Jump to content

Bunnahabhain

Member
  • Content Count

    3,472
  • Joined

  • Last visited

  • Days Won

    51

Reputation Activity

  1. Like
    Bunnahabhain got a reaction from Kapitan Montag in Stripping models   
    Less than 3 weeks. I had some rather rubbery models after that! :blink:
  2. Like
    Bunnahabhain reacted to Farcages in ORBAT update   
    We didn't finish the match due to being kicked out of the store (closing time) and called it a tie. Could've gone either way really, we nearly made it to the end of turn 2.
     
    Match details:
    1500 pts, Prussian Empire versus Covenant of Antarctica. I used a Naval Battle group reinforced with Blitz, Donner and Beschützer squadrons (including aggressive crew upgrades on the Königsbergs that's a nice round 1500 pts). Terrain consisted of two islands on the middle line creating a pretty wide channel in the middle. Both the Blitz and Donner squadrons were placed in advanced deployment.
     
    About the specialist squads:
     
    Blitz Squadron
    1 Pflicht, 3 Jägers - 155 pts
    I used these guys as aerial hunters in advanced deployment tasked with bringing an opposing Hyperbius down. An Epicurus Sky Fortress was skulking about on the enemy back lines and would be a secondary target if the Blitz squadron succeeded. In turn 1 I moved them forward rather aggressively trying to get into range on the Hyperbius, ending up with 3 RB2 shots from Jägers and a single RB3 shot from the Pflicht for a single 9 AD shot on 4+. 2 hits.
    On the bright side, the opposing Covenant player decided to throw pretty much nearly every single drone he had (4 5-strong fighter squads) against this squadron to eliminate the threat, succeeding in bringing the squadron down halfway turn 2 but losing just about all his fighter cover in the process. Two fighter squadrons relaunched, but had the game gone on to turn three I was confident I could gain air superiority.
    Overall, the Blitz squadron did zero damage but cost the enemy most drones. The Blitz squadron is not quite as effective an air deterrent as I had hoped. It's quite a characterful squadron, but lacks the punch to properly hunt down enemy aerial models. Granted, it didn't help that I overextended and accidentally put them in range of most of the enemies fighter drones.
     
    Donner Squadron
    1 Adler, 3 Zerstörers - 170 pts
    An Adler on its own is trouble. An Adler with even bigger bombs is even better. Also, this looks stunning as a squadron. The Donner Squadron was deployed behind an island facing down Zeno's on the other side with an E-turret Aristoteles behind them as a secondary target for pass #2. Thanks to the brave sacrifice of the aforementioned Blitz squadron, most energy turret fire was focussed away from the Donner squadron saving it up to activate as one of my latest activations, subsequently critting a Hyperbius badly with Adler tesla weaponry. Gaining initiative in round two I could immediatly rush forward with the squad and let the two surviving Zerstörers descend out of obscured, both linking into one Adler bomb. Double-critted a Zeno, further mauled the Hyperbius and throwing the Covenant flank into chaos. The Covenant counterattack during that turn reduced the squadron to a single surviving Adler on 2 hull points, which would've wreaked havoc though if it got to activate again with ample opportunities for inflicting great damage.
    Overall the Donner squadron was very high on the enemy target priority list and took a disproportionate amount of fire once the Blitz squadron was neutralised. In turn it inflicted a good deal of damage and warranted a response to prevent neutralisation of an entire Covenant flank. I was a fan of the Adler already, and this is a formation I'll gladly take again if there's points to spare.
     
    Beschützer Squadron
    1 Königsburg, 3 Wächters - 170 pts + 5pts for Aggressive crew
    The Königsberg has none too impressive broadsides, mostly suited for blasting away at intrepid smalls in RB1. The addition of the Wächters does not turn this into a death-dealing weapon of mass destruction, but it helps immensely. What the addition of the Wächters does to even greater effect though is add to the Königsberg boarding capacity. From 6 aggressive crew to 6 aggressive crew + 6 reckless crew is a boon that is hard for the enemy to ignore. Sadly, I could not get the squadron in boarding range and lost several Wächters to meticulous Particle Accelerators and poor positioning on my part.
    A Königsberg is a formidable vessel, and with Wächter support moreso. I found it quite handy that because the Wächters are escorts the Königsberg was not in danger of breaking when a Wächter was lost, which was more of an issue with the Blitz and Donner squadrons. It's a tad pricy for what it does, but the escorts help defend against hostile boarding attempts allowing the Königsberg to spend its AP somewhat more aggressively. It is a vulnerable though fast squadron with good firepower. In a next round I would try flanking with them.
     
