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Overread last won the day on August 16

Overread had the most liked content!

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  1. I think that all ships should ideally be priced well for what they perform on the tabletop otherwise there's the risk that some really cool stuff gets left behind or just never performs well enough to sell. Things such as unique limits can easily prevent players losing an army's theme. Being able to only take one unique ship per 1000 points, for example and even just one of any specific unique type in a fleet already cuts down on the potential to lose army theming. I agree armies want to keep their visual and weapon based identities because those play into their designs a lot; at the same time I think some cross-over ships is a neat way to represent several aspects: 1) In world alliances, former and current. When two factions are allied in the lore then on the table a unique ship type that blends features of both can appear for the faction. This gives them some real visual element that ties them together in the game; even if in the practical battle sense they might gain no bonus otherwise when fielded at the same time in doubles games. 2) Technology theft. In a techno world many races might well steal each others tech and make limited use of it. 3) Joint tech ideas. Eg a faction that uses electricity might steal torpedo tech from another and produce a ship that uses lightning torpedoes. They might only have one such ship; but it represents a technology fusion that might otherwise not happen. Also I'd not expect to see every faction get blending from every other. Not only would that dilute the faction diversity in itself; but at the same time it would also dilute the range and end up bloating it with too many unique "one sale" products.
  2. Looking at the Russian ships in the art properly now I'm really liking some of the changes I see. The first is that the round engine section has a clearly defined "front" to it, which I appreciate in the design - spartan ones had a front but it wasn't always quite as clearly defined or obvious. I'm also really liking the look of the deck guns and the ice generator. I get a really strong "Defenders of the Earth" vibe off the art style and designs (pew pew lasers). Russians were always a fleet I wanted to build and never got too so seeing them appear would be great. I just really hope that they get their own air-armada this time around. Whilst I respected Spartan's desire to have variety in ship types and the Russians did get some freaking awesome looking allied flying aircraft carriers; I still felt sad taht the great bear didn't get a flying fortress of its own.
  3. EXCITEMENT! Darn I like those Relthoza designs! Though I kind of hope they don't got for the last one - I like the idea of a huge ship with spider-web like linkages, but the sane part of me thinks that it would be a nightmare to cast. Super thin parts that will be susceptible to snapping when just cleaning mould lines off. But still looks really cool and the basic concept of the ship designs is creative and I think brings out more of their spider influence. For all the greatness of the Spartan designs they never really said "spiderships made by superspiders" in the same way as their ground models did for Planetfall; which I think captured their designs far better as a species.
  4. In fairness the pace of WWE releases suggests that once Warcradle is over the hump, releases should come at a pretty decent pace! It's just this long, long, long endless waiting that is killing us. Though all signs point that we will see battle once again on the high seas this year.
  5. In fairness I can see why only some would get "counts as" rules or work as counts-as in the new system. The new system is clearly not going to launch with anywhere near the range of models that the old one had at its demise. Esp for the bigger armies like Britannia we won't see half as many ships at launch and it might take years to rebuild to larger fleet diversities. And this is without weapon changes increasing the individual versatility of ships within the current game. So yes I can see some models becoming redundant for a while; whilst others might change size etc..... Though I'm sure we'll see the "core" of fleets appear; it will be things like specialist ships and support units and some of the unique things that might not reappear or might not appear for a very long time. The biggest hope is that the game grows fast once we are past this slow period of long betas and development.
  6. That's it - get it all out of your system - at this rate you'll be burned out by the time we get Uncharted Seas and undead whales back Also what else happened at Gencon? There must be more than just two ships? Details - rumours - hints - someone must have asked them some questions or taken more photos or videos?!?!?!?!?
  7. Aye it does feel that they teased a lot on Dystopian around Christmas and then ran out of steam on what to update us on when everything was changing around a lot. Then again they made a big choice to re-design a lot of the game models which was a very bold move considering that, whilst they gota messy delivery of moulds, they could have simply relaunched the games without the redesign. Then again considering that the rules are still in beta it might well be that redesign of models isn't actually the bottleneck on the timescales.
  8. Aye its something Spartan Games did a lot to the community - preview something way too early and then nothing - anyone remember leviathans which they previewed years ago and then never released - not even a hint until their last ditch panic kickstarter which then folded as the company died.
  9. I'm hoping this is the quiet before the storm - esp since Dropfleet/zone is going thruogh a big update and is basically the current biggest competitor for the space and ground market (after starwars in the space market though as that is pre-painted and star wars its in a league of its own really). I agree this first half a year has been rather quiet after we got quite a bit of news in the build up to last christmas. That said I hope its just Warcradle taking their time to get things right so that we get a really powerful successful launch! It's just in that ugly phase of development where there isn't much to reliably market nor talk about in the open.
  10. Odd I can still see it as normal in the subsection - activity log and the window on the right showing latest posts.
  11. It's hard to say until we get other regular users posting in this thread. Hopefully if others are suffering the same problem either they can post here or email wayland direct with details.
  12. Really nice work on the lenses in the last photo - and I like the way you've split the contrast on the ships with a darker top and then a brighter underside to bring out the detail of the underside in a way that often gets overlooked in spaceship games.
  13. I can see new posts on the "latest posts" tab over on the right (like this new thread that appeared); as well as in the forums normal pages. That said I've got moderator access so if there is something glitching in permissions I might not see it. Have you made sure to 1) Clear your web cache 2) Try a different browser 3) If you can try a different computer/phone/tablet or even different connection (eg work/school/friends).
  14. Far as I know whilst Warcradle is part of Wayland its not the same team behind it and Warcradle operates on its own - though yeah you'd think the staff at Wayland would be able to talk to Warcradle staff more directly for a clearer answer.
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