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Hannibal

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  1. Like
    Hannibal got a reaction from Redcoat in New profiles for Dystopian Legion Troops in LWX?   
    Miniatures from DL or WWX, seem to be more or less the same size (but I don't have WWX miniature to be sure)
    I really expect that every units available for DL will have a new profiles for LWX
     
     
    As Rulebritannia, I understand that LWX will be mode focus on troops and commandment, than WWX. But I don't expect big changes in term of numbers of mini on the table. We’ll see…
    Edit: About miniature size I find this picture:

    Seems ok for me
  2. Like
    Hannibal got a reaction from Redcoat in New profiles for Dystopian Legion Troops in LWX?   
    I’m excited by the announcement of Lost World Exodus. As formal player of Dystopian legion waited this for some time. And I’m pleased to see that some of the concepts are inspired by troops available in DL (but with Warcradle’s style!)

     I hope every old miniature would have a new LWX profiles.

    Do you think there will be a beta test for this game?

  3. Like
    Hannibal got a reaction from RuleBritannia in New profiles for Dystopian Legion Troops in LWX?   
    Miniatures from DL or WWX, seem to be more or less the same size (but I don't have WWX miniature to be sure)
    I really expect that every units available for DL will have a new profiles for LWX
     
     
    As Rulebritannia, I understand that LWX will be mode focus on troops and commandment, than WWX. But I don't expect big changes in term of numbers of mini on the table. We’ll see…
    Edit: About miniature size I find this picture:

    Seems ok for me
  4. Like
    Hannibal reacted to AVelie in The Lament of Planetfall   
    Oh Planetfall, how we miss thee...
  5. Like
    Hannibal got a reaction from RuleBritannia in New profiles for Dystopian Legion Troops in LWX?   
    I’m excited by the announcement of Lost World Exodus. As formal player of Dystopian legion waited this for some time. And I’m pleased to see that some of the concepts are inspired by troops available in DL (but with Warcradle’s style!)

     I hope every old miniature would have a new LWX profiles.

    Do you think there will be a beta test for this game?

  6. Like
    Hannibal got a reaction from RuleBritannia in Quand la V3 va t'elle sortir ?   
    J'etait  "un peu "optimiste en fait
    On pale que Q3 2019
     
    "La patience et une vertue"
  7. Like
    Hannibal reacted to Skilledou in Tournament in the South of France   
    Hi, 
    I am happy to report here the results of the Dystopian Wars's tournament I organised this week end in the south of France. 
    We were 10 players from differents parts of France (Paris, Lyon, Toulouse, Marseille...)  . 
    You can find some photos HERE taken by one player. 

    Le classement : 
    1er Kugne - RC 
    2eme Velor - LoIS  
    3eme Skilledou - BW 
    4eme Merry - KoD
    5eme ex Child9 - EotBS 
    5eme ex Amiral X - OE 
    7eme Youenn - EotBS 
    8eme Pergame - EotBS 
    9eme Pinus - FSA 
    10eme Kelzarad - KoB 

    Prix de peinture : Velor . 
     
    We were playing all the week end home made scenarios HERE . 
    And we used the Beta Rules of our v2.51FR : a balance and more finished edition for playing Dystopian Wars ; while we are waiting for the Warcradle version.
    We are now on the final stage of our version and I will share it soon. 
     
    Sink them All !! 

     
  8. Thanks
    Hannibal got a reaction from Warcradle Stuart in Campagne en français: aventure dans les Badlands   
    La campagne est disponible en français ici:
    http://www.wildwestexodus.com/content/66-rules
  9. Like
    Hannibal reacted to CoreHunter in Firestorm Planetfall Designer Feedback Thread   
    With half a rule book it is hard to test anything. No idea if designator can zero arty but I do not think arty marker is placed untill you fire it now?
  10. Like
    Hannibal reacted to gr1mdan in ORBAT Updates?   
    Should be a fix coming up guys with, hopefully, no more errors!
     
