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Zerknautscher

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  1. Like
    Zerknautscher got a reaction from Kermit999 in Knautschers of the Charter [WIP]   
    Thanks!
     

    Yes. Yes we do indeed! I'm doing my part! So here are some more:
     

    Above: Cruisers of a front line SQN (gold markings) ready for battle.
     
    Below: A SQN that's mainly reserved for policing duties (blue markings), stopping smugglers, escorting refugees etc. keeping everything directly behind the front in order. However they are always ready to engage in a real battle as a QRF. 

     

     
    I've also started the bellies of these, but so far have only painted the muzzles of their broadside armament - because that is the only thing you'll likely every see of the belly (and the last thing you'll ever see...). In general I don't care much for the underside of the ships, because, well I only have so much time to paint and I don't want to waste that on a place nobody notices anyway. So painting the underside is way down on the priority chart...
  2. Like
    Zerknautscher got a reaction from Kermit999 in Knautschers of the Charter [WIP]   
    That's no moon... it's a space station!
     

     
    and it's all powered up, to keep those nasty Dindies off my god damn lawn!
     

     
    And here's a new SQN of Missionary Class FF, always near by to help out or simply bask in the shield projector of the station:
     

     
    That's it for now, still working on finishing Valhalla, 6 Teutons, 3 Templars and 8 Armsmen. The second Tyrant isn't quite as urgent.
     
    'til next time!
  3. Like
    Zerknautscher got a reaction from Kermit999 in Knautschers of the Charter [WIP]   
    Nuke-It's on the block
    My first Templar. WIP, of course, because I take ages to finish anything.  Obviously this model won't be able to enter the contest, because I started painting it, way before the contest started. However I have two unpainted Templars left, that I will paint for Painting Competition #5.
     

     
    As I said earlier: Windows. Ships need windows. And bridges. So my Templars will have a bridge where there is none (modeled). It's only painted on, but It does the trick, especially from your default gaming-distance.
     

     
    I thought about making the broadside cannons glow blue as well, but with the shield generators (which I have decided are these glowing "rods") it would have been too much blue for my taste, so they're plain light grey with dark grey surroundings.
     

     
    Next up is N.T.S.C. "Veltenhof", Titan Class Dreadnought.
     

     
    Had to have a bridge. Of course. As you might notice this bridge has two levels of windows and - in my blooming imagination - is divided on the inside into several levels as well (2-3 behind every window). 
     

     
    As you can see, there's still lots of stuff unfinished/missing: the weapons are going to be light grey, with their surrounding areas once more in a dark grey. There's also some blue-glowing lights to be painted on the lower parts of the engines as well, maybe on the larger weapon turrets as well. Then there are going to be positioning lights as well of course... some day!
     

     
    However at least I can field it without blinding my opponents with white resin. The only thing they'll be blinded by are the weapons, oh and of course the engines, when I pass the smoldering wrecks of those Zenian Dindy-Spider-Manager agressors. Went a bit overboard with the glow at some places, but I figured "meh".
     

     
    That's it for now. I have an Armsmen FF painted up, but haven't made any pictures yet. Safe to say it looks like a miniature teuton - as with the model itself. A Palisade Battle Station is WIP as well, maybe I'll take some pictures tomorrow!
    Thanks to all of you, for your interest and kind words!
     
    I've had a rather exhausting week and reading your comments has been rather nice.
  4. Like
    Zerknautscher got a reaction from Kermit999 in Knautschers of the Charter [WIP]   
    Time for an update!
     
    Upfront a justification, because I still haven't painted any underbellies or finished any ship yet. My MO is, that I usually start painting one ship, stop at some point, start another model, then start another one, then go back to model #1 etc. until I'm done at some undefined point in the future.
     
    Here's some (older) pictures of my first Tyrant. The second Tyrant has arrived as well, but is only primed and trimmed yet. It's going to fly a little lower than it's older sibling, so they'll fit into a formation.
     

     

     

     

     
     

      Thanks for your interest! Here's a shot of my older ships. Interestingly I also used a different, slightly less vibrant yellow for them, so they actually look like an older part of the same fleet... or are meant to, anyway:
     

  5. Like
    Zerknautscher got a reaction from Kermit999 in Knautschers of the Charter [WIP]   
    Hey everyone, I'm currently painting my Terrans from the Valhalla box and might need your keen eyes to help me out!
     
