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Pugwash last won the day on August 18 2015

Pugwash had the most liked content!

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  1. Made 'em. Plastic card and modelling putty; easier than I thought it'd be.
  2. My game pictures show it alongside the Annapolis Battle Cruiser (a good tactical pairing in my view). As to how it compares to the Independence and the Liberty the pictures below should be helpful (Mississippi centre, Independence left, Liberty right). Overall, it's about the same length but significantly more 'muscular' - higher, wider and with more armour.
  3. Hi all Below is the scenario we played yesterday and some pictures from our game that featured FSA and the Black Wolf against the Chinese Federation and Prussian Empire. Unfortunately we played too many points for the time available, so ended up calling time and deciding the game ended as a draw, so I won't provide a detailed battle report. Nonetheless it was a fun time! Scenario: Storm Warning! The game will use the Random Weather table on page 88 of the Hurricane Season Campaign Book, starting with a random weather condition. Each side of two players places 3 islands anywhere in their half of the board Once scenery is placed each side places 1 Aergia (Mk I) Oil Rig within 1D6+3 inches of the centre of the board and no closer than 8 inches to a table edge. These oil rigs counts as Massive size models, do not activate, and are too valuable to be destroyed, so cannot be attacked or made derelict. If prized they yield 150vps to the enemy. The can be recaptured (and the 150 points is reduced to 0) and subsequently prized again. At the beginning of the game, after deployment but before the first turn, each side secretly chooses their fleet order from the following options: 1. Destroy all Small Models and earn 60% of enemy MFV 2. Destroy all Medium Models and earn 60% of enemy MFV 3. Destroy both enemy Commodores and earn 50% of enemy MFV
  4. Thanks both for the kind words. @Spartan Mike just checking, on the MK II there is sustained fire 1 on the fore volley guns, but not on the heavy volley gun battery(s) - I mean the card is pretty clear, it just seems a bit counter-intuitive.
  5. Hi folks Just finished painting up my Mississippi and thought you might like to see a pic. Here is the Mk II, bunting and all. Now I've painted it, I quite like the idea of the bunting, but it should be noted that the Mississippi has a largely bunting-free top deck option, which is technically designated Mk I, but can be used as either, as there is no actual difference beyond the slightly elongated bridge. I also note that the Mississippi comes with a kinetic generator drop-on, rather than a shield (unless I've got my sculpts mixed up)
  6. Pugwash