    In regards to the Slepnir, you guys REALLY need to test it before you judge. The Beta team do a great job at making sure everything fits in and has a place within the force.
     
    This is directly aimed at Corehunter (although I'm sure you've won nearly all your games as you once said)...
     
    Let's say you have Slepnir, GA, Recon helix - you have a trio of very VERY tough and hard hitting units that can now threaten the entire board. The GA is IMMENSE. I've witnessed it in many games and tagged along with the Recon/Slenpir you will dominate middle objectives. The Terrans are not about special abilities or fancy weapons, it is simply a giant APC designed to safely transport your infantry to somewhere you want and NOT let go. Remember we have dozens more units coming out over the next year lol. Remember if you want the Shrike gun, you can then link the weapon systems and gain all the MARs. Interceptor Corrosive with 24AD at 12" or 21AD at 18" (combining EF and LR).
     
    In regards to the shield ruling, +2 to a squadron is massive. You could play the extra shielding card on one unit, do the +2 to another unit and you have a damn solid wall of steel coming your way. It's much better than giving infantry a shield save when they mostly in buildings. The Odin has it anyway and if you wanted you could use them in conjuction with each other to get the shield on the infantry + 2SH to a unit (even the Odin!)
     
    You intrigue me with the assumption that there is AA everywhere, there is a lot, in fact your whole army can be AA if it stays still. In the dozen or so games I've seen the GA I think I've only seen it die once?!?! The thing is a beast! You stick the Hermoors in front and it effectively has a damn 6/5 6/5 +3 SH armour rating. That DOES NOT die before you've got the Huscarls in place to kick some ass. I've witnessed the Double GA spam too, and it's even worse. I seen it at a tournament this weekend, it dominated his games.
     
    Sometimes you need to sit back, play the game, realise what these units are designed for. They are not STOMP STOMP KILL all power listing units.
  11. Like
    Hannibal reacted to S.Derek in Individual heavy tanks   
    I am pretty sure there are plans to put them on the webstore very soon!
     
    This should allow those folks with only one Core Helix to add in an extra Heavy, or help out those of use who have lost one of our medium tanks to the cat......
     
    d
  12. Like
    Hannibal got a reaction from vonHymack in Interceptors Inbound   
    I wish Spartan can sow us some 3D render of each model as they did for Aqan or Sorylian Leviathan. It would help customer to visualize the models.
    To be honest when I see the official photo of dindrenzi gunship I was not convinced at all then I see another view and I find this model amazing. So point of view matters!
  13. Like
    Hannibal got a reaction from erion in RSN and Veydreth   
    I hope we will see another picture of RSN helix. I don't know what to think about archangel but i m sure it s just a question of angle of view.
  14. Like
    Hannibal got a reaction from ElBrino in Show us your Planetfall conversions!   
    A small convertion for Try Heavy Tank (WIP):
     

  15. Like
    Hannibal reacted to vonHymack in Firestorm Planetfall Roll Call   
    Australia
    Perth - c0rruptd (Dindrenzi + RSN, Terran + Hawker)
    Brisbane - Wilfred Owen (Aquan Prime and Relthoza)
    Goonellabah - Dr Dodo (Dindrenzi + RSN, Directorate, Pathogen [converted fish])
     
    Canada
    Alberta: Calgary - ckpmax1108 (Dindrenzi..and future RSN)
    British Columbia: Chilliwack - Steve_990 (Directorate and Aquan with more to come)
    Ontario: Barrie - Menacingeye (Directorate + Works Raptor)
    Toronto - Darkjedi203 (Sorylians and Terquai)
     
    Czech Republic
    Prague - Kurgan (Directorate)
    Prague - Allegro (Relthoza)
    Prague - BeoWulf (Aquan Prime)
    Hlinsko - Erebi (Directorate, Relthoza, Dindrenzi)
     
