I may be a little used to such shenanigans from a table top game, I cut my teeth with the Battletech universe whose convolutions sometimes make the Game of Thrones seem small.
  10. Charistoph

    Future FA rules

    Oh, I think we can safely assume that the beta will be LONG after the summer of 2009.
  11. Charistoph

    The Beta Lives!

    This is something that Privateer Press was dealing with their launch of Mk3. They had numerous decks which were dedicated to a faction. Mercenary and Minion decks were among the largest, interestingly, even though their cards were also present in the factions that could take them. War Room 2 also deals with that. If you want to use anything besides the Battle Box or Prime/Primal units and models, you have to purchase the "deck" of the faction within the app, and they don't interchange between WMH and Company of Iron, nor are the mercenary and minion models "purchased" along with that deck. X-Wing is in the middle of launching their version 2.0 of the game, and they had to reprint all the cards to represent the changes. The decks are absolutely huge and expensive because of all the upgrade cards that can be used by either faction. They are beautiful cards, but one of my major sticking points with this game.
  12. Yes. To be honest, I didn't first see it in the theaters, but on VHS, which kind of spoils the whole thing, but the DVD can randomize it OR provide the "What Really Happened" ending after presenting all the possibilities. No spoilers, though. It is too much fun to watch that I encourage those who haven't to watch it.
  13. Pfft, that has been answered for decades.
  14. Charistoph

    Greetings traveler's

    While I'm not as familiar with the Dystopian Age story as I'd like, historically speaking I can think of a few reasons why they would be represented, but the Crown would be the most difficult. From our own history, the American west coast had many asian immigrants and visitors, and many worked (and died) on the western side of the transcontinental railroad. With that in mind, the Celestials would like to have an eye on the area just in case anything interesting happens. Barring that, crime gangs of asian origination would be integrating themselves into the mess to muck things up even more. Sure there is an Outlaw faction, but those seem to be more oriented on the home grown variety rather than the imports. The Crown would be involved for much the same reason as the Celestials, but more spy-driven havoc variety as they try to keep the area destabilized for the Crown to reassert itself on those wayward colonists. Not to mention, there is the Dominion of Canada, which is still part of the Empire, so a Crown influence could be felt in the more northern regions. From there, the Russians, Spaniards, and South Americans may also be having agents involved in acquiring assets in the area (speaking from the old DW world map). For my own self, I am wondering if I would prefer to go Union or Lawmen for this game.
  15. Charistoph

    SRS rebalnace

    Well, the 5 pts would be baked in to the ship's cost, one way or the other, if they are automatically fielded. But having a hard-coded limit to how much of a type any one ship can through out can actually allow for making them stronger and still bringing in the Balance. As for many of the 1 Wing ships, more than likely they will either drop the 1 Wing or automatically be set up exactly as you say.
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