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Zerknautscher

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Zerknautscher last won the day on February 3 2014

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About Zerknautscher

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  1. I put the admiral on the palisade class station.
  2. HALO doesn't really interest me¹, but a smoother movement system for ships interests me. To those, who have played the new Spartan Halo game: could this new movement system be applied to FSA? How does it work (in general)? What makes it smoother? Edit: Found the writeup in the FB group! _______________________________ ¹at least as of now. Direct your hate here
  3. Recently played a Patrol Fleet against Directorate with three Templars, that shunted in and demolished a BB and two gunships. To be fair, I got them into a really nice position, didn't have any bad luck with shunt (plus Legacy Of The Charter TAC as backup) and had initiative. Their nuclear salvo devastated a gunship and severely damaged another, softening up the squadron for long-range nuke-torps. The broadside unfortunately did little damage to the BB, but in the following turns they slowed it down and destroyed it. Of course this is only one isolated success story. They had an opening, shunted without problem and nuke-critted a medium capital target in close formation.
  4. Players: Dorian (not on forum) vs Knautscher Factions: Directorate vs. Terran Alliance Points: 750 Scenario: Recover Resources Battlelog: -6 (Directorate) 10¹ (Terran Alliance) Didn't lose a single Terran ship and wiped out his entire fleet. He's new to the game though, and superior luck tactics on my part decided the game. __________________ ¹actually 22, but since it was only a Patrol level battle, it only goes up to 10.
  5. I had a similar idea, but didn't go all the way (I just added a tiny bridge). I love your Titan "Mk. II", with its proper "gun deck" and bridge!
  6. Zerknautscher vs. Greystar Terran vs. Dindies Borderclash 800 P. 12 / 3
  7. Not yet. It's on my desk right here, but I haven't even started it yet! :/ Been a bit busy lately, but I'll paint the Carrier Group ASAP!
  8. Well, in our campaign we play it just the way you suggested. For example in the last game it was like this: 800 P. Sorylians 800 P. Sorylians 800 P. Hawker/Xelocians vs. 800 P. Dindrenzi 800 P. Dindrenzi 800 P. Relthoza per side: ONE Battlelog THREE TACs Worked out okay. The only thing that was truly ridiculous was the table setup (basically a giant shooting range for the dindies, with cloaked spiders to kill off anything that came to close). I didn't play (had a FOW game on the table next to it), but I would NOT have played with that ridiculous set up.
  9. Nur für's Protokoll: In Flensburg gibt es auch einige Spieler.
  10. I want to take it apart and use it as part of a debris field. Just kidding, I make debris fields out of Dindies! *mwahahahaha* No need for your ship, but the offer is much appreciated!
  11. I used one today: + 1 SH + Shield Projector + Nuclear Torpedoes I placed it next to an objective, one flank covered by a cruiser squadron and an asteroid field, board edge close to the other flank, front towards the enemy, sector shielding to the front. Throughout the game it bound the fire of 1 Praetorian, 5 Gladiuses, a Falchion and 3 Tridents without breaking. The funny thing is: I lost my PD early in Turn one and only got it repaired in turn three. No matter. FIVE shields, working on THREEs. The amount of incoming fire that was vaporized by my shields was ungodly. I'm happy I painted the "reactor" as powerful as I did. And of course the Cruiser SQN sitting back with the station nuke-torping the smalls across the map sector shielded as well and had 3 shields on 3+. In the end it was badly battered: With a row of 8 sixes or something my opponents got a crit through and wouldn't you know it: 9 - shield overload. That was in turn 4 or 5, way too late for them. When the game ended the station had 3 HP left. When placed in a corner, this thing is the mother of all bunkers. It will hold your objective until the very end and with the Shield Projector it will protect a decent part of other ships as well. Nuke Torps give it the potential to finish off damaged ships and entire squadrons of smalls - if the dice are with you. I know it was situational, and my opponents made some mistakes, but this... thing... is incredible.
  12. First, I'll lower my battle log: I didn't really play or care about the Mass Effect series and I very passionately hate everything MLP. However the Normandy has the "Sexy Ship" MAR ("Ignorance of the Mass Effect series is ignored when judging the design of the hull") and I believe you have installed the "Haters Gonna Hate" MAR for your Razorthorne, so that equals out that. I like your clean, simple paint job. It's basically justy white, dark grey and a color but it works out perfectly, especially with the older ships. Regarding freehand: the marks on the Razorthorn look good, as do the letters on your "Foo Foo Frigates". Use a 4/0 or 5/0 brush, thin down the paint a tiny bit and practice on a piece of paper or an old model, then try with larger markings (triangles, polygons, circles - check british WW2 tanks for references ) and after that works out go for numbers and letters. At least that's how I would do it. Don't worry, your painting will improve with every ship. I periodically revise my painted models to let them benefit of the stuff I learned between painting them and my newest additions. Some criticism: You might wanna give the Normandy (or SR2 or whatever that Tyrant-stand-in is called) a few more coloured panels as well, to make it fit in a little better. Right now the white-grey-to-color-ratio is a bit off. Just my humble opinion though. Keep it up! PS: I rather would have used the SR2 Model as some sort of Xelocian BB - it looks more birdy than bulky in my eyes.
  13. Players: Zerknautscher vs. Elias + greystar Points Value: 2x 800 per side Scenario: 4 - Hold the waypoints Factions & Allies: Terran Alliance vs. Dindrenzi Battle Log Scores: +15/ -7 Detailed AAR (without pics, because I'm stupid) to follow!
  14. Thanks! Yes. Yes we do indeed! I'm doing my part! So here are some more: Above: Cruisers of a front line SQN (gold markings) ready for battle. Below: A SQN that's mainly reserved for policing duties (blue markings), stopping smugglers, escorting refugees etc. keeping everything directly behind the front in order. However they are always ready to engage in a real battle as a QRF. I've also started the bellies of these, but so far have only painted the muzzles of their broadside armament - because that is the only thing you'll likely every see of the belly (and the last thing you'll ever see...). In general I don't care much for the underside of the ships, because, well I only have so much time to paint and I don't want to waste that on a place nobody notices anyway. So painting the underside is way down on the priority chart...
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