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  1. 66 points

    Redesigned Unit Stat Cards

    Edit, June 2015: For a variety of reasons I won't get into here, I am no longer able to actively maintain these cards as I have for the past few years. In the interest of not letting them die on the vine, I've decided to take the step of making them available for everybody. The download link to the required packages is here. I have done this as two separate packages because the content involved falls under two different sets of intellectual property categories and I want to be sure that there is no confusion about who owns what, especially as pertains to the intellectual property of Spartan Games. Package 1 - Spartan Games Media.zip This contains all the content which is owned by Spartan Games, or which I created using said content. It is entirely composed of items which are freely available online, but which I have collected together and, in some cases, edited and/or cleaned up. It includes the following things: CSV files containing all the stats Images of all the units Flags used for all the card backs All of this content is entirely the property of Spartan Games and cannot be used in any fashion without their approval, most particularly not in any commercial context. If anyone breaks that rule, Spartan will have to ask me to take down that archive, and things will get more inconvenient for everybody, so please respect their rights. This content is required to make the stat cards in question, but it should also be of use to people working on other projects. I have received a few requests in the past while for various stuff included here. Package 2 - You Look Like A Nail Stat Cards.zip This package includes the content which is my own work and which was not created using any content owned by anybody else, namely: Card templates to create the cards in photoshop A photoshop action export used in card creation A readme file with complete step by step guidance to use all of this content to recreate my cards This file contains nothing owned by Spartan Games and as such I am releasing it under a creative commons attribution license. The details are included in the readme file. People can do whatever they like with this part. If you want, you can create and update my cards, or you can make something similar but tweaked for your own needs. Or you can make similar cards for another Spartan game. Or you can make a game about zombie zucchini in Polish. Whatever. The content in this file is free for anybody who wants to use it. The cards I've made, and the cards that other people will make with this, are likewise free. There's info for a tip jar in the readme file, but nobody has to pay anything to use this material, or anything created from it. I provided all of this to BigB and draco84oz earlier and, if they desire to do so and for so long as they wish to, they have my endorsement as the "official" maintainers of this set going forward. ---------- Back in the misty days of yore, I started a project to create a replacement set of unit stat cards for Dystopian Wars. The goals of the set are roughly as follows: Sized like playing or collectible cards, so as to fit into standard card sleeves All content on one side, so you don't have to flip back and forth Easily identify which card goes with which ship, at arm's length Group all statistics by function, to make it easier to find the ones you need Size statistics to make the commonly used ones easily found and easily read Include reminder text for MARs wherever possible Pretty! The set has, I think, generally achieved all these goals. On the old forum, there was a thread that covered the introduction and development of these cards. Since that's (hopefully temporarily) lost, we'll need a new thread. I will update this thread going forward as I update and/or expand the card sets. I've received a lot of support since I first introduced these cards. People have volunteered their time and server space to host them, provided stat cards and rules that I didn't have access to, made suggestions, provided helpful feedback, and reported a ton of errors. Thank you to everyone who has helped out, and to everyone who will help out going forward! You can always find the latest copy of the stat cards at this location: http://zoom.rendermotion.ca/dystopian-wars/ They normally come in up to four archives: PAGES - all cards arranged on 8.5" x 11" sheets, for printing IMAGES - individual images of each card PRINTERFRIENDLY - like Pages, but done in black and white, for home printing DIFF - just the cards that changed since the last drop The full colour ones are intended to be printed by a commercial printer. You can probably find a local Staples, Kinkos, or other print shop who can run off pages in full colour at a very reasonable rate. They look very nice when done professionally and laminated. If you don't have access to that, you can use the printer friendly ones on your home printer. Some people say they actually prefer the printer friendly ones on their own merits. I will continue to keep these up to date as new units are released, as long as I have access to the rules in question. The most recent version of these is 2.13. This set has full coverage of Britannian, Prussian, Blazing Sun and FSA units, as well as all the released French units, released fortifications, and the Black Wolf mercenary unit. UPDATE (May 2014): See Page 47 for an overview of the 5.0 set for Dystopian Wars 2.0.
  2. 27 points
    All the fleet here
  3. 26 points

    Redesigned Unit Stat Cards

    The archives for my stat cards for the 2.0 rulebook units will be going live some time tomorrow. (Sorry that I can't be specific but it's a volunteer operation.) But! I can show you what the cards will look like, and talk about how they changed. Here is an example: Things you might notice: The card looks a lot like the old ones, generally. The layout has changed. The image is on the right and the title text is left justified. This is mostly because you can only dodge the fundamental rules of good graphic design for so long when you have a talented graphic designer in the family. The types, listed under the name, are more formalized now. There are a number of rules which are attached to the specific types used. The squadron size, points cost, and strategic value are all included in smaller font below the types. Auxiliary statistics are familiar (AP, AA, CC, IR). The AP type is listed separately and, as a reminder, the to hit values for that type are listed. These are in the format X/Y where X is the value when boarding aggressively and Y is the value when defending against boarding. The weapons box has 5 entries to handle the fact that units with more than 4 weapon systems are not as unusual as they used to be. The weapon box has Name, Type, RB1 - RB4 AD, Number, and Arc. The Type, Number and Arc values are slightly thinner and grayer to emphasize the AD values, which you will refer to most often. Type (P, S, T) is listed for each weapon because it is more important in 2.0 to know which is which. The number is useful for most weapon systems, but especially for bombs and mines, as many larger ships can drop and/or lay multiples of those types of weapons. Arcs: 90, 180, 270, 360; OS = 180 offset; FC = Fixed Channel; BS = Broadside; B = Bomb (2" range, 360 degree); M = Mine. The MAR section incorporates MARs, munition effects, and generators. As before, mandantory ones are white and options are in yellow. Some models have options which do not fit into those three categories, such as options to upgrade their crew type; these are listed in this box as well. Informational summaries of the effects of MARs are included where possible. Some MARs are really straightforward, like Hunter, so I don't include summaries for them. In some cases I have to exclude summaries because otherwise it makes it difficult to include all the relevant items. In those cases, I preferentially exclude MARs that are common in the fleet and are likely to be described on another card you'll be using. Some abilities, such as Carrier, have handy informational summaries to capture things you might want to reference from the rules. I tried to focus on things that are not necessarily easy to remember but come up often enough that you'll want to have a reference on the card. Generators always specify whether Internal or External, as it is an important distinction in 2.0. Movement, HP, and DR/CR are unchanged. SAS squadrons have a slightly different layout, but it should not be hugely unfamiliar: Of note, I put a summary on each SAS card to remind you of the ranges and base hit values for the three types of engagements that can involve SAS models, and also a reminder that attacks directed at SAS do not explode. I am particularly pleased with the cards for Infantry tokens, which capture all the required statistics (of which there aren't a ton) and use the extra space to present a mini rules cheat sheet of the extra rules that come with Infantry tokens: Everything below the smaller-than-usual MAR box is boiler-plate reminder text that will appear on all infantry cards, reminding you of their MARs, their special rules, the effects of being in cover, and the changes that come into play when they are mechanized. I am myself getting into the land game after many years of just playing naval/air, and I personally found this extremely helpful. The cards for 2.0 will be released in seven archives, one for each faction, each one containing colour cards, printer friendly cards, and transparent cards. Later on I'll release an archive of card backs and some sample variant backgrounds to use with the transparent cards. I'll also be including a transparent .png of the shadow filter that I overlay on top of the national flags to make my stock card backgrounds, in case you want to make something which looks just like the colour card flag backgrounds but using a flag or image other than the ones I use. As always, I'm sure I've inadvertently included a pile of typos, errors, oversights and general screw-ups, so please let me know when you spot them and I'll fix them. Also, there are two land units for which I don't have proper renders for the unit image, so I had to use renders of similar existing land units. Hopefully this will be a short term kludge until I can get proper images. If you read all the way to the end of this post, I salute you, and look forward to your feedback, questions, complaints and vague innuendo.
  4. 24 points
    I have just finished my modular industrial harbor this morning. It took me about 1 week to finish it! (without addind the time for the cargos) I used DW industrial scenery, TUS harbor ant Triang Minic buildings. It's modular (4 sheets of 4mm plasticard) and suitable for both DW and AC, so I can constitute 2 small harbors, or 2 industrial zones. The jetties are magnetised so I can unmount them. The 10 cargos were scratched from : - landing barges bits - airfix pontoon brigde 1/76 hulls - miscellaneous bits -textured plasticard
  5. 23 points

