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hyde1352

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  1. Sad
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    This is more of a measure of how badly we can Yoko this topic now that it feels as wasted effort and just to talk old games now.  Really don't think my chances are high in retaining a post, but after my posts here, and on the beta, and the reply I got from both, don't care.
    Farewell Providence, Toyokawa, Gustav, and Marans, I never got the chance to meet you.
  2. Like
    hyde1352 reacted to RuleBritannia in Warcradle Classics?   
    I thought you were the eggman?
  3. Like
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    Let's see how long this lasts:
     
    I am the walrus, I am the walrus.
    Kukukachu
  4. Like
    hyde1352 got a reaction from Lex Orion in Warcradle Classics?   
    I don't think respect is the case, just a relatively small entity stretching itself to far to fast and with very little understanding of what made the fan base.
    This is all opinion, as I don't see very many people here on this forum as from the old days, and it is the same handful of naysayers throughout, of which I can claim to be.
  5. Like
    hyde1352 got a reaction from Banelord in Warcradle Classics?   
    I don't think respect is the case, just a relatively small entity stretching itself to far to fast and with very little understanding of what made the fan base.
    This is all opinion, as I don't see very many people here on this forum as from the old days, and it is the same handful of naysayers throughout, of which I can claim to be.
  6. Like
    hyde1352 got a reaction from Lex Orion in Warcradle Classics?   
    Please clarify: any information regarding continuation of or ending, either permanent or temporary, of a model/range/game, all information is to be gained by contacting customer service?  So no public updates, no blogs, no newsletter, just contact customer service?
  7. Like
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    I don't think respect is the case, just a relatively small entity stretching itself to far to fast and with very little understanding of what made the fan base.
    This is all opinion, as I don't see very many people here on this forum as from the old days, and it is the same handful of naysayers throughout, of which I can claim to be.
  8. Like
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    Not gonna lie, I found that amusing after all the disappointment going on
  9. Confused
    hyde1352 reacted to Banelord in Warcradle Classics?   
    Not very funny...
    my ticket has been closed due to no action from my side???
    Hey, I'm still waiting for the models or an information / schedule.  It's up to you for action and not mine!
  10. Like
    hyde1352 reacted to Banelord in Warcradle Classics?   
    Yes, better wait, "Restock expected - available to order" isn't a valid option.  
    I although have a wish list, but this will definitely have to wait.  
  11. Like
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    Please clarify: any information regarding continuation of or ending, either permanent or temporary, of a model/range/game, all information is to be gained by contacting customer service?  So no public updates, no blogs, no newsletter, just contact customer service?
  12. Like
    hyde1352 got a reaction from Lex Orion in Warcradle Classics?   
    I'm just confused about the whole reinvent the wheel thing when you just need to bang the thing back into shape.  Old argument, done and over with.  But I agree that it's been this long, rules haven't been changed in the beta as much, no real nation flavor (that I've seen) has been released, and a constant shuffling of the old game and it's models into a dark closet is wearing thin.  I really don't care about WWX, or it's adjoining games.  I care that this is kinda what Spartan did with Uncharted, Dystopian, Firestorm, Halo, and the various micro games in each universe that ultimately slowed them down and gave us nothing for long stretches.  Please correct me, but I thought they mentioned that they wouldn't be like that, or was that fantasy again.
  13. Like
    hyde1352 got a reaction from Banelord in Warcradle Classics?   
    I'm just confused about the whole reinvent the wheel thing when you just need to bang the thing back into shape.  Old argument, done and over with.  But I agree that it's been this long, rules haven't been changed in the beta as much, no real nation flavor (that I've seen) has been released, and a constant shuffling of the old game and it's models into a dark closet is wearing thin.  I really don't care about WWX, or it's adjoining games.  I care that this is kinda what Spartan did with Uncharted, Dystopian, Firestorm, Halo, and the various micro games in each universe that ultimately slowed them down and gave us nothing for long stretches.  Please correct me, but I thought they mentioned that they wouldn't be like that, or was that fantasy again.
