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Texas_Archer

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Texas_Archer last won the day on December 10

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About Texas_Archer

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    Sircan

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    Texas, USA

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  1. Texas_Archer

    Warcradle Classics?

    Awesome Richard!! Will there be a release notation on top of the forum page as well?
  2. Texas_Archer

    Warcradle Classics?

    So I was wondering if there were any more of the Classic Dystopian Wars ships coming out. During the last release, a Warcradle Member stated that they would be coming quicker, but that was almost 2 months ago, and no new stuff has been coming out. Was really hoping to get the Federated Ships from the old Kickstarter for our group, as a large portion of them want them and the Japanese ones too. Anyone from Warcradle want to give us an update? it would be greatly appreciated. Thank you very much in advance,..
  3. Texas_Archer

    Warcradle Classics Wave VII

    Awesome, we are starting to get some of the kickstarter models in now!!! Quick question for any Warcradle person. How much if the Kickstarter stuff were yall able to salvage? I am definately looking for the FSA and EoTBS stuff if yall are able to push thise out at some point, Especially the FSA Providence large Monitor!!!!
  4. Texas_Archer

    The Beta Lives!

    A few things I see that change that I think made the game worse: 1. Range Band Change: This is the first thing I saw that I disliked. In my opinion having 4 range bands of 8" each was perfectly fine, and I personally saw no issue with it. Maybe they are trying to work it with WWX, but I dont see how you can play both systems at the same time. 2. Damage to ships: We dont know 100 percent how this will go yet, but if I have a Cruiser that takes 1 damage, will its stats go down or will it have the same stats until it is crippled? In the original, for every point of damage you took, your attack and defence stats went down unless you had a special rule. This made the game more strategic instead of what I see this being. 3. Generators and such: Having generators always on in the original game ( with an exception or 2) made the game more challenging from a tactical standpoint, and required less bookeeping overall. The fact that the generators had their own abilities that did not change the units base stats was great. Think about it for a second... Does having a Guardian Generator make me the armor on my ship thicker? No, it is a generator that reduces successes. In 2.0, if I fire and make 12 successes on a KoB BB with a critical rating of 10, but then he has 3 successes on his shield dice, then the total becomes a 9, and not a critical hit. This makes more sense to me. 4. Boarding: This one to me is a huge, almost game breaking change. In 2.0, a boarding action, if successful enough, could allow you to prize or derelict the ship, making it unusable to you enemy. I have seen numerous games where a smart and lucky boarding action has brought a player back to victory from sure defeat. I know a lot of people might have not liked the boarding rules, or thought they were too powerful, but once again, it is a tactucal and strategic tool in your box that anyone could use. 5. Nation flavor: This is another area where I see a lot has been lost from the game. Certain nqtions has certain weapons, abilities etc... For example, the Empire had long range fire starting rockets and the Russians had shorter range, but gigantic guns. Now I see the Crown has rockets, which they never had before, and nation only munitions, abilities have been stripped off. Way too much simplification. This is just a few. I feel like this game has been so dumbed down that it has turned into "Dystopian Wars for Beginners" and I'm waiting for the real rules to come out...
  5. Texas_Archer

    The Beta Lives!

    Well, I can safely say that the wait has been totally not worth it. This is a poor, poor, shadow of a game I played for years and loved... Enjoy it gents, unlessI see some changes, I think I will stay put in Spartans version of the game, (2.0/2.5) and continue to enjoy the game I love to play...
  6. Texas_Archer

    Warcradle classic Dystopian age releases wishlist

    Zak, are the shios in the store the only one that are going to come out, or will there be more classics coming out. A bunch of my group are hoping some or all of the kickstarter ships come out...
  7. Texas_Archer

    So what happens now?

    Any warceadle person.. it says that the crown includes the Canadian Navy, although Spartan closed before we got them. Are you guys going to be releasing a Canadian Navy?
  8. Texas_Archer

    So what happens now?

    Wanted to be the first to welcome everyone to the British Crown. Lets see what ends up happening...
  9. Texas_Archer

    Very dissapointed

    Just wait... I wouldnt thriw away your Eagles just yet...
  10. I have sent my flyff and design guide to Mike along with having finalized stats for my unit. If interested in looking, head over to the KOB sub forum and open the thread " A new model approaches". What I will say is mine is simple, straightforward, and fills a need in the Orbat..
  11. Texas_Archer

    Alliance Updates Incoming (blog posts)

    Mike, is there a render ready for the Newfoundland Battleship? It wasnt shown in the get to know the units, but the Eider was. Could you give us some info on what it is equipped with???? Also will HMS Sussex be aboe to be used with the Canadians via LendLease? It looks more at home with the Canadians than the KOB...
  12. Texas_Archer

    Alliance Updates Incoming (blog posts)

    I think they missed a render, there us no pic for the Canadian Newfoundland Battleship.
  13. Texas_Archer

    2.5 Orbats Notes

    Dynasty large repair ship only has 6 AP for a repair ship. Typo???
  14. Texas_Archer

    40% cap on smalls?(still needed in 2.5?)

    Exactly... 20% more Indus and Veeran??? Yes please!!!
  15. I really hope this doesnt mean I have to end up waiting a few years to see my model get done. Doing that means I have to hope sales stay high for the game to last that long, or else I just paid the extra money to you guys for no return, and that would be....
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