    SCANDINAVIA gaming table

    I made DW simple Scandinavia table... Its took two evenings of work.
  6. 22 points

    Dear DW Community,

    To the Dystopian Wars Forum Community, I have been thinking about a post like this for a while and really feel compelled to tell you all thank you. Thank you for being an honest, genuine, respectful community that helps each other and offers constructive criticism without devolving into flame wars. I have read a lot of different forums for a number of different table top games I have played over the decades and have come to this conclusion, this forum community is the best, by far, hands down in my honest opinion. This community is the most interactive, nicest, forum community I have seen. The way that Spartan interacts with its customer base on a regular and constructive basis is amazing. The game system is not perfect but you can see a genuine desire by both customer and company to constantly strive for improvement and ironing out things for a better product for all. Before I got back into DW after about a year away (game group went in other directions for a while) I was inventorying all of my tabletop games to start getting rid of them. Then we got back into DW and I remembered how much fun it was. Then I got back on the forums and this community just cemented my love for the game. I am constantly perusing trying to brush up on the rules (still not as solid on them as I would like to be) and it never ceases to amaze me how well the community works together and actually helps each other. What I am trying to say in a nutshell before I ramble too much is you should all be proud of yourselves and the community of this game, it is truly fantastic.
  7. 22 points
    (AB) = airbrushed - (AB) basecoat of tamiya Field Blue - (AB) highlight of tamiya med. blue - (AB) highlite of tamiya light blue - (AB) very light highlight with GW Ceramite White (beautiful stuff!) - wash with Secret Weapon Washes Blue-Black, mixed with some Future to make it more wash...y. - hull seams darkened with Micron Pigma Black Pen .005 size
  8. 21 points
    The new rules haven't been released. So everybody is just guessing at this point. And those that do know can't say. In time all will be revealed. When it is revealed it will probably follow the usual pattern that goes on around here. Many will cheer wildly after reading the rules and proclaim the Vanguard is now awesome. Many will thank Delboy for his work. Many then will ridicule Delboy for over hyping the Vanguard. Then some poor bloke will look at the rules and proclaim the Vanguard is "over-powered". Many points and counter-points will be made and all the while no one has actually gamed with the new Vanguard. Then someone will say that he has gamed with the new rules for the Vanguard and that its good, but it has a problem. Something like it can't blow up a dreadnought in one turn. Others will agree after saying that they also have gamed with the new rules. Then that same poor bloke will say Spartan fixed the wrong thing. Then some poor daft bloke will say it wasn't broken in the first place and Spartan should have spent time instead on building something new. ( All the while that guy has the new box set sitting next to his pc.) Then some rules lawyer will say there is a hole in the new rules. Then another poor bloke will say why can't Spartan edit their bloody rules ?! Then Spartan Guy will present a pdf with the errata for the new rules. Next some sod will ask YLLAN about the new card for the Vanguard and whether it's updated. YLLAN will kindly reply "Yes". Then that same poor bloke will show us that he has finally painted his Vanguard. Then another poor bloke will say since the Vanguard was "fixed" about fixing ship "X". Many will agree.....and for the next year and a half 102 threads will be written about ship "X". And finally at that time no one will ever speak of the Vanguard ever again.
  9. 20 points

    Dystopian Wars Playtester Thread

    Dear diary. Today a KoB player complained about inability to kill smalls in my presence. I ate his orions and attackers because he clearly does not deserve them.
  10. 20 points

    Dystopian Wars Playtester Thread

    Australian Battle Group + Turrets - No I don't think to, but I do know they will be available from the Web-Store as a Parts option. I don't think the box comes with the TFTs, so a blister of KoB TFTs wouldn't hurt [assuming you are planning to use them as a stand alone faction!] Playtesting - The interesting thing about the Ozzy playtest was how quickly the vessels fell into place. We had a pretty clear vision of where the fleet should fit in terms of gameplay styles and operational focus, so when it came to building stats, creating notes for renders etc - the process was a breeze!......This made us all instantly suspicious of course , so we spent more time than usual in the 'Power Gamer' phase of the test checking for obvious and not so obvious tactics, measuring these against the fleet vision and then ....testing them again - This seemed prudent considering the huge scope for players to include the Ozzy vessels in their own fleets as Mercs or part of a Grand Alliance. Don't worry about asking questions, its the reason this thread exists! Taking time to engage with gamers is something that Games Companies are traditionally poor at. But Spartan strives to be different. Its becoming a big company, but has a very grounded mindset. Its one of the reasons I like them. The creation of this Community and its steering towards being an Ideas Space, rather than 'Land Where Ego is King' has come about in part from the Playtesters becoming more active and involved, but the main reason for the shift are the members themselves. This place is a constructive and productive community that largely polices itself, And that's what makes it feel different. The Playtesting Diary The testing over the last few months has been pretty intense - In six months we have..... *Designed, playtested and revised 4 Fleets - Italians, Chinese, Australians and revised the Russians [...and we have one fleet still in development!..].... *Converted 28 models from the Armoured Clash release to be used in D-wars [.....its a good job I love the Land Game!...]... *Designed and tested a secret D-Wars 4-box release for later in the year [shhhh....] *Designed and playtested 2 models for each of the main factions.... *Tested the Storm of Steel Supplement... *Tested Armoured Clash in the later stages of development.... And there is more to come! The pace of Spartan's advance is often akin to Roadrunner on steroids......a blur..... followed by a freeze-frame and a neep-neep....followed by a blur.... Of course all this wouldn't be possible without the playtesters who all give of their time for free, so that Spartan can continue to grow. The Senior Team are great fun to work with, being insightful and enthusiastic to the Nth-degree [...unless they beat me of course...in which case they are all gits....], but with such an overwhelming work load before us it was clear if we were to be able to complete on time and keep our high standards we would need to increase the size of our testing group to create a Beta Team of playtesters. Around Christmas time, I decided to approach a number of luminaries from this forum with proven track records in content, forum positivity, and such, to help us drive the game forwards. Initially their job was to act as our sounding board, pointing out where our barmy ideas would fall upon stony-rules-ground, but with such creative people working towards the same goal, it wasn't long before we were bouncing ideas back and forth! The Chinese are a good example of team-focused endeavour - And they are all the better for it IMO. So, on behalf of all the playtesters I'd like to thank the members who have taken the time to thank us either through 'Likes' or by positive comment. As volunteers, its nice to be appreciated, especially by our gaming fellows. But I'd be remiss not to mention that any credit that is put at my door should be spread out amongst the other playtesters too!
  11. 19 points

