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Captain_Dan

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Captain_Dan last won the day on March 31

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About Captain_Dan

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  1. I have Sorylian, Terran an Directorate with their corresponding allies. I hope planetfall gets some love, but armada fleets will be the first ones in the pipeline I think
  2. Hello I Still play Firestorm armada 2.0 and just suggesting to change the name of of Decimator Warheads to Havoc warheads if they are going to show up in the new game edition because the name "decimator" use to mislead me when playing the game with the biohazard thing. I suggest havoc warheads because that's what they do. Regards Dan
  3. I think Battleships do not feel like battleships because they use the same weapons used by the cruisers. This does not need to be a bad thing it is just the game setting. In each game setting and time period the ship size and its role varies. A frigate from the age of sail has a very different role from the first word war. A destroyer in one game could be just a bigger frigate while in a videogame like supreme commander, a destroyer, is the main ship of the line to deal with everything while the cruiser is a support ship that provides anti air and intel.... So, don´t worry if they don´t feel like a WWI battleship, maybe that is the role of dreadnoughts.... Think of them like a command big cruiser that you have to screen and safeguard, more closer to a pre-dreadnought than anything.
  4. Hi, I'm back. Looking forward to play (if pandemic allows) I have quite a bit bunch of old spartan games models (dystopian wars, Firestorm and Planetfall.)
  5. ¡Hola! Tengo Terran, Sorylian, y Directorate para planetfall, incluso participe en el playtesting y tengo algunas misiones que probar. Me gustaria saber si hay gente que aun le da a Planetfall o incluso hace campañas de armada/planetfall juntas. Esta todo un poco parado (y mas con la pandemia) pero podiamos hacer una lista de gente que aun le da al juego en España
  6. Hola,¡ Me he interesado por Dystopian wars en español! Tenia americanos pero solo pude jugar a dystopian cuando fui a Reino Unido porque poca gente que conozco domina el ingles como para leer las cartas que se supone debes mantener en secreto y que no podia traducir durante la parida! Ahora con las cartas en español todo cambia y estoy expectante de poder comprar el nuevo dystopian wars en español
  7. ¡Hola! Yo tambien tengo unas cuantas flotas y tambien me gustaria hechar unas partidas a Firestorm Armada 2.0 Tengo sobre todo de la Alianza de Kurak, Sorylians casi pintados y Terran sin pintar, aunque tambien tengo Directorate Me gustaria quedar para hechar unas partidas y asi me den animos de pintar Firestorm. Tambien tengo para Planetfall Se que con la pandemia es dificil, pero habria que iro mirando para cuando se relaje la situacion
  8. In the old Dystopian Wars there was an alien faction "martianlike" with tripods and stuff that did not take part in the DW fluf story but you could have it as "what if" story of DW. SInce wild west exodus has an alien faction i think it could be remade to pay a major role in the new background story of DA. What do you think? btw: Hapy xmas!!
  9. Dindrenzi battleships are difficult to crit. If you want to double crit them, roll no less than 18-20 dice (AD) and from behind otherwise is better to try to use both broadsides going for a crit. If you go behind them, wacht out for mines! I recommend not to link when shooting at cruisers. Untounched sorylian cruisers have plenty of firepower on their own (8 AD is fine against a cruiser). howeveer you will need the "drives to max" card if not shunting them to reach the enemy cruisers I got good resutls when shunting a battleship on turn 2 (thanks to the special admiral ability) while the rest of the fleet advances. Howwever I used this tactic against directorate mostly, never against dindrenzi. A battleship shunted near the enemy is difficult to remove. More or less Sorylian work like terrans. except they dont have shieldsthat good , but they have speed and the small ships (frigates with packhunter) are very good. always try to purchase weapon shielding for your battleship If you include veydreth try to get some corvettes. they are very good, specially near gas clouds (place mines moving around )
  10. You can get the special admiral from system wars to shunt in some cruisers or battleships and try to engage the Dindrenzi with both broadsides btw I hope the sorylians get buffed in the new edition. ^^
  11. The fleet managed to get a draw in two games and lose one game to aquans (was my first game against aquans and they have everything in favor to blast my fleet apart with mines) This fleet struggles against Relthoza and has little scatter broadside, so aquans hiding on gas clouds are extremely hard to hit and they mine you from there, damaging whole squadrons in one move. The scenario against aquans wasscalating engagement, so my tier 1 took its time in getting into combat (I should have taken Gnash kragg) and did little in that battle. However I have been told the carrier+gunships combo is a strong one and difficult to drop its combat efficiency. Thanks to the destroyers is easy to drop the PD from a big ship then follow up with a torpedo salvo from the Tier 1. It killed ba'kash quickly (with the weapons retracted!) and survided two turns of retholzan dreadnought onslaught. The fighters also made a ship to explode damaging nearby enemy cruisers (I choose them because the range the combo ships are supposed to operate). So that was my impression. I made this fleet because I was expecting a limited time between combats so I wanted fast kills early on, but the game had more time per match than expected and I found things go out of control when the enemy is closing to the fleet. The katar are good as damage sponges, very hard for their points. I also used thermal controls with them but did not capture ships as expected (maybe I had bad rolls, cant remember)
  12. Some ideas for SRS... 1) remove the possibility of losing an entire SRS token to asteroids. Make them have losses but not losing every craft in a failed colision check. I think it was silly in current 2.0 2) Ace figther and interceptor option. They re-roll colision checks and 1's rolled on PD and (in case of fighters) AD EDIT: regarding mines... I don´t like the mines to be removed from the game, but I don´t like the mines to be used as a dominant main weapon able to attack directly ENTIRE SQUADRONS in one go instead of individual models (and the lack of defence toward them) I think mines should be (only) for area control only, and I think the solution is the approach they had in Taskforce. They appear as dangerous area terrain that hinders movement and shooting. Another idea is to mix the mines with the "Ambush" token, you can hide some ships, or have some bluff tokens and hidden mines. THis makes mines a way to condition the movement of an opposing fleet (control) and not as the ultimate weapon to destroy squadrons.
  13. Thanks Frans @Fracas Its in my signature The gate of suns
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