    Conclusion
    The Blitz squadron did not perform as good as I had hoped. Partly this was due to overextending on my part. I'd have to try them again and see how they perform when properly supported, so I'm not discounting it yet. Also, for 155 points it's an interesting option to take when you lack the points for a full Pflicht squadron.
    The Donner squadron performed admirably and will definately be used in the battles to come. The Adler is formidable on it's own, and the boost in AA and bombs from the Zerstörers helps with achieving its primary targets. It's a bit pricey at 170 pts, but when you're looking to make up a minor gap when building an army list it's definately worth considering!
    The Beschützer squadron did not get to showcase all it's tricks in this match, but the added protection and firepower did somewhat shore up the Königsberg threat. As the Donner squadron, it's a bit pricey, but it's still good value. They would make for excellent flankers as well and can provide an unexpected boarding threat for which many opponents may be unprepared.
    Overall I think the specialist squadrons definately have earned a place in some lists, but they are just that: specialist squadrons. Whilst you may get some interesting options by taking them, they're quite vulnerable to disorder checks except for the Beschützer squadron. They're a good way of using excess models or filling in weird point gaps in your army list. 
  3. Like
    Bunnahabhain got a reaction from Thamoz in guardian & Inventive scientists   
    The only reference a search pulls up, other than this thread, dates back to 1.1...
     
    james
  4. Like
    Bunnahabhain got a reaction from FSAFTW in Pondering Team Yank   
    The Rocket/Shield/Kinetic choice across  large portions of the fleet may look the same, but  when you use it, you can give different units different roles, or even change the set up of the fleet simply by swapping this easy to change option about. It is more flexibility than most other nations
     
    Also, the carriers are not the same as the other ships!
     
    I know some people tend to say ' this is the most efficient way to play this fleet, so you take these options, and all the rest are rubbish' but I find this a very limiting way to play. I much prefer using a wide range of units, trying them in different roles and combinations, and with different options.  There are always a few units with fixed roles, such as escorts or corvettes, but most units can perform different functions, depending on your fleet set up and you opponent. Using the same list over and over simply isn't as fun!
     
     
     
     
     
    james
  5. Like
    Bunnahabhain got a reaction from Nazduruk_Bugzappa in Specialist Group Squadrons   
    That mine layer element is very, very nasty- I've been using and facing it, mainly on land quite a bit, and it  performs two functions very well.
     
    Mines funnel smalls and mediums for PA shots
     
    Being very hard to kill-  the best counter I've found, other than fighters, is devastating ordnance shots- if you need 6's to hit, you might as well have those 6's hurt. If it is in advanced, and other stuff is shielded, hidden by terrain, or simply at longer range, it is often the best available target!
  6. Like
    Bunnahabhain got a reaction from rufus in Drones. Too good? (Edit: nerfed too much?)   
    Having used the new drone rules quite a bit, I found they hit lists that  go overboard on drones heavily, but have much less of an effect on drone moderate to light lists.
     
    The key is the the carrier/non carrier drone ratio. If most of your drones are from carriers and you cycle them fast, come the second half of turn 3, and you have loads of carrier points, but not enough drones left to use them. The non carrier drones form a buffer that the attrition eats into, so the the smaller the buffer relative to your overall number, the faster it goes.
     
    However, if you have a higher proportion of your drones not from carriers, then you don't have this mis-match between carrier points and drones.
     
    For example, I had a 1500 point game.  1 carrier (9),  6 Squadron support drones, 10 Local support.  Buffer 16 of 25. They mainly deployed as fighters, rendered the enemy SAS fairly harmless, and from late on turn 2, the Herodotus started relaunching as dive bombers.  Fairly average attrition roles, until the Mobile airfield got teleported into a mountain.
     
    Another 1500 point game, I went overboard on them, and had about 30 carrier based drones( from memory, keplers, perecles, diophansus) and the 10 LAS. Buffer 10/40ish. Even getting back almost 2/3rds of them,  I soon found I was running out of drones...
     
     
    I found the new drone rules better both to play with and against. 
     
    Give them a good few goes, be prepared to change lists and tactics, and write up battle reports for us. Theorycraft isn't much use, but lots of results are.
     