    Since posting WIP pictures, receiving feedback and incorporating it into my painting process worked well for my first battleship, I've decided to do a sort of "fleet thread" that follows the same principle.
     
    The "grand" plan
    What I am aiming for is a military/industrial look in the style of Wayland Yutani and Sarif Industries. That means I want it to look functional, used and not too colorful.
    To achieve this, so far I've used three shades of grey (Fortress Grey, Cold Grey, Heavy Charcoal) to separate the structures and details on the surface of the model. If windows or other lights (Glacier Blue) are to be placed somewhere, I always go for "Heavy Charcoal" in the surrounding area for maximum contrast. I know that technically windows aren't needed anymore at that point of technological advancement. They would be a silly thing to add, an unnecessary weakpoint, and basically the "ships" are more like "submarines", but I don't care and so I'll merrily paint weakpoints on my hulls, so my crews may gaze at the stars and my enemies may target the captain and crew more easily.
    The further out a superstructure lies, the lighter I paint it, while crevices and anything further in gets a darker color. However separating elements overrules the inward-outward idea. The engines are an exceptio to this, as the heat (and therefore brighter colour) lies in the center.
    "Heavy Goldbrown" is used to place a few markings on the model, so that it won't be just grey. These markings probably won't have any deeper meaning, but should look like they might.
     
    Squadron markings are going to be "Hydra Turquoise", "Blood Red" and "Heavy Goldbrown" triangles. I doubt I'll ever field 4 squadrons of the same model, so having 3 differently colored markings should be enough. Gold markings will be on every ship however.
     
    So, that's the idea. Maybe you can see my vision and help me find out if anything is missing or could be added to strengthen the visual effect.
     
    First off is a ~70% finished Teuton:
     

     

     

     

     
    It definitely needs a little cleanup here and there, where I didn't paint quite as steady as I'd wanted. Applying the strong tone wash after placing the windows + engine lights was not a bright idea either, so that'll be fixed anyway.  Engines will be redone with brighter shades of blue as well.
     
    Some navigation lights will be added at some point in the future (you know like the blinking ones you can see on the enterprise etc.).
     
    What do you think? Anything "missing"?
     
    Next will be a test-Armsmen Class and of course the mighty Tyrant!
  6. Like
    Zerknautscher got a reaction from Captain_Dan in The Knautschzone - Issue 1: An Even Match (545 pts. demo)   
    Hi everyone,
     
    I played a little demo game against a friend today. We only played 545 points of almost exactly the same ships and only had time for two turns, but none the less, I'll take this as my first "battle" report. It was more of a training exercise than a battle, but anyway...


    *Shopped. Of course. We had no VFX during the game.

    Fleet A
    Tyrant Class Battleship
    3x Teuton Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Armsmen Class Frigate

    Fleet B
    Razorthorn Class Battleship (+2 PD, Beam Weapons, +1 Shield)
    3x Sentinel Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Pilgrim Class Frigate

    The exercise took place in an asteroid belt, that harbored an old resupply station, which had it's venerable hull already badly dented by the debris around it. With it's weapon systems set to auto-attack any target moving into range, it floated through space, waiting for the simulated battle to begin. Two small patrol fleets had been assembled for a very peculiar match, that was to be a grand show: The oldest generation of operating vessels versus the very best the NTSC currently had to offer. Ironically, the young Captain that was to show his merit during the training mission, had been given the oldest ships. "If you do okay, you'll do fine with any ships they give you", the Admiral had told him, before boarding his brand new Tyrant. "Right..."



    Accompanied by a squadron of Teutons the Tyrant moved into place near a gas cloud. The frigates of the Armsmen Class were to stay back and fire spreads of torpedoes from there for maximum effect.



    Their opponents chose to set up the battleship in the center as well, with the cruiser squadron close to the station and the Pilgrims covering their left flank. The beginning of the battle saw mainly movement, with the new Terran captain quickly adapting to the basic maneuvering and firing controls. The first target that came into range was the old resupply station, receiving a full broadside from the Sentinel squadron, shutting down the stations weapon systems with a critical hit.
     

