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About Tincancaptain

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  1. Actually the shield three idea is not that bad we used to have it back in 1.1 on the Daedalus beta and Euclid giving it back to the beta and adding to the Aristotle is not a bad idea.
  2. Missed that strange they didn't get inventive with it though.
  3. Highlights: Dread goes down in price but has it's PA neutered while target painter seems to have become ubiquitous without an indicator of wither it is for primary, secondary or energy. Diophantus becomes a beast with the option to have drone launcher 9 for an additional 15 pts. Pericles gets a price hike for a reason I cannot find. Fresnel is the 2.0 whipping boy again both losing firepower and increasing in cost. Hippasus gets much more attractive with a lower price and evasive maneuvers +1. Kepler has damn decent energy broadsides Experienced Engineers and SD2. Plutarch gets a price hike but a boosted DR Euclid's PA also takes a hit. The new flyer makes drones even more scary giving them big fuel tanks and has a new type of weapon the Energy cannon which somehow has a range of only 2 and stratospheric killing rockets with air hunter +2. Icarus gets an all but insignificant increase to her fore guns. Capek's fore guns are now energy and her rockets are hunter +2 but she is now 65 instead of 60 Ptolemy is now purely a mine-layer with no bomb value whatsoever. Herodotus is more expensive. Callimachus AlphaΒ are now more 10pts expensive but gain nothing. Janus got a price hike. The Bunker Complex got a price drop. The Forward Landing Field got a price hike.
  4. The rules for the tourney were 1000pt, naval core, no tac cards, no Dreadnaughts. Otherwise basic roll for terrain, fleet orders ect.
  5. I got second place in a resent 1000pt tournament using an aggregate score round robin system. My fleet was as follows. Diophantus x 2 Pericles x 1 Hippasus x 1 Thales x 14 Using the Hippasus' teleportation generator I was able to swamp each of my opponents command ship or at least one of his high value ships with borders/point blank gunnery from the corvettes and with the exception of the last eventually prize them. I only got second because in the final round I couldn't prize my opponents Raj Carrier because I got "lucky" and teleported it of the board with a sabotage roll. There for it gives you a decent medium squad with a teleporter so you can hourglass load with lots of corvettes for boarding and larges the great CoA larges like the Diophantus for laying down the pain with PAs and drones.
  6. The only way I can see this working in any believable way involves the CoA accidentally teleportating a ship into the path of it's own torpedo. P.S. What ships are faster then aircraft? Yes some of the large and medium flyers are slower then small ships but just because a speed boat was faster then a Zeppelin does not mean that it was faster then a torpedo.
  7. That makes no since. The torpedoes are much faster then the ships so it would be impossible to run over them. That's like a jet hitting it's own missiles or bullets the laws of physics mean that if you fire a projectile from a moving object in the direction of the objects movement the projectile will have a velocity of the projectile + the velocity of the object that fired it thus the firing object cannot collide with the fired object.
  8. The strength of the torpedo was that it bypassed the armor or more precisely the shape of the explosion rendered the armor of a ship useless causing massive flooding. Even a large battleship in WWII could be crippled by a single torpedo hit, despite torpedo protections, while it would take many hits by heavy gunfire to do the same. Further while Mckintry may be correct about the 3% hit rate of WWII torpedoes it was still better then the ~1.5% hit rate of naval artillery of the same period.
  9. The down side to the Eculid is that it just doesn't have enough firepower for it's price. 2 6 dice rocket batteries, one 9 dice E-cannon and the PA is really underwhelming for 275 pints even if you include carrier 9.
  10. The Euclid was hit really hard with the nerf hammer in the 2.0 development it is nowhere near the terror it was in 1.1, value wise I'd even go so far as to say that I'd take two Epicurus over a Euclid and and the up to 85 extra points.
  11. Lower weapons can shoot in 2.0 just at half AD due to being partially blocked further being wavelurked causes a -1 penalty to attacks.
  12. Honestly given the unusual limit to larges I'd suggest taking a different faction if you can, or at least come up with a strategy that does not require carriers as you'll get a max of 2 with the 40% large massive limit.
  13. True enough I guess, but I am limited to the models that I have available as even proxies can only do so much though perhaps once I get the new box I can vary my build better or perhaps I should focus on playing my Chinese who knows. I think in the immediate future I will be taking a break from DW to do Pathfinder. If nothing else it will allow me to cool my head on some of this stuff with DW.
  14. I don't really see how TAC is any different then the STAR card of 1.1. Hell we have a 2.0 tournament coming up run by a Vanguard and even it won't include TAC, so I question them ever becoming 'standard'.
  15. Given the state our commodore is currently in I'd say not bringing one is the best option as his abilities, or really the lack there of, make him more of a liability then an asset.
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