    Dystopian Wars Playtester Thread

    Hello All! I'm Delboy, the Senior [senior] Playtester/Designer for the Dystopian Wars Game at present. .....no jokes about my age please...... Quite a few members have asked if it is possible to have us (ie the testers) comment on vessels that we have designed and tested. Its a good idea, but as with anything that is governed by the legality of our Non-Disclosure Agreements, I think its sensible to lay down a few ground rules. This should allow everyone to focus their questions into ones we CAN answer and help remind everyone covered by their personal NDAs where the line is drawn. Remember Spartan have final say on any copy/comment NDA'd members post, so if this thread gets out of hand they are entitled to shut it down and take action against any NDA'd person who steps over the line. We CAN talk about : 1 - How the model plays and our experiences during the stages of playtesting. 2 - The concept of a model's use on the tabletop and possible game tactics. 3 - Synergy with existing models. 4 - Models that are headlined in the Spartan Blog or if clearance is given to the Tester to comment by Spartan. Remember we ain't here to steal Spartan's Thunder, only to tell everyone how loud it is! Also, folks should realise that the playtesters do not WORK for Spartan, and present their thoughts as un-paid, private individuals who have a vested emotional involvement with the D-Wars Game. That said, they are protected by Spartan from any aggressive, overly negative posters who may see this as an opportunity to make themselves heard. If everyone remains focused and adult during the thread, follows the rules of the forum and directs their comment in a mature non-accusatory fashion, there will be no problems. So given these criteria, here are my mutterings about....... The Fresnel and Arronax http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/#entry55212 The Aufseher Airship http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-2#entry56767 The Rudnitsky Class Repair Ship http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-3#entry60195 The Konigsberg Class Battle Cruiser http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-3#entry60292 The Onryo Support Gyro http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-4#entry60401 Reno Medium Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-4#entry60435 Speerwurf Light Zeppelin http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-5#entry60487 Lysander Support Vehicle http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-5#entry60721 Bansan Walker http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-8#entry61176 Pesets Class Submarine http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-9#entry61612 CHAR-1C http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-9#entry62019 Alma Class Frigate http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-10#entry62088 Tennessee Class Land Ship http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-10#entry63259 Aronnax Submersible - a revisit http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-10#entry63426 Fresnel Support Cruiser - a revisit http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-12#entry63906 Triumph Command Vessel http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-23#entry72383 Foxhound Light Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73251 Recke Assault Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73251 Steward Assault Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73251 Myobu Light Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73426 Miage-Nyudo Command Walker http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73426 Orlov Assault Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-24#entry73426 Arbalete Air Support Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-25#entry74384 Scorpios Tank Hunter http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-25#entry74384 Orpheus Drone Controller http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-25#entry74384 The Italians http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-26#entry74680 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-27#entry74954 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-28#entry75041 Ritter Assault Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76243 Shildtrager Medium Robot http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76243 Grele Flak Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76243 Columbia Land Train http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76243 Komainu Garrison Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76578 Ronin Heavy Walker http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76578 Ryou Skimmer Robot http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-31#entry76578 The Chinese http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-34#entry80072 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-38#entry80862 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-40#entry81385 The Australians http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-42#entry81538 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-42#entry81549 Collosus Small Robot http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-45#entry81906 Minsk Tank Destroyer http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-45#entry81906 Defiance Small Robot http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-45#entry81906 Poltava Light Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-46#entry82521 Baronet Command Tank http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-46#entry82521 Janus Small Walker http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-46#entry82521 Time Dilation Orb mkII http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-46#entry82521 The Ottomans http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-52#entry87291 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-55#entry87903 http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-58#entry88989 The KoB Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-72#entry95280 The PE Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-78#entry96467 The FSA Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-87#entry97327 The EoBS Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-91#entry98253 The CoA Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-103#entry101991 The RoF Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-110#entry103791 The RC Support Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-121#entry107541 The Amphibious Landing Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-126#entry110938 The Merchant Navy Box http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-129#entry113826 East India Company http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-131#entry114518 The Kingdom of Denmark http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-136#entry117614 The Polish and Lithuanian Commonwealth Air Force http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-145#entry121612 More to follow.....
  12. 19 points
    Dystopian Wars Covenant of Antarctica Battleship by c0d3monk33, on Flickr Painted my first Dystopian Wars with this slightly predictable splinter camo scheme. It's GW Fortress Grey, GW Codex Grey and GW Space Wolves Blue. Metal parts are painted with Vallejo silvers and bronzes. They feel nice and frosty on the table, as benefits cool headed scientists from the south pole.
  13. 19 points
    Here are two of my battleships, the Souryuu and the Ayanami. I focused on painting them so they're best viewed from three feet away, from the top. I attempted to create something from scratch, in terms of the color, but wanted it close to a historical IJN grey-blue. I mixed a RMS Ash Grey and RMS Military Grey in equal parts, and added a couple of drops of P3 Blue Ink (about 1 part ink to 50 parts paint). I ran out on my first run, meaning that half my fleet is painted with the first batch and half with the second; luckily, I was able to match them really close, so it's not even really that apparent.
  14. 18 points