     
    The quick first strike against the central target, got the Admiral on the wrong foot. What was that arrogant young- His thoughts were interrupted by a bright flash of nuclear fire. The rookie had already destroyed the station!? Was he, a proud Admiral of the NTSC and in command of their finest ships, to actually lose this training? It was time to take the initiative back!
    However, not everyone in his fleet had had time enough to get accustomed to the newer ships and their controls. A Teuton got lost in a gas cloud, with the rest of it's squadron desperately searching for it. Their plan had been to take cover behind an asteroid field and slowly advance into optimal firing range from there, but the Admirals hasty marching order in a completely different direction had caused some disarray. Meanwhile the opposing cruisers and frigates had even managed to cause a simulated reactor leak on one of the Teutons. Well, Terran tech IS renowned for it's reliability. Even against their own ships.
     

     
    This left the Admiral both furious and quite lonely.  Of course the ships of the Armsmen squadron had lost contact to each other in the other gas cloud by this point, and were unable to make out the orders from the garbled transmission they received form the admiral. Without thinking twice, he commanded a charge forward, to face the Razorthorn head-on. In his rage he pressed his crew to "rush in for the kill!", overlooking the Sentinels slowly moving into the Tyrant's left flank and underestimating the trusty Pilgrims closing in to bring their broadsides to bear. 
     

     
    Under attack from all sides and with no hope to receive support in time, the admiral signaled the end of the training.
    The young captain was later commended on his unconventional use of the "torpedo boats", as the older admiral still called the Pilgrims. Taking out the station with a quick strike and forming a defensive line directly after that, was a good idea and demonstrated well, how a bold strike during the first stages of the battle may force the enemy's hand and make them fight on your terms. It also showcased the newest tactics of the Terran fleet, that had already led to a great success during the "Valhalla" incident.
     

     
    It was a rather short game (in terms of actually playing, most of the time I answered questions and guided him through the movement step ), but we had lots of fun. He had been intrigued for a while now and decided to definitely get an Aquan patrol fleet and recruit a friend of his, in his current place of residence. So although I was "losing" the game, I won 1-2 new players and as I said before: had tons of fun demonstrating the game!
  7. Like
    Zerknautscher got a reaction from schoon in The Knautschzone - Issue 1: An Even Match (545 pts. demo)   
    Hi everyone,
     
    I played a little demo game against a friend today. We only played 545 points of almost exactly the same ships and only had time for two turns, but none the less, I'll take this as my first "battle" report. It was more of a training exercise than a battle, but anyway...


    *Shopped. Of course. We had no VFX during the game.

    Fleet A
    Tyrant Class Battleship
    3x Teuton Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Armsmen Class Frigate

    Fleet B
    Razorthorn Class Battleship (+2 PD, Beam Weapons, +1 Shield)
    3x Sentinel Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Pilgrim Class Frigate

    The exercise took place in an asteroid belt, that harbored an old resupply station, which had it's venerable hull already badly dented by the debris around it. With it's weapon systems set to auto-attack any target moving into range, it floated through space, waiting for the simulated battle to begin. Two small patrol fleets had been assembled for a very peculiar match, that was to be a grand show: The oldest generation of operating vessels versus the very best the NTSC currently had to offer. Ironically, the young Captain that was to show his merit during the training mission, had been given the oldest ships. "If you do okay, you'll do fine with any ships they give you", the Admiral had told him, before boarding his brand new Tyrant. "Right..."



    Accompanied by a squadron of Teutons the Tyrant moved into place near a gas cloud. The frigates of the Armsmen Class were to stay back and fire spreads of torpedoes from there for maximum effect.



    Their opponents chose to set up the battleship in the center as well, with the cruiser squadron close to the station and the Pilgrims covering their left flank. The beginning of the battle saw mainly movement, with the new Terran captain quickly adapting to the basic maneuvering and firing controls. The first target that came into range was the old resupply station, receiving a full broadside from the Sentinel squadron, shutting down the stations weapon systems with a critical hit.
     

     
    The quick first strike against the central target, got the Admiral on the wrong foot. What was that arrogant young- His thoughts were interrupted by a bright flash of nuclear fire. The rookie had already destroyed the station!? Was he, a proud Admiral of the NTSC and in command of their finest ships, to actually lose this training? It was time to take the initiative back!
    However, not everyone in his fleet had had time enough to get accustomed to the newer ships and their controls. A Teuton got lost in a gas cloud, with the rest of it's squadron desperately searching for it. Their plan had been to take cover behind an asteroid field and slowly advance into optimal firing range from there, but the Admirals hasty marching order in a completely different direction had caused some disarray. Meanwhile the opposing cruisers and frigates had even managed to cause a simulated reactor leak on one of the Teutons. Well, Terran tech IS renowned for it's reliability. Even against their own ships.
     

