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Overread

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Everything posted by Overread

  1. Overread

    new rules set

    This should be a big year for WC in terms of Spartan game licences and products. We know that Dystopian Wars is coming soon and should dominate the QA; whilst Firestorm we should hopefully hear about plans for a Beta I just hope that they can start to give us a roadmap of what is to come. Maybe not with fixed dates but at least to say what we can expect and in what order.
  2. Overread

    Warrior Nation

    Aye, though the sea-scale is still very much of a good size - however if we were to get sea-monsters; whilst I'm totally up for them in Dystopian Wars; they'd just make me want to see Uncharted return to the seas even more (and I'm convinced that IF we see Uncharted return it won't be for years and years yet sadly. Heck its been a year* or more and we are only just getting near Dystopian Wars hitting the high seas once more - and Firestorm after that at some unknown point in time. So I'd wager it will take several years to get those titles running smooth before they'll have attention and time to fit in Uncharted (if they decide too, they can always step away and say - no we're ok where we are we don't need another title). Of course if popularity of the series launches strong and we, as a community, can grow it then improved sales and ships on sea and space flying off shelves could give the investment opportunity for faster turn around! *Feels like a year, might be longer or shorter I honestly don't recall when Spartan died.
  3. Overread

    Warrior Nation

    Yep though in the DW world it was leaning well toward advance and military use of them and thus mutant/machine monsters. Though as I recall we never saw any models, not even design concepts from SG. Who knows it might be buried in the stuff that WC got a hold of, but otherwise we never saw anything. That said WWX has the ideal scale for introducing such a faction, actually better than Dystopian Wars. Animals fit more easily into 35mm in general; unless you go for animal shaped machines (of which we did get a few before the end like the flying dragon)
  4. Overread

    new rules set

    Honestly I wouldn't expect big steps in the Firestorm department until we see Dystopian pushed further forward. We've also no real idea of WC's plans for how fast and how much they will roll out for Dystopian Wars - remembering that they are redesigning many of the factions and models to new sculpts as well as some adjustments to alliances. I don't think we've really got an idea how big a team and production setup WC have either - plus they already produce WWE products. So predictions are hard and its honestly the worst of times at present as whilst things are surely chugging along, there just isn't much to tantalize us. Esp since its likely they are still in phases where many things get changed or adjusted, dropped and added and where progress just takes time. It would be foolish of WC to build up hype too much now and leave us with a long period of nothing or have to change plans . That siad they are now making classic sculpts up for sale so there is that to look forward too! : )
  5. Overread

    new rules set

    Update Basically there's a Beta (like there is for dystopian) coming next year
  6. Video for any who haven't already seen the video It's all sounding great! No firm dates set, but there's the launch of Dystopian Wars confirmed, box art and confirmation of the open beta for Firestorm Armada! They've also said that there will be a Question and Answer (QA) in January and further ones following that. So its sounding like WC are upping their marketing and communication which means each day is now taking meaningful steps toward those great Spartan Games returning to the vast seas of Earth and Space once again!
  7. Overread

    Model availability

    Oh Uncharted how I wish you'd return! I still recall Spartan teasing us with getting two new dragons for Dragon Lords that never came And the continual hope that they'd get resculpts as comparing the old to the new designs was night and day in difference on the hulls (DL did get upgraded to the new casting methods, just their ships were terribly boring on the hulls) I want a game where I've got ships using magic to power dragon sails whilst dragons fly past to breath fire and fumes down whilst ballista fire magical bolts that scream through the air; whilst undead armies beat drums so that legions of undead can row vast ships; catapults throwing huge rocks and undead whales rising from the depths to pull ships and then to collide into the enemy. To see large ships swing and fire row after row of cannon and and and and........
  8. Overread

