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Phant Mastik

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Phant Mastik last won the day on August 29 2016

Phant Mastik had the most liked content!

About Phant Mastik

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  • Location
    Southern Germany
  • Interests
    Dystopian Wars; Frostgrave

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  1. Thoughts regarding dystopian Age and fluff

    I got mine today. Big thank you to Warcradle.
  2. Questions and Answers Blog Post

    Concerning me: no One thing that fascinated me with DW (especially after 2.0) was that you had one set of rules for all theatres, and I could use all my models side by side. Interesting things to me were the above mentioned multi-purpose/surface skimming models, but also the possibility to play scenarios of coastal warfare. With the announcement of New Armoured Clash all my armoured models become obsolete to me. Although I could use some of them with the new set of rules in land games only (without the support of the navy and the fascinating mobile airfields - what a pity), there is no player base here. DW was a niche game here and a few guys maintain(ed) some navies with air support. Reviving DW 3.0 by brushing off the dust of their fleets - could be easily done. Talking them into a new game, needing new models and stop playing this scifi 10mm game of ground warfare - impossible. I don't want to sound like the guy who says: "Everything was better in the old days." The decision has been made and I have to live with it. I'm not happy with it, but I understand, that I live in a rather special situation and my concerns might just concern me. Starting a fan-based project, using SGDW2.5 as a base, with an existing new owner of the IP doesn't also make sense. So for me, DW moved from "Flank Speed" to "Standby". I invest my hobby-time now in other (28mm) projects, my ~13 fleets will stay on the shelf - for the time being. Maybe Warcradle can make me sail again, if they can preserve the feeling of the SG rules. I liked the cumbersome movement of the large ships with the templates. In my imagination it felt suitable and resembled an appropriate simulation of steering such large vessels. Another thing was the number of dice: delivering a broadside by throwing buckets of dice just feels like delivering a broadside. Throwing a D20 for example is faster - for sure - but not the same. The third thing was the tiny possibility, that weird things could happen through luck and Exploding Dice (Because Sturginium!). Take the last remaining frigate and fire her guns on the battleship and through a nearly impossible chain of 6es teleport it on a squad of cruisers... these situations are so epic, I don't even mind losing games through them. And the fourth thing was the versatility of using one set of rules for all theatres of war in one game. So will I have a look at DW3.0? Definitely Yes. Will I play Armoured Clash? Very unlikely. I hope Warcradle can make me enjoy Dystopian Wars again - at least I'm longing for it.
  3. Prussian Imperium future

    STO nearly had naval models - at least I remember pre-ordering them *sigh* I hope WC will release them in the future.
  4. Generator queries

    The entry of the generator will tell you what happens. Storm generator says, the template/cloud effects last until the end of the turn (p.172; 2.5 rules).
  5. Marketing the North Star pre-orders

    I received a shipping notification for an old order (Flashpoint campaign set). But no notification for the Northern Star stuff or Kickstarter pledge.
  6. Marketing the North Star pre-orders

    No shipping notification until now.
  7. DW2.5 Aggressive Counter Attack vs Fighter SAS

    At the same time because of the auxiliary weapons.
  8. Area Bombardment

    Definitely - the whole underwater boarding rules are a complete mess! There are no special restrictions in the standard boarding rules. The diving model function restricts boarding to and from models on the submerged height LEVEL (but doesn't state anything about the diving height level - intended/typo?). And the Aquatic Assault MAR could be worded clearer. Especially the diving model function annoys me, why can't my model board anything without Aquatic Assault? When I go one height level below (deep diving) I'm allowed to board (RAW).
  9. Official Thread: Chinese Federation

    2 amendments: the ZMD turrets link to 23/20/17/14 and carrier points are not redoubtable
  10. Very dissapointed

    This and dropping a mine does not have a to-hit number
  11. v2.5 experienced engineers

    Fair point - and now the red 6 makes sense. In my gaming group we played the "Experienced Engineers" in the end phase and removed crit and persistent effects on 3+. We use repair models very seldom, so I'm not used to them.
  12. V2.5 SAS Torpedo - Mar clarification

    The HEC Fortification has a Guardian Gen and is able to dive. And don't forget Concentrated Bombing concernig the Sub-killer MAR.
  13. Very dissapointed

    In my last game I used a a squad of Hawks and was quite impressed. With shield(2) in stratospheric they're durable. This moved them up the painting queue several stages.
  14. Line of Sight/ Fire Arcs in 2.5

    Yes. Concerning Metzger. What about the shoulder? Just choose a point and use it every time you measure. The land model has a similar issue. You can build it with the arm hanging or directing it forward. Should be 1" difference between the 2 options. Just use a little common sense.
  15. Line of Sight/ Fire Arcs in 2.5

    on p.116 it says: The actual picture is "wrong" concerning Guns, the old 2.0 picture is "wrong" concerning Batteries. Just apply the text. The Merlins have "Fore Guns" and will measure from the centre of the base, the John Henry has Left Arm Cannon (S) & Right Arm Rockets (T) which I would both determine as "Other Ordnance Weapons" (p.118) and thus measure from the relevant arm itself.

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