     
    This left the Admiral both furious and quite lonely.  Of course the ships of the Armsmen squadron had lost contact to each other in the other gas cloud by this point, and were unable to make out the orders from the garbled transmission they received form the admiral. Without thinking twice, he commanded a charge forward, to face the Razorthorn head-on. In his rage he pressed his crew to "rush in for the kill!", overlooking the Sentinels slowly moving into the Tyrant's left flank and underestimating the trusty Pilgrims closing in to bring their broadsides to bear. 
     

     
    Under attack from all sides and with no hope to receive support in time, the admiral signaled the end of the training.
    The young captain was later commended on his unconventional use of the "torpedo boats", as the older admiral still called the Pilgrims. Taking out the station with a quick strike and forming a defensive line directly after that, was a good idea and demonstrated well, how a bold strike during the first stages of the battle may force the enemy's hand and make them fight on your terms. It also showcased the newest tactics of the Terran fleet, that had already led to a great success during the "Valhalla" incident.
     

     
    It was a rather short game (in terms of actually playing, most of the time I answered questions and guided him through the movement step ), but we had lots of fun. He had been intrigued for a while now and decided to definitely get an Aquan patrol fleet and recruit a friend of his, in his current place of residence. So although I was "losing" the game, I won 1-2 new players and as I said before: had tons of fun demonstrating the game!
  8. Like
    Zerknautscher got a reaction from N2OJoe in The Knautschzone - Issue 1: An Even Match (545 pts. demo)   
    Hi everyone,
     
    I played a little demo game against a friend today. We only played 545 points of almost exactly the same ships and only had time for two turns, but none the less, I'll take this as my first "battle" report. It was more of a training exercise than a battle, but anyway...


    *Shopped. Of course. We had no VFX during the game.

    Fleet A
    Tyrant Class Battleship
    3x Teuton Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Armsmen Class Frigate

    Fleet B
    Razorthorn Class Battleship (+2 PD, Beam Weapons, +1 Shield)
    3x Sentinel Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Pilgrim Class Frigate

    The exercise took place in an asteroid belt, that harbored an old resupply station, which had it's venerable hull already badly dented by the debris around it. With it's weapon systems set to auto-attack any target moving into range, it floated through space, waiting for the simulated battle to begin. Two small patrol fleets had been assembled for a very peculiar match, that was to be a grand show: The oldest generation of operating vessels versus the very best the NTSC currently had to offer. Ironically, the young Captain that was to show his merit during the training mission, had been given the oldest ships. "If you do okay, you'll do fine with any ships they give you", the Admiral had told him, before boarding his brand new Tyrant. "Right..."



    Accompanied by a squadron of Teutons the Tyrant moved into place near a gas cloud. The frigates of the Armsmen Class were to stay back and fire spreads of torpedoes from there for maximum effect.



    Their opponents chose to set up the battleship in the center as well, with the cruiser squadron close to the station and the Pilgrims covering their left flank. The beginning of the battle saw mainly movement, with the new Terran captain quickly adapting to the basic maneuvering and firing controls. The first target that came into range was the old resupply station, receiving a full broadside from the Sentinel squadron, shutting down the stations weapon systems with a critical hit.
     

     
    The quick first strike against the central target, got the Admiral on the wrong foot. What was that arrogant young- His thoughts were interrupted by a bright flash of nuclear fire. The rookie had already destroyed the station!? Was he, a proud Admiral of the NTSC and in command of their finest ships, to actually lose this training? It was time to take the initiative back!
    However, not everyone in his fleet had had time enough to get accustomed to the newer ships and their controls. A Teuton got lost in a gas cloud, with the rest of it's squadron desperately searching for it. Their plan had been to take cover behind an asteroid field and slowly advance into optimal firing range from there, but the Admirals hasty marching order in a completely different direction had caused some disarray. Meanwhile the opposing cruisers and frigates had even managed to cause a simulated reactor leak on one of the Teutons. Well, Terran tech IS renowned for it's reliability. Even against their own ships.
     

