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Showing content with the highest reputation since 01/23/2018 in all areas

  1. 8 points
    Warcradle Richard

    Model availability

    Following the Q and A at the end of this week, we will share some information next week on all the construction and expansion of manufacturing that has been taking place.
  2. 7 points
    Warcradle Richard

    Model availability

    We definitely will get some casts out this year. We are midway through quite a lot of construction work to expand our manufacturing capacity. It should be complete by mid May, so we should be in a better position to announce any availability then.
  3. 6 points

    G-Two's Dindrenzi Fleet

    I'm not really much of a painter, but I finally got my Dindrenzi's painted.
  4. 6 points
    Warcradle Richard

    Future FA rules

    There have been alot of well thought and constructive suggestions on the forums over the last few months. We do read them. Scale won't be changing and whatever we do with the universe we will make a place for your current minis to fit in.
  5. 5 points
    Wolfgang Jannesen

    Firestorm Painting Group

    Adventures in test schemes: A sneak preview @Hive Its not a matter of if you're going to eventually redo them now, its a matter of what WC dangles in front of us after the QnA that might delay the repainting
  6. 5 points
    Warcradle Sam

    Posse Previews!

    In case you missed our post yesterday evening on Facebook, I thought I should add these upcoming beauties here... We have images of both the Infernal Investigations posse and the Ranger Showboat posse below - which one would like to get on your tabletop?
  7. 5 points
    Loads of reasons Look we understand it is easy to post a remark to say these should all be in production right away. But there are lots of reasons for not just pouring resin into some of the molds and selling it. Amongst others: We want products we sell to be of a high quality. Some of the molds and masters are simply not present. There is a significant outlay involved in remastering and remolding items, and that doesn't include packaging. If an item is only going to sell a handful it isn't worth the time and effort. We have a significant amount of construction taking place between March and April which will quadruple the size of our manufacturing facility. While it is going on it will have an impact We do not want to follow a direct only model. It alienates retailers and partners.
  8. 4 points
    Wolfgang Jannesen

    Firestorm Painting Group

    Late into april but I have my RSN fleet complete (minus one frigate squad but its on the way) Here's what a month and a half of binged documentaries and coffee has produced EDIT: Wow these are really blurry. Sorry folks I'll retake and reupload them when I can
  9. 4 points

    The new Armoured Clash

    I am very happy to have DW coming back -- and based on the WWX rules, I am excited to see what Warcradle comes up with. That being said Storminwolf, the issue I have is having bought into the game rather heavily and being left with obsolete models. I will not spread negativity and I will of course wait and see how the new scale affects the old scale. If worse comes to worse, I'll just play the new rules with the old minis. Cheers!
  10. 4 points

    Subfaction: Kingdom of Greatbavaria

    Hey everyone, allow me to briefly introduce myself: I am from Bavaria, Munich to be precise, and followed Dystopian Wars for years now, without buying anything, until a few weeks ago. With Warcradle reworking the game, i thought it is the best time to finally begin collecting. About the models, i absolutely fell in love with the Prussian and Eclipse Company airships. Only Problem: Bavaria and Prussia never really liked each other, but no german kingdom really liked any other, so thats quite usual. Anyway, i came to the conclusion to paint my airships in a Bavarian style, and even wrote a story about how it came to be. I also modelled their unique legendary flagairship. So i present to you: The Kingdom of Greatbavaria How they play: Due to their isolated location in south Germany, surrounded by allies and the Alps, their forces mainly consists of airships, with the few ground divisions being under Prussian control. Their airships are the standard Prussian ones, with a few additions (see below). I have no idea how to set the stats of the new airships, for i could not manage to find any players here, so i am absolutely unexperienced how effective or ineffective some things are. The new airships: 1. The Neuschwanstein: The massive flagship of the Bavarians, even larger than the Imperium-Class Skyfortress. Equipped with four heavy battleship turrets, a hangar, and an unique fore weapon, that ignores armour and shields. Ideas: 2. The Donner-Class Bombard-Airship: Idea for a long ranged airship. Using the bombard pushes the ship 1'' back because of recoil. 3. The ?-Class Medium Airship: A medium sized Airship with two turrets and focus on broadside attacks. All these Airships have no Tesla-Weaponry, as the reactor energy is needed for the stabilizers, preventing the Airships to tilt resulting from the recoil (or massive castles upon them ^^). The .pdf file explains the history of Greatbavaria as well as its unique weapon system. Hope you like it^^ Kingdom of Greatbavaria.pdf Edit: I added a few picture of the Neuschwanstein
  11. 4 points

