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Showing content with the highest reputation since 10/07/2021 in Posts

  1. Please help me to create point values overview of all posse boxes, 1.09 edition. No upgrades, just respect miniature itself. For example in Tribal Retribution Starter contains "1x Brave with Gatling Gun", so add cost for gatling gun for this miniature to overall cost of the posse. I started with my posse, Dixie Ressurection, which is 620 points. Add values in comments, I will update the overview regularly. EDITED: Now 3.0 points for boxes will be added POSSE / DETACHMENT BOX 3. 0 VALUE (1.09 value) Absolute Power Posse 770 points Amber Clade Posse 51 points (555 points) Armoured Justice Posse 470 points Confederate Rebellion Posse 495 points Dark Nation Posse 635 points Death from Above Posse 500 points Discordant Symphony Posse 48 points (430 points) Divine Intervention Posse 75 points (720 points) Dixie Resurrection Posse 64 points (620 points) Faithful of Castilla Posse 465 points Father of the Enlightened Posse 45 points (445 points) Forlorn Hope Posse 72 points (790 points) Galvanic Mysteries Posse 62 points (570 points) Hour of the Wolf Posse 605 points Infernal Investigations Posse 855 points No Surrender! Posse 65/64 points (alternative use of racket specialist) (642 points) Portal Vanguard Posse 70 points (695 points) Ranger Showboat Posse 720 points Secret Service Posse 83/84 points (Pinkerton as separate detachment) (810 points) Tainted Biology Posse 545 points The Bloody Espinosas Posse 640 points The Conquistadores Posse 640 points The Cowboys Posse 695 points The Deadly Seven Posse 915 points The Golden Army Posse 655 points The Regulators Posse 700 points The Wayward Eight Posse 865 points Tribal Retribution Posse 61 points (3x Kaga Brothers) (580 points (Kaga Brothers)) Viridian Clade Posse 50 points (630 points) Lynch Mob Posse 250 points Soul Hunters Detachment 72 points (710 points) Only God Forgives Posse 930 points Court of the Nazombu 670 points Dead or Alive 795 points Wrath of the Nautilus Detachment 755 points (with Rani as boss) Murder of Hellions 57 points (555 points) Pride of the Nekomata Detachment 93 points (845 points) Meat Grinder Posse 47 points Cerulean Clade 62 points (560 points)
    2 points
  2. Well, new orbats were posted and it involves the generators being re-worded and now costing a flat +10 pt swap. Buffed Magnetic and Repulsion; weakened Fury and Atomic. Shield stayed the same. They changed some of the faction generators, and removed some generics generators as well. (Commonwealth no longer gets Repulsion Generators :sadface:) I am uncertain of what to make of the Shroud Generator. They also reworded it that the attacker can ignore the ship as the Initial Target. The rules haven't been been updated, but I speculate they are going to change how Initial Targets are chosen and maybe they are introducing screening. I will reiterate my point from an earlier post that I wish orbat changes were announced in some way. They don't have to go into detail, just a "Hey, we updated the rules to these factions".
    2 points
  3. I hope this is alright. I really wanted to get some eyes on this. My friends and I having issues planning out our fleets, and thought I'd share some thoughts. The entries in the ORBATs really need a small picture or something of what the unit looks like. A diagram, something. Now I don't expect this on unreleased units of course, but it would help identify what some of them are easier, because to even being fairly new it's confusing trying to identify them as the ORBATs are getting a bit packed now. Also, hybrid or units built from different sprues (or builds in terms of the Ottoman double-hull cruisers) are kind of hard to identify or understand from an outsider. Like the Prussian Supremacy cruiser needs to be built from parts from the support and frontline sprues. Or say, the Enlightened's new carrier frigate - is this unreleased, or are we expected to take the launch catapult from the frontline cruisers and fit it in the frigate hull for that unit? Perhaps having a designation of what sprue (frontline, support, advanced or unreleased) it's on may help? I understand it's always in progress, but maybe making it easier to understand might help a bit.
    1 point
  4. haiduk

    Music!