     
    This left the Admiral both furious and quite lonely.  Of course the ships of the Armsmen squadron had lost contact to each other in the other gas cloud by this point, and were unable to make out the orders from the garbled transmission they received form the admiral. Without thinking twice, he commanded a charge forward, to face the Razorthorn head-on. In his rage he pressed his crew to "rush in for the kill!", overlooking the Sentinels slowly moving into the Tyrant's left flank and underestimating the trusty Pilgrims closing in to bring their broadsides to bear. 
     

     
    Under attack from all sides and with no hope to receive support in time, the admiral signaled the end of the training.
    The young captain was later commended on his unconventional use of the "torpedo boats", as the older admiral still called the Pilgrims. Taking out the station with a quick strike and forming a defensive line directly after that, was a good idea and demonstrated well, how a bold strike during the first stages of the battle may force the enemy's hand and make them fight on your terms. It also showcased the newest tactics of the Terran fleet, that had already led to a great success during the "Valhalla" incident.
     

     
    It was a rather short game (in terms of actually playing, most of the time I answered questions and guided him through the movement step ), but we had lots of fun. He had been intrigued for a while now and decided to definitely get an Aquan patrol fleet and recruit a friend of his, in his current place of residence. So although I was "losing" the game, I won 1-2 new players and as I said before: had tons of fun demonstrating the game!
  9. Like
    Zerknautscher got a reaction from DanSG-19 in The Knautschzone - Issue 1: An Even Match (545 pts. demo)   
    Hi everyone,
     
    I played a little demo game against a friend today. We only played 545 points of almost exactly the same ships and only had time for two turns, but none the less, I'll take this as my first "battle" report. It was more of a training exercise than a battle, but anyway...


    *Shopped. Of course. We had no VFX during the game.

    Fleet A
    Tyrant Class Battleship
    3x Teuton Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Armsmen Class Frigate

    Fleet B
    Razorthorn Class Battleship (+2 PD, Beam Weapons, +1 Shield)
    3x Sentinel Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Pilgrim Class Frigate

    The exercise took place in an asteroid belt, that harbored an old resupply station, which had it's venerable hull already badly dented by the debris around it. With it's weapon systems set to auto-attack any target moving into range, it floated through space, waiting for the simulated battle to begin. Two small patrol fleets had been assembled for a very peculiar match, that was to be a grand show: The oldest generation of operating vessels versus the very best the NTSC currently had to offer. Ironically, the young Captain that was to show his merit during the training mission, had been given the oldest ships. "If you do okay, you'll do fine with any ships they give you", the Admiral had told him, before boarding his brand new Tyrant. "Right..."



    Accompanied by a squadron of Teutons the Tyrant moved into place near a gas cloud. The frigates of the Armsmen Class were to stay back and fire spreads of torpedoes from there for maximum effect.



    Their opponents chose to set up the battleship in the center as well, with the cruiser squadron close to the station and the Pilgrims covering their left flank. The beginning of the battle saw mainly movement, with the new Terran captain quickly adapting to the basic maneuvering and firing controls. The first target that came into range was the old resupply station, receiving a full broadside from the Sentinel squadron, shutting down the stations weapon systems with a critical hit.
     

     
    The quick first strike against the central target, got the Admiral on the wrong foot. What was that arrogant young- His thoughts were interrupted by a bright flash of nuclear fire. The rookie had already destroyed the station!? Was he, a proud Admiral of the NTSC and in command of their finest ships, to actually lose this training? It was time to take the initiative back!
    However, not everyone in his fleet had had time enough to get accustomed to the newer ships and their controls. A Teuton got lost in a gas cloud, with the rest of it's squadron desperately searching for it. Their plan had been to take cover behind an asteroid field and slowly advance into optimal firing range from there, but the Admirals hasty marching order in a completely different direction had caused some disarray. Meanwhile the opposing cruisers and frigates had even managed to cause a simulated reactor leak on one of the Teutons. Well, Terran tech IS renowned for it's reliability. Even against their own ships.
     

