Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


aeonanomaly last won the day on January 19 2018

aeonanomaly had the most liked content!

About aeonanomaly

  • Rank

Recent Profile Visitors

446 profile views
  • IPU

  1. Oh yeah, I've seen From the Depths. It did interest me a bit, looked like a voxel RTS which is cool. I should also mention, Starmade is currently free to play while in testing, so there's no purchase point to test while in Early Access. Either you can get the game right off their website, or download the "demo" on Steam. The demo is the full game. If you want to buy it now to support them, you can. It's cheaper now that it will be at launch, but they don't require you to buy to test it out. Something worth commending.
  2. Thanks for the praise. I enjoy the Dindrenzi faction the most on the table top, but I am more proud of how the Sorylian and Terran frigates turned out. Both of them had moments where I wasn't sure I could quite replicate some designs properly, but came up with some solutions that worked splendidly. Even if I don't get my hands on some 3d models, I do plan on continuing the project, but like I said, I have to be in the mood to really get something done, and it hasn't struck in awhile. As far as the interest into Starmade. I both recommend it, and don't. The game has been in development for a long time, and they have a very small dev team. I love the idea and hope some of the more significant features I'm waiting on get released, but the devs have revamped some older systems recently that's caused a pretty big rift between them and the community. I hope they are able to make it right, but the idea that they spent months rolling out a reworked system to have it so badly received can't be a good sign. There's plenty to do in the game now though, and it's been fairly optimized over time. There's a universe that spawns in planets and resources, you can create your own custom factions for the AI to control, and there's even a mechanic to control territory and space. Where it lacks though is the AI of the NPCs. They really don't have tactics for their ships besides "Fly towards enemy, shoot." It is something that will be worked on eventually. Eventually, there will be physical NPCs that can man stations on your ships to emulate a more RP friendly game. There will be a scripting language admins can use to create custom NPCs, quests, and missions. There will rework planets from how they currently are (which are basically small things right now) to more large planets you might see in No Man's Sky, with a robust flora and fauna system. Weapons wil be reworked at some point, including new visuals. There's a lot they are promising, I just hope they get to these things and roll them out. As it stands, at their current rate of progress, I don't see any of those large changes coming out until a year, maybe more, so the game still has a long way to go, even though it's been out for a much longer time. The two things that keep me coming back though, are the advanced build modes, and logic systems in the game. Unlike in Minecraft, you can enter an advanced build mode that allows you to build ships within a physical body. You can drop down several blocks down at once, copy/paste areas, create and insert templates and patterns. It makes for making large ships possible, because without it, you'd just be placing down one block at a time, and that'd be unbearable. The logic system is also robust, allowing for some impressive builds limited only by imagination. I've created hangars that auto sort ships into docking bays based on how full they are. I've created doors that are made by normal blocks but physically slide open and close, that even can be locked out if you aren't a certain player, part of a faction, or even a certain rank in the faction. I've created extendable docking ports so anything Frigate size will be able to dock with any other ship. Activating different levels of alerts, that could put the ship into different states of battle. Escape pods, are flush up against the ship and automatically launch out once inside. A crafting factory that outputs particular items and amounts by typing what you need into a terminal, which finds the necessary components in your storage area, sends them to the crafting blocks, and makes what you requested. If you can imagine it, odds are it's possible with work. It's seriously impressive. So, as a creative game, I can't recommend it enough.If you want to build some of your favorite ships with some cool features, you can have a lot of content. It's just not there as a game beyond that yet. There's still some missing components that can really make this a real game. But if you love build projects, just enter creative mode, and go to town. I just hope eventually they'll add and rework the other content to make the ships you build worth using. Oh, and currently they have no weapon systems. I did test having fixed firing arcs on the Sorylian, but it was only a test to make sure it was possible. Here are some more random pictures, including showing off the Sorylian firing beams, and a small taste of what the Logic system is like.