    James
  7. Like
    Bunnahabhain got a reaction from S.Derek in Drones. Too good? (Edit: nerfed too much?)   
    Having used the new drone rules quite a bit, I found they hit lists that  go overboard on drones heavily, but have much less of an effect on drone moderate to light lists.
     
    The key is the the carrier/non carrier drone ratio. If most of your drones are from carriers and you cycle them fast, come the second half of turn 3, and you have loads of carrier points, but not enough drones left to use them. The non carrier drones form a buffer that the attrition eats into, so the the smaller the buffer relative to your overall number, the faster it goes.
     
    However, if you have a higher proportion of your drones not from carriers, then you don't have this mis-match between carrier points and drones.
     
    For example, I had a 1500 point game.  1 carrier (9),  6 Squadron support drones, 10 Local support.  Buffer 16 of 25. They mainly deployed as fighters, rendered the enemy SAS fairly harmless, and from late on turn 2, the Herodotus started relaunching as dive bombers.  Fairly average attrition roles, until the Mobile airfield got teleported into a mountain.
     
    Another 1500 point game, I went overboard on them, and had about 30 carrier based drones( from memory, keplers, perecles, diophansus) and the 10 LAS. Buffer 10/40ish. Even getting back almost 2/3rds of them,  I soon found I was running out of drones...
     
     
    I found the new drone rules better both to play with and against. 
     
    Give them a good few goes, be prepared to change lists and tactics, and write up battle reports for us. Theorycraft isn't much use, but lots of results are.
     
    James
  8. Like
    Bunnahabhain got a reaction from spaceship_2012 in Other Robots and Biggies on the Horizon   
    It is all in the tone of voice, my dear fellow...
     
    James
  9. Like
    Bunnahabhain got a reaction from Sebenko in Offensive generators and boarding   
    Generators section, first page, first column:
     
    A Model CAN initiate an Aggressive Boarding Action against a Model it has targeted with an Offensive Generator in the current Activation, unless otherwise specified.
     
    Please do try and look up stuff before asking questions- you'll find it help you play the game much faster!
     
    james
  10. Like
    Bunnahabhain got a reaction from Hubcap in Covenant changes   
    When we were first thinking about the 360 degree move change, it was on our list of pros and cons....
     
    james
  11. Like
    Bunnahabhain got a reaction from Presidente in Drones. Too good? (Edit: nerfed too much?)   
    The Orbat has just been updated, and has some small changes to drones. People may want to look!
  12. Like
    Bunnahabhain got a reaction from Sebenko in Covenant changes   
    When we were first thinking about the 360 degree move change, it was on our list of pros and cons....
     
    james
  13. Like
    Bunnahabhain got a reaction from TurianBrandy in Drones. Too good? (Edit: nerfed too much?)   
    The Orbat has just been updated, and has some small changes to drones. People may want to look!
  14. Like
    Bunnahabhain got a reaction from TurianBrandy in Coeus- When you can't be bothered actually playing the game   
    During testing one of the Dread- robots, once it had taken a few points of damage to drop the AA, I boarded to death over two turns- something like 5 HPs off from direct damage, and corrosion from one of the boarders crits killed it. Against Robots, as your AP don't take casualties ( except from AA), repeated boarding with the same squdron is much more viable, or  boarding them, then next turn, moving onto another target.
     
     PA's are great without terrain....I had a game with this and the Herdotus, and I'd pulled the all mediums order.  Once my opponent figured this out, their last unit of mediums promptly hid behind a hill out of LOS, and totally safe from PA's, and I had to wade through their whole force to get to the medium tanks, thus giving my opponent plenty of time to achieve their order, which turned out to be all large and massive.The game turned on who got first activation on turn 6, as that determined if the very battered Coeus managed to destroy the last real threat to it- a heavy bomber-, or was destroyed by it.
     
    James
  15. Like
    Bunnahabhain got a reaction from TurianBrandy in Coeus- When you can't be bothered actually playing the game   
    So, how many games have you played with it? :)
     
    In testing, I have had forces with these dreadnaught-robots ( various nations and stat iterations) lose to  forces without them, and that includes Armoured games on land. They are neither unbeatable nor indestructible, and they eat into your activations hard....
     
    James
  16. Like
    Bunnahabhain got a reaction from Grey Mage in Other Robots and Biggies on the Horizon   
    It is all in the tone of voice, my dear fellow...
     