    Future FA rules

    Yeah, good point. That scene was one of my favorites in the movie. Forcing a ship to change its heading would lead to some interesting activation's. This is true, assuming that you were the victor. Otherwise you'll be lucky to spend the rest of the war in a POW camp. A campaign system really would be helpful here. We've been using the following house rule for seriously damaged ships: Adds a bit of tension when your lead cruiser has to make a hasty exit.
  12. 4 points
    It is 187X, a generation since the end of the American Civil War. The greatest scientific minds of the age have unlocked secrets that the human race was unprepared for. Now mighty empires clash as super science and alien technologies bring the world perilously close to annihilation. THE DIE IS CAST An ancient entity known as the Hex has been subtly influencing humanity for thousands of years for its own purposes. This interference has attracted other alien forces to take an interest in humanity and their technology has fallen into the hands of an alliance of scientists known as the Covenant of the Enlightened. Combining the newly discovered Element 270 with a limitless power source known as RJ-1027, the Enlightened have ushered in an age of phenomenal scientific advancement in areas that were the stuff of dreams only decades before. This unearned and disjointed scientific progression has, however, come with neither morals nor safeguards and the world has been plunged into a Dystopian Age. Through manipulation, fear or conquest, many nations of the world have formed alliances with mutual economic and defensive benefits, often around common cultural or geographic ties. The remaining great industrialized nations of the world, while powerful in their own right, found that they were over-matched and driven to join larger alliances until, as the end of the century draws near, seven distinct power blocs have emerged. These seven great powers appear evenly matched in their war-making potential and this brings a grim prospect: If a total global war were to erupt there would likely be no clear victor. As the world teeters on the edge of such a globally catastrophic world war, the great powers battle tirelessly to gain a decisive advantage and emerge triumphant with a mix of military, subterfuge, diplomacy and economics. THE CARIBBEAN HURRICANE Despite the best of intentions and most meticulous of strategies, events can quickly spiral out of control. Barely two years after its brutal Civil War, the Union entered the world stage and ended up in a three-way running battle with their old adversaries the British Crown and an unfortunate first contact with the Celestial Empire. In an attempt to seize the valuable Element 270 deposits found in the waters nearby, the Japanese fleet, commanded by Admiral Hariken, had overwhelmed the Crown garrison at the Falkland Islands. Such was the swiftness and totality of Admiral Hariken's victory that she ordered her forces to push northwards along the South American coast for an audacious assault on the Crown's Caribbean holdings. The Caribbean was regarded as neutral territory by both the Crown and Union, so the buildup of a retaliatory Crown fleet near Bermuda was interpreted as a breach of the region's neutrality by the Americans. In what became known as the Caribbean Hurricane, after the ambitious Japanese Admiral, President Johnson dispatched a taskforce of armoured paddle-steamers from New York to contest the Crown forces massing in the Caribbean. It was a proud moment for the Union as its forces, once riven by internal conflict, came together for the greater glory of their new nation. What the Union found there was a meat-grinder. Entire island chains were engulfed by the running battle between the Crown fleet and the invading Celestial Empire who did not expect them to be present in quite such force. The Union ploughed in between them and engaged both sides with the full fury of the Federated States. The islands of Cuba and Puerto Rico became shattered battlegrounds, torn by massive war engines, columns of tanks and fierce aerial bombardments. When the Celestial ships withdrew the Dragon had learned a valuable lesson that day not to underestimate either the old Lion or the young Eagle. The Crown permitted the Union to establish facilities