    Pugwash Paints

    My gallery of Dystopian Wars
  7. An obvious way of allowing invaders to be both as powerful as they are in fiction while also allowing them to be tournament competitive would be to set them a unique and compulsory fleet order, something like two of the three classes of models and the commodore plus 80% mfv (you'd need to test it to determine what would be fair).
  8. Cheers Kazerian, I hadn't been (on account of not being aware of it) but now I'm thinking about whether the family are up for a road trip...
  9. For me the invaders were pitched just right. Non-canon so they could be overpowered, allowing you to play them for fun (which we did a little while ago) reflecting movies and fiction, but not in competition Playing under 2.0 rules (without Dread-Bots) we found that the Invaders were probably about 30-50% too cheap to be comparable to other factions, although they do have the notable weaknesses vs multiple small targets and boarding once ablative is stripped, identified earlier this thread. Because of the combined fire and lack of offensive boarding they are actually quite a good learner force.
  10. Our next game is coming up, although it will be a four player affair, so there's always a chance the Black Wolf will end up on the same side as the FSA (we roll sides randomly in multi-player games). The stands (glued beneath the Spartan trays) are simple 3 piece resin jobs which I purchased from Aetherworks (dot com dot au). Unfortunately they don't seem to be available any more. I sent an email inquiry a month ago and received no response.
  11. I love 'em. Assuming the Animas has AP 3 it will work great with turtles and corvettes in the FSA boarding rush. The Providence looks like it will be a great partner to the Sky Reaper Mississippi, allowing me to field an aggressive and defensive battleship, and the Calico sounds interesting. All in all I think they really help round out the FSA fleet. Personally I don't mind the bunting, it does seem remiscent of The Great White Fleet and I like the idea that as the FSA has developed it has started to promote its brand through naval might. I would like to see them painted in real life though.
  12. My understanding is that a pair of Rampart Generator "provides a wall of energy that blocks the targeting systems of weapons". So if you had a Jian battleship with a rampart generator, and 8" away, an attached Dun, then between those two models you could have any other surface models who would benefit from the effect.
  13. Today we played a brief and brutal engagement as the mighty FSA came up against a fleet of fearsome Black Wolf mercenaries, in a 1,250 point engagement using fleet orders. As you can see the FSA force was built around a Liberty Heavy Battleship, San Francisco Assault Carrier and Boston Submarine. Boarding punch was provided by 3 Less Scoutships, while the B72 Heavy Bomber and Annapolis Battle Cruiser added some valuable supporting fire. Finally there are always reliable and swift moving Corvettes and Augusta frigates. The Black Wolf fielded twin Deathbringer submarines, a Retribution Sky fortress and Nemesis Battlescruiser. They packed 3 wraith airships and two squadrons of Fury frigates, one attached to a Manticore and those black hearted rogues had even hijacked a Titan troop transport and packed it with pirate scum. Not content with this ragged assortment of hired guns, they had also hired the Valkyrie’s Fury heavy bomber. The game began in civilised fashion, as both sides closed through a narrow strait. The early exchanges were between the small ships, claiming three FSA corvettes and one Fury frigate. A lucky rocket strike set the Retribution Sky Fortress ablaze, while the Boston suffered a generator shut down. The Black Wolf made careful use of their Dilation Field Generator, leaving the big guns of the FSA capital ships few targets not obscured, submerged or protected by this swirling haze. The first major clash came on the flank as the nemesis battlecruiser seriously damaged the approaching lee scoutships, all to aware of their aggressive boarding potential. Badly damaged the Lees were forced to abandon their primary mission (the Retribution) and instead captured the Nemesis while destroying the remaining Fury frigates. As the fleets closed with each other, the exchange of fire became brutal. The San Francisco carrier was struck and badly damaged by high payload torpedoes, the B72 was downed by devastating fire from Manticore and Fury while the Retribution suffered several more hits, before performing some urgent repairs. In the skies above the Black Wolf aircraft took the upper hand, downing FSA bombers before they could strike, then launching their own damaging torpedo attacks. The brave FSA turtle submarines, against great odds, boarded and captured a Deathbringer submarine. Inspired by this display the Liberty Heavy battleship struck down several Fury frigates and attempted to board the sole survivor, only to have their entire complement of marines wiped out by a combination of devastating ack ack and ferocious hand to hand fighting. Plucky Augusta frigates managed to destroy the Manticore, triggering a magazine explosion that damaged the nearby Deathbriger submarine. In the skies above, the Esmerelda caused great damage bombing the Boston submarine and causing further damage to the San Francisco carrier. The now defenceless Liberty heavy battleship was rapidly captured by the Black Wolf from the Titian troop transport, forcing the hasty evacuation of the commodore to the nearby Annapolis battlecruiser. This escape was short lived however, as the remaining deathbringer surfaced, and settled the matter, destroying the battlecruiser with a devastating volley. At this juncture we agreed that the Black Wolf had won the day. They had scored 1,075 victory points, and destroyed all but one medium (a Lee airship) so were on the cusp of achieving their fleet order. The FSA had scored 785 victory points, and I thought I had fulfilled my fleet order, by destroying all the small models, until my opponent pointed out that I hadn't accounted for the Wraith airships (in my defence they are larger than my medium airships, and based on medium flying bases, so I thought they were medium, rather than small models!). It was a fun game. The Black Wolf played to their strengths denying the FSA guns a solid target until they were close enough to unleash their devastating and high payload ordinance, and weathering the FSA boarding rush before unleashing their counter-punch.
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