     
    This left the Admiral both furious and quite lonely.  Of course the ships of the Armsmen squadron had lost contact to each other in the other gas cloud by this point, and were unable to make out the orders from the garbled transmission they received form the admiral. Without thinking twice, he commanded a charge forward, to face the Razorthorn head-on. In his rage he pressed his crew to "rush in for the kill!", overlooking the Sentinels slowly moving into the Tyrant's left flank and underestimating the trusty Pilgrims closing in to bring their broadsides to bear. 
     

     
    Under attack from all sides and with no hope to receive support in time, the admiral signaled the end of the training.
    The young captain was later commended on his unconventional use of the "torpedo boats", as the older admiral still called the Pilgrims. Taking out the station with a quick strike and forming a defensive line directly after that, was a good idea and demonstrated well, how a bold strike during the first stages of the battle may force the enemy's hand and make them fight on your terms. It also showcased the newest tactics of the Terran fleet, that had already led to a great success during the "Valhalla" incident.
     

     
    It was a rather short game (in terms of actually playing, most of the time I answered questions and guided him through the movement step ), but we had lots of fun. He had been intrigued for a while now and decided to definitely get an Aquan patrol fleet and recruit a friend of his, in his current place of residence. So although I was "losing" the game, I won 1-2 new players and as I said before: had tons of fun demonstrating the game!
  10. Like
    Zerknautscher got a reaction from Botticelli in The Knautschzone - Issue 1: An Even Match (545 pts. demo)   
    Hi everyone,
     
    I played a little demo game against a friend today. We only played 545 points of almost exactly the same ships and only had time for two turns, but none the less, I'll take this as my first "battle" report. It was more of a training exercise than a battle, but anyway...


    *Shopped. Of course. We had no VFX during the game.

    Fleet A
    Tyrant Class Battleship
    3x Teuton Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Armsmen Class Frigate

    Fleet B
    Razorthorn Class Battleship (+2 PD, Beam Weapons, +1 Shield)
    3x Sentinel Class Cruiser (+1 SH, Weapon Shielding, Beam Weapons)
    4x Pilgrim Class Frigate

    The exercise took place in an asteroid belt, that harbored an old resupply station, which had it's venerable hull already badly dented by the debris around it. With it's weapon systems set to auto-attack any target moving into range, it floated through space, waiting for the simulated battle to begin. Two small patrol fleets had been assembled for a very peculiar match, that was to be a grand show: The oldest generation of operating vessels versus the very best the NTSC currently had to offer. Ironically, the young Captain that was to show his merit during the training mission, had been given the oldest ships. "If you do okay, you'll do fine with any ships they give you", the Admiral had told him, before boarding his brand new Tyrant. "Right..."



    Accompanied by a squadron of Teutons the Tyrant moved into place near a gas cloud. The frigates of the Armsmen Class were to stay back and fire spreads of torpedoes from there for maximum effect.



    Their opponents chose to set up the battleship in the center as well, with the cruiser squadron close to the station and the Pilgrims covering their left flank. The beginning of the battle saw mainly movement, with the new Terran captain quickly adapting to the basic maneuvering and firing controls. The first target that came into range was the old resupply station, receiving a full broadside from the Sentinel squadron, shutting down the stations weapon systems with a critical hit.
     

     
    The quick first strike against the central target, got the Admiral on the wrong foot. What was that arrogant young- His thoughts were interrupted by a bright flash of nuclear fire. The rookie had already destroyed the station!? Was he, a proud Admiral of the NTSC and in command of their finest ships, to actually lose this training? It was time to take the initiative back!
    However, not everyone in his fleet had had time enough to get accustomed to the newer ships and their controls. A Teuton got lost in a gas cloud, with the rest of it's squadron desperately searching for it. Their plan had been to take cover behind an asteroid field and slowly advance into optimal firing range from there, but the Admirals hasty marching order in a completely different direction had caused some disarray. Meanwhile the opposing cruisers and frigates had even managed to cause a simulated reactor leak on one of the Teutons. Well, Terran tech IS renowned for it's reliability. Even against their own ships.
     

     
    This left the Admiral both furious and quite lonely.  Of course the ships of the Armsmen squadron had lost contact to each other in the other gas cloud by this point, and were unable to make out the orders from the garbled transmission they received form the admiral. Without thinking twice, he commanded a charge forward, to face the Razorthorn head-on. In his rage he pressed his crew to "rush in for the kill!", overlooking the Sentinels slowly moving into the Tyrant's left flank and underestimating the trusty Pilgrims closing in to bring their broadsides to bear. 
     