    WAR LOG 3724

    Admirals, another year of war begins. The Alliance of Kurak defends itself against the onslaught of the Zenian League and losses are huge in each factions. All your forces are needed to stop this conflict. Send your fleet in space, fight for the honor of your world and claim all the glory of victory! Here is the War Log for the year 3724 : How to read it? The big numbers are the sum of battle log points of each faction games. Average is this total divided by the number of games so it give the average battle log of the faction in a game. How to contribute? - Like that : Players: Jon / Joe Points Value: 2500 Scenario: 4 - Hold the Waypoint Factions & Allies: Aquan / Dindrenzi Battle Log Scores: 20 / -20 optional : BCs: Aquan 0 / Dindrenzi 2 - Play the game with the 2.0 rules. (No houserules, it’s for the stats) - All games count for the stats at the end of the year but only Kurak vs Zenian games will count for the WAR LOG. - Feel free to help me improve this Topic Now play and change the fate of the galaxy! Support your faction! Paste this pic or the code in your signature to support (Be sure to be in the code mode if you copy paste the code) : Terran : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_terran.jpg][/url]Aquan : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_aquan.jpg][/url]Sorylian : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_sorylian.jpg][/url]the Kurak alliance : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_kurak.jpg][/url]Dindrenzi : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_dindrenzi.jpg][/url]Directorate : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_directorate.jpg][/url]Relthoza : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_relthoza.jpg][/url]the Zenian league : [url=http://community.spartangames.co.uk/index.php?/topic/8268-war-log-3724/][img=http://zelord.free.fr/Firestorm_Armada/WARLOG/signature_zenian.jpg][/url]
  15. 18 points

