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Showing content with the highest reputation on 01/15/2018 in all areas

  1. 1 point
    steve_990

    Fleet Building Software

    So many moons ago I ended up taking over the Battlescribe files for Firestorm Armada. I also created the initial files for Firestorm Planetfall. I was maintaining these files up until Spartan's close with a brief hiatus towards the end before Spartan folded. For those that don't know what Battlescribe is, it's an 'Army Builder' piece of software that allows a user to make army/force/fleet lists for their game of choice. In order to avoid legal issues this soft of software relies on the community to create the files for their games. With the backstory out of the way, I'm wondering if Warcradle has any stance on this sort of software for their games? I see there are some old files for WWX going back to 2014. Will Warcradle be ok with files for Firestorm being created again once the games are released with the newest versions? Or will Warcradle be planning their own software (I know some companies favor this for their games). If Battlescribe is A-ok, I might be able to pick up where I left off and create something new for the new rules when the time comes.
  2. 1 point
    Today was truly a clash to behold, Lukes creepy creations of the Enlightened facing off against William and his band of Outlaw Bikers... Mission: Supply Run Points: 600 Special Rules: One Boss, one Posse Luke the Construct King - Enlightened (Legendary Carpathian, Creation VII, Unit of 2 K9 Attack Dogs, 1x K9 Gun Dog) The background of The Enlightened and the look of the models really gels with me. The weirdness and options for originality are what I tend to go for in an army. I chose Legendary Carpathian as my boss because who can say no to a tank with an Atomic Mini Gun? Also, his offensive firepower is frightening which more than makes up for his lack of survivability. Creation Seven came next as his two options for both ranged and combat makes him incredibly versatile. He can be a little unreliable with Action Cards but his coolness makes up for it! For Carpathians personal guards I chose Attack Dogs as they are also great at capturing objectives with their incredibly high speed and Rapid rule. The Gun Dog fills a gap in points nicely and brings a Durable Gatling gun to the table. The plan was to lock down hard hitters with the Attack Dogs whilst Carpathian and Creation Seven can move up the table without worrying about reprisals. The Gun Dog is more of a distraction for the enemy to ignore at their peril... Will the Interceptor Kid - Outlaws (Marcus Wayward on Interceptor, unit of 2 K9 Attack Dogs, unit of 1 K9 Attack Dog, Unit of 2 Interceptors) For a start, I really like the interceptor models so they were a must-have. Marcus Wayward is a character I just had to take as he suits my playing style - fast and shooty. He’s reasonable in combat and provides multiple benefits to my entire posse such as Treasure Hunter and Inspirational. Not to mention his Peacemaker is Piercing -4 and Brutal. I then put him on an interceptor for three reasons - firstly they’re cool, secondly, he gains extra firepower, extra speed and a virtual extra life in exchange for quick and the dead, thirdly, no-one in the League has used Wrangler yet… and it works... The Attack dogs went in to fill up the Hands slots and fit the theme of my list - I like the idea of a pack of Robo-Dogs keeping pace after my bikes. The plan was to take out Lukes chaff and then knowing how much he loves to take Carpathian and Creation Seven, I could focus on killing them individually whilst using the automata to distract and claim objectives. Turn One: Forces from both sides moved at top speed into the town. Following tactical protocols above all else, the Enlightened Gun Dog ran to claim the objective in the centre of the table but was met by a ferocious hail of fire from the pair of Bandit Interceptors and Marcus Wayward. Unsurprisingly, the Enlightened Gun Dog was annihilated. Seeing his plan falter, Carpathian sent his Attack Dog to contest the objective recently captured by the Outlaw Boss and locked Marcus Wayward down in combat. Carpathian nodded to himself in satisfaction as this ploy would buy him time to bring his nightmare creations into play... As Carpathian fought the K9 attempting to drag him from his Interceptor, Marcus took note that one of his own K9’s had seized another objective in the town's only saloon and that his other Automata were perfectly positioned to press the advantage... End of turn Victory Points Outlaw - 2 Enlightened - 0 Turn Two: With attack protocols clacking in their machine brains the two K9 Attack dogs Marcus held back from the fight charged their Enlightened counterparts and quickly turned them back into their component parts... Now free to pursue his plans, Marcus Wayward kicks his Interceptor into high gear and tears around the flank of the town, only to be met by the hulking Creation Seven spooling up his Rj powered arsenal! With no time to evade the Interceptor is blown out from underneath Marcus, throwing him from his saddle. However, as no stranger to an opportunity, he landed hard but with his gun up and blew both of the hulking beasts brains out all over the soft summer grass. But, even as Marcus dusted himself down, the remains of Carpathians monstrosity began to coalesce and a mewling Hex Beast took its form from the leftover flesh. Carpathian couldn't use his Carpathogen to keep his Construct alive as he was just out of range... Enraged at his lack of foresight and under fire from the Outlaw Interceptors, he unleashed the enormous firepower of his Atomic Minigun, putting down Wayward in spectacular fashion. End of turn Victory Points Outlaw - 4 Enlightened - 1 Turn Three: Still following their most recent attack protocols the two Outlaw K9’s attempted to rush the newborn Hex Beast but they were Intercepted by Carpathian himself, allowing time for the grotesque amalgam of body parts to extrude boney spikes and blades ready for combat. At a nod from Carpathian, the Hex Beast charged into the fray and destroyed one of the Automata. The remaining Outlaws powered up their Hyper-Velocity Rifles and riddled a pustule ridden beast with large bore fire leaving the Legendary Boss as the last Enlightened model standing. In an almost dismissive gesture, Carpathian crushed the remaining K9 and hosed down the daring Interceptors, leaving only a pile of smouldering ash representing their prior existence... End of turn Victory Points Outlaw - 5 Enlightened - 2 Turn Four: As the fog of war began to clear from the battlefield the last Outlaw Attack Dog switched to survival protocols and made a break for the edge of the town denying the Father of the Enlightened a total victory. End of game Victory Points Outlaw - 6 Enlightened - 2 Afterthoughts: Luke the Construct King: That was an incredibly exciting, fast-paced and cinematic game, I thoroughly enjoyed facing a themed force such as this one, and Marcus Waywards Piercing -4 Magnum Peacemaker was definitely a challenge for the muscle of the Enlightened. The speed of my opponent was crucial in picking up those vital early Victory Points and in the end; brain had beaten brawn. I will be adding more speed in the shape of Constructed Uhlans and a touch more firepower with Creation Five ready for round two. Follow Carpathian, for only he can set you free, until next time you dastardly K9s! Will the Interceptor Kid: K9 Attack Dogs are amazing! They scored me the lion's share of the objective points whilst executing my initial plan well. I was a little over eager with Marcus Wayward which ultimately led to his demise but he was epic anyway. Moving forward I need to plan how to deal with high Grit models with Tough. I’m thinking of adding Amadeo Savoia to my list for the next round as he has an RNG 20 rifle with Ammo Clip, this will allow me to support the rest of my troops and deal with any big nasties I may run into further down the League. View the full article
  3. 1 point
    steve_990