    James
  17. Like
    Bunnahabhain got a reaction from Bigsquatch in Pondering Team Yank   
    The Rocket/Shield/Kinetic choice across  large portions of the fleet may look the same, but  when you use it, you can give different units different roles, or even change the set up of the fleet simply by swapping this easy to change option about. It is more flexibility than most other nations
     
    Also, the carriers are not the same as the other ships!
     
    I know some people tend to say ' this is the most efficient way to play this fleet, so you take these options, and all the rest are rubbish' but I find this a very limiting way to play. I much prefer using a wide range of units, trying them in different roles and combinations, and with different options.  There are always a few units with fixed roles, such as escorts or corvettes, but most units can perform different functions, depending on your fleet set up and you opponent. Using the same list over and over simply isn't as fun!
     
     
     
     
     
    james
  18. Like
    Bunnahabhain got a reaction from Thamoz in Other Robots and Biggies on the Horizon   
    It is all in the tone of voice, my dear fellow...
     
    James
  19. Like
    Bunnahabhain got a reaction from Nicius in Other Robots and Biggies on the Horizon   
    It is all in the tone of voice, my dear fellow...
     
    James
  20. Like
    Bunnahabhain got a reaction from Grey Mage in Pondering Team Yank   
    The Rocket/Shield/Kinetic choice across  large portions of the fleet may look the same, but  when you use it, you can give different units different roles, or even change the set up of the fleet simply by swapping this easy to change option about. It is more flexibility than most other nations
     
    Also, the carriers are not the same as the other ships!
     
    I know some people tend to say ' this is the most efficient way to play this fleet, so you take these options, and all the rest are rubbish' but I find this a very limiting way to play. I much prefer using a wide range of units, trying them in different roles and combinations, and with different options.  There are always a few units with fixed roles, such as escorts or corvettes, but most units can perform different functions, depending on your fleet set up and you opponent. Using the same list over and over simply isn't as fun!
     
     
     
     
     
    james
  21. Like
    Bunnahabhain got a reaction from FragEmAll in Line of sight   
    Planetfall is designed to play fast. That means rules at an appropriate scale for the number of models on the table.
     
    Line of sight is a perfect example of this- can you see it, yes or no?  About as quick and easy as it can get!  Shooting represents a squadron vs squadron action, and unless both squadrons are stationary, the LOS will be changing all the time, but for the sake of practicality, we have to resolve it at a moment in time. We are abstracting a few minutes worth of fire into one action.
     
    In general, the more units and models on the table, the more abstracted the rules should be. For a skirmish game with 10 infantry on the table, tracking wounds or specific injuries per model is the right level of detail. For a Napoleonic game, with hundreds, or even thousands of infantry, plus cavalry and artillery, it isn't!
     
    James
  22. Like
    Bunnahabhain got a reaction from projectmanhatten5 in Coeus- When you can't be bothered actually playing the game   
    So, how many games have you played with it? :)
     
    In testing, I have had forces with these dreadnaught-robots ( various nations and stat iterations) lose to  forces without them, and that includes Armoured games on land. They are neither unbeatable nor indestructible, and they eat into your activations hard....
     
    James
  23. Like
    Bunnahabhain got a reaction from GreenOakSteve in Mega Deals   
    As these deals are a very good way to start a force, especially with free rules available,  they  are a good way for someone who is playing Spartan Game A to try Spartan Game B.
     
    Now, has there been a recently released game which has brought lots of people to Spartan for the first time, who might be interested in trying DW or Firestorm?  
     
    James
  24. Like
    Bunnahabhain got a reaction from GreenOakSteve in DW : french version of the rule book available !   
    I'm  impressed by the size and the strength of the DW (and other spartan games) community in France.
     
    I  moved to France earlier this year, and have managed to make a couple of events, which considering I'm in a Alpine valley three hours from anywhere (or more when the snow starts....) isn't bad, and a French set of rules was top of most peoples wishes. 
    A good translation like this is very useful- my French isn't yet good enough to explain some areas of the rules clearly- if you're using a language day to day for going shopping, dealing with plumbers or the like, you don't tend to use complex sentences with many clauses and difficult tenses that often....
  25. Like
    Bunnahabhain got a reaction from Hubcap in Mega Deals   
    As these deals are a very good way to start a force, especially with free rules available,  they  are a good way for someone who is playing Spartan Game A to try Spartan Game B.
     
    Now, has there been a recently released game which has brought lots of people to Spartan for the first time, who might be interested in trying DW or Firestorm?  
     
    James
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.