    Sorylian Resurgence

    "maximum squads" is something that applies to all factions. It's just more noticeable on Sorylians because their "stock" tier 2 and 3 units are good enough to be expensive. TwoToneWyvern said it well. Sorylian "options" or "tricks" are built right into their ships and come about because they have such solid capable ships in all areas. They are the only faction with multiple access to two specialized weapon systems (Kinetic and Scatter, and actually, they even have some nukes too), giving them more flexibility about choosing a long range or short range engagement than any other faction. They can go tanky (with weapon shielding and extra shields), or pump up the boarding options. Underlying it all is a "trick" no one else has: the ability to minimize other faction advantages (between scatter negating a lot of key defenses, and experienced engineers making it easier to overcome any damage based "tricks" your opponents use). They aren't flashy, I'll grant you that, but Sorylians aren't a flashy faction. Here's a few builds to try out that are a bit "different": "Psycho-Aggressive" list 4 x Halberd w/ Weapon Shielding (400 points) 3 x Bombard w/ Nuclear torpedoes (300 points) 5 x Plumbata (100 points) Yes, it's an 800 point patrol fleet with no large and no Skyhammers. Use Drives to Max on turn 1, buy it back and use again on Turn 2 so the Halberds and Plumbata's scream across the board aiming at the opposing Admiral while the Bombard's nuke opposing tier 3's (and hopefully hit the opposing large for a point or two at range with kinetics; you just want to strip some PD off). Use terrain for cover for the Plumbata's and Halberd's (and hopefully planetoids for slingshot as well). Your goal is on turn 3 to play Thermal Controls and slam 20AP hitting on a 3+ into the Admiral's ship and take it out (you might have to shoot at it once or twice with the Bombards and Plumbata's first to reduce PD; you'll average 20 successes on your assault and want to double surviving crew). It's a high risk/high reward strategy. Take out his large and nothing he has left can stand against Sorylian Tier 2's. You'll certainly be outnumbered so use Scout to redeploy and again, maneuver with terrain and defense in mind, not offense, for the Plumbata's and Halberd's the first couple turns. The Warwolves can hang back a little keeping the range open, where distance and CR should keep the damage to a minimum on them even though they'll be "out" shooting kinetics. "Delusions of Dindrenzi" list 2 x Hasta w/ +1 shield, weapon shielding, and 6 bombers (300 pts) 3 x Warwolf (270 pts) 3 x Kestros (195 pts) 5 x Reaper w/ Pack Hunters (125 pts) 5 x Plumbata (100 pts) 990 points, and again no Skyhammers Typical Dindrenzi corner strategies apply, with the added bonus that you can put the Warwolves in one corner and the Hasta's in the other. Then you have the choice of using Scout to shift them to the same corner (if you want, after seeing opponent deployment) or putting an Ambush token with each of them so he has no idea which side is stronger. Up to you (I generally find it better to load up one corner, which limits the Ambush utility after the game starts, but still helps with deployment, and you get to choose that corner after you see his setup and terrain). Reserve the Reapers--ideally they'll arrive turn 3 and shunt into his rear. They become a "sacrifice"--charge them into the middle of as many targets as possible and let Pack Hunters go to town. They'll probably die then, but oh the blaze of glory as they do! I even activate them first that turn if I can get a triple attack off. For TAC's think about Power to Shields (you shouldn't be moving more than half speed with the Hasta's and Warwolves anyway--make him come to you to open up space for the Reaper's and maximize your kinetic time) and Intel Gathered. "The Falx Sucks" list 2 x Falx w/ +2 Move, +1 Shield, and Weapon Shielding (215 pts each, 430 total) 2 x Hasta w/ Weapon Shielding, 6 wings, and +3 AP (290pts) 3 x Kestros (195) 2 x Plumbata (40) 2 x Plumbata (40) 995 points. 4 large ships with Weapon shielding, and speed 8 or 9 BEFORE Drives to Max. No Skyhammers again. Does use the somewhat cheesy "min squadron size for Tier 3" trick to free points but meet requirements. Some groups don't mind, some do (I don't, unless they use Regroup on turn 1 to combine them--legal but that is cheesy to me since it's clearly built to get around the rules whereas minimal squadrons are not, your group may feel differently). And pretty much completely different than the other 1000 point list above. This one advances quickly line abreast (not too far about--maybe 8" between each squadron). There is no way some of your weapon shielded larges aren't getting into the middle of the enemy fleet and blasting away. Don't forget Drives to Max and Power to the Shields. OR the same list with Perfect Timing can reserve *both* Falx, and play the hide and reserve game like the next build, just with larges. "Hide and Seek and Destroy" list 1 Broadsword w/ +1 Shield, Weapon Shielding, +2 Wings, +2 AP, and 3 Interceptors (335) 4 x Skyhammer (240 pts) 4 x Skyhammer (240 pts) 5 x Reaper w/ Pack Hunters (125 pts) 5 x Reaper w/ Pack Hunters (125 pts) 5 x Reaper w/ Pack Hunters (125 pts) 1190 points total. Reserve all the Reapers. Lots of Skyhammers Again use terrain and try to hide with the Dread and Skyhammers (all 3 squadrons near each other), and encourage your opponent to come to you the first couple turns. Hopefully no Reapers show up turn 2 (I would pay 1 battle log to prevent the first squadron showing up, if possible), and on turn 3 play Perfect Timing and hope to get at least 2 squadrons in together (again, it's worth a battle log spend). As above, shunt and cut loose at as many targets as possible. By then you should be able to charge the Skyhammers and dread into the fight as well--that's the goal, protect your ships and draw out the enemy until you show up to their front and rear (terrain placement is key--think about it during setup if you can). Then as you take damage: Regroup. A sadly under-used TAC for most, but perfect for Sorylian tier 2 and 3's since the squadrons are big, capable enough to take multiples of them and without hurting overall build strength, and opponents like to strip ships off squadrons to weaken them. There you go: 4 fleets with some tricks and tactics built in. Sorylians are a good faction for "pre-planners." They don't have as much ability to adjust on the fly or use "tricks" (as you term them) mid-game as other factions. But they are great for sneaky b------ with a ton of possible fleet builds and options your opponent might not expect. I feel like I have more fleet-building options with Sorylians than any other faction. I know my Directorate will have a defensive carrier (either an Overseer or Works Raptor Attrition). Aquans will pretty much always have DT cruisers and a BB with extra wings (or a battle carrier filling the same role). You'll almost never see a Terran fleet without a central BB/Dread tank the rest of the fleet builds around. But Sorylians? I didn't even include any "standard" builds really, and my opponent can never know what I'm going to do. And once you come up with some good build ideas--start tying them to scenarios and opponents. Remember that technically you know both before you build. You could actually build a "fleet book" (if you're the obsessive and anal type, like, um, me) that gives you multiple 800 points Patrol fleets, 1000 and/or 1200 point Battle fleets, and 1500 and/or 2000 point Grand Fleets, pre-built and listed as "ready for" different opponents and scenarios. Other factions might be flashy. Other factions might (usually do) adjust on the fly better. Sorylians are just deadly. But you HAVE to come in with a plan--it's the Sorylian way!
  16. 18 points
    I finally nailed my scheme/theme down. Wolves of the Seas!
  17. 17 points
