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Watchdog

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  1. Like
    Watchdog got a reaction from CDR_G in Battlescribe Repository   
    Ottoman Empire's Sadrazam Class Battleship still shows its Aft Volley Guns as having an incorrect firing arc of 90°. The correct firing arc is 270°.
     
    Ottoman Empire rosters cannot be valid, since the Commodore choice does not seem to work properly, no matter if you choose a generic or a national one.
     
    Can the Black Wolf get a bold entry, please?
     
    How do I select Free Australian mercenaries (pocket battleships and submarine tenders) for my Ottomans, please?
  2. Like
    Watchdog got a reaction from Wolfchild in Time Flow Generator Clarification   
    It surely has. You see, a comprehensive FAQ could prevent at least some of such questions from being asked again and again. *hint*hint*
  3. Like
    Watchdog got a reaction from Grey Mage in HEC in 2.0   
    Presidente, are you aware of the fact that the main gun of the Elysium can actually fire three times 6AD, that is linked for 12AD? Nothing any Large/Massive could ignore.
     
    Anything that you play and it does not have an "I win" button on it is too weak, while anything you play against and it does not plain suck is overpowered and needs some bonking with the nerf bat.  .
  4. Like
    Watchdog got a reaction from mickey in General concern about the basics   
    Perhaps the CTRL+F trick could help to find stuff in that document?
  5. Like
    Watchdog reacted to Bazlord in V2 RULES QUESTIONS   
    I've given in, and am making up a changelog for the differences between the paperback v2.0 Admiral Rulebook, and the 6th Feb 2015 "Digital Admiral" download (I wanted to call it v2.1, but Spartan haven't so I won't go confusing things!).
     
    Am about halfway through at the mo, so I'll post it as "v2.0 Digital Admiral Changelog" in it's own post once it's done.  So far, only a couple of effectual changes - most are corrected formatting issues, but most page numbers have stayed the same.
     
    Cheers!
     
    Baz
     
     
     
    EDIT:  okay, DONE!  It's basic, and not particularly pretty, so if someone wants to slap some graphics, backgrounds etc on it, please - do it!  I'll post the Changelog in a separate entry.
  6. Like
    Watchdog got a reaction from Hubcap in HEC in 2.0   
    Presidente, are you aware of the fact that the main gun of the Elysium can actually fire three times 6AD, that is linked for 12AD? Nothing any Large/Massive could ignore.
     
    Anything that you play and it does not have an "I win" button on it is too weak, while anything you play against and it does not plain suck is overpowered and needs some bonking with the nerf bat.  .
  7. Like
    Watchdog got a reaction from mickey in AAR: BW against RA 1500 points naval core   
    I played my BW fleet against the Royal Aussies in a game of 1500 points, naval core. I lost, but not truly decisively.
     
    I fielded the BW naval battle group with an extra Death Bringer and the BW aerial battle group, bar the redundant fifth Wraith. I had Guardians on the Nemesis battle cruisers, rockets on the Manticores and double rockets on the Retribution. I advanced the Manticore and Nemesis battle cruisers and flanked the Wraiths, rolling for them to come in turn 2.
     
    The RA player (Krwekrw) fielded the Aussie naval battle group, except for 2 Protectors, a shielded RA Illustrious, an Osprey and 5 Merlins. He had the Protectors attached to the battleships in groups of 3.
     
    We both fielded 2x fighters and 1x dive bombers, plus a recon. TAC cards were used. Krwekrw had the Mediums field order, I had the Larges/Massives. I should have taken the 70%.
     
    My Manticores died in turn one to concentrated firepower, but it was a change to be able to fire into RB 3. One Nemesis was sunk and one was Prized and he used the Forced Compliance on it. I immediately Prized it and he Derelicted it then. I managed to Prize both battle ships, one of which was then Salvaged, the other cost him his Commodore and some AP as a result of some failed Disorder tests. My Chimeras did almost nothing and died to Merlins and other gunfire. My Wraithes were the stars of the battle. They caused havoc and when his Illustrious with almost a full crew tried to board the last unactivated Wraith, it AAed and fought so well, that the enemy had 0 AP left. What a series of lucky rolls on my side! I hit the Illustrious some more to reduce its AA and then boarded it with the last remaining 1 AP from the last Wraith. The lone marine squad got through and Prized the Illustrious!
     
