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CoreHunter

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Everything posted by CoreHunter

  1. Sorylians can re-roll their lowest. So they can technically re-roll both for initiative.
  2. interesting that PD is the new shield stat. and shields are now the difficulty to hit.
  3. i can live with the fluff changes as well as changing degrade to just flipping the ship card over. Link fire sounds like what most people had been talking about doing to anyway. Movement I can see the bases changing and turns being done on the spot after so much forward movement. The bad is seems dice mechanic is going to a silly symbol based die system and shields losing any real effect. Honestly was hoping shields to split into Hp and recharge values for some and others getting deflectors that work like they did. but does sound like a whole new game instead of a new edition. was looking forward to it at first but now as a whole new game it is goiong to compete with what i am playing already
  4. Instead of a general increase to DR i think it would probably be better to use retractable plating for the side weapons. This could go on their main line ships like dread, BB, and cruisers along with reinforced fore. I also think the main line ships should focus more on torpedo weapons over guns on their fore leaving most support ships to get kinetics. Like the destroyers, gunships and carriers.
  5. why not just let escorts attach and detach from other squadrons? If the number of escort ships outnumber the attached squadron the squadron gain a bonus from the escorts. This will allow escort ships to give number of different bonuses depending on the one chosen. Some could give added ecm or shielding which could give different affects depending on the fleet they are from and how they are used by them. effects could be +1 Sh, DR, harder to hit. The escorts could lower Turn limit, increased speed, or add +1 AD to attacks.
  6. Can you imagine going to command school in firestorm. You get their and they give you a dice! Then put you in charge of a ship. "Any questions asked the 8-ball or roll the dice"
  7. any move to invalidate purchases would be a bad move with the relthozan debacle under their belt.
  8. hush with your logic and streamlined shenanigans Hive
  9. i'd like some of the present players to form a post and detail their responses to live tests.
  10. with luck we will not see them lumped into the marauders category as 4 more neutral fleets or hey they may have sided with the new 3rd wheel.
  11. why rule it at all? why not leave it to the player to decide on the tactics they wish to use? Is the players freedom to choose when to place their large ships OP or imbalance to the game in some way? if so how fragile is the current balance then?
  12. with the new fleet builds you will likely see even less standard ships and more tough ones. Personally I would like to see the military split between soft ships like cruisers getting an extra ship in the squads and the tougher ones going to 2 ship squads and get a bump in durability. I do find it odd no news on stealth. The corrosion could be hard to balance as after only 2 tokens most BBs will be a joke at 4DR and 8CR on average currently. A fleet designed around placing 3 markers on a large ship and sending frigates to pot shot it to death would be annoying and likely not that difficult.
  13. Do I bring a second frigate squad? Nah I may need to use breaks which advanced military vessels do not seem to come with.
  14. A lot of the changes seem pointless and simply done to remove tactical options while giving the illusion of having more options. Case in point the command system. You now have all these options but costed battle log before and now cost points that cut into your fleet builds.
  15. They seem to out to buyer relthozans hard
  16. So the relthozans defensive mars system network is also being removed from them then? Also is the infection a basically a renamed corrosion?
  17. Lines could have easily been made an ability to deploy mines per unit with them in their deployment with a 6" coverage or neutral zone with a 4" coverage. Or anything to keep some form of tactical use in the game. They seem more about removing tactical options and just making things die faster to create the illusion of a faster game while hiding the shallow tactical pool it is being left with.
  18. How can a combat game players group not consider deployment of tactical significance? It seems more that they are not even seriously playtesting anything at all just rolling dice.
  19. how do you prevent the enemy from getting their objectives? oh yeah you shoot them!
  20. no matter the scoring method a bonus to hit is going to be an overwhelming advantage. Focused fire has been in planetfall since it came out and has also been complained about since it came out. Focused fire is the reason relthozans got a complete butchering not tweaking but butchered into an entirely new army mid planetfall (instead of just removing focused fire) and a lot of customers felt betrayed and screwed over and rightly so. Focused fire is also the prime reason for the stupid renaming of range bands and the inclusion of primary, secondary, and tertiary weapons systems. As it is their failed attempt to fixing focused fire in planetfall. This attempt to sign off the new weapon system format as a way to control AD degradation is stupid as we already had weapon shielding which secondaries are mimicking and the weapons that already did not degrade which tertiary is mimicking. So adds little to the game other than a way to force in focused fire which has been considered a broken game mechanic for the entirety of planetfalls release with them blindly refusing to fix.
  21. yes just wish listing. so Tier 3s... would like to see the escort change or split. Depending if we are going to keep the upgrades and hard point system. Guardian could have 1PD but have Shield Projector (squadron) and the Squire keep the 3PD. If left as a single unit could just make have 1PD and an upgrade for +2PD or Shield Projector (squadron). and for the heavy cruiser maybe replace the fore gun with a reversed cruiser torpedo system? with it gaining either +1 DR/SH. And what about the Aegis? It probably wont get SRS and mines are now gone so dunno what to do with this thing anymore. It would also be neat to have the older ships back like the Razorthorn but in a way that you could see the evolution of the Terran fleet maybe giving it +1 DR and CR but -1 SH,PD and TL compared to the Apollo.
  22. the fact some commands generate permanent effects could be telling of Hard points going away and each ship having fixed stats. some upgrades may still be available though.
  23. still would of liked to see a possible fleet system. Patrol. May contain the admiral on a tier 2 Line ship squadron; If so gain +1FT. 0-1 tier 1, 1-2 tier 2, and 1-2 tier 3. Combat Fleet. 1 tier 1 Capitol ship, 2-3 tier 2 Line ships, 0-1 tier 3. Battle Fleet. 1 Tier 1, 0-2 Tier 1 Capitol or Support; 1 Tier 2 line ship, 0-1 Tier 2 ; 2-3 tier 3. Dominance Fleet. 2 Tier 1 Command ships, 1 Tier 1, 0-2 Tier 3 escorts. Ambush. 2-3 Strike Cruisers, 2-3 tier 3. assault. 2-3 Advance cruisers, 1-2 tier 3. Support. If admiral is in this fleet regain 1 command point at the start of each turn. 1-2 Tier 1 Support, 1-3 tier 3s. each tier would break down to 3 groups Tier 1: Capitol ships: Battle ships and Battle carriers. Command: Dreads and Fleet Carriers. Support: Carriers and Battle Stations and Battle Cruisers. Tier 2: Line ships, Cruisers and light cruisers. Strike, Gunships and destroyers. Advance, Heavy and assault cruisers. Tier 3: Escort (defensive or support focused on attaching to or helping other squads) / Screen (long ranged supporting fire) / Engagement (close in combat).
  24. Light cruisers are teir 3s currently I think
  25. what if instead of affecting shields kinetic weapons are at -1 to hit but each hit counted as 1 additional hit. so 5s cause 2 hits and 6s caused 3 then exploded. potentially dangerous but unwieldy weapons? a even 6AD attack would result in 4 with 1 explode and the altered would generate 5 with 1 explode. Scatter(X): All Scatter Weapons ignore the effects of Difficult Target and Elusive Target MARS when fired at X Range Band(s). Scatter Weapons may never attempt a Targeted Strike Order. Could be used to help Sorylians in giving them multi warhead torpedoes and high explosive or flak cannister style cannons with a bit more versatility with minimum alteration to the currently planned rule.
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