throughout the Carribean to help regenerate the shattered communities. Of course, when the Union then annexed the territory in 1873, it was the cause of another pitched battle which this time saw the Union forces withdraw and the Crown exert control over the islands. That, however, is another incident. Within each of the great power blocs, there are a number of proud and distinctive nations in possession of their own traditions, culture and politics. Tensions and infighting cause paralysis at times for each of the seven powers and these are seized upon by their rivals as opportunities for advancing their own agendas. Such conflict between allies is regrettable but, unfortunately in the Dystopian Age, unavoidable. THE SINGAPORE INCIDENT The world came perilously close to world war once more after an internal trade dispute in South East Asia with Britain and the Raj. The disagreement drew in the Celestial Empire and finally, in the summer of 1869, the whole region exploded into violence. Known as the Singapore Incident, the city burned beneath the fury of the Empire's cannons and rockets. Even as the proud trading hub collapsed in flames, a fleet of mighty Crown warships raised steam across Queen Victoria’s domains to inflict righteous retribution. The conflict was brief but bloody, with thousands killed as the two great naval powers clashed. While there are times of detente between them, more often than not any one of the seven powers will be involved in clashes and conflicts over resources, territory and the actions of individual commanders in the field making the right (or wrong decision). To stave off a global Armageddon, a network of ambassadors, diplomats, bannermen, marshals and emissaries can be found crisscrossing the globe attempting to smooth over the countless brutal and bloody proxy wars, sabre rattling, land grabs, insurgencies and state-sponsored terrorism that are a daily occurrence in the Dystopian Age. STORM OF STEEL Another example of these flashpoints came in 1873 when the Russian Commonwealth, its military forces mightier than ever before thanks to Markov’s betrayal of the Enlightened, clashed with the Prussian Empire over the expansion of the Polish-Lithuanian border. The Commonwealth had been invited to enter the disputed city of Krakow by the city's burgomeister in an attempt to quell the unrest fermenting on the streets. Instead, the Commonwealth came crashing into the hardened frontier fortresses of their Imperium rival. Huge Russian tunnelling engines burrowed beneath the city and burst forth beyond, allowing hordes of Russian tanks and infantry to storm key areas behind the Imperium's front-lines. A counter-offensive masterminded by General Matthias Sturm held the line for the Imperium. The iron-clad legions of Kaiser Frederick Grunder stood firm against the hammer-blow, meeting Russian and Polish-Lithuanian steel and shot with the voltaic arc of Tesla-coil born lighting storms and furious bomb barrages from the Imperium zeppelin fleets. Only the intervention of the Teutonic Knights and the eventual withdrawal of Commonwealth forces back to their agreed borders brought an end to the fighting. Now, however, talk of Krakow seceding from the Imperium threatens to reignite the conflict once more. BATTLE FOR NEW CARTHAGE Elsewhere in that same year, the Latin Alliance led by French forces mounted a full assault on western New Carthage, the North African lands until then claimed by the Ottoman Sultanate. By this means, Napoleon and his Alliance sought to expand their control of the Mediterranean. The initial Italian expeditionary force was smashed before they could cross the desert to New Carthage but the French Legions stood poised to launch themselves across the sea. Fierce armoured clashes shook the northern deserts as invading Spanish and French Land Ships battered the Sultanate forces across a veritable ocean of dust, grit and stones. At sea, the battle was no less intense as French and Portuguese raiders fought to prevent Sultanate and Enlightened reinforcements getting through. Crown assets on the island of Malta came under attack by the Sultanate and barely survived the fierce bombardment. The French assault hit the New Carthage shoreline with terrific force, driving deep inroads into Sultanate-held regions. A maelstrom of