    France
    Lille - vonHymack (Sorylian, Aquan, Terquai, Relthoza, Terran, Dindrenzi, Directorate)
    Lille - Masp (Directorate)
    Lille - Olivier (Dindrenzi)
    Lille - Princeps (Terran)
    Lille - Xyzall (Dindrenzi)
    Lille - Fulgore (Relthoza)
    Lyon - Hannibal (Dindrenzi and Terran)
    Orléans - Seb (Directorate and Works Raptor)
    Germany
    Burghausen, Bavaria - hahnc77 (Aquans (inclusive Terquai) and Directorate); Rest of Gaming Group (Aquans, Directorate, and Relthoza)
    Teising, Bavaria - FabiusM (Dindrenzi, Terran)
    Hungary
    ZKRobi (Directorate and Works Raptor)
    CserZ (Aquan + Terquai and Relthoza + Ba'Kash)
    Ireland
    Clare/Limeirck - Mage (Directorate and Aquan)
     
    New Zealand
    Wellington Region (Kapiti) - Swastakowey (club) (Aquans + Terquai, Directorate + Works Raptor, Terran + Hawker, Relthoza and Dindrenzi)
    Wellington Region (Whitby) - Runicmadhamster (club) (Dindrenzi+RSN, Directorate + Works Raptor, Terran + Hawker, Relthoza and Aquans + Terquai)
     
    Netherlands
    Groningen - Sacreddutchman (Sorylians and Dindrenzi, probably Directorate and Terrans as well)
     
    Spain
    Albacete - Captain_Dan (Sorylians and Directorate)
     
    Sweden
    Tyresö, Stockholm - Ahmadan (Aquans and Terrans)
     
    UK
    Birmingham - Althorin (Aquans and Directorate)
    Birmingham - Pa11ad1n (Dindrenzi)
    Derby - Commander Drakere (Terrans and maybe Hawker)
    Edinburgh - Polyphemus (Sorylians and Veydreth)
    Edinburgh / Rosyth - Kraggi (Directorate, Works Raptor, Aquans, Terquai, Hopefully Relthozans at somepoint).
    Kirkby Thore, Cumbria - Sailion (Directorate, Works raptor, Terrans Veterans, Aquans and Terquai. Will probably add more over time.)
    Leeds - Aunshi  (Aquans and Terquai)
    London - Cannor (Aquan/Terquai, Directorate/Works Raptor)
    Middlesbrough - DeadSteve (Aquans and Terquai)
    Sheffield - chrisbburn (Terrans)
    Sheffield - Drachenfutter - (Complete Zenian League)
    Sheffield/Norwich - likeAsir - (Aquans)
    Sheffield - Zeph (Dindrenzi & RSN)
    York - Minsk (Aquans and Directorate and something else who knows)
     
    USA:
    Arizona:
    Mesa - east (Relthoza, Sorylian, Kedorian, maybe vey'dreth)
    Phoenix - GT3000 (Directorate, Dindrenzi, and Terrans/Hawker)
     
    California:
    Bay Area-Meatwagon (Starter set factions, then Dindrenzi)
    Pasadena - Eumerin (TBD)
    Sacramento/Elk Grove - SageofLodoss (Starter set for now)
     
    Georgia:
    Griffin (Fayetteville/McDonough/Atlanta) - MaxToreador (Aquans & Terquai, Dindrenzi, Terrans)
    Meansville (Fayetteville/McDonough/Atlanta) - Cyb3rw0lf (Directorate & Works Raptor, Sorylians)
     
    Indiana
    Fort Wayne - Solvok : Aquan, Terran,Dindrenzi and Directorate. With Allies for all four.
    Maryland
    Annapolis - Samurai_Eduh (Udecided, bought starter)
     
    Michigan:
    Lansing - SMDVogrin (Directorate)
    Lansing- Dreadbeard (Terrans,Hawker)
     
    New Mexico:
    Alamogordo - CuriousGames (Undecided, probably Zenian League)
    Alamogordo - Das Hobbs (Terran and Hawker at first, more may be added as budget and time allow.)
     