    I made a big mistake and turnt one of my Death Bringers too soon and got within RB 1 of the Osprey and I couldn't use the guns, damn it. Both subs took heavy pounding, but kept afloat, even ramming the enemy ships. I rammed the Obscured Osprey with the Retribution, he decided not to evade to avoid getting into boarding range of my subs and I caused a crit! IR 7 is great. Other than that, the Retribution is kinda meh. No shield makes it awfully vulnerable and the weapons are not that impressive, especially the fore guns after a few HP lost. The Retribution went down quickly as soon as the enemy focused some fire on it. My Furies also took heavy pounding, but it was them who Prized the captured Nemesis and then the enemy Commodore's battleship.
     
    What hurt me a lot was the opponent rolling weapon damage crit on one Nemesis and then on one of my subs and I really felt the loss of the AD.
     
    The Victoria gunships are pure evil in pairs. I somehow forgot that they have AD in RB1 and this proved costly me. The Osprey is a tough nut to crack and the RA one with Devastating Ordnance is a foe to be feared.
     
    I failed to down the damaged Osprey and I was therefore unable to accomplish my objective, while my last Chimera Medium went down. I suffered from the loss of both my Guardians early in the game. It is just one shield dice, but it could have meant the difference between no damage at all and slowly succumbing to death by a thousand cuts.
     
    I actually helped my opponent by reminding him about the amazing CC value of 2 per Crocodile before the start of the battle. My Reapers felt it heavily. Crocodiles make excellent sub hunters and mine sweepers (not used in this game) with their 9 AD full squadron CC attack.
     
    TAC cards were quite insignificant and mostly got cancelled (namely Devastating Barrage and Battlefield Repair)- The BW Commodore's doctrine of cancelling a TAC with any other TAC came in handy. I saved 40 points cancelling his Battlefield Repair.
     
    All in all, it was a brutal battle, which took us over 5 hours, but we both enjoyed it.
  8. Like
    Watchdog got a reaction from rufus in AAR: BW against RA 1500 points naval core   
    I played my BW fleet against the Royal Aussies in a game of 1500 points, naval core. I lost, but not truly decisively.
     
    I fielded the BW naval battle group with an extra Death Bringer and the BW aerial battle group, bar the redundant fifth Wraith. I had Guardians on the Nemesis battle cruisers, rockets on the Manticores and double rockets on the Retribution. I advanced the Manticore and Nemesis battle cruisers and flanked the Wraiths, rolling for them to come in turn 2.
     
    The RA player (Krwekrw) fielded the Aussie naval battle group, except for 2 Protectors, a shielded RA Illustrious, an Osprey and 5 Merlins. He had the Protectors attached to the battleships in groups of 3.
     
    We both fielded 2x fighters and 1x dive bombers, plus a recon. TAC cards were used. Krwekrw had the Mediums field order, I had the Larges/Massives. I should have taken the 70%.
     
    My Manticores died in turn one to concentrated firepower, but it was a change to be able to fire into RB 3. One Nemesis was sunk and one was Prized and he used the Forced Compliance on it. I immediately Prized it and he Derelicted it then. I managed to Prize both battle ships, one of which was then Salvaged, the other cost him his Commodore and some AP as a result of some failed Disorder tests. My Chimeras did almost nothing and died to Merlins and other gunfire. My Wraithes were the stars of the battle. They caused havoc and when his Illustrious with almost a full crew tried to board the last unactivated Wraith, it AAed and fought so well, that the enemy had 0 AP left. What a series of lucky rolls on my side! I hit the Illustrious some more to reduce its AA and then boarded it with the last remaining 1 AP from the last Wraith. The lone marine squad got through and Prized the Illustrious!
     