conflict raged on land, sea and air, with the French Legions eventually managing to secure a firm foothold on the North African shore. In retaliation for what happened at Malta - and sensing an opportunity while the Sultanate and Alliance forces were at each other's throats - an Indian Raj expedition advanced north into the Red Sea. Despite several assaults by Ottoman forces, the land expedition managed to strike deep into Ottoman Sudan. There, however, they were caught between two wholly unexpected foes; an aerial assault by the infamous League of Crimson and huge, spider-like Enlightened war machines, rising from the desert. Amid storms of energy beams the plucky Indian Raj forces were utterly destroyed, their passing only confirmed months later when parts of their armour appeared on the black market. FORTUNE FAVOURS THE BOLD The Dystopian Age is an era where individuals can make their mark with opportunities for personal gain as well as the national interest to defend. Whole regions have been devastated by conflict, and yet others are relatively untouched, transformed instead into hives of activity, with the massive expansion of industry and technological development to feed this terrible struggle. Worse yet, it appears that the world itself is changing as if the roiling conflict is enveloping the natural order as well as that of humankind. Bizarre weather events erupt with increasing regularity, mighty storms blow up and then suddenly vanish. At sea and in the air, ships and flying craft mysteriously vanish; only to reappear miles off course, their crews having no recollection of the missing time. There are key regions around the globe that offer the potential to grant a decisive advantage to those that dare claim it for the Dystopian Age. Many of these involve the alien or otherworldly artefacts that are being discovered. These artefacts defy explanation, which makes them only more sought after. Most notably the Enlightened has uncovered a strange structure in the Sudanese desert. Undoubtedly this is the cause of their presence in the region and the reason for their fierce resistance to the Crown's eastern expedition. Yet further east in Africa, the streets of Lagos bear witness to extraordinary masquerade scenes where fantastical performances hide the battle between the agents of the Dark Council and the Outlaw guilds for control of the city. In the American Frontier, the Lawmen and the Union army try to maintain some sense of control of the vast untamed landscape filled with the proud Warrior Nation and all manner of Outlaws, wild creatures and Enlightened experiments to contend with. There are factions at work in the wild west beyond the ken of the seven great power blocs and there is much more to be found beneath the soil than just the riches of gold. A similarly wild and dangerous place can be found half a world away in the outback of Australia. There, the Enlightened and Australian Outlaws race in sturginium and RJ fuelled battles across the lethal landscape. The aboriginal peoples there are part of the Warrior Nation and take no prisoners should these high-speed interlopers violate the sanctity of their sacred places. These are truly places where a man or woman can make their fortune and become a legend. Perhaps most important of all, however, is in far-flung Antarctica, where the Enlightened have established a fortress-city known as Well's Chasm at the entrance to the interior of that great unexplored continent - and the alien Vault that lies beneath it. The flow of time and distance itself seemed to become strangely distorted in some areas of the Antarctic. especially in the vicinity of large quantities of sturginium around the Vault which seemed to act as a catalyst for such events. Though the Enlightened have an impressive array of defences, how long will it be before the major factions turn their gaze southwards to take for themselves the secrets of the Vault? AN UNCERTAIN FUTURE After the turbulence of the 1860s the world has entered a period which has come to be known as ‘the Interbellum’ – a time of retrenchment, of consolidation, of detente. But only the naïve and the foolish take this to mean the end of the conflict on the Earth. The Interbellum does not mean peace, but only preparation for yet greater clashes to come!
  13. 4 points