    There seems to be lot's of confusion and questions about the scale of Dystopian Wars, hopefully this will clear it up. Disclaimer: There are averages and approximations all throughout this article but nothing that has been rounded in such a way to make any appreciable difference so please, for all that is holy, don’t nitpick. Also, I use a lot of Woodland Scenic products, they work well but can be a bit expensive. You can find similar products from other places but I will be referencing them a lot, and no I don’t work for them or get any commissions. But you can check out their products here: http://woodlandsceni...s.com/index.cfm What scale is Dystopian Wars? Answer, 1:1200 from Spartan Games themselves. So what is 1:1200 scale anyway? 1:1200 scale means, 1 inch = 100 feet. Breaking that down, there are about 25 millimeters in one inch and if you divide the 25 mm by the 100 feet you get 1mm = 4 feet. So are the DW figs actually 1:1200 scale or are they closer to some other scale? Yes DW figs are 1:1200 scale. Measure them. Spartan Games did a very good job on the scale of their figs and have kept it consistent. Measure a hatch on a ship model, give or take they are about 1mm wide by 1.5mm tall which makes them 4 feet by 6 feet i.e. the size of a regular door. If you look at the wingspan of the bombers yeah they are a bit large, but they are about the size of a modern jet bomber. The Prussian bomber has a 57 mm which is about 228 feet and about the same size of a Lockheed C-5 Galaxy. But wait a minute, why would DW bombers be so big? And I also measured some of the guns on the ships and they are 1mm plus in size, that’s 4 plus feet, that’s huge what gives? That’s the point my friends. Spartan Games chose 1:1200 scale because it allows for epically huge machines of war that wage battle scale on an grand scale scale. BTW that’s not my opinion that was Spartan Games thinking from the start. I’ve only paraphrased a post from Spartan off the first forum. So what does this mean to you and your terrain building? First you need to decide if you want to do things to scale or if you just ‘want to be close’. Regardless of which you choose I offer this advice. First building terrain should be fun, don’t worry if your first pieces are not as good as you would like. If you keep at it you will get better just like anything else. Second decide if you want to be accurate (i.e. to scale) or not (i.e. looks about right) and then stick with it. If you don’t, and you switch back and forth your stuff will never look right together in any sense of the word. So which should I choose? That’s up to you, do what you want, it’s your terrain. So here is some advice and how-to’s for common terrain items in 1:1200 scale. Ground: You only really have 1 of 2 choices here. You can either paint ground (I’ve use a sponge technique that works well) or you need to find the finest flock that you can get your hands on. Woodland Scenic makes some fine flock that works. One thing to remember about flock is that you should mix different colors together before you apply them to avoid the ‘golf course’ effect, (i.e. everything looks the same). Static grass and anything above a fine grade flock are too large, but medium grade flock could be used for tall bushes. Trees: The easiest way I have found to make trees is to use clump foliage from Woodland Scenic. If you break them into smaller pieces and mix the colors you can get a good effect. I went the extra bit and actually made trunks and lifted them off the ground a bit. Straight pins work well for they, as they are a bit less than 1mm in diameter (which is a 4 foot diameter, so it’s a bit big for an average tree trunk, but the closest easiest material that works). Tree Tutorial: Build a jig using ¼” basswood and screen (like from a screen door) for the base, the screen is a key point because you don’t actually want the clump foliage to stick to it. Mix up some different colors and size of clump foliage and pack tightly into jig, then soak the clump foliage with Woodland Scenic, Scenic Cement (It’s basically watered down PVA, but regular PVA dries with a shine to it, the Scenic Cement dries flat). Let dry COMPLETELY (elevate the piece so the glue can drain through the screen) and use a knife to separate the trees from the sides of the jig and the rest should pull up easily. When it's dry you get a tree 'pad' that you can then cut the the shape you need or glue to other piece if you need it bigger. For the tree trunks I took a 1/4" inch piece of pink foam and made a stand out of more foam about an inch tall for the edges. Then I took some wax paper and aluminum foil sprayed them down with cooking spray, put one on top of the other, and then folded it in half. Next I placed the painted styrene with holes already drilled in it, on top of the aluminum foil wax paper sandwich, and on top of the foam stand. At this point I pushed the pins through, then once they were all in and at the right height, I then covered the piece in thin set super glue and let dry. I was then able to remove the styrene from the stand and cut off the protruding end of the pins and then glue on the clump foliage for the tree top. As for the why I did it this way... Sticking the pins through anything thicker than the 1/4" foam made it impossible to separate if from the foam without pulling all the pins out in the process. The aluminum foil / wax paper sandwich was necessary to contain the super glue and keep it from stick everything together. The wax paper by itself stuck to the styrene like crazy but was heavy enough to keep the glue from reaching the foam underneath. The aluminum foil on the other hand didn't stick to the styrene (as much) but did allow the glue to seep through to the foam. But the two together, with some cooking spray so the pins wouldn't grip worked out well. And the results look like this: One other thing to consider is how you can move your figs through the trees. What I do is cut out a piece of paper the same shape as the base of the forest and place that on the table and then the forest on top of it. This way if I peace needs to move through or over it, you can remove the terrain, but still have a template as to where it was and it's boundaries. You can however, just attach the clump foliage to the ground and it will be fine. Just remember a 50 foot tree which is pretty tall is still only 10mm (less than ½”) tall which is pretty darn small. I’ve also seen interdental brushes (teeth cleaning brushes) that have been used as pine trees that (once trimmed into shape) worked well. Just keep in mind the actual size of the trees that you are trying to make. http://en.wikipedia....terdental_brush Rocks: This is a pretty easy one. Rocks can be and are any size, so it’s as necessary / important that you are paying attention to what size you are making them. In addition there are lots ways to model them from craving up foam, to cork bark, to plaster and molds, and even using real rocks. However, different types of rock formations appear in different parts of the world. If you are playing in the fridge waters of the North Sea then you would see a lot of rock formations like the White Cliffs of Dover. But if you are playing in sultry Coral Sea, you would completely different types of rock formation and coast lines. If you do some research on your area for reference pictures you can stay consistent with your work. Buildings: Here is where things can get a bit tricky. Buildings can be just about any size or shape, however there are a few things that you want to keep in mind. The average height of a floor is 8 – 10 feet which works out to 2mm to 2.5mm. In addition, roofs on the average tend to be around 6 feet height from the peak of the roof to the roof line, which is 1.5mm. (Although roofs can be much higher with steeper slopes it’s a style choice) So in a nut shell you are looking at making single story buildings that are about 4mm. But wait there’s more… Also you need to consider doors and windows. One of the things that you can do, is just leave them off and have your buildings be blocks with roofs so to say. There is nothing wrong with this approach but if your prefer detail I suggest a couple of ways. You can either make decals (Testors) or print on regular paper and glue that to your buildings, or use very small pieces of plastic for doors and windows which will give the piece some depth. Regardless, for a scale door you’re looking at 1mm wide by 1.5mm tall, and windows in the same range (you could do squares or rectangles). Here’s the good news. Making building can be some easier by using 1/8” * ¼” balsa or basswood, that should be available at the local craft or hobby store. 1/8” is just a touch under 3mm so it’s close enough for a single story building, and ¼” is just touch over 6mm so it works for a two story building. But what about the roofs you ask? You can do it the easy way and find some triangular balsa and just attach it, or modify it a bit with carving or sanding. Or you make your own roofs. Roof Tutorial: You can make Japanese style roofs by stacking pieces of decreasing size cardboard on top of each other, filing in the slope with spackle, and then use wire for the roof lines. So they started out like this: (the material is card board, and you glue them one on top of the other) and ended up like this: (that's wire for the roof lines, and spackle that has been shaped and sanded) The problem here is the time required to do this. From the cutting to the gluing, plus the shaping it took well over an hour per roof. So I simplified the process and made a mold. This process can be used to make any style that you would like. Also for those of you who are handy with GreenStuff you could sculpt your roofs and then make your mold. For how-to's on mold making and products check out http://www.alumilite.com CONTINUED IN PART 2
  18. 17 points