    New York:
    Endicott - Northerndragons (Aquans and Directorate)
    Niagara Falls - DoomMetal30 (Dindrenzi)
     
    Ohio:
    Columbus- Kabob (Aquans and Dindrenzi when they finally come out) (They're out!!)
    Columbus- The GuardTower: multiple races and players
    Cincinnati - cjk1975-Terran/Hawker/Tarakian*/Ryushi* (*if released)
     
    Pennsylvania:
    Lebanon - DarthPooPoo (Aquans and Dindrenzi)
    Pittsburgh - Clap! (Terrans + Directorate)
     
    Texas:
    Austin - BDub (Dindrenzi, RSN, Directorate, Works Raptor, Kedorians, Marauders)
    Dallas - Neiltj1 aquans, directorate (in time all the toys)
    Fort Worth - Phaedros (Aquans and Directorate, Dindrenzi and RSN when released)
    Keller(Fort Worth) - trideau (Terrans; I have Aquans/Directorate and original starters)
     
    Utah:
    Utah County - Gothith (Aquans, Directorate, Terran after full release)
    Vermont:
    Burlington - Durockowitz (Aquans, Relthozans)
    Burlington - hardygun (Terrans)
  16. Like
    Hannibal reacted to draco84oz in Assault Helix - what will it be?   
    A successor to the Spider would be good - it was a great model that I regret not getting
     

  17. Like
    Hannibal reacted to Spellduckwrong in Assault Helix Speculation   
    I want to build my super robot battle force.
    Hyperion, Cronos, 2x Iapetus Battle Robots, RSN Archangel, and Exo-troop heavy infantry.
  18. Like
    Hannibal got a reaction from reddwarf in Firepower Leviathans for the Aquans, Relthoza, and Sorylians   
    On April 's fool the profils can be a bit strange:
    - For Sorilian Leviathan: Weapon 'Poop' Arc: A ER: 2' / 20AD Corrosive
    - For Relthoza Leviathan: MAR 'afraid of fire': The model must fire on imself when he is suronded by fire
  19. Like
    Hannibal got a reaction from ahmadan in Firepower Leviathans for the Aquans, Relthoza, and Sorylians   
    I hope we can see Leviathans' profils this week...
    Dellboy?
  20. Like
    Hannibal reacted to Captain_Dan in Terran or Relthoza? (Need help)   
    After seeing the new leviathans I choosed terrans. Despite  Relthoza Lev's awesome look (and the idea of spires and skitters of all sizes flooding aroudn) , I liked last comment about combining two allied factions, and the Terran leviathan is also impressive. Maybe I collect Relthoza later on, but only when my wallet recovers from the "hard pounding" lol
     
    Many Thanks to all who posted here for showing interest and helping me :)
  21. Like
    Hannibal got a reaction from mutantpoo in Firepower Leviathans for the Aquans, Relthoza, and Sorylians   
    I love Relthoza and Aquan Leviathan an dislike Sorilian one.
     
    But the main problem for me is that Sory an Retho are comming with light recon...again...
    Come on!
     
    For economical reason I could understand that some of the model must be reuse in different helix. But not every ones. maybe light could be replaced by medium ( Bor'ka or Sor'ka for Sorilian and Namisc or Talamis for Relthoza) It won’t be illogical that Leviathan are support and protected by tanks in fact.
  22. Like
    Hannibal got a reaction from Nightgamer in Firepower Leviathans for the Aquans, Relthoza, and Sorylians   
    I love Relthoza and Aquan Leviathan an dislike Sorilian one.
     
    But the main problem for me is that Sory an Retho are comming with light recon...again...
    Come on!
     