    Model availability

    I've got a couple of the classics - Russian ships - not problems with either and very pleased I'm half tempted to get some Dindrenzi ships. I was pretty much bought into the Kickstarter for FA and was buying a Dindrenzi fleet almost the very week that SG crashed and burned (in fact I had to file a Paypal* payment dispute to get a refund for an order from SG at that stage - note at that stage filing a dispute was the official advice and it was not contested). So I'm very much eager and glad to see FA stuff! That said I like the re-design that WC has performed on the Dystopian models that I've seen so part of me is tempted to wait and see what they do with FA. I've already got a dreadnought and buying bigger "one off" ships in a fleet would be more sense to me to have a few of those kicking around along with a "new" updated fleet. Sadly I know that we are likely looking at Q1/2 for Dystopian and then it might be even another year before FA reappears. *Fairly sure it was paypal, if not then debit card. I honestly forget which but its more likely paypal.
  9. Overread

    Model availability

    Don't forget these are still Spartan moulds for the classic range. WC haven't made any new ones for the classic range; the product we get is basically them testing them out to see what is within each one and what works and doesn't work. That said I agree that the production, quality control, machinery and staff is all WC so the quality they achieve here is certainly what we can expect from them with their own designs and moulds!
  10. Overread

    Model availability

    Honestly I suspect FA will have an easier time as even the large factions in FA were fairly modest in unit count. The only messy area was the way in which Spartan released its own updated models and kept them on separate stats to new versions of the same ship class. Personally I hope that WC simply strips that out and simplifies it. Eg there is 1 Battleship per fleet and any update they make in the future to that model is simply an updated model; whilst any new type of battleship is its own thing. That way the range always remains current. Older fans can then use their own legacy battleship models in place of the new versions. That way everyone wins and its kept simple and there's no legacy element either from before or within the WC system that results in a disconnect between new and old fans.
  11. Overread

    Model availability

    @Bad Idea Comics Aye the question will really be if WC wants to invest in new moulds. Also I seem to recall that it was mentioned that the digital files they got were sort of dumped on them too. So again its actually quite a bit of work for them to work out what goes with what - esp as digital files might have new and old versions and alternate versions all of the same core model. WC made the choice when they bought the line that they were going to update model sculpts to their own designs. A bold move which has slowed the return of the range, but possibly a good one for them as it lets them put their own stamp on the range. Plus it gets around the issue whereby some games had armies which were very new and some that were older in design (though honestly that only really harmed Uncharted Seas). I think we might see some popular recasts under classics but otherwise I fully expect that once WC rolles out their Dystopian wars we'll see the Classics dry up. To be honest I prefer that - I'd rather see the game push forward rather than get stuck in muddy waters trying to be both halves. The only game that might faulter is their re-design of the land battles for Dystopian Wars due to the scale change - we'll have to wait and see how that comes.
  12. Overread

    Model availability

    @murphy'slawofcombat I don't think WC has given us a long term view on their classics range. I would guess that once they are producing their own models the classics range might dry up. Mostly they are just testing the moulds and seeing what does and doesn't work and what comes out of them (they basically got a huge pile of moulds and no paperwork that linked up what was what). That said they might end up doing limited runs of some in the future again - its hard to say. The real limit is going to be when those old moulds wear out as whilst resin moulds are cheaper than plastic they are still not dirt cheap - so it might be that once those original moulds break they are gone for good.
  13. Overread

    Convention Demos

    Be sure to pop around the store booths that are local once you're running - whilst their staff will be busy at the very least give them an invitation and let them know you are there and where. If they get a slack moment one of their covering staff could head over. You could even arrange a "store demo" moment for those attending (although you might do this before/after the open period rather than during - but that would require you to setup and invite before the main day).
  14. Overread

    Convention Demos

    Can you network with other traders at the event? You might not be selling, but if you know retailers that are taking stock of WWX there then you could have a chat with them before the event. At the very least it means you can easily direct people to their booth/table for buying the minis that you've just shown them.
  15. Overread

    Warcradle Classics?

    I think we are well due for a nice big news and blog post with loads of preview photos and 3D sculpts and details What we need is someone who lives locally to the WC team to go give them a poke!
  16. Overread

    Warcradle Classics?