  14. Like
    hyde1352 got a reaction from RuleBritannia in Warcradle Classics?   
    I'm just confused about the whole reinvent the wheel thing when you just need to bang the thing back into shape.  Old argument, done and over with.  But I agree that it's been this long, rules haven't been changed in the beta as much, no real nation flavor (that I've seen) has been released, and a constant shuffling of the old game and it's models into a dark closet is wearing thin.  I really don't care about WWX, or it's adjoining games.  I care that this is kinda what Spartan did with Uncharted, Dystopian, Firestorm, Halo, and the various micro games in each universe that ultimately slowed them down and gave us nothing for long stretches.  Please correct me, but I thought they mentioned that they wouldn't be like that, or was that fantasy again.
  15. Like
    hyde1352 reacted to Texas_Archer in Warcradle Classics?   
    To anyone at Warcradle, I was getting ready to place an order that included some of the kickstarter stuff that was on the Wayland games site. Now it looks like all of those new models have been pulled from the website. Can someone tell me why? Our group was going to do a big order...
  16. Like
    hyde1352 got a reaction from RuleBritannia in Factional differentiation so far in the Beta   
    That is exactly what I needed to read Stuart.
    Now if you could just condense the units lists as having that many bland units for all those factions when they're really not needed (as is why have eight factions with twenty ships each that are the same?  Just have three factions or so?)
    But now we know.
  17. Like
    hyde1352 reacted to Warcradle Stuart in Factional differentiation so far in the Beta   
    It's worth keeping in mind that the Beta ships are literally just for the Beta. They are not  the actual designs for the Third edition game. For example, the new Boridino  class Battleship is not the same as the beta test commonwealth Battleship (it has a different profile, an integrated cryo generator and many more distinctions). Those units are just for beta testing and are intentionally generic (and almost bland) . You'll see many differences in the final units when the game comes out.
  18. Like
    hyde1352 got a reaction from RuleBritannia in Factional differentiation so far in the Beta   
    That's also if the game is enhanced like so.  We have no real information that any nation is getting more comprehensive equipment other than what is in the beta.  Or at least I haven't seen any other info.  And so far in the beta, every nation has the same ship (battleship, carrier, large sub, medium sub, small sub) that only Celestials have a variety due to being a Korean, Chinese, Japanese version of each ship which as far as I've read, is only crew differential.  It is a faster game, but no unique flair of old.
  19. Like
    hyde1352 reacted to RuleBritannia in Factional differentiation so far in the Beta   
    But it really weakens the differentation between all the factions.  Everyones turrets will act the same and everyone seems to have access to torps, guns, broadsides, rockets, mortars.  There are no short, medium or long specialists.  
    I'm not saying that the current approach can't work, just that for me it leads to a shallower game that undermines the stronger factional differences that made classic Dwars more tactical and made it more fun to play different factions.
  20. Like
    hyde1352 got a reaction from RuleBritannia in Factional differentiation so far in the Beta   
    There we go, something I missed, Latin and Commonwealth both have Crit-on-hit weapons.  Thank you RuleBritannia.  And after a few drinks in me, looks like Celestials can be a pretty decent rocket thrower, with the Mark of Yama gen. 
    I'm still scratching my head where this is going, as some of the earlier feeds and designs don't line up to the beta we have.  Example: Union battleship has listed as 3 turrets, 2 fore, 1 aft, but the latest image has 3 fore, 0 aft with  a A-fore 270, B-180 fore/port offset, C-180 fore/starboard offset scheme, which matches the battlecruiser.  I'm aware  of the nitpicky attitude, but I'm quite confused as to what's set in stone for the nations and models.  I mean in the sense that are we getting just fillers to test the rules, or should the nations and models be played like this?  If this is just filler, okay, I'm quite content to just hash it out and make these rules as precise as can be with not loopholes.  I'd rather have a game with minimum min/max players, and more guidelines for as many possible outcomes and contingencies that may come up while playing with some of our more hardcore players.  Yes, there is a difference between hardcore and min/maxers.