  3. So, I've been trying to recreate some ships from the Firestorm Universe in the voxel game (still in development, might never release, but whatever) Starmade. It's a long process because I admit, it's a game I have to be in the mood to play. I love building, and when I get in the mood, I play it for weeks, but eventually lose steam. Because the game is still in development, I've just been focusing on making the hulls, with no interiors. I've been pretty proud of what I've done so far, but I always hoped I could get my hands on 3d models to just directly import into the game. I never really looked into it, because I figured releasing 3d models would be perhaps problematic, with 3d printers being more common. I did get hopeful however, when Spartan Games started showing off upcoming models in an online 3d model viewer. At the time, they claimed they had plans of going back and uploading their older models as well, and looked forward to seeing if I could get them to work for my purposes. So, does anyone know if Warcradle has plans to upload the 3d model viewer again? Perhaps one of the staff will even see this thread and is willing to help? Even with 3d model data, getting them to work in game will take time, and especially with fixing things that don't transition well, but it'll be a fantastic resource to have, and would make getting all those details for these ships perfect. My original goal is to get Frigates, Cruisers, Battleships, and Stations for the Dindrenzi, Sorylian, and Terran factions. Those ships would translate best into a voxel game, especially if I'm making them by hand. The other factions would be great sure, but would be nearly impossible with my skill level without 3d models to import for sure. If anyone is curious, here are some pictures of my work thus far. I haven't touched these ships in months, but I'm still proud of how they've turned out.
  4. For any of those interested, I have finished the hull. I still have details to do, like the panel lines, and other details, but the basic hull is now complete. I'm quite happy with how these ships are turning out. There aren't any interiors done for these ships, I plan on making the basic Frigates, Cruisers, and Battleships for the Dindrenzi, Sorylian, and Terran factions. I then plan on creating weapon systems, armor plating, shielding, and maneuverability for each ship based on their game rules best represented in the game as I can. It will be easier to create the interior for these ships once I have these three done, so I can have the in game references to do so. I'm kicking into gear recently, because the devs for this game just detailed an upcoming update that will introduce fleet control, so a single player can be in charge of several ships at once, and I'd love to see several of these ships in all in battle with one another. Next up, will be the Terran Armsmen Frigate, which might prove challenging to do in a voxel game, but I think it can be done.
  5. Excellent! These are exactly what I was looking for. Between all of the pictures, I have enough angles to get a good idea of what to build. You guys rock!
  6. I'm trying to make some ships in a 3d-Voxel game called Starmade, and would love to make the Sorylian Reaper Frigate. I don't own the model, and I seem a lot more pictures of the older phase 1 frigates online. I have some good side and front views, but can not find good underside and rear pictures. I've browsed through the forums and found a couple blurry ones. I was hoping a kind Sorylian player might be able to take some decent pictures of the rear and underside of the Reaper frigate for me. If anyone is interested, here some pictures of my completed full of the Dindrenzi Thraex Frigate, and the current progress on the Reaper. I originally made a full scale Thraex Frigate, but realized that size for a simple frigate would not work well when I get to larger ships like Battleships, and decided to restart this project at 1/4th scale.
  7. In addition to the Orange/Blue here's a black/blue comparison. The black actually doesn't look as bad as I was thinking it would, but I think I still prefer the blue more. I know about Space Engineers, but I'm waiting until they are done with the game until I invest any time in it. I don't trust the devs after Miner Wars, and I think I'm liking the direction Starmade is going in more. When Starmade is done, it will be a space sim, with NPCs, aliens, an economy, missions, and all of it will be customizable by players using a LUA scripting language. You can make fanmade universes based on Star Wars/Trek, Mass Effect, or what I hope to do, Firestorm Armada. Space Engineers still looks like it will be fun to play around in, but I think Starmade will have longer lasting appeal. Plus, again, I don't trust the devs just yet, they really have to win me back.