    The closer we get to any kind of major release of the new Dystopian Wars the more I'd wager we won't see more Classics. Not that WC can't do them, but rather because more of their attention will be focused on the production for retail. Also being a Christmas period right now I'd wager they are in full WWE production at present. Of course the beta is still rolling along and the last models we saw week or so ago were still 3D print masters not resin castings so we are still a little way aways it would seem. Hopefully they can do a QA end of this year or early next to give us an idea of their roadmap and timeline toward release. We must be getting closer!!
  17. Overread

    Revealed British ship from Pax - shared on facebook

    I guess for WC the main issue is drawing a line on when they can refine/change ideas and when they've got to commit to production designs. Esp if they are doing any artwork and lore writing alongside. Esp since at some stage refining a design starts to become more about personal preference than outright issues. That said with the rules beta chugging along and with 3d prints out there I'm guessing it can't be too long before we'll be talking about launch day?!
  18. Overread

    Revealed British ship from Pax - shared on facebook

    One day I'm going to attend one of these big game convention thingies (just need to try and actually save up to go to one! And still have cash left to spend on things at a show). When that day happens I'll take my camera and beat all those rumour/early photo potato cameras! I'm really hoping that we are going to see ships soon - though it wouldn't surprise me if WC is still waiting to get final castings done from the actual production moulds before wowing us with them. I seem to recall that last event where the Prussians were formally shown off, were masters or somesuch. Not that I expect WC to lower in casting quality, but that I'd wager they just want to be accurate and faithful to what gets shown off.
  19. Overread

    Revealed British ship from Pax - shared on facebook

    She's got that grand "Imperial Eara" pompousness to the design, esp on the prow. The guns look to e far more creative in design and are the triple barrel style! Meanwhile on the sides we've got what look like regular small gun turrets but no torpedo ports. Whilst the four corners appear to have what are either machine gun nests or shield generators. The prow still has clear torpedo slots. The smoke stacks are interesting (and possibly would have been better if the rim at the top were painted black from the smoke). A trio of stacks in a curious rectangular shape. Looks possibly a little wider whilst the engine design is pretty much identical. Looking fantastic and great to see out in the wild. Hope we get to see many more Was there much more seen and shown? If she's on a table and those are rolling dice she must have been firing at something
  20. Overread

    The Beta Lives!

    @Jorgen_CAB however tabletop wargames have to be careful with invulnerable models. Warhammer 40K has experimented with this with things like Titans and Air units where their original versions were very hard to impossible to kill unless the opposing player took very specific counter units. Now in a warship game shifting it so that one class cannot threaten another class is fine, but it can backfire. Esp if you have factions with high diversity. For example there might be a faction that focuses on the use of smaller ships only and has no or only very few battleship class vessels; similarly another faction could be the total opposite. Furthermore players will build fleets to be the best they can and if battleships are near untouchable by anything that isn't a battleship then players are going to try to always take as many of them as they can, above and beyond other classes. Now army structure enforcement (eg must take 1 battleship per 4 frigates) can counter that somewhat; and larger counts of models on the table counters it. But it can be a rule that might make much smaller games harder to play and balance. That's important because its small games that get new players in the door. Small games that get them tempted to play and get them started. Of course you can split rules so that you've large and small scale battle rules (much like 40K has with regular and killteam rules) however as Dystopian is getting a fresh start with a new company after a dwindling period and a period of total market absence, I figure that its better the rules are weighted toward the smaller end at launch. Much like Warmachine; its better to start for the skirmish and then as the community grows build toward larger army rules as your market builds up bigger collections
  21. Overread

    The Beta Lives!