    Skyhawk's UFOs(unfinished objects)

    Meet the Dauntless! I got a wild hair last week. It probably will be a shelf queen since I don't see me using it real often.
  14. 4 points
    Hi Folks, Here's my start to this project, a squadron of Aquan frigates. Pretty simple paint scheme, with a base of blue and teal, with purple engine parts and red/orange for the weapons. Probably going to do some destroyers next month.
  15. 4 points
    Warcradle Tarnya

    Posse Previews!

    Have you seen the latest Wild West Exodus posse previews? We've two more posse's to show you! Feast your eyes on Countess Byron's Galvanic Mysteries and Wicasasni's Dark Nation Posse. And for those wondering about the immense Vor Khet, don't worry, he's so massive he needs to be released separately! Both The Dark Nation Posse and Vor Khet will be available later this year.
  16. 4 points
    Wolfgang Jannesen

    Firestorm Painting Group

    I'd like to present the recolor of my fleet, all laid out on my table in their space police splendor Carrier, the RNV Augur Battleship, the RNV IronBreaker Dreadnought, the RNV Unyielding Justice Cruiser Group Destroyer Group Frigate Groups (working with what I could get model-wise) And finally how it looks to play these beautiful ships
  17. 4 points
    Ok, where are we. We literally had all the molds and masters etc chucked into pallet containers. When they arrived with us. When a company enters administration usually it isn't an orderly and organized process. So we had this huge amount of stuff that we have had to work our way through. Including an additional 25 pallets found in another location, that though it had no value, was really an important thing for us to be able to control the disposal of. Then we have had to back up and protect the huge amount of data for the assets. Well over 16TB, that wasn't well protected. So we had to build the local storage solution, then ensure it was backed up and safe whatever happened in transit. Lots of issues with the files... We had to audit them to remove any items related to Halo. Then we have to start looking at SKUs. I know it seems simple to say here is a mold, that must be a single product. But it isn't like that at all. Most of the molds are not labeled in any way. We have mold labels at Warcradle which are actually molded into the mold making process. So we have to identify what constitutes a product then start finding the molds for them. We already have an ERP system at Warcradle to put the data in, but though there was an equivalent on the Spartan kit we acquired, It had been deactivated months before administration due to non-payment so we didn't have access. So building assembly lists for products takes a while. Add to that there being almost no Studio minis present... Despite them being photographed everywhere in packaging and books, and then lots of missing equipment that had managed to vanish between going into administration and us visiting... amazingly it was a selection of equipment that would allow manufacturing of a wide range of products. One of the 3d printers vanishing. The list of frustrations goes on. So since then, we have been building data, assessing molds, getting data into our ERP and expanding production facilities. Had all our creative guys work on design libraries for the games and various factions too. Making our facilities safe etc. For example, we have proper ventilation and air quality infrastructure for casting environments and resin residues are dealt with responsibly. We have proper health and safety plans. As opposed to just chucking out empty resin buckets at the back of the factory like Spartan did. Loads of meetings and investment in how things are going to be arranged moving forwards. It is important that we do things properly.
  18. 3 points
    Kaptyn Krys

    Future FA rules

    I think it is also down to when the critical effects are resolved. Currently you resolve all of your ships effects in the Turn end step. The problem here is you can inflict critical effects on a ship after its activated, it then repairs at the end of the turn and is ready for its next activation without any repercussions. So not only are crit effects repaired easily but often the ship never really has to suffer it effects. Repairs are often "instantaneous" as it were. Squadrons are activated in turn, command checks are taken at the start of a turn etc, everything is built on an activation. Always jarred me a little to have all the crit repairs lumped together at the end of the turn, except for the Self Repair MAR which was at the end of an activation....! Id suggest moving the repair step to the end of the activation, so after moving and shooting and boarding, then you do the squadrons repairs (in what ever form that takes). This way if you are suffering from a critical effect the ship will actually have to put up with it for an activation. This way post activation crits are not ignored so readily and the crits will actually effect game play more. It also adds a pressure to deciding what to activate next, a healthy squadron or the squadron that has some PD down? if you activated them maybe you can repair the PD before they get hammered by torps?
  19. 3 points

    Firestorm Painting Group

    A bit late to put up a March Paint along, but here's what I've done this month. Would like to say I didn't have the time, but I'm just lazy! Scavenger Platform Had to drill a hole in the hull a bit, otherwise it's massively off-centre. Deliverance Ark Bit of a failed experiment here. Tried to go for a stone look here, but to get a decent coverage with Citadel's Roughcoat, you need lots of layers, almost to the point of loosing detail. Also tried to pre-shade with black after the Roughcoat, but it lessened the stone effect, and to get it back I ended up re-spraying again with Roughcoat, only to loose the black to get coverage back with that. And green effect for Overseers. Original, eh? A strip and re-do I think... Reagent Extra Panels One of the vanes is a Milliput cast as I was one short. Had to file one side down as it came out way to thick. Now if WC can make an add-on that changes the front of it.... Now to get my arse in gear and paint the Hulaka.
  20. 3 points

    Skyhawk's UFOs(unfinished objects)

    Today has been a day of me trying to finish some projects, I have too many to count. Here are some Teutons before my India ink wash. Now with the wash. A bit easier to see the difference on this Armsmen than the Tuetons. Talk about grimy looking! I got my vindicates partially painted. Next on the list for my Imperial fleet will be the Victory class star destroyer/cruiser squadron. Thankyou for looking!
  21. 3 points

    What will new PF bring us?