  8. That frigate looks really good! Can't wait to see a Praetorian. only negative criticism I would have is that I don't care for the yellow on the front of the engine nacelles. I was never really sure what function that ribbing served, it would operate in space, so an intake would be pointless. Yeah, I can understand what you mean. I mean, in game, it's the lava block, so it kind of glows too, which isn't really represented well in the pictures. As it stands, there are only two blocks that glow, Ice Crystals, which are the very bright glowing blue blocks, and the lava. However, pictures have been posted showing off an assortment of glowing Ice Crystals, instead of just blue. I agree the lava seems like a bit much, but I didn't want to use blue again as it's all over the ship too. Maybe it would still look better, or maybe just not using a block that glows. I'm not sure, because as you said, what's the point of those on the model anyways? That's what I was thinking. Like, I know how much damage hull can take, so maybe I can limit the guns to keep that in mind. For things like Dindrenzi ships, I'd do several rows of plated armor, to make up for no shields. It would take alot of balancing, and a lot of testing to get it just right, but I think that's the right path to take. Again, I'm holding off on this until they make the final adjustment to hull and shields, they might even add more blocks for all I know, but if it stays similiar to this, I have been thinking that's the right route to go. Thanks for liking the ship! Indeed, I can't wait to get to bigger more elaborate designs. EDIT: Ok, opinion time. What looks better, the blue or the orange?
  9. For those who are unaware, Starmade is a space voxel game in its alpha stages. Basically, it's Minecraft in space. It's still very early in development, but it's still really fun to make ships in the game. I decided I have a goal, to make a Firestorm Armada server, where each faction is represented, with their respected ships. I wouldn't make this server public until the Starmade game itself has more features (most specifically, a mission/npc scripting system, and a more robust faction warfare) so I'm just messing around with make the ships in game. I still haven't decided on the scale I want to go with. I'd like to make them 1:1 scale, but I don't think the game's engine is really suited for that. But, there's a lot of time before the features that will make this game shine are released, so I have plenty of time to experiment. Plus, there's a third party program that allows you to scale down blueprints, although it's a bit buggy. However, I think building them to scale, and them fixing anything that gets broken after being scaled would be faster than building different scale ships. The first ship I'm making is from my favorite faction. The Dindrinzi Thraex Class Frigate. This is still very much a work in progress, because I don't have enough pictures of the bottom of the model to really model it in game, so until I get my hands on the frigate model, it's construction is on pause. But, I have the top half complete. I had to take some liberties with the design, as there aren't variable slope wedges, but I am very happy with the results. I think I might want to lower the engine blocks though, make them shorter, They look a little too tall, so I think I have to lower them a tad. Also, I believe the ship looks a little too basic at this scale. In terms of starmade, I've seen some very complex looking ships who were smaller, but at the same time, I'm trying to replicate a design here, so I'm ok with it. Dimensions: Length: 520m Height: 125m Width: 245m So what do you think? Give me your honest opinion to how it looks. As you can see in the pictures, I'm working on another 1:1 scale ship on the side, and that's the Dindrenzi Corvette. I wanted to build something smaller, but I really liked the design of the Corvette so I think it's going to really stand out. After I'm done with that, I plan on moving to the Crusier, and then the Battleship. After that, I'm going to move onto the other faction's Frigates, Crusiers, and Battleships, as they are the most used ships, I figure if I can get those three classes done first, that would allow for early stage combat. Things worth mentioning about Starmade: - There's a new weapon system being worked on that will make nearly all of the Firestorm Armada weapons doable. I plan on making each faction's weapons work as close to the lore and rules as I can, and the way the weapons will be re-worked, I think it's very viable. - Planets right now are really basic. Just a flat piece of land floating in space. However, it was recently announced planets will be dodecahedrons. It's in early stages right now, but it looks like it will be slick. - I'm kind of lost on how I want to do shielding. I think hull/shields are going to be reworked later, but right now hull comes in light and heavy forms, but even heavy hull doesn't seem to really protect much. A ship can chew through hull really fast, and especially with the size of the ships I'm talking about, the weapons will eat through hull. Shields are really important in Starmade, but in terms of Firestorm, they are unique to certain factions. I think, quite easily, that ships with shields would just have a major advantage over ships that don't. Again, I'm reserving judgement right now until they are in a final state, but if they aren't drastically changed, I'm not sure how I'm going to represent it properly. If I were to just add different levels of shields, even to ships that don't have them in the lore, would that really upset you in a server like this?
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.