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kimek

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  1. Like
    kimek got a reaction from Big_0 in Firestorm Planetfall Designer Feedback Thread   
    I also think that new Pinpoint MAR are plain bad. How about make it automatically decrease enemy's DR by X value?
    For example: squad of Sor'Ka, who have Pinpoint value of 2, fire against Kratos. His usual DR of 8/8/6 reduced to 6/6/4 because of pinpoint.
  2. Like
    kimek got a reaction from WestAustralian in Favoured play style now?   
    I think I prefer the second list. While I prefer Ka'Kuns over Kul'Voks because of their speed, our Heavy Infantry are more resilent, due to their DR 6. 
     
    I think having more units with Pin-Point are better, coz' you'll get a chance to strip second HP from the Relthoza's walkers, even with their annoying Cloacks, so w squads of Ja'Gors are welcome. 
  3. Like
    kimek got a reaction from CDR_G in Dreadnought mobile fortification statue   
    After playing against both Madam AND Vauban I firmly concluded that even if Vauban got nerfed he STILL would be better choice than Madam. Being hit on 5+ and 4+ are HUGE dufference and Vauban still give you 2 extra activation and SAS support, while being 100 pts cheaper!!
  4. Like
    kimek got a reaction from Lifegiver in M.O.Pping up. The Windsor in gameplay   
    I don't think that Windsor need a fix. You can roll awesomely and you can roll badly for the template attack and each target require it's own roll. The immunity to torpedoes and rockets are balance for the +1 to hit against it. And honestly, our dreadnought fortification need to be good to help weaker British fleet. 
     
    P.S. With just 4 AA bombers are scourge of the poor thing.  
  5. Like
    kimek got a reaction from Presidente in Dreadnought mobile fortification statue   
    After playing against both Madam AND Vauban I firmly concluded that even if Vauban got nerfed he STILL would be better choice than Madam. Being hit on 5+ and 4+ are HUGE dufference and Vauban still give you 2 extra activation and SAS support, while being 100 pts cheaper!!
  6. Like
    kimek got a reaction from Mr.ponders in New ORBAT evaluations based on games ...   
    I think many Kurak Alliance players agree that Terrans' Assault Helix needs a major improvement!
  7. Like
    kimek got a reaction from Mr.ponders in The Assualt Helix   
    Honeslty - it's would be a hideoucly bad solution! CQB rules states clearly that NO defensive MAR or generators can work in close-quarter battle and it MUST be keep like that! Simply improvig Lokis and Hodrs gunnery would make them much more pleasant to the Terran players IMHO   
  8. Like
    kimek got a reaction from Presidente in V6.0 CHANGE-LOG   
    Still, just why Terrans Heavy Support Helix so hideoucly bad? Especially now, when Ares get a massive boost for no price. 
  9. Like
    kimek got a reaction from Presidente in V6.0 CHANGE-LOG   
    Not to say that Terran TD are complete trash for their price and now Tyr worth 50 pts more than ARES who have more AD at 20". 
  10. Like
    kimek got a reaction from Presidente in V6.0 CHANGE-LOG   
    And why Ares can't link Mangonel with Skorpio when they both have Kinetic MAR? Now Ares is better than Tyr and cost less in ponts and TV!!!! 
  11. Like
    kimek got a reaction from Mandzark in When did the Suvorov become obsolete?   
    Again, if you nerf Tiksi and Khatanga, what Russians would have left on the table to face PE and ROF? Just imagine how "well" would work out a match between Tambovs and Donnerfausts? IMHO, tesla-ships would simply rain-pummel their RC enemies even on RB2, on RB 1 it would be a massacre!
     
    The land forces have the same problem - they have 2 dead weight medium units (Orlov and Poltava) and one medicore Belforod Landship, who so utterly overshadoswed by Kursk that it's not even funny (the point gap is just not wide enough to choose the Belgorod and again, Kursk have a firepower that suprass even that of a two Belgorods).    
  12. Like
    kimek got a reaction from mrponders in When did the Suvorov become obsolete?   
    I think instead of nerfing Tiksi and Khatabga it would be better to upgrade the other ships/vehicles of RC.
  13. Like
    kimek got a reaction from Nazduruk_Bugzappa in When did the Suvorov become obsolete?   
    I think instead of nerfing Tiksi and Khatabga it would be better to upgrade the other ships/vehicles of RC.
  14. Like
    kimek got a reaction from Mandzark in When did the Suvorov become obsolete?   
    I think instead of nerfing Tiksi and Khatabga it would be better to upgrade the other ships/vehicles of RC.
  15. Like
    kimek got a reaction from Nicholas in Taking down the dreadbots   
    As both PE and KOB playe id say that three Donner Squadrons would made Windsor REALLY nervous.
     
    Heck, 3 Donner Squadrons would make everyone nervous I think XD 
  16. Like
    kimek got a reaction from interviglium in Assault helix discussion   
    I think MaxToreador meant that Iapetus can move Flat Out and still swing his big scary swordy around (with Rushed penalty though)
  17. Like
    kimek got a reaction from FragEmAll in New Assault Helixes are inbound!   
    Indeed, as a Sorylian player I'm happy that our robots rely on good ol' combination of stats rather than a special perks. Sorylian's strength lay in their combined arms IMHO - they don't need a fancy trick, just a good reliable big pool of AD and CQB dices, higher than average DR and some shields for protection. That's all!!
     