    Because its Friday!

    Hi Guys, its a lovely sunny Friday and here at Spartan Towers another model has rolled (or rather VTOL'd) off my painting desk and into a photograph It would be really mean for me not to share with you the delights of the Directorate Gunship. I NEED more of these in my life.....what about you guys?
  19. 17 points

    2.0 is here!

    I feel a great disturbance in my wallet....As though a couple hundred dollars cried out and were suddenly silenced.
  20. 17 points

    Chinese Takeaway... ish..

    Well, i just couldn't decide what color scheme to go for, i didn't want to copy the box, and thought jade, hmm green.. and guess what, no dark tone lol... I think they look ok... I'm going to satin varnish it and ardcoat gloss the hull maybe, or the topside armor.. The light this was taken in doesn't really do it justice.. Anyway, here's the BB. Many more on the way. Gaming standard, definitely not for show or bragging rights.
  21. 17 points

    Thorins Little Scenery

    Hi there, since I play DW I wanted to make some terrain that suits to the scale of my favorite wargame. But I it was very hard to find things/buildings/whatever that fitted to the scale til Spartan released their own buildings for DW. This was a very kind move and I really love that models. So I started to build up an Prussian Fortress some time ago. Here it is: Hope you like it!
  22. 17 points

    Dystopian Wars Playtester Thread

    Hello All. Just a quick update. I will be posting the Covenant of Antarctica Review on Friday of this week.. I'd also like to thank those folks who offered their best wishes during the last week, which has been a trying one. Your kind words have been greatly appreciated. Cheers, Derek/Delboy
  23. 17 points

    Rule Book Sale

    Hi Guys, The next DW 2.0 hardback book will arrive after Christmas, in the first couple of months of 2014. We've a bunch of new online PDF materials coming your way prior to Christmas (currently in the hands of out testers) and in the 2.0 book these amends will be formalised and put into print. Hope this helps. Spartan Neil
  24. 17 points
    Just a quick update for the Spartan Games Community to let you guys know what’s coming up for Dystopian Wars. Our designers have been working to flesh out the model offerings for each of our Core Nations. There’s a lot to look forward to, and we will be sure to blog these models with renders and more information as soon as they are completed. Here’s what you can expect next for Dystopian Wars: The Kingdom of Britannia Lysander Class Medium Armoured model Lord Hood Class Large Naval model The Prussian Empire Königsberg Class Large Naval model Speerwurf Class Small Flying model Federated States of America Tennessee Class Large Armoured model Reno Class Medium Armoured model The Empire of the Blazing Sun Onryō Class Medium Flying model Bansan Class Small Tank Covenant of Antarctica Fresnel Class Medium Naval model Aronnax Class Large Naval Diving Robot Republique of France L’Arman ‘Char 1C’ Class Medium Armoured model Alma Class Small Naval model Russian Coalition Rudnitsky Class Medium Naval model Pesets Class Medium Naval Diving model These models will arrive after our first set of Alliance Nation models.
  25. 16 points