    For economical reason I could understand that some of the model must be reuse in different helix. But not every ones. maybe light could be replaced by medium ( Bor'ka or Sor'ka for Sorilian and Namisc or Talamis for Relthoza) It won’t be illogical that Leviathan are support and protected by tanks in fact.
  23. Like
    Hannibal reacted to Duskland in Firepower Leviathans for the Aquans, Relthoza, and Sorylians   
    Okay, so I love the Relthoza one, detest the Sorylian one and really need to see the Aquan one in the flesh before I say one way or the other.
    That said, why do they all come with lights? It seems like everything in the Relthoza and Sorylian helixes comes with lights. How about some mediums or infantry.
  24. Like
    Hannibal got a reaction from Captain_Dan in Terran or Relthoza? (Need help)   
    Both are good choise.
    Maybye the gameplay of Relthoza would be more diffrent from Sorilian (especialy drop troops)
     
    But if I where you i would wait for next week to see the preview of Relthoza's Leviathan...
  25. Like
    Hannibal reacted to Aunshi in Aquan Tactica - March 2015   
    Since we have had a number of updates and experiences since the original Tactica, at at the request at some in the community, I decided to start a new Tactica on the Aquans.
     
    Just to let everybody know, I have mostly been playing the Didrenzi, and have no experience against the Terrans, with limited experience against the Spiders.
     
     
    Introduction
    First of all, it should be made clear that the Aquans are The long range fighters of Planetfall.
     
    We hear how the Sorrylians are the masters of Artillery and long range fighting, the Didrenzi have good long range firepower and the Rethoza are just plain scary, but Everybody else actually has a reason to close the distance into Effective Range.
     
    We. Do. Not.
     
    If we close to EF we loose the hard target of Hover and we get dangerously close to CQB range, where we loose our shields. Our DR is appalling and our shields and Hover is our best defense.
     
    People might be tempted to close to EF for those extra few dice we get but it just isn't worth it, three or four extra dice is nothing compared to the advantages our enemies gain at this range. 
     
    There will come a moment in the game where advancing will be the right thing to do, when the enemy has been brought to its knees and we want every dice available to crush what remains for those all important TV points, and knowing when this moment is is critical.
     
    The Aquan Force flows across the battlefield, using speed and maneuverability to avoid the brunt of the enemy force, picking apart their squadrons until they no longer pose a credible threat. Weaken an enemy squadron then move on to the next, better to face two medium squadrons of one than one squadron of three.
     
     Objectives are rarely a priority other than to destroy those who can claim them. Do not be surprised if the Zero hour counter is in your opponents favor for most of the game, until you bring down the hammer on what remains of his squadrons and rack up those points all at once.
     
     
    Unit Notes;
     
    CORE HELIX
    I would neve take an absolute minimum Core Helix. Always take the Heavy Skimmer in Pairs, and always take two squadrons of Light Recon Tanks - light tanks and infantry can win games, and Light Recon Tanks are currently our best counter to these. 
     
    Sedna Heavy Skimmer (HS) 
    An Excellent heavy tank, not such a good APC. I've seen commanders send these forward toward the objectives and they have lost terribly. The HS is a long range fighter that is best deployed in pairs. The HS cannot be in CQB, it just doesn't have the DR to survive. As I've mentioned before, Shields and Hover are your defenses here and these work best from far far away. At long range, a pair of HS have 20 dice and Pinpoint 2, quite capable of taking down a pair of mediums or a single heavy in a single salvo. This is the hardest punch we can throw, and something we cannot afford to loose. In pairs the HS dominates, alone, the HS is rather mediocre. Because of this I would strongly recommend attaching a Medium Support Tank (MSS) to this unit, as the extra hit points will keep the unit fighting for that extra bit longer and keep that all important punch hitting.
     
    Lamana Medium Skimmer (MS)
    My least favorite Aquan unit. It has the speed, it has the maneuverability, and the Hover and 2 Shields can keep it fighting longer than you might expect, but we still have the lowest DR of any Medium tank in the game, and more important here, we lack the firepower to really pound the enemy. With 4 AD at long range and a somewhat unreliable Pinpont 1,  I always field these guys in threes because they really need to gang up to be effective. A pair of MS is little more than a irritation, a single MS is just TV waiting to happen. Again, Long rang combat is where we want to be here, and I would even suggest using these guys as a LOS block to our more valuable HS or even the Light Skimmers (LRS). This is a low priority unit for me,  if you are taking the Heavy Helix, take the Tank Destroyers over the MS. Again, the addition of a MSS would provide some spare hitpoints, but I really do believe that there are more important units out there which need the added protection. 
     
