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Kraggi

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Kraggi last won the day on October 12 2015

Kraggi had the most liked content!

About Kraggi

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    Sircan

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  • Website URL
    http://varcancluster.blogspot.com

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  • Gender
    Male
  • Location
    Scotland - Dunfermline
  • Interests
    Dystopian & Firestorm settings

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  1. Kraggi

    Planetfall Warlog - 3726

    I haven't collated the stats, as we have had so few games added by the community, I am happy to look at starting up a warlog for 2017, however I would like to know if people think its worth doing (given that this thread is pretty much being resurrected by my post anyway!).
  2. Kraggi

    Determining Aft or Flank

    Hi Karun, I am replying based on my games with the games designer vs the rules book. I would play it as per the rulesbook (to avoid confusion), and i will aim to keep my answers in line the digital rulesbook from now on! In that light, I dont think your second scenario is covered, but I would probably go with the model must be fully within the flank, you control the models positioning and you can premeasure / check all these things before shooting, so I think you should be able to get into the flank. Hope that helps.
  3. Kraggi

    Core + Assault + Aerial = ?

    The Vorati, works well if you can get those shots off, and your opponent lets you, but the range of it means it can be surprising how far it can get. I use the Crystal to extend the ranges of things like the Larata, and its a viable tactic to shoot at the Vorati simply to extend your range as well, plus hiding your units behind a building and targeting the Vorati has a special place in my heart! The big weakness of that composition (not knowing how your Core will be built) is that you are potentially putting down 3 Units that are just one model and can give up TV very easily, not to mention that the Troops inside will need all the help they can get if the Larata's pop before they are in position. The Marana's as the command tank for the Recon Helix can and will die surprisingly easily as well. Unless its been FAQ'd its worth pointing out the Hit & Run tactic here of shoot the enemy, then move upto them to CQB just one of their models, if you have a SirSir attached (say to your Lamana's) then this can work very effectively, although the risk is that you are closing perhaps a little too much. Kraggi
  4. Kraggi

    Core + Assault + Aerial = ?

    The biggest challenge is always scoring units, two Aerial helixes will give you some amazing firepower, but equally that firepower can be seen anywhere on the table, and is generally gonna be hit on 5's or 4's (placed shot and depending on your move). Love the Assault Helix myself, I would perhaps look at dropping down an Aerial helix, and going for a Recon helix instead. That will give you three scoring units (and you can make the Troops 3 stand units - i do this, just 3 x Gun Teams) for some cheap scoring and flanking units. For the aerial helix I would say pick the models you like the most, although in effectiveness you will generally find the Ground Command outperforms at the moment (although it does have a higher cost), but luckily I think all of our aerial units look pretty frigging awesome! Hope that helps. Kraggi.
  5. Kraggi

    Double core helix an issue?

    I take it (from others commments as well) you mean double battle group? Its balanced if your opponent knows you are doing it, in that they can respond in kind, aka 4 command or heavy or assault etc. Or just double down on Core's themselves. If you are referring to a full double core helix (within 1 battlegroup) doubling them up begins to reveal the different factions and points, some factions have to take another helix to hit certain points total. Overall if your games are against locals, always agree ahead of time, and if you head to a tournament that allows double battlegroups prepare accordingly.
  6. Kraggi

    Planetfall Warlog - 3726

    Players: Kraggi vs Dragkon Points Value: 3500 Factions & Allies: Aquan vs Terrans Starting Zero Hour: 35 Zero Hour Score: -2 / 5 (Kurak Major War-games Victory) Turn Count: 4
  7. Kraggi

    Pass Activations

    I understand that people have that ruling but it does allow you to game for advantage, if you genuinely forget (Spartan Derek and I do that in games because you do get caught up its not too bad), but by allowing you to deliberately skip out of a helix you locked yourself into to respond to the threat of say Sky drop / reserves at the other end of the battlefield, bascially means that when you make a tacitical mistake, or get outsmarted you can get out of it. And while you may say that people will still lose out on their own activations if they do this, I don't buy that, if you are in your Core Helix and your heavies havent activated yet, but if they do they get to shoot something, you wont skip out of the helix, but you will if the only unit left unactivated is your troops in an objective. A better modification would be that if you skip activating a unit they do not count as being on the table (unless being shot at), so they dont block LoS, they CANNOT score or contest objectives, they may not initiate CQB (unless targeted by it), It sounds stupid, but the game has been designed that if you take big Helixes you have lots to activate, because that helix can do a lot, and by deciding to skip it you are gaining an advantage (without a disadvantage if your lights / infantry are already on an objective). Yeah, havent ever played him where he made me activate my crystals that werent on the table so 99.99999% sure this is the way it should work. I understand that people have that ruling but it does allow you to game for advantage, if you genuinely forget (Spartan Derek and I do that in games because you do get caught up its not too bad), but by allowing you to deliberately skip out of a helix you locked yourself into to respond to the threat of say Sky drop / reserves at the other end of the battlefield, bascially means that when you make a tacitical mistake, or get outsmarted you can get out of it. And while you may say that people will still lose out on their own activations if they do this, I don't buy that, if you are in your Core Helix and your heavies havent activated yet, but if they do they get to shoot something, you wont skip out of the helix, but you will if the only unit left unactivated is your troops in an objective. A better modification would be that if you skip activating a unit they do not count as being on the table (unless being shot at), so they dont block LoS, they CANNOT score or contest objectives, they may not initiate CQB (unless targeted by it), It sounds stupid, but the game has been designed that if you take big Helixes you have lots to activate, because that helix can do a lot, and by deciding to skip it you are gaining an advantage (without a disadvantage if your lights / infantry are already on an objective).
  8. Kraggi