    What a truly like about Sorylians it's their Jack of All Stats feeling. They don't try to be excellent in some aspect, they try to be good in many scpects at once. You can't just choose an number one threat in Sorylians army - they ALL a threat!  
  18. Like
    kimek got a reaction from ahmadan in Consolidated ORBATS?   
    Argh! I want to see Assault Helix renders so badly!!
  19. Like
    kimek reacted to c0rruptd in ORBAT Updates?   
    They are removed, but its the ability to deploy something like 8 of them all through your opponents deployment zone, then start zeroing and dropping them on the very first activation that I think needs looking at. It's just not fun, as there isn't a way to stop it, as even if you get an activation up first, you can move one squadron hopefully out of range of a marker, but seeing as there is usually half a dozen other ones, its kind of a null point...
  20. Like
    kimek got a reaction from Commodore Jones in Command Helix ORBATS Update: 26/11/15   
    I still think that there is typo in Sorylian command barge, either it should have Independing targeting or grenade launchers need to hace F/R and F/L firing arc
  21. Like
    kimek got a reaction from LBPB in LBPBs Firestorm Planetfall Unit Stat Cards   
    Uh, I'm sorry but Im found a typo. In new version of ORBAT Dindrenzi's infantry cannot re-roll initial "1" in CQB
     
    Edit. And Officer base now only give Nyx squadron an Focused Assault MAR, he lost Kill team MAR
  22. Like
    kimek got a reaction from Nucreum in DWABO 2.0 - Dystopian Wars Fleet Builder Online   
    Thanx for your work!
     
    And I found the first typo: KOB Regent's Generator swap should cost 20 pts (and Generator now give carrier 3 Dices)
     
    And Vanguards should have an option to get the Piercing MAR on Torpedoes for 5 pts
  23. Like
    kimek got a reaction from FragEmAll in V.3 Changes for Sorylians/Veydreth   
    Now, my fellow Sorylians, let's see what we got in new release of ORBATs
     
    Nor'Bar'Ro
     
    Increased his CQB value from 8/6 to 8/8 and now reduced his TV from 15 to 13
     
    Huk'ka
     
    More stompy in CQB: from 5 to 7
     
    Bor'Ka
     
    Now cheaper (from 130 to 125) and more shooty at LR (from 5 to 6 AD)
     
    Ja'Gor
     
    Now cheaper bpth in point and TV cost (from 70 to 65 and from 5 TV to 4 TV) and hit harder at ER (from 4 to 5)
     
    Bol'Vuk'Ra
     
    Now we buy him for 150 pts instead of 180
     
    Ka'Lun
     
    TV reduction (from 3/5 to 3/4)
     
    Kul'Vok
     
    Not only they get TV reduction (from 3/5 to 3/4). but also range of their Grenade Launchers went from 10 to 12 and now they Elite.
     
    Mul'Kat
     
    Just like Kul'Voks, their launcher now have 12 range instead of 10.
     
    For Aerial Helix.
     
    Jor'Mak'Ta
     
    Not only he is very tough, but he also have Independed Targeting and two from three of his weapons have Scatter MAR. He pretty much bane of light vehicles and infantry.
     
    Mak'Kun
     
    Sky Tank Destoryers!!!
  24. Like
    kimek got a reaction from Magarch in Changes ORBAT 3.0 to 3.2   
    I know that - i complained about PAST Nyxes and now I'm think they cost exeacly as they should for their skill set. 
     
    BTW, in our meta my Dindrenzi opponents tend to use Nyx with Gun Teams and use them as a drop guns, not CQB brawlers even before this change. 
  25. Like
    kimek got a reaction from Magarch in Relthoza weak spots   
    As a Sorylian player I would like to try this list against spiders. 
     
    Core helix
    Huk’ka – 2 (480)
     
    Bor’ka – 3 (375)
     
    Bor’ka – 3 (375)
     
    Ka’Kun – 5 (250)
     
    Ka’Kun – 3 (250)
     
    Mul’kat – 5 (325)
    + 3 Sweeper Teams
    + Bol’Vak
     
    Mul’kat – 5 (325)
    + 3 Sweeper Teams
    + Bol’Vak
     
    Heavy Armor Helix
     
    Huk’Vok’Ka – 1 (300)
     
    Sor’ka – 3 (420)
     
    Rekon Helix
     
    Bol’Vuk’Ra – 1 (330)
    + 3 Kul’Vok
     
    Ja’Gor – 4 (260)
     
    Ja’Gor – 4 (260)
     
    Logistic Point: 2
     
    Core Helix tactic:
     
    Bor'Kas and Ka'kuns move forward using their recon move are then work as a flank guardians that protect my forces from spider drop, while Huk'kas Pummel enemy mediums/heavy suypport tanks.
     
    Heavy Armor Helix
     
    Huk'Vok'Ka need to drop one of artillery markers in his first activation and then, together with TD assist Huk'Kas. 
     
    Rekon Helix. 
     
    Ja'gors move to attack TD/medium Walkers, while Bol'Vuk'Ra wait for turn, until Bol\Vaks reach their position. Then they move as a single fist, aiming to strike most delicious target. One squad IMHO WILL reach enemy.  
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