    Considering that Dystopian isn't scheduled into the latter half of this year I think Planetfall is indeed looking at years before its back on the market. Even the firestorm space game fans are not expecting anything until 2019. Whilst we'd all love to see it all back on sale the nature of the shutdown of Spartan Games means that Warcradle is pretty much having to rebuild everything from the ground up - new site, factory etc... Even then it will take time to get up to steam once they are in full production. If things run smooth and release are strong and everything goes as planned and well WC could potentially push out Planetfall end of 2019 possibly, maybe. A lot depends on investment too. Moulds are expensive as is all the work that goes into preparing a game for release. We need a strong Dystopian, Wild Wild West, Firestorm Armada etc.. releases to give WC more resources and reason to invest continually in further games.
  22. 3 points

    Firestorm fluff

    In answer to Richard's early statement up-thread that there isn't much consensus, I think we can maybe try to sum up this Thread: *Most people like the existing fluff, but would like it to be more centralized and more in-depth - As opposed to sweeping retcons. *Most people like more fleet choice where sustainable, but understand that in the short term Warcradle will need to focus on the Core factions. *Most of us consider that a reduction in the fleets would be a valid decision but for business reasons, rather than for Gaming/fluff reasons. (Obviously there are differing views - as there always are, and I hope no-one is overly offended by me trying to sum up, but largely I feel we could say that these statements at least represent the majority of us here for Warcradle to think on?) What do you all think?
  23. 3 points
    @alextroy has impeccable math, but we may have a (very respectful) disagreement on: is the tradeoff worth it? For me, and the many demos I have run where people complain at at halving dice & low player retention, yes it is worth it. First, the goal of the Combinator is that any ship should retain a reasonable (~50%+) chance of damaging a ship of equal value in apples-to-apples combat (e.g. two 60pt cruisers vs. each other). If that % chance is reduced compared to 2.0, then that is ok IMHO so long we don't make a Taskforce where ships are powerless without their squad. Secondly, I think firing separately in 2.0 slowed the game down, even though sometimes it was a good idea, and I don't see it as a bad thing necessarily that separate-shooting tactic becomes slightly less common and effective. Even the 2.0 rulebook states that linking dice is a good idea under most circumstances, so the intent is there from the beginning. @Wolfgang Jannesen I agree that near the end of the game not only it is frustrating to have a hard time finishing opponents, it can make games less conclusive as to who is winning. That's why 1/2 damage = 1/2 AD does not affect Torpedoes. In general, I think that torpedoes should be slightly more effective, which makes the game fun in early-game and conclusive late-game. @Xystophoroi I think that a AD stat of 8(4) works, but it may be unnecessary and is a little intimidating and confusing for new players IMHO.' Thanks @all for your comments and feedback, by the way, to this idea.
  24. 3 points

    Seeking Guidance

    [seeking Guidance](https://blog.wildwestexodus.com/blog/2017/6/17/vignette-5-seeking-guidance "Seeking Guidance")
  25. 3 points

    WestAustralian's FSA Fleets

    Thanks for the great comments guys. So just getting a quick update in on general painting progress. I have been putting brush to Dindrenzi trying to get my Patrol Sized Force Finished. These are the frigates I had done previously: I have also gotten some undercoat on my Xelocian T3's. Bad Planning has left me at the start of the month with an almost empty spray can. So I could only paint 2 ships. But as I usually fully paint a ship to test a scheme, then follow up with the rest of the squadron, this should not be a problem I am looking forward to the Painting Challenge next month, hopefully lots of Painters take part. WA

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