  21. Like
    hyde1352 reacted to RuleBritannia in Factional differentiation so far in the Beta   
    Heat lances on latin ships, rail guns on Ruskies as per my original post. Not sure what difference that makes to medium and small vessels as of yet.  I get this is the beta, and this stresses player choice of fleet, but the factional bleed reduces at this point the character of every fleet.  Its possibly more historical but less gamey.
  22. Like
    hyde1352 got a reaction from RuleBritannia in Factional differentiation so far in the Beta   
    I know it to be fairly early into the beta, and with the rules and background still being rewritten, but I am curious if Warcradle would release an idea/goal as to the factional differences they plan to implement.  It is one thing for us as players to go at each other, but I cannot really get into this version if I have no idea which faction suites me.  I understand that this version may wish to set a level playing field across the nations, and that is their decision/right. 
    My views are as follows:  Enlightened as trickster, we-have-cool-tech, mad-scientists.  Commonwealth as a faction causes critical hits and have small Enlightened tech.  Crown as the ultimate defensive turtle, with boosted torpedo usage.  Sultanate as a low tier Enlightened.  Celestials are looking as a swarm faction with many, many units.  Imperium are a faction that counters Crown, or any defensive faction.  I believe that leaves Latin and Union, which have standard equipment and standard units with nothing special.
    In the few games, there has been almost no diversity or drive to play other than above with anything other than Enlightened, Crown, and Imperium.  Weapon placement means almost nothing as I just need to measure from center of model and try to broadside most targets.  If I need to Indirect, I stack mortar units behind a large/colossal shielded 2* heavy Crown within range of few units with their own shields.  If I need to assault, I used Imperium with storm generators and bum rushed over with atomics and zapped em all.  I will admit to unimaginative tactics.
    I asked this in my feedback, but maybe the community can see something I missed, what is the difference for each faction?
  23. Like
    hyde1352 got a reaction from RuleBritannia in Factional differentiation so far in the Beta   
    @RuleBritannia by weapon differentiation, do you mean like of olde, or in one nation has an experimental munitions while others having something new?  Of old, was more like one nation was better with one weapon like torpedoes, while others had similar weapons with additional traits: like main guns that were fire starters.  If by something new, do you mean that Crown has middle ground covered with guns and able to outlast in a fuster-cluck, while Commonwealth has heavier short range guns that do exactly as intended by demolishing any contenders that get close?
    This is more for my understanding.
  24. Like
    hyde1352 got a reaction from RuleBritannia in Revealed British ship from Pax - shared on facebook   
    if Im reading the units cards correctly, then I see a Federated Light Cruiser, Federated Battlecruiser, and a Crown Battleship.
     
  25. Like
    hyde1352 reacted to RageofAeons in Notes from Stuart, part 2   
    This kind of thing may work well in your area, but in mine it certainly does not.  We've gone through a number of games that are just raw rules without backgrounds and they all wind up shelved after a month or two.  We look at the factions for something that appeals to us about their character, and then suit the play style around that, not the other way around.  
    If you decide that you'd rather change things narratively, go for it!  If you decide that Sorylians are no longer lizard people but cybernetic Beetle people pursuing the path to ascending into energy beings, go for it!  
    But the fact remains that a good setting will make or break a game.  Hell, people didn't dive headfirst into Battlefleet Gothic because of the rules and ability to manufacture odd alliances.  They wanted in to play in the universe, to be in the lore of it all.  If someone wants to alter thigns in their local group, more power to them, rock on, enjoy it.  The fact remains, a lot of people DON'T.  So if you want the game to be appealing to mroe than a small niche, you need a strong setting.  
     
    The idea of the heated cold war sounds...offputting to say the least.  The fact that Firestorm was a full scale fleet action was always a huge draw to me and my area.  Deniable actions don't sound much like something that a battleship and it's accompanying attendants would be a part of.  The game was an ongoing WAR, not an ongoing pissing contest with occasional shots fired.  I'd kind of like to maintain that.  
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