    Dystopian Wars Playtester Thread

    As promised, here are my thoughts on the Kingdom of Britannia Support Box. Kingdom of Britannia Support Box http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=DWKB48 So, lets start with the theme of this box. If one were to ask, “Whats the Kingdom of Britannia’s signature Weapons System?”......the answer would be obvious – Torpedoes! The KoB fleet has loads of 'em! From the lowliest Frigate to the awesome Dreadnought and Fleet Carrier – Torpedoes make an appearance. Torpedoes have a number of benefits in the game. 1- They do not regress with damage, making them a solid dependable level of firepower. 2- They are not affected by the ½AD Critical Effect, having their own effect at the far reaches of the Crit-Table-Distribution. 3- They tend to have less defences to worry about. Given the comparable levels of AA<->CC in the fleets. 4- They are only saved by Shields on a 5 or 6. But this weapon system is not without its drawbacks. 1- It cannot fire at Flyers!.....unless they are flying at Low Level [….more on that later!] 2- While Submerged, a vessel firing torpedoes need 6s to hit! 3- Kingdom of Britannia Torps cannot fire at RB1, a very serious drawback that requires a skilful player to overcome. The reasons for building this box theme was simple.....We wanted to compliment the KoB Playstyle, while at the same time giving players gameplay alternatives for the obvious drawbacks that come from fielding a KoB Torp-Fleet. The Contents The box contains a Vengeance Class Submarine […..we dubbed The Terror....for obvious reasons!], 3 Support Cruisers, and 5 Small Class Attack Submarines. Also, by way of a bonus, and to bring it more into line with our thinking of KoB-Sub Tactics, we looked again at the rules for the Vanguard Submarine – one of the KoB Iconic Vessels, which never really managed to inspire/encourage use from the Playtesters [and indeed the Forum at large]. This new variant [the MkII] is designed to compliment the planned engagement strategies of the new KoB assets. The box also includes a KoB Heroic Fleet Commodore Sir Rodney Carlton. Sir Rodney is the traditional Privateer..... merciless and greedy, with his atrocities executed under the thin veneer of legality due to his Letter of Marque given to him personally by Queen Victoria. In addition his inclusion on the fleet as the Fleet Commodore allows the player to give bonuses to their submarines, taking advantage of his villainous cunning! […....of course I, as a Prussian player, might be a bit biased here....] Sir Rodney comes with come special rules that replace the Fleet Commodore or National Fleet Commodore options. [….Note however his abilities are not 'optional'....so if you're opponent want to use them and you don't......tough!] The Vengeance Large Class Attack Sub The Look It appears to be a much bigger Vanguard....which I'm fine with! A really great looking model! Why is it Needed? The interesting thing about submarines, is that in truth they tend to spend large portions of the game doing very little. Most are close engagement vessels that push forwards at speed to deliver their powerful weapon systems. Be it Ika, or Arronax, or even the Black Wolf, the closer you are the better! And so it is with the Vengeance Class Submarine, but unlike its contemporaries the vessel is not really built to pelt forwards unsupported. The vessel stands up well when supported by the other members of the KoB box. This synergy allows the group of vessels to interact well painting targets for each other, while the majority of the ships hide beneath the waves. Gunnery, MARs and Generators The large submarine has only one real weapon system – Torpedoes. The AD-Spread is of course immune to damage, and has a reasonable distribution -/14/12/10! The MARs are especially geared towards the vessel's intended use. Hull Breaker, Hull Ripper and Iron Ram, and of course a Ram Rating of 9, means the vessel is more than capable of tearing through ANY naval vessel in the game. The combination of the 3 MARs gives the Vengeance a ram threat that cannot be ignored, averaging 7.2 hits!....making a crit causing 2+D3 HP and of course a critical effect! Of course the vessel is also fitted with excellent protection from Torpedo attack itself, with a solid CC of 6!......add a few escorts into the mix and the Vengeance Sub builds into a near unstoppable ramming threat. Next the vessel gains a few flavour MARs and some important boosts. Sturginium Boost as it happens!..... along with the tried and tested KoB MAR – Experienced Engineers […..in a world of Flamethrowers, Lightning Rods and Corrosion, this MAR is worth its weight in gold!] In addition the vessel gains Strategic Objective [100, Prussian Empire only]......mainly because its written into Franco's background and we all thought it was a cool idea! All the fleet boxes have the Limited Availability [1250] MAR, to indicate how rare these vessels are, either because of their prototype nature or how expensive they are to produce!....besides it stops thoughtless spamming! Next up the vessel gained Water Hunter. This is essentially a universal rule across all the vessels in the Support Set. Why? Because the British are at the vanguard [...if you'll excuse the pun] of sub-maritime research and have developed tactics in dealing with enemy submersibles that is second to none.....presumably by drilling against their own capable sub-commanders. Finally we come to the last MAR – Ferocious. An odd one for the 'we-dont-board-no-way-no-how' fleet you might think?......The thing about the KoB Torp-Spread is that it doesnt work at RB1, meaning that the 'definitive RB' in the game sees the KoB iconic weapon system taking no active role. SO..... we decided to give ALL KoB subs the Ferocious MAR, expanding their use. A solid added advantage of the MAR is the ability to board other submerged models! Making the KoB Sub Fleet brutal in close quarter battles against vessels that might seek to challenges their tactical advantage. Finally we come to the Generator....a Sonar Target Painter [24”] Players will notice that this is essentially a Target Painter with some targeting restrictions – and they'd be right! But it points to the way we will be wording such generators in the future. The range in the bracket allows for a greater degree of adaptability, ensuring that a powerful generator can be reined in in its effectiveness depending on the model and desired effect.....look out for more on this in the future. Looking back to the Vengeance for a moment, sharp eyed folks will notice that should the Sonar TP manage to Mark a target, the sub might hit with its Torps on a 3+.......AND should the target be submerged, the sub would hit on a 4+......AND should the sub be submerged the target would be hit on a 5+!.......this vastly increases the AD effect of KoB Torps from the submerged elements in the fleet and makes them sub-hunters par-excellence. Movement and Manoeuvre The critical thing about the Vengeance is that it doesn’t HAVE to ram to be of use. BUT......when it does it will likely cripple a Battleship/Carrier, or even a Dreadnought! So its important that the vessel be able to get into the mix. Moving at 8” per turn, the ability to close a range band per activation means that the vessel is fast enough provided the owning player has deployed well. Indeed the placement of such an obviously deadly vessel either early or late in the deployment step may force the enemy into making difficult choices. The vessel started out with Sharp Turn, but in the end a 2” minimum move and no Turn Limit was all that was needed. With Sturginium Boost added, the vessel would be expected to travel 26” in the first 3 turns.....right into the heart of the enemy fleet. The vessel uses the 45-Degree Turning Template. Squadron Size Unsurprisingly the Vengeance comes in squads of 1. As a Large vessel of course it might have escorts added however, depending on the KoB player's preferred playstyle. The Vengeance Submarine is a solid 150pts, with the Addition of Sir Rodney Carlton costing an additional +15pts! A real bargain given the various effects he can execute across the gaming space. Conclusion A great looking model, with some solid imagery. A dastardly pirate who inspires terror in his foes.....and happens to have some amazing rules too...... Yup – He'll do nicely. The Dominion Class Support Cruiser The Look Essentially a Tribal Chassis with a golf ball on the end! I have to say I wasn’t sold on it initially, but its kinda cool...... Why is it Needed? Looking to the synergy of the KoB fleet, this support vessel is designed to be used both as a squadron and as an Attachment, so bolster the power and accuracy of the KoB Torpedoes. Gunnery, MARs and Generators Fitted with a reasonable Primary turret of 8/6/4/-, the Dominion fronts up well. Also firing forwards are some Fixed-Torps of -/7/6/5, along with some Fixed-Port+Starboard Torps with the same AD-Spread. The MARs build the theme well, with Experienced Engineers, and Limited Availability [750].....propagating the idea that these ships are precious to the fleet. In addition, the Dominion also has Attachment [1, KoB Naval] and Combat Coordinator [KoB Naval, Water Hunter]. With these MARs, the Dominion cements its place within the KoB fleet, especially when engaging enemy subs – It can attach to ANY KoB Naval squadron and provides an 8” 'umbrella' with the ability to give its fellows [and of course itself!] +1 to hit submerged models! However its in the Generator that is truly makes its presence felt – with a Sonar Target Painter [16”], vessels can mark-up multiple targets in an activation if taken as a unit, or cherry-pick across a fleet if taken as Attachments.......or BOTH [my preferred tactic] by taking a squadron of 2, and attaching the remaining vessel to another squadron! Movement and Manoeuvre Not the fastest vessel in the world, but still consistent with the other KoB Mediums, the Dominion moves at 8” per turn. The vessel uses the Medium Turning Template. Squadron Size Taken in squadrons of 2-3, and as Attachments, the Dominion works. Costing 75pts, its not cheap, but still manages to build value for all that. Conclusion A little gem of a Medium, I fully expect it to become a firm favourite amongst KoB players because of its synergistic effect and ability to tailor fleet builds with the vessel at its core. The Valiant Class Small Attack Sub The Look This model is one of a new breed, built into the base that is 25/50mm in size. Why is it Needed? The inclusion of a Large Submarine, and the existence of a Medium Vanguard, meant that when we were deciding upon the small vessel the KoB playtesters bullied me into making a Small Class sub!...... and you know who you are! Given the building of the theme, I was more than happy to do this of course, because the vessel allows use to 'close the circle' and solidify the theme. Gunnery, MARs and Generators Just one weapon system on the Valiant, and as you'd expect its Torps! With a – 5/4/3 AD-Spread, the vessel puts out a nasty surprise when surfaced........its later.....when the Sonar TP's are marking targets that this becomes very scary! In terms of MARs, the Valiant has Limited Availability [500] to denote its prototype nature, Panic Dive, Small Target, Ferocious and Water Hunter – This all fits the design-focus I mentioned above..... but with AP2, the KoB fleet now finds itself with its own 'Boarding Threat'..... <gulp>..... suddenly my [ever so slightly] overconfident Prussian Frigate Squadrons feel exposed! Unsurprisingly, the Valiant doesn’t get any generators. Movement and Manoeuvre The vessel moves pretty slowly for a Small Class model – only 10” per turn, but with its submarine-role, this doesn’t really pose much of a problem. The vessel uses the 45-Degree Turning Template. Squadron Size Taken in squadrons of 2-5, the Valiant can pose a threat to many vessels, especially those with low AA. Costing only 30pts each, they are well worth the points! Conclusion The 'lurking' nature of these vessels and their implied threat cannot be easily forgotten. Closing with a KoB fleet in to as automatic as it would be normally, given these guys can counter strike effectively 14” [...10” move +4” boarding range...]. This makes getting close with High AP vessels with the intent to board and prize very challenging. Added to that, the firepower if the squadron can be quite scary, especially with a Sonic TP having Marked the target and the unit upgraded via Carlton's ability to make them Pack Hunters. Cant say a bad thing about this vessel....other than the fact its a KoB one......and not usable by my glorious Prussians! The Vanguard MkII Medium Attack Sub The Look Nothing has changed. If you own the Vanguard, to can use these rules! Why is it Needed? I don’t think there is a model in the range that has been more thoroughly 'reviewed'. Whilst its true that the rules never really lived up to the fantastic imagery of the 'Chainsaw-Warrior of the Sea', some of the suggestions from the forum have been, well......lets just say......over-cooked. Personally I've always thought the Vanguard should do exactly 'what it says on the tin' – Ram, Shoot Torps....and if pushed, Board. Folks should note that this vessel is a MkII.....so if desired, players could still use the older variant if desired. Gunnery, MARs and Generators We decided to strip out the broadsides on the vessel, preferring instead to imaging those guns on ots flanks were in fact larger Concussion Charge-Launchers......so we upped the CC to 4. The Fore-Fixed Torps have a reasonable -/7/6/5 which is backed up by the ubiquitous Water Hunter MAR. The Ferocious MAR is also added to give the vessel a possible secondary role as a boarder/AP-Stripper too. The other MARs are all about the Ramming! With Panic Dive, Hull Ripper, Hull Breaker, Iron Ram and a Ram Rating of 6..... the Vanguard can now finally engage the targets its initial design intended [enemy Mediums and 'light' Large Class vessels] with a degree of protection. The Vanguard does not have any generators. One final thing regarding the Vanguard, Vengeance and Valiant...... ALL the subs in the KoB fleet are built to be durable and so we gave them all a +1DR push.....the effectiveness of this will become clear as soon as you put them on the table, and watch as your opponent struggles to get rid of them! Movement and Manoeuvre Moving at a solid 8” per turn, the Vanguard can now close a Range Band per activation. The vessel uses the 45-Degree Turning Template. Squadron Size Quite a change here, with the squadron changing to 1-3. This allows players to run solos or a fuller squadron with the intent to focus torps, then ram squadrons! Changing to this formation strength allowed us to remove the Independent MAR too! Costing 65pts, the Vanguard IS more expensive, but with the other models in the fleet adding to its effectiveness and given its submerged capability its now fulfilling a role! Conclusion Not a massive, seismic change to the vessel, but enough to bring it into competitiveness and encourage its use. With RR6 the average damage from the Ram = 4.8, more than enough to worry most Mediums, perhaps even a few Carriers too. But by increasing the speed and adding Iron Ram, the vessel simply does what it did......just a little bit better. With the DR+1 push and the up-gunning of the Torps, along with the addition of Ferocious, the Vanguard can now finally live up to its name, taking its place in the Flank or Advance Force to engage the enemy aggressively. OVERALL KoB Box Conclusion I'm very happy with the way the KoB box has turned out. The design brief has been fulfilled, the fleet as a whole has been broadened, and even re-energised a little too! The addition of a boarding threat for the KoB is long overdue, and the fact that the Silent Hunters, stalking their prey from beneath the waves has become the one to deliver this is equally poignant. The Sonar Target Painter and the increase in the scope of Water Hunter will allow the KoB to target a problematic Large/Massive vessel with their Torps......and give them a competitive advantage against submarines with the number of submerged models increasing all the time, changing the Kingdom of Britannia into the Sub-Hunters of the Dystopian Universe! I'll make alterations if our final stage testing changes anything critical. Feel free to ask questions and comment. Next up.....its the Prussians! […..Huzzzah!...] If you want to read any other write-ups, look the first post in the thread to find them! http://community.spartangames.co.uk/index.php?/topic/3730-dystopian-wars-playtester-thread/page-1#entry55211 Cheers, and thanks for reading! Delboy.

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