    Sirsir Medium Support Skimmer (MSS)
    Our Support tank serves 3 purposes;
    1: Provide Skydrop markers and designate these for our rather important Skydrop units. The more markers we have the more options we get.
    2: Provide CBQ to units otherwise ill equipped for CQB combat. In a Pinch this can be a huge help, but should not be a key part of the battle plan. Like most Aquans, the MSS is protected by its impressive shields and Hover, but has terrible DR.
    3: Extra hitpoints. DR 5+5 might not sound like much, but with 3 shields and Hover the MSS can be surprisingly survivable, and its loss does not effect the number of AD the squadron as a whole puts out. For an army as vunerable to losses as the Aquans, this can be very useful, and once the MSS has designated the Skydrop Markers you need, this is really the most important role the MSS can fill. 
    The MSS is not a cheap unit, but I would definatly take a minimum of 2 in a reasonably sized game.
     
    Imzani Light Recon Skimmer (LRS)
    These guys just got an upgrade in the new ORBAT and might just be my new best friend. Fast, with a hard punch for their size these guys are however vulnerable. These guys are also our best anti-infantry unit. A good tactic is to keep these guys hidden away from sight, darting from cover to cover until the late game, either cleansing objectives of infantry or getting flank shots on other units. Light on Light combat tends to be very bloody, as both have the ability to rapidly move into flanking positions. As such, I tend to now position my LRS squardons outside the effective threat range of hostile light squadrons, which is the movement + weapon range, usually around 21 inches. Be aware that as LRS are not Armored, they can be flanked. 
     
    Stingray Battery
    I do like these guys. Dropping into the flanks or rear of the enemy for those all important side shots. This puts the enemy is a difficult situation, do they ignore the Batteries and endure the 12AD with Corrosion, or do they turn around to deal with the Stingrays and expose themselves to your main force? 
    As an anti-air unit, the Stingrays are.... Ok. 12AD might one-shot a Works Rapor interceptor, or it might not. I think one big problem is that even with the 30 inch range, they can be avoided on a large battlefield, making flanking deployments a difficult decision. Important notes, the missiles are EF throughout the 30 inch range, so ignore the Hover hard target range. 
     
    Node Crystals
    The signature of the Aquans. Useful, but not something I can rely upon. Best used with the MS, the loss of pinpoint makes the Crustal Node somewhat wasteful for the HS and the TD. On large maps these can be used as range extenders, adding 24 inches to the range of your lasers. I tend to buy these up last, to fill up points, and tend to take two. remember that every time you bring one down, you are potentially handing 1TV to your opponent, so do not use unless necessary. 
     
    Infantry
    The Aquan infantry isn't something be get excited about, and until we get a dedicated transport which can be considered disposable, we'll never be charging head long into the fray. So what do we use our infantry for?
    I have two uses for these guys;
    1: Hold on to the tertiary objective (the objective in your deployment zone). This can be done easily with Aquans because we do not need to start a game with our infantry embarked in an APC. Without this restriction, we can actually take a full squad of fully upgraded infantry. Two Breacher teams and three gun teams put on overwatch is capable of holding off a single storming squad of Nyx, forcing you opponent to devote further resources toward this objective. Even so, it would still be a good idea to keep a LRS squadron close by. 
    2: Provide extra firepower for the HS. 3 - 5 bases, with three gun teams, deployed within the HS. bring them out to provide that extra bit of short ranged firepower when you need it. Since you cannot jump out of a vehicle and jump into a building in the same turn, beware anti - infantry units and remember the threat range of the enemy Lights. 
     