    Planetfall Warlog - 3726

    We ran a tournament recently, and I have to admit I have been pretty lax at posting the results.... apologies. We didnt capture turn length (but the average was 3 turns per game) 3500 points for all of them One battlegroup Latest Orbats used. Round 1 Result Chris S Aquan ZH: -15 vs Garviel Dindrenzi ZH: 2 Major Aquan Victory Spartan Derek Directorate ZH: 0 vs Fabio Sorylians ZH: 2 Major Directorate Vicotry Kraggi Aquan ZH: 0 vs Simon H Terran & Sorylian ZH: 23 Major Aquan Victory Captain_Tycho Terran ZH: 1 vs John K Rethloza ZH: -11 Major Relthozan Victory Round 2 John K Rethloza ZH: 32 vs Chris S Aquan ZH: -1 Major Aquan Victory Spartan Derek Directorate ZH: -13 vs Kraggi Aquan ZH: 11 Major Directorate Victory Garviel Dindrenzi ZH: 26 vs Captain_Tycho Terran & Sorylian ZH: -2 Major Terran Victory Simon H Terran ZH: -4 vs Fabio Sorylians ZH: -3 Minor Terran Victory Round 3 Garviel Dindrenzi ZH: 11 vs Fabio Sorylians ZH: -25 Major Sorylian Victory Simon H Terran ZH: 32 vs Captain_Tycho Terran & Sorylian ZH: -10 Major Terran Victory John K Rethloza ZH: 12 vs Kraggi Aquan ZH: -24 Major Aquan Victory Spartan Derek Directorate ZH: -8 vs Chris S Aquan ZH: 1 Major Directorate Victory Final Standings
  9. Kraggi

    Planetfall Tournament - 23rd July 2016

    Time to see if the boss will let me....
  10. Kraggi

    Pass Activations

    We can hope that Spartan Derek comes back to us all, but certainly when we play its just treating them as not being on the table so they dont need to activate. If it isnt on the table and you had to activate it you could game your opponent by making them waste activations when you actually havent done anything and I dont think that's the intent of the rules.
  11. Kraggi

    Pass Activations

    Taken from the rulebook. Page 64 of the digital rulebook: Remember, a Commander must complete all activations within a Helix before moving onto a new Helix. Page 80 explicitly states that units in Sky drop do not count as an activation for these purposes. Couldnt find anything on embarked squadrons, but we always play that as they are not on the table they do not need an activation marker unless you disembark them (and of course if the transport goes flat out then they cannot activate anyway. So basically you must activate those valkyries to move onto the next helix, because they are actually doing something for you by scoring the objective.
  12. Kraggi

    V6.0 CHANGE-LOG

    As one of the Beta testers, the current Orbats were built and designed for 1.0. The game is balanced using these Orbats, we just ran a tournament with all six races represented, and the only one that didnt win a game were the Dindrenzi, where the player using them basically admitted he got his list and tactics wrong in each game. There were some tough lists there as well. There were also a chunk of really really close games where we nearly had both players making planetfall. I will be getting the results posted on the warlog in the next few days! These Orbats make for challenging games for ALL the factions.
  13. Kraggi

    Javi and command element

    This sounds like a thread for the sake of a thread. Here is the exact rule for the Javi: ADDITIONAL Tactical Action Card over and above the number stated for the game size. In addition friendly Relthozan forces within the Command Spire’s Command Radius are ALWAYS considered to be within range of their Command Element, even if this is not possible (due to their Command Element being destroyed or out of range!) How with the highlighted in red part (take from the Orbats) is this a questions? There is no devil's advocate here, the Javi rules CLEARLY supersede the rulebook, because it calls out that they do. If you are Relthozan, and in command range of a Command Spire on your side you ALWAYS get an additional dice as if you were in range of your command element.
  14. Kraggi

    Sky drop tax?

    Don't underestimate the ablative armor effect of the Circe, or the fact that i might destroy the 3 Eryiss / 2 Kratos its attached to, only for you to run the Circe off the table, denying me half the TV for the unit (which basically makes it a saving vs me just wiping out the 3 Eryiss). It blocks line of sight, which in an army full of hit and run is hardly a bad thing, and it has a chance when you move to give you placed shots, and 38% is a lot better than 0%, which the Terrans, Directorate, Sorylians & Relthozans have (the Aquans also have a 4 AD designator with Target lock) The CQB boost should never be underestimated, and with careful positioning you can get all that CQB lovelieness (which benefits from re-rollings initial 1's) so that if the enemy gets a luck chain of CQB dice, its likely to only kill the Circe, rather than an Eryiss (or Kratos). I get that people want it to be better than it is (as most people do with most of their units), but so far I don't think anything really justifies any further changes.
  15. Kraggi

    Pharlain IV - Some Live Posting

    Meanwhile the Terrans & Sorylians are facing off. At the end of Round 2 Aquans vs Relthozans (Aquan Victory) Aquans vs Directorate (Directorate Victory) Terrans vs Dindrenzi (Terran Victory) Terrans vs Sorylians (Terran Victory) Overall control of Pharlain IV Kurak Alliance: 5 Victories Zenian League: 3 Victories More pictures from round 3 in the next few days! I may even get round to writing a battle report or two for my games!
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