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  1. I hope this is alright. I really wanted to get some eyes on this. My friends and I having issues planning out our fleets, and thought I'd share some thoughts. The entries in the ORBATs really need a small picture or something of what the unit looks like. A diagram, something. Now I don't expect this on unreleased units of course, but it would help identify what some of them are easier, because to even being fairly new it's confusing trying to identify them as the ORBATs are getting a bit packed now. Also, hybrid or units built from different sprues (or builds in terms of the Ottoman double-hull cruisers) are kind of hard to identify or understand from an outsider. Like the Prussian Supremacy cruiser needs to be built from parts from the support and frontline sprues. Or say, the Enlightened's new carrier frigate - is this unreleased, or are we expected to take the launch catapult from the frontline cruisers and fit it in the frigate hull for that unit? Perhaps having a designation of what sprue (frontline, support, advanced or unreleased) it's on may help? I understand it's always in progress, but maybe making it easier to understand might help a bit.
    1 point
  2. haiduk

    Music!

    Haiduk - Morph [melodic black metal] https://www.youtube.com/watch?v=uNQ1-hyWLxo
    1 point
  3. I believe the scale change was between the old dystopian wars and the new version being released currently. Nothing has really been officially released about Armoured Clash yet.
    1 point
  4. Howdy I am an old timer gamer but a newcomer to Warcradle games. I am just about to jump into WWX and am looking for opponents in and around Nottingham/Derby in the UK. I am going Union so give me a shout if you want to shoot-outl in Retribution! Ned
    1 point
  5. You are required to take 5 of the 6 individuals listed, but you can take all 6 if you want to. Its not the best wording, but it translates to "you must take all but 1 member of this posse, but you can take that last member if you want to".
    1 point
  6. Thanks for answering! We've finally hit the state of the world where some small ships can pew pew at each other via the medium of dice once again, initial clashes aren't matching up with your experiences, still ending up with sufficiently decisive casualties on one side that VP's couldn't possibly swing it. Possibly there are some distinct meta differences? Our meta at a glance: *1000 points *4'x4' board *Randomised "Common Encounters" (I frequently default to calling this the "scenario" *3.5 players *Terrain is scattered randomly about the board with minor adjustments for sanity (i.e. off of other terrain, off the table, etc.) *Singular terrain set of 3 pieces of land (3"x6") 4 obstruction (1"x3") and a pair of reefs (2" circles) going off my memory *Most games effectively resolved in turn 2 by one of the RNG effects (Attack dice, the more pwoerful cards) with one side wiped by end of 4 Current gameplay meta: *Shroud generators are king *SRS do not achieve enough to justify taking them *Union has done poorly *Enlightened, Ottomans and Russians have specific fleets with proven ability *Cards are only played as Valour, Victory effects not being enough to offset scenario/casualty points
    1 point
  7. Hi guys ! I make a vidéo a little different. This video as effect a old movie begin 20 century. Good video !
    1 point
  8. Seph

    Music!

    On the top of my head (with a slight bit of research), it feels like this for me. Kingdom of Britannia: Hail To England - Manowar Prussian Empire: Warfare (Full Stop) - Frank Klepacki Teutonic Order: Go Big or Go Extinct - Ramin Djawadi Federated States of America: It's a Good Day to Die - Klaus Badelt The Black Wolf Company: Leviathan - The Warrior Song Russian Coalition: Stalingrad - Sabaton Kingdom of Danemark: Death in Fire - Amon Amarth Chinese Federation: Klendathu Drop - Basil Poledouris
    1 point
  9. small changes in timeline can make such a big difference and enemies can become allies through necessity and that is not always helpful either. an example of future history, imagine a Europe spanning organisation (we'll call it the 4th reich) which is based in belgium but nominally ruled by Germany. A member of this organisation (who has never really played nice anyway) decides to leave. simultaneous to this a dictator rises in the east and a strange loud orange creature comes to prominence in the west, now these two have a lot in common, the dictator wants his friends money back and the orange creature wants tips on leadership. they form an alliance. now our little escapee from the reich, who has always liked the country in the west a bit more than being part of the reich is desperate for friends and just happens to have a leader who doesn't mind coseying up to whoever will have her, they join the alliance. The reich aren't happy with this new alliance and decide to hit back. we now have 2 blocks who are largely similar to the dystopian world, even in the fact that the coalition are reluctant friends and the Europeans are tightly bonded. who would win in this highly theoretical scenario? would it be the few countries who are independent but can act together? or the 26 remaining european countries who are totally connected under German leadership, but paralysed by lack of concensus and a historical spine problem?
    1 point
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