    HEAVY SUPPORT Helix
    I like the heavy helix, probably because it plays to my preference for blowing things up over taking objectives. This may change as more Helix's are released, but if I can fit it in I would take the full helix (the HSS & TD). 
     
    Heavy Support Skimmer (HSS)
    An unusual Heavy Support option; while most heavy support tanks provide long range firepower, ours is actually out ranged by our own HS. We already have long ranged firepower, this gives us something else. The HSS is our best anti-air option, with a threat radius of 38 inches and 16 AD, Interceptor and Corrosion. More than this, the HSS can potentially one shot most single non-Leviathan models, and anything that isn't destroyed will be much more vulnerable to follow up. Like the Stingray the HSS has a purely EF weapon, so no difficult target for Hover tanks. Also of note is the Nexus Designator, useful for both target lock, and skydrop markers. I believe the greatest weakness of the HSS is its tendency to carry a giant bulleye on the front. With this in mind I would recommend attaching a MSS to soak up the attention which will inevitably come his way. Because of the Corrosion, and the small size of the heavy helix, activate the HSS first and follow up with the TD. A great combo against the looming threat of the Leviathan, as well as Heavy Tank Squadrons. 
     
    Tank Hunter (TD)
    The mediums we deserve. I can honestly see no reason to take the MS over the TD. With the recent addition of Hit and Run to the TD, the only advantage of the MS is an extra CQB die per model (you can guess my attitude towards that) and that you can take MS without taking the HSS first (and why wouldn't you take the HSS???). A squadron of three has a good number of AD and a Pinpoint 2 MAR means that these guys have a good chance of killing a medium a turn. They have the speed and manoverbility to play hide and seek, but if the enemy is far enough away and doesn't have too many squadrons with LOS, getting the placed shot with these guys is a definite option. I tend to place on the far flank, eliminating what ever is across from them before swinging round and flanking the advancing enemy army. You also have the option of attaching an MSS with these guys, but given the stationary and long range nature of TD combat techniques, I would suggest the HSS is a better option for the one MSS a Heavy Helix can take. 
     
    TURKEY RECON HELIX
    This helix has fallen out of my personal favor since the release of the Heavy Support Helix. I think this is because although this helix provides the Aquans with the means to take and hold objectives, you get little in the way of actual killing power for your points. The entire helix is a late game helix, with a priority on surviving long enough to make that late game claim on TV. Used early on, they are wasteful sacrifice of TV to your opponent. 
     
    Turkey Gunship
    Keep this guy alive for as long as possible, even if that means keeping him away from the action. The entire Turkey Recon Helix is for the late game and cannot make enough of an impact early on, or survive the the massive salvos that can and will come its way early game. By keeping the Gunship on the outskirts of the battle without engaging the enemy, the cloak system and hard target will keep this guy around long enough for him to do what he was meant to do.... kill infantry and bring down the Drones to secure the objectives. The Gunship has the longest ranged anti infantry weapon in our current arsenal, and has the speed to bring that firepower down almost anywhere on the map without fear of retaliation. 12 AD is respectable, but not amazing.
     
    Turkey Nambis Drones and Portal
    The only unit I would use to take and hold objectives. Again, this is a late game option, once the enemy army has been weakened and cannot easily crush the Nabis as soon as they emerge. I know people think the Nabis are amazing, but the truth is they are almost obsolete by the infantry of other races. They are essentially Drop Infantry, not the best Drop Infantry, but they give us the option. IF you keep them within 8 inches of the Portal, they have a decent number of AD in CQB. If not, don't expect them to kill much. Get a portal next to an objective, and get the Nabis into that objective. DR 4, hard target -1 with a shield + cover will keep them alive against most non-specialized attacks, but light tanks and elite infantry units are a serious threat and should be dealt with before the attack is launched, as well as most air units currently in the game. Note that the Portal is Cloaked, which is very useful for staying alive in a very hostile environment.
     
     
    I'll finish this later. 
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