     
    Under attack from all sides and with no hope to receive support in time, the admiral signaled the end of the training.
    The young captain was later commended on his unconventional use of the "torpedo boats", as the older admiral still called the Pilgrims. Taking out the station with a quick strike and forming a defensive line directly after that, was a good idea and demonstrated well, how a bold strike during the first stages of the battle may force the enemy's hand and make them fight on your terms. It also showcased the newest tactics of the Terran fleet, that had already led to a great success during the "Valhalla" incident.
     

     
    It was a rather short game (in terms of actually playing, most of the time I answered questions and guided him through the movement step ), but we had lots of fun. He had been intrigued for a while now and decided to definitely get an Aquan patrol fleet and recruit a friend of his, in his current place of residence. So although I was "losing" the game, I won 1-2 new players and as I said before: had tons of fun demonstrating the game!
  11. Like
    Zerknautscher got a reaction from MistahSly in Terran tactica: Heavy Cruisers   
    I put the admiral on the palisade class station.
  12. Like
    Zerknautscher got a reaction from azrael in Terran tactica: Heavy Cruisers   
    I put the admiral on the palisade class station.
  13. Like
    Zerknautscher got a reaction from Spellduckwrong in Terran tactica: Heavy Cruisers   
    I put the admiral on the palisade class station.
  14. Like
    Zerknautscher got a reaction from Captain_Dan in Terran tactica: Heavy Cruisers   
    Recently played a Patrol Fleet against Directorate with three Templars, that shunted in and demolished a BB and two gunships. To be fair, I got them into a really nice position, didn't have any bad luck with shunt (plus Legacy Of The Charter TAC as backup) and had initiative. Their nuclear salvo devastated a gunship and severely damaged another, softening up the squadron for long-range nuke-torps. The broadside unfortunately did little damage to the BB, but in the following turns they slowed it down and destroyed it.
    Of course this is only one isolated success story. They had an opening, shunted without problem and nuke-critted a medium capital target in close formation.
  15. Like
    Zerknautscher reacted to tank0625 in Terran Battlestation (WIP) UPDATE 4/28/14   
    Just wanted to share. I'm getting close to being done.





  16. Like
    Zerknautscher reacted to fredster in Terran Dreadnought   
    Having purchased a decent sized Terran Fleet I also purchased the Terran Dreadnought, however it is my least favourite model in terms of its look. I get that it's a massive gun platform but I didn't like the lack of obvious bridge (call me old-fashioned!).
     
    So with just a small amount of remodelling (still underway) and some bits from Spartan I came up with this version.
     
    I'll post finished pics shortly.
     

     

     

  17. Like
    Zerknautscher reacted to fredster in Terran Dreadnought   
    I ordered the bridge from Spartan but I don't know what type it was other than 'Battleship Bridge'!
     
    Yes the wind (vacuum?) shield lets the enemy know exactly what to shoot at to cause maximum damage, plus it enables those excellent 'A-Wing into the bridge' moments "intensify forward batteries etc."
     
    Paint scheme underway:

  18. Like
    Zerknautscher got a reaction from Delrimus in Music for Firstorm Armada   
    A selection from my "space" list - not in any particular order:
     
    Basil Poledouris - Klendathu Drop (Starship Troopers)
    Basil Poledouris - Riddle of Steel / Riders of Doom (Conan the Barbarian)
     
    Darren Korb - Bynn the Breaker (Bastion OST)
    Darren Korb - Slinger's Song (Bastion OST)
    Darren Korb - Spike in a Rail (Bastion OST)
     
    Ben Prunty - Milkyway Explore (Faster Than Light OST)
    Ben Prunty - Milkyway Battle (Faster Than Light OST)
     
    Sascha Dikiciyan & Cris Velasco - Titus' Theme (Space Marine OST)
    Doyle W. Donehoo - Angels Of Death (Space Marine Theme) (Dawn Of War II OST)
    Doyle W. Donehoo - No Mercy No Respite (Dawn Of War II OST)
     
    Alexei Zakharov - Seconds to Eclipse (X: Rebirth OST)
    Alexei Zakharov - X Rebrith Theme II (Orchestra) (X: Rebirth OST)
     
