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Showing content with the highest reputation on 12/09/2021 in all areas

  1. Thanks for answering! We've finally hit the state of the world where some small ships can pew pew at each other via the medium of dice once again, initial clashes aren't matching up with your experiences, still ending up with sufficiently decisive casualties on one side that VP's couldn't possibly swing it. Possibly there are some distinct meta differences? Our meta at a glance: *1000 points *4'x4' board *Randomised "Common Encounters" (I frequently default to calling this the "scenario" *3.5 players *Terrain is scattered randomly about the board with minor adjustments for sanity (i.e. off of other terrain, off the table, etc.) *Singular terrain set of 3 pieces of land (3"x6") 4 obstruction (1"x3") and a pair of reefs (2" circles) going off my memory *Most games effectively resolved in turn 2 by one of the RNG effects (Attack dice, the more pwoerful cards) with one side wiped by end of 4 Current gameplay meta: *Shroud generators are king *SRS do not achieve enough to justify taking them *Union has done poorly *Enlightened, Ottomans and Russians have specific fleets with proven ability *Cards are only played as Valour, Victory effects not being enough to offset scenario/casualty points
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