    I made a big mistake and turnt one of my Death Bringers too soon and got within RB 1 of the Osprey and I couldn't use the guns, damn it. Both subs took heavy pounding, but kept afloat, even ramming the enemy ships. I rammed the Obscured Osprey with the Retribution, he decided not to evade to avoid getting into boarding range of my subs and I caused a crit! IR 7 is great. Other than that, the Retribution is kinda meh. No shield makes it awfully vulnerable and the weapons are not that impressive, especially the fore guns after a few HP lost. The Retribution went down quickly as soon as the enemy focused some fire on it. My Furies also took heavy pounding, but it was them who Prized the captured Nemesis and then the enemy Commodore's battleship.
     
    What hurt me a lot was the opponent rolling weapon damage crit on one Nemesis and then on one of my subs and I really felt the loss of the AD.
     
    The Victoria gunships are pure evil in pairs. I somehow forgot that they have AD in RB1 and this proved costly me. The Osprey is a tough nut to crack and the RA one with Devastating Ordnance is a foe to be feared.
     
    I failed to down the damaged Osprey and I was therefore unable to accomplish my objective, while my last Chimera Medium went down. I suffered from the loss of both my Guardians early in the game. It is just one shield dice, but it could have meant the difference between no damage at all and slowly succumbing to death by a thousand cuts.
     
    I actually helped my opponent by reminding him about the amazing CC value of 2 per Crocodile before the start of the battle. My Reapers felt it heavily. Crocodiles make excellent sub hunters and mine sweepers (not used in this game) with their 9 AD full squadron CC attack.
     
    TAC cards were quite insignificant and mostly got cancelled (namely Devastating Barrage and Battlefield Repair)- The BW Commodore's doctrine of cancelling a TAC with any other TAC came in handy. I saved 40 points cancelling his Battlefield Repair.
     
    All in all, it was a brutal battle, which took us over 5 hours, but we both enjoyed it.
  9. Like
    Watchdog got a reaction from BuckDharma in Pre-Turn Phase TAC Cards   
    I know that the player with the Strategic Advantage says who plays the declared card first, but a question remains, who declares they are using a TAC card at all as the first?
     
    Do I understand it correctly, that if both players declare they are using a card, they then cannot cancel one another's card, since they already used their one allowed card for something else than cancelling? Having to declare first would then be a disadvantage.
     
    Or can both players declare they are using a card and then cancel the opponent's card freely with other card(s) from their hand?
     
    *is confused*
     
     
  10. Like
    Watchdog got a reaction from Lerriano in Official Thread: Kingdom Of Denmark   
    The 2.0 KoD boxes are in the Online Store.
  11. Like
    Watchdog reacted to Krwekrw in Dystopian wars terrain harbour, airfield and more to come.   
    hey guys.
     
    Just started working on terain for your local gaming club in Prague, Ogří Doupě.
     
    It is going to be little small harbour and airfield, something like real world Midway. Maybe. Fist is the harbour itself:

     
    I need to add one more layer of sand. And then paint it ;-) I hope you like it.
     
    I laso made small islands that are going to be part of whole harbour-airfield:

     
    Ideas, questions and comments welcomed!
  12. Like
    Watchdog reacted to Lerriano in OE vs CoA (1250pts) - Zuhaf to be Kiddin' Me...   
    The commodore looked over the bay. The Covenant’s capture of Hjalmar Stark had been a huge setback. The Danish mastermind was behind the huge web of mines that now littered the Aegean sea unattended and unmapped, equally dangerous to the Alliance shipping passing to Russia and to the Ottomans that had commissioned them. Liberating him was now their top priority.
     
    Ottomans
    195 – Sadrazam + MCG
    180 – Sadrazam
    180 – 2x Sinop + 2x Recons
    225 – 3x Fettah
    160 – 4x Arci
    120 – 4x Mizrak
    90 – 3x Zuhaf
    90 – 3x Zuhaf
    1x 5 Bombers
    1x 5 Fighters
     
    Covenant
    200 – Diophantus + 2x 3TFTs
    200 – Diophantus + 2x 3TFTs
    115 – Hippasus
    115 – Nemesis
    165 – 3x Plato
    150 – 3x Plutarch
    100 – 4x Fury
    100 – 5x Thales
    100 – 5x Thales
    1x Fighters
    1x Fighters
     