    -1 to hit against smalls is better as a weapon property rather than a ship property because it means that its bound to specific weapons themselves. Thus the attacker is already thinking of that within their attack profile. It also means you can give it to any weapon regardless of its size or scale or the ship it is mounted upon. For example there might be gunships in the future which have battleships cannon mounted atop a frigate sized hull. Such ships would be classified as a small frigate, but the gun would be akin to a main battleship cannon. Thus the frigate would be a small firing on a small and thus the small -1 to hit when attacked by battleships rule wouldn't trigger. However if the -1 to hit frigate class is on a weapon profile then its always going to be there on the weapon no matter hte hull its mounted on. As for massing damage one angle is to reduce dice, but then you run the risk that small ships only work if they are taken in huge numbers. Instead what could be done is to base damage and impact on armour and weapon profiles. If a battleship has thicker and heavier armour then frigates might only be a viable threat to them in larger numbers, at least with their main guns. A -1 to damage or to hit or such might well represent thick armour of the battleship shrugging off lighter rounds from smaller calibre weapons. Frigates would thus be better served hunting destroys and other smaller ships, whilst not being a sensible threat to a battleship. Of course smaller ships can then make up for that with weapons like torpedoes, where you can't as easily mass them from a large group due to direct lines of fire.
  22. Overread

    Thanks WC!

    So a long while back I ordered a Tiksi Support Cruiser and Nikel Heavy Frigate when they both went on limited sale by WC; though it seems the Tiksi was very popular and all the stock ran out even during pre-order. So I left my order open on the chance that they'd get another chance to do another run and low and behold today (this evening in fact) a small, unexpected parcel arrived! Very pleased to get both models! Never had the chance before SG died to start a Russian force and wanted to own at least one or two ships from their range before they vanish fully (yes I know WC might well bring them back, but it might be many years before they grace the seas once more). Great sculpting work by SG and great to get the models cast up so well from WC!
  23. Overread

    Notes from Stuart, part 2

    I think one aspect they can play with without a grand alliance system is that they can do a cold-war approach - lots of skirmishes that can then build into staged campaign or key event mission packs. Advancing the storyline is a key part of many lores so starting the game out with as few alliances and ties makes it a lot easier to then mess around and change things up. Shifting alliances and such I just hope WC keeps alliances and such to a lore side of things - that way they can shift alliances around. They can even release unique and specialist ships that are the result of alliances into specific factions. So say the Soyrlians gain a unique frigate with Relthoza cloaking as a result of an alliance between the two factions. Even if the alliance then dissolves in the story line later, the limited ships can remain and then they've got a history and connection. Far better as then the ships are also balanced specific to a race rather than being a messy "lets ally to whole factions together". Plus done that way its just another ship, so WC don't have ot give every faction an "alliance ship" of their own. The Sorylians get a Relthoza hybrid ship, but the Aquians just get a regular Aquian ship release.
  24. Overread

    Too Easy to Sink Ships.....

    One aspect could be to introduce wrecks. When big ships take significant damage to the point of being rendered inoperable/sunk or destroyed; instead of removing the model totally its instead replaced with a sunk version of itself (out of the box this could mean just leaving the model there and putting a red counter next to it to denote that its blown up - sinking ship models could be conversion opportunities or optional purchases from WC). For battleships, carriers and dreadnoughts this would be one way to have the ship linger even though its destroyed - adding to a longer feeling of the game and adding the ship now as a terrain feature - an obstacle. this comes at the issue of ships from another angle; instead of trying to make it so huge ships can escape battles, reasonable but hard to achieve in a game that might only get 6 turns at most and many times might be far fewer. Instead this approach is more practical to a game of this length and creates something a bit new (many games now don't use wreckage - in fact that last game I recall with any was Epic 40000 when you blew up a titan)
  25. Overread

    Future FA rules

    I think one thing that stood out a bit more in design with Relthozian and Aquian ships was how weapons were not as apparent in design. Take a Dindrenzi or Sorylian and the guns are VERY easy to see. Relthozian or Aquian you have to use a bit more imagination - its the kind of thing that is great if the box art has a nice drawn art sketch with guns blazing to show off how the various alien appearing pats are supposed to look when firing and in combat. I think the old background lacked in this identity. SG just never really put out enough stories, artwork and styles to really give factions the same identity. Many of the races were quite faceless and could have been just human factions with funny names. I think that hampered some of the old lore in getting a strong foothold; so I'm really hoping that WC can push the lore and artwork more strongly. Just to get that visual identity to spark the imagination of players when they are playing.
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