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SecretSquig

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SecretSquig last won the day on January 22 2017

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About SecretSquig

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    Spica

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  1. Fixed the ships to the station. I know if they are magnetised, they'll never be used. This way they form part of the scenary. We are now looking at some scenarios as to how we can incorporate them into the game.
  2. We've lost a few regulars to DZC recently (FSA has gone from 8 players to 2!). The DNZ ships don't do it for me asthetically, so it's not a system I'd game. But some of our group prefer plastic to resin, so DNZ worked well for them. The Stations are a different matter. The level of detail and customisation you can model is leagues ahead of anything SG have right now. If you primed the stuff and gave it a thin wash of something, they'd look great. The other thing to remember, this Stations box is £30. So the 6 Stations I've built and will post pictures here cost £30!
  3. SecretSquig

    My New Terrans

    Clean and great Paintjob. Like the ship numbering, gives it a more realistic look.
  4. Next Station is complete. Had a spare Torpedo from the Launch Asets Sprue. Someone suggested I made something out of it. Enter Thunderbird 3.
  5. Next Station is finished. Docked a few kit bashed ships.
  6. Pass the Popcorn! Not sure what the above spat is about, don't really care, but keep it up as it's the best reason to check in on this thread In all seriousness, just from what I see in my local club, Spartan needs to up their game. We've gone from having x8 solid FSA players to 2. People have sold their fleets off on the cheap on Ebay. Dropfleet has taken a scythe to the FSA regular gamers. The game needs a fresh look at. Generally, games become very stale after a few turns and compared to other systems out there, movement is so cluncky. I've said it before, games need to speed up. Half the time is spent trying to manouvre your ships with silly little templates. You need a movement template similar to X-Wing. 1" parts which pivot around in 45 degree angles. So you can simply create the move you make, put the template infront of your ship, pick it up, place it at the front of the template. Speed. Too many tokens to keep track of. Crew & Assault values could easily be combined into 1. Gives you a choice of how much crew to dedicate to a boarding action. The bases could be recut to take the small dice, like the fighter tokens, to keep track of HP etc. Make the games more tactical, rather than line up and shoot which is what half your games end up being. Stick some stations on the board, +1VP on the log for each station you've an orbiting ship with no enemy ships. Bring in some Troop Carrier ships (or just stats for them), make games with must drop off 'x' troops at planet 'z'. Whilst I like the exploding D6 mechanic, many people don't. As a compromise, limit the number of D6 rerolls you can do. So a Standard weapon can only have 1 round of rerolls (so if you rolled a 6 the 2nd time, it just counts as 1 hit), a weapon upgrade allows more hits. We've tried a few games of this and they sort of worked. What does 2017 hold. I'm hoping a rewrite of the rules to move away from stale games, to more a strategy game. Hoping for campaigns. Was hoping for new terrain, but Hawk got there first for me.
  7. Interested how the Tentcles were made? Looks great, my only concern would making sure the thumb prints are smoothed out before painting.
  8. Seen this Station and it's a big fail from me. Given the size of it, it's just a big lump of VERY sparsley detailed resin. Where are all the Antenna, Dishes, texture, even practical things like the actual Docking ports, doors, weapons, anything. It's totally devoid of any detail. I'm currently putting together some of the Dropzone Stations (jump over to the Hobby Section) and compare the detail on these to this offering from Spartan. Not even taking into account the modularity of the DNC stations, and they're plastic. Size wise, this new offerring from Spartan is very impressive, and some new terrain (and hopefully some campaign / missions to go with it) is a welcome move and direction, but the model itself is awful. The detail is totally lacking and a bit too Spartan (see what I did there). If anything, this is more akin to the MK1 Spaceships for FSA. The more recent models like the Xelocians are ooozing with detail, which sadly this station lacks.
  9. Added the final Tier. Now on with making up some docked ships.
  10. Did you kitbash all the ships, or did you make a mould of the first one and then created the SQN's from a master mould? Curious as if they are all kitbashed, to get them looking as uniform as you have done is some real talent.
  11. More WIP. Children asleep, easy day, painting like a boss............. Third Tier added. Also added a bottom tier to which I've attached what I've attempted to make Solar Panels.
  12. More WIP. Next deck has been added.
  13. Here's some WIP of my 3rd Station. This is going to be a multi tiered setup, my biggest one. This is the bottom of the station. An identical part will be placed on top of this so it will look like an 1980's Cylon Baseship
  14. SecretSquig

    Space Stations

    So quite a few of my club members have made the switch from Firestorm, to Dropfleet Commander. Scenary is a BIG thing for me and as Spartan's scenary selection is a bit 'Spartan' (see what I did there?) I've nicked the Dropfleet Commander Stations Sprue and built some new Stations for my Firestorm games. First impressions, these are really nice kits. The ships themselves from DF don't really do it for me asthetically, but the stations are very nice. Everything is plastic and the they can be put together in any way, all the parts are very modular. The pack itself consists of 4 identical sprues and this is enough to make 7 good sized stations. I chose to make 6, and use the parts to enhance the 6 stations. Scale wise, they match up very well to FSA ships, I've included a picture of my Terran Station alongside. I think the difference is that Spartan's is geneally a lump of resin, with some additonal bits to glue on. The DF stuff is plastic, and you can create multiple variations. I've also added some kitbashed ships built from spare DF parts I've 'borrowed' from people, and I added some small shuttles from the DF Launch Assets Sprue. Here are my first 2 stations. The square type 1 I really like. Asthetically, it reminds me of a large ISS, with lots of modular parts bolted together. It may get some more small shuttles attached, I just need to see how many I'm going to use on the other ones.
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