    Turn 1
    The Ottomans, heavily out-activation’d, we able to use their huge bombards to instantly sink a plato. From there, it really just went downhill. Once the TFT moves were over with, and the storms were down, impeding the firepower from the larger vessels (though not from particle accelerators, of course, causing the Fettahs to suffer a double crit), it was the turn of the Hippasus to shine. Two units of Thales and the Plutarchs charged across the table, crossing the width of the table in one turn and causing absolute carnage. The commodore Sadrazam took so much damage that, by the time the boarding action came in and they sabotaged it, the resulting magazine explosion was almost revenge by the Ottomans for what had gone before. In one explosion a total of 645pts of damage was caused (3 Zuhafs, the sadrazam, the Arcis and two complements of Thales, I guess 705 if you count that the commodore made good his escape to the second battleship). I’ve not seen one do quite that much damage in a while. In some ways it was hilarious. In other ways, it was TURN GODDAMN ONE. A fettah sank from acid damage in the repair phase too…

    Points:
    CoA – 650
    OE – 360
     
    Stark’s verdict – “See also – Involuntary colonoscopy”
     
    Turn 2
     
    So, with the initial offence devastated, but half of the enemy fleet crushed, the scientists forged on (double-six-ing their initiative to my slight despair). The plutarchs and particle accelerators set about tearing lots of holes in the mediums, and despite a nice combination of meltemi’s fury and the monitor’s lending their storm to protect the second battleship, it really was too little too late. Various firepowers from the covenant larges destroyed the remaining fettahs, though the Mizrak’s got a couple of Furies and the last Fettah and Monitors (half AD) managed to off a second plato between them. Somewhere in the melee a monitor sank, removing the battleship’s defences, and a critical hit on the Sadrazam left the generator offline. Now standing naked in the middle of the battlefield, it stood no chance against the incoming Nemesis and Hippasus, and sank without trace.
     
    Points:
    CoA – 590 (1240)
    OE – 130 (490)
     
    Conclusion:
    This was a real thundering and crushing defeat for the Ottomans, and helped to illustrate and vindicate all of my previous gripes with their list:
     
    Problems that won’t get changed (because they’re hard-wired into the Core rules):
    ·         Mine-controller gens don’t work with a minelaying escort, because the MCG has to activate before the unit moves and lays mines. This means that the mines don’t get to move, and you have to essentially buy two of the feckless things. Also make them free, because they’re awful. Or take the whole minelaying schtick out of the ORBAT and let us do something else. Something not self-limited by its own flawed design.
    ·         The storms are not good enough. Not nearly good enough. Especially if your opponent can slip his units straight past without penalty through a portal. The effects of storms, storms that are HUGE, a tornado hundreds of metres across, should be much more potent than ‘-1 to move and -1 to LoS’.
    ·         Skimmers vs Torpedoes. I finally worked out why this has been bugging me. In 1.1, skimmers were -1 to hit with torpedoes, and as such their CC was lower. Whilst the -1 to hit changed, skimmers still have rubbish CC. Overall upshot is that skimmers go from safe against torps to hyper-vulnerable to torps.
     
    Problems specific to the Ottoman ORBAT:
    ·         Elite crew is meaningless if you don’t have dice in hand. Sure, they’ll survive one boarding action, but there will be very few of them left for the second one. And the Sadrazam gets of lightly. The Hisar, a 525pt prize, has seven crew and only 5 AA. That is not enough, whatever class the crew are. That’s why neither it nor the Kanuni, a 700pt prize (Albeit with more appropriate defences) came out to play, and they are very difficult to justify outside of very large-points games. (But I can already hear the bleats of “l33tI How can there be a problem if your crew are l33t?!”)
    ·         Zuhaf. Everything about this model, with the possible exception of it’s CC 2, is awful. If they’re an escort, whose job involves using AA, don’t they get pack-hunter or something?
    ·         Sustained Fire. Where’s the beef, Spartan? Why, when the EIMC kept theirs pretty much, has ours become a joke?
    ·         Turrets, in particular on the BB. Never strong enough when it’s time to play. Bombards are fine, so leave them alone come the update. Turrets are rubbish though. I seem to remember the old fluff insinuating that they fired rapidly, and frankly they could use the sustained fire more than the broadsides.
    ·         Skimmers. Are they faster, like the Fettah, or slower like the Mizrak and Sadrazam? Choose which, and choose the one that makes them faster. Because in the pseudo-science, that makes more sense.
    ·         Defenses. We need one that’s always ‘on’. The imperial bond, suffering MAR-leak across its factions already, is full of them. Rugged, Retardant armour, a raised value, whatever it takes. Storms are not strong enough on their own. Don’t give us that flame-retardant stuff though, that’s proper useless. It’ll also free up the ottomans to be more unpredictable in battle because right now it’s ‘which of the storm gens is going first?’, which is easy to work around as an opposing commander.
     