    Simon Viklund - Full Force Forward (Payday 2 OST)
     
    Trevor Jones & Randy Edelman - Elk Hunt (Last Of The Mohicans)
     
    Kōtarō Nakagawa & Hitomi Kuroishi - Madder Sky (Code Geass R2 OST)
    Kōtarō Nakagawa & Hitomi Kuroishi - Beautiful Emperor (Code Geass R2 OST)
    Kōtarō Nakagawa & Hitomi Kuroishi - Siegfried (Code Geass R2 OST)
     
    Mikael Karlsson - The Storm (Battlefield Bad Company 2)
    Joris de Man - Helghan Forever (Killzone 2)
     
    The Eagles - Journey Of The Sorcerer
     
    Michael McCann - Icarus (Deus Ex: Human Revolution)
     
    Koji Kondo - Gerudo Valley (Zelda 25th Anniversary CD)
     
    As I said: this is just a selection. In my opinion video game scores, movie scores, classical music and americana/frontier work best for space, depending on your personal preference of course. For me it's like this: Sometimes I want that bombastic, epic orchestral music, that shatters everything in the system, sometimes I want calmer music, "gazing at the stars, far away from home" if you will, and then there's also the aspect of adventure, the unknown, where you can either be intimadated by it or take charge and "boldly go" etc.
  19. Like
    Zerknautscher got a reaction from Loweko in Knautschers of the Charter [WIP]   
    Thank you, glad you like it!
     
    I used:

    Vallejo Colors:
    021 Magic Blue 
    095 Glacier Blue 
    143 Heavy Blue
  20. Like
    Zerknautscher reacted to flottan in Protoss inspired Aquan   
    A little update. Sorry for being away for a while. Well almost painted the patrol fleet now. 
  21. Like
    Zerknautscher reacted to MajorTheRed in Narn-inspired Relthozan Escort   
    Hi everybody,
     
    I'm trying to upgrade my painting schem on my Relthoza fleet. I've tried to replicate the Narn camo paintjob from Babylon 5  but switching the red for a green.
     
    So far I'm quite pleased with it. I added some OSL effect by drybrushing on the command bridge and the engine. Here is some pics :
     
     
    http://i844.photobucket.com/albums/ab1/MajorTheRed/IMG_5110_zps0a7a5480.jpg
     
    http://i844.photobucket.com/albums/ab1/MajorTheRed/IMG_5107_zpsce3a4b9e.jpg
     
    http://i844.photobucket.com/albums/ab1/MajorTheRed/IMG_5112_zps5d15713e.jpg
     
    So, what do you think of it?
  22. Like
    Zerknautscher reacted to tank0625 in Terquai Torpedo Cruiser (WIP) tank0625   
    Here is my first attempt at a Terquai Torp Cruiser. My inspiration was from imagination of large under water cities and people living under the oceans. What I effect I was going for was a high tech but a familiar human feel.
    Only the basic paint job is done. I still want to add glow effects. Just wonder what's the best color. Any suggestions welcomed.
    FYI, not the best pictures.




  23. Like
    Zerknautscher got a reaction from Sky_Admiral in 'Something wicked this way comes'   
    Well, in our campaign we play it just the way you suggested. For example in the last game it was like this:
     
    800 P. Sorylians
    800 P. Sorylians
    800 P. Hawker/Xelocians
     
    vs.
     
    800 P. Dindrenzi
    800 P. Dindrenzi
    800 P. Relthoza
     
    per side:
    ONE Battlelog
    THREE TACs
     
    Worked out okay. The only thing that was truly ridiculous was the table setup (basically a giant shooting range for the dindies, with cloaked spiders to kill off anything that came to close). I didn't play (had a FOW game on the table next to it), but I would NOT have played with that ridiculous set up.
  24. Like
    Zerknautscher reacted to darrin in Hello All. I am new here and here is my first ship.   
    Hello All,
     
    I am brand new here.  Here is my first ship.  I have the rest of the boxed set, and have them assembled, but not painted yet.
    FA seems like a really cool game.  I have the book, I just need to learn it and get it to the table.   
     
     
    Best to all
    dar


  25. Like
    Zerknautscher reacted to Pok in RSN fleet bumblebee   
    Or frigate of it, to test out the colours.

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