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Resa F

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Resa F last won the day on November 26 2013

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About Resa F

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  1. Has anyone tried out a Representative squadron with a Leverage replacement? It seems like a nice tough core.
  2. So with the new Corsair models coming I've been looking at expanding my OmniDyne with Corsairs for a tourney in June. How does this look to people? Lots of Cyber seems like a good reason to go boarding heavy. Executive- Cyber, Torpedoes- 200 (200) Racketeer- +4 Wing Cap, remove Disengage Freight; +1 Shield, gain Vulnerable, Add Any Arc Torpedoes remove second Fore Primary- 160 (360) --6x Assault Shuttles- 30 (390) --2x Interceptors- 10 (400) 3x Auditors- Cyber- 255 (655) 3x Brigands- Include Second Fore Primary remove Retractable Plating; Gain Launch Tubes & Second Assault, remove Torpedoes- 165 (820) 6x Synergy- Cyber- 90 (910) 6x Synergy- Torpedoes- 90 (1000) OmniDyne stuff sits back and Cybers stuff with the Racketeer lurking, providing cover with Interceptors and lobbing torps over. Then when the time is right bring in the Brigands to blast, board, and probably die in fiery glory, with the Racketeer closing in and boarding with Assault Shuttles too.
  3. In the Alliance of Kurak pdf, it's been in there since May.
  4. I was playing around with some fleet builds and realised that the Xelocian Larshan Escort is a nasty addition to some Kurak T1s. The Resulka for example seems as though it would benefit from the additional gunnery & PD whilst it closes in to board people. Are there any pairings which people think are effective, or had success with?
  5. I like 'em! The Japanese one is goofy as hell but looks great at the same time.
  6. I think something which would help with counteracting Hawker's brawling focus if they do get more ships is beam weapons. More advanced than primaries, but still solidly Terran, with longer range bands. You could tie in some fluff about an R&D cruiser which the Aquans or Terquai are helping out with, or indeed a gunship.. Although if you go R&D cruiser you can justify nonsense like variable loadout beam weapons. Nuke beams? The boys down the lab say it's possible! I also think going more cyberwarfare & T3s is a good idea, so why not combine the two? In fact, if you make the T2 option a gunship then you can introduce R&D frigates as a thing to justify the cyber focus.
  7. You're missing out on a beast. CR12 with the 9HP upgrade isn't going down quickly to anything, and it's got 2 shields base anyways. Seems like a weird thing to get tunnel vision for.
  8. Resa F

    Xelocian Fleet

    Oh man, these are great! The orange on the battleship is especially striking!
  9. Yeah, T3 movement and fore fixed I'm generally quite lenient on. I like to be precise with mine, but I understand that that slows down the game significantly so I'm happy for other people to say "Do you reckon I can get here?" and give the OK.
  10. Thinking of activations, if it's a trade between a full frigate squadron or frigate accompaniments on T1s, which way do people generally go?
  11. I liked the fluff in the campaign books, as did all the people at my club who read them when they came out. We didn't pay that much attention to the new rules in them though to be fair. What didn't you like about them?
  12. I've been thinking of ways to make my OmniDyne more boarding capable, and having been very impressed by Corsairs after playing a game with them yesterday, what do people think of this list at 1000 points? Executive (Admiral)- +1 Shield; Assault Robot Torps; Torps- 215 -SE01- Synergy- Torps- 15 3x Auditor- Assault Robot Torps- 255 3x Brigand- Second Fore Primaries; Launch Tubes & Second Assault; Assault Blitz- 180 6x Synergy- Torps- 90 6x Synergy- Assault Robot Torps- 90 6x Outlaw- +1 AP; Assault Blitz- 150 General course of action would be to leave the Brigands and maybe Outlaws in reserve to let the Omnidyne core soften up the opponent for boarding. Big guns on the Brigands help to remove ships which don't succumb to boarding.
  13. Won a game 12/-2 with my newly painted Omnidyne on Monday (none of the new models, just old ones I hadn't gotten around to painting for a few months ) Played with this list and won 12/-2 against a pure Ba'Kash force of a Battle Carrier, 3 Heavy Cruisers, 2 Destroyers and 9 Frigates (one 4x squadron, 1 5x squadron). Phorcys- Executive (Admiral)- +1 Shield; Assault Robot Torps; Torps- 215 -SE01- Synergy- Torps- 15 Ceto- Executive- Assault Robot Torps; 2x +3 wings -6x Bomber Stheno, Euryale & Medusa- 3x Auditor- Torps; Biohazard- 270 SC01 to 06- 6x Synergy- Torps- 90 SC07 to 12- 6x Synergy- Assault Robot Torps- 90 Really pleased with the play I had with Ceto, the carrier Executive: -Knock out Battle Carrier's PD with Virus Strike -Take the initiative -Shunt in Ceto in a Gas Cloud, conveniently roll 'Main Drive Ignition Delay' so she starts at a full stop -Activate Ceto first, pass disorder test, launch bombers against the Battle Carrier, which can't do ****, and double crit it -Follow up with damage from the BBs fore beams, and plink a Destroyer with starboard beams for good measure Shunting in a carrier Executive is definitely something I want to try again, as lots of flukey dice led up to that moment- for instance, I won initiative despite my opponent having played Intel Gathered, the shunt result went alright, and I wasn't disordered by the gas cloud. But it throws a brick right into your opponents battle lines.
  14. Resa F

    WAR LOG 3726

    Players: Staylic vs Resa F Points: 900 Scenario:Border Clash Factions: Ba'Kash vs. Omnidyne Battlelog: -2/12
  15. So what would you advise? Up it to Battlecruiser stats, maybe add Stealth Systems too? Aside from the ship stats, does it seem alright otherwise?
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