    Haiduk - Morph [melodic black metal] https://www.youtube.com/watch?v=uNQ1-hyWLxo
    1 point
  5. I believe the scale change was between the old dystopian wars and the new version being released currently. Nothing has really been officially released about Armoured Clash yet.
    1 point
  6. Howdy I am an old timer gamer but a newcomer to Warcradle games. I am just about to jump into WWX and am looking for opponents in and around Nottingham/Derby in the UK. I am going Union so give me a shout if you want to shoot-outl in Retribution! Ned
    1 point
  7. You are required to take 5 of the 6 individuals listed, but you can take all 6 if you want to. Its not the best wording, but it translates to "you must take all but 1 member of this posse, but you can take that last member if you want to".
    1 point
  8. Thanks for answering! We've finally hit the state of the world where some small ships can pew pew at each other via the medium of dice once again, initial clashes aren't matching up with your experiences, still ending up with sufficiently decisive casualties on one side that VP's couldn't possibly swing it. Possibly there are some distinct meta differences? Our meta at a glance: *1000 points *4'x4' board *Randomised "Common Encounters" (I frequently default to calling this the "scenario" *3.5 players *Terrain is scattered randomly about the board with minor adjustments for sanity (i.e. off of other terrain, off the table, etc.) *Singular terrain set of 3 pieces of land (3"x6") 4 obstruction (1"x3") and a pair of reefs (2" circles) going off my memory *Most games effectively resolved in turn 2 by one of the RNG effects (Attack dice, the more pwoerful cards) with one side wiped by end of 4 Current gameplay meta: *Shroud generators are king *SRS do not achieve enough to justify taking them *Union has done poorly *Enlightened, Ottomans and Russians have specific fleets with proven ability *Cards are only played as Valour, Victory effects not being enough to offset scenario/casualty points
    1 point
  9. In the Ottoman ORBAT (V002) weapon profiles the regular Broadside and Heavy Broadside have the same attack stats, that doesn't seem to be inline with the intent of having different weapons?
    1 point
  10. Поехали! I've taken the plunge and ordered some Russians - I'll update this once they arrive. However, for this fleet, I'm going to go a lot more real world inspired: I think the yellow and black will be a nice contrast with my green-and-red Empire fleet. Hoping to progress soon, Charley.
    1 point
  11. Finally, an update! I'm on my way - here's my current progress (feat an old Dreadfleet surface I managed to scrounge up): I'll call these tabletop ready. Still got some work to do, in particular the turquoise and red could do with a highlight and I'm yet to use any metallic paints (these will be for the machinery and smokestacks). I also need to decide how to paint the rocket pods and generators, but this'll come later. I found the plastic ships a little tricky to assemble, but in the end pleased with the result. I think it's obviously a mixed fleet, but I like the flavour. Paints used: Citadel Chaos Black Spray Primer (will probably switch to either a lighter spray, or a brushed surface primer in future - I needed a lot of layers for the green and decking) Vallejo Model Color 70.823 Luftwaffe Camouflage Green - base for the green Vallejo Model Color 70.857 Golden Oliver - heavy drybrush on all green armour Vallejo Panzer Aces 311 New Wood - decking Citadel Shade Agrax Earthshade - over the decks Citadel Base Mephiston Red - red details (needs highlighting) Vallejo Model Color 70.840 Light Turquoise - pagoda roofs Citadel Shade Nuln Oil - over the roofs Vallejo Model Color 70.994 Dark Grey - basically everything that's going to end up metallic.
    1 point
  12. 1 point
  13. Watchers Cerulean Clade - 62 Cerulean Prime -15 Cerulean Vixen -10 Cerulean Vixen -10 Cerulean Nightmare - 12 5x Cerulean Infiltrators -15 Viridian Clade - 50 Viridian Alpha - 19 Chigoe Beta - 13 Locust Beta -12 3x Viridian Locusts/Chigoe - 6/6 Amber Clade - 51 Jocasta - The Amber Alpha - 19 4x Grey Elite Storm Myriad/Lancer Myriad - 16 2x Vermilion Sentinels - 16
    1 point
  14. Order Divine Retribution - 75 Makara - 22 Siraj - 13 Vulana - 13 Haan - 13 Mithun -14 Portal Vanguard - 70 Elita Nura - 17 Aeron Bran - 10 Janna Salto - 11 Venatici Helios - 8 Noth - 12 Khaatan -12
    1 point
  15. Hi folks, please help to update this to 3.0 :-)
    1 point
  16. I do wish that there was a more open dialogue rules wise with the devs. I've played a lot of games over time, the one that held my interest the most consistently tends to announce rules changes and the thought process involved, it's be super neat to see something along those line on the announcement blog here.
    1 point
  17. The rules are in the Empire ORBAT and a picture of the generator is on the DW site under Guides. https://www.dystopianwars.com/assets/dystopianWars/pdfs/guides/DW-Generator-Guide.pdf https://www.dystopianwars.com/assets/dystopianWars/factions/orbat/Empire-ORBAT-v103b.pdf
    1 point
  18. Hi guys ! I make a vidéo a little different. This video as effect a old movie begin 20 century. Good video !
    1 point
  19. Seph

    Music!

    On the top of my head (with a slight bit of research), it feels like this for me. Kingdom of Britannia: Hail To England - Manowar Prussian Empire: Warfare (Full Stop) - Frank Klepacki Teutonic Order: Go Big or Go Extinct - Ramin Djawadi Federated States of America: It's a Good Day to Die - Klaus Badelt The Black Wolf Company: Leviathan - The Warrior Song Russian Coalition: Stalingrad - Sabaton Kingdom of Danemark: Death in Fire - Amon Amarth Chinese Federation: Klendathu Drop - Basil Poledouris
    1 point
  20. small changes in timeline can make such a big difference and enemies can become allies through necessity and that is not always helpful either. an example of future history, imagine a Europe spanning organisation (we'll call it the 4th reich) which is based in belgium but nominally ruled by Germany. A member of this organisation (who has never really played nice anyway) decides to leave. simultaneous to this a dictator rises in the east and a strange loud orange creature comes to prominence in the west, now these two have a lot in common, the dictator wants his friends money back and the orange creature wants tips on leadership. they form an alliance. now our little escapee from the reich, who has always liked the country in the west a bit more than being part of the reich is desperate for friends and just happens to have a leader who doesn't mind coseying up to whoever will have her, they join the alliance. The reich aren't happy with this new alliance and decide to hit back. we now have 2 blocks who are largely similar to the dystopian world, even in the fact that the coalition are reluctant friends and the Europeans are tightly bonded. who would win in this highly theoretical scenario? would it be the few countries who are independent but can act together? or the 26 remaining european countries who are totally connected under German leadership, but paralysed by lack of concensus and a historical spine problem?
    1 point
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