    I took a real hammering in this battle, even worse than the glass cannon Danes, and whilst there might be small areas of luck here or there, the Turks are fundamentally too weak to be taken seriously in v2.0. In a fluff of an escalating arms race, they went backwards. That’s illogical and intensely frustrating.
     
    Why should Constantinople get the works? That’s nobody’s business but the Turks.
  13. Like
    Watchdog got a reaction from Presidente in Interested in Dystopian Wars   
    No DW models come painted. Nevertheless, painting is a vital part of the whole hobby.
  14. Like
    Watchdog got a reaction from Presidente in Interested in Dystopian Wars   
    Dead? 
     
    The community is thriving and growing, the game is expanding under the last year's 2.0 edition. Tell that shop owner to pull his head out of the place of his where the Sun does not shine.
  15. Like
    Watchdog reacted to constable in Pictures of Batrep KoB vs. Italy..:)   
    A friend of mine and I had a wonderful eventin yesterday as we tried out a self written scenario. In a nutshell there were 5 possible objectives to fullfill and my freind played a 1500p Italian fleet with some Danes. I featured my newly painted INdian Raj and many trusted KoB units.
     
    The missions were rescue a spy, gather information, destroy a research outpost, sink a passenger ship and capture a small island wit an air field.
     
    I fielded around 2500 P but a huge part of it was in reserve and never arrived. He didn't have an easy time but managed to blast the outpost and sink the ship. He managed to find the spy but I managed to sink the ship with the spy. All in all it was great fun and we learned a lot!!
     
    The text is in German (as always) but I hope the pictures speak for themselves!!
     
    http://tabletopwerkstatt.blogspot.co.at/
     

     

     
    More pics on my blog!!
     
    I enjoy to be 'back'.. First game after half a year!
  16. Like
    Watchdog got a reaction from Sebenko in V2 RULES QUESTIONS   
    Problem is, James, nobody from SG seems to be able to understand that the players have absolutely no means to know this, unless you tell us.
  17. Like
    Watchdog got a reaction from Lerriano in What's next for Dystopian Wars?   
    I would love to see the EIMC aerial box hinted like what, almost a year ago?
  18. Like
    Watchdog got a reaction from likeAsir in What's next for Dystopian Wars?   
    I would love to see the EIMC aerial box hinted like what, almost a year ago?
  19. Like
    Watchdog got a reaction from RuleBritannia in What's next for Dystopian Wars?   
    I would love to see the EIMC aerial box hinted like what, almost a year ago?
  20. Like
    Watchdog got a reaction from Lord Nat in Guardian generator effect-Must all of a model be in range?   
    'cause, you know, Sturginium. :-)
  21. Like
    Watchdog got a reaction from Hubcap in Guardian generator effect-Must all of a model be in range?   
    'cause, you know, Sturginium. :-)
  22. Like
    Watchdog got a reaction from FSAHoops in Russian coalition dive bombers   
    Now that IS official. :-)
  23. Like
    Watchdog got a reaction from Kapitan Montag in Russian coalition dive bombers   
    Now that IS official. :-)
  24. Like
    Watchdog got a reaction from Hubcap in Russian coalition dive bombers   
    Now that IS official. :-)
  25. Like
    Watchdog got a reaction from McKinstry in How do you use the KoB effectively? A beginner's thoughts.   
    @Nicholas - Forget the Eagle, get the Bombardment Group instead. Two Halifax bombers coming one's way are not something one can ignore, meaning less pounding towards your other ships.
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