    New Mechanics You Would Add?

    I agree with you on the movement and AD, Ryjak. I think the movement can be simplified without loosing it's features with tools like the Litko Firestorm Armada turn tool or the cardboard ones I posted on my blog. Even something like what Star Wars Armada has would give a similar feel and speed up play. But movement is something we don't want to over simplify. The game's primary tactics derive from movement. As for AD, it's really simple, but people have a hard time with it for some reason. And there are ways to get around this that would keep the feel without loosing playability. Something like having 3 health levels. Fully Operational / Damaged / Crippled. Base on HPs remaining. And the AD could have #d6 rolled based on the health level of the ship. i.e. 10 AD at Fully Operational / 7 AD at Damaged / 5 AD at Crippled, etc... Not to say this is THE way to go, but the feel can be maintained while keeping degrading AD with simpler mechanics.
  4. 1 point
    steve_990

    Fleet Building Software

    Good to hear it! Your software wasn't on my radar before... Nice work! Just downloaded and did a quick test fleet. I like the way it prints... Hope you are right with the support Toxic_Rat!
  5. 1 point
    Ryjak

    New Mechanics You Would Add?

    Two things slow down 2.0 gameplay: Movement, and AD Calculations. Both are very apparent during the few games I’ve video-recorded.
  6. 1 point
    Toxic_Rat

    Fleet Building Software

    Hi. I'm the developer of the Firestorm Fleet Manager, another fleet building software for Firestorm Armada. I had a conversation with @Warcradle Stuart about this topic shortly after they acquired the IP. From my understanding, Warcradle intends that the rules remain free. As long as we are clear that they hold the copyrights, that we are not official products, etc., then we are good to produce the fleet building software. So, we should both be able to support the games far into the future. Stuart, do I have that understanding correct? BTW, the Fleet Manager is still available to for V2 at firestorm.pymapper.com
  7. 1 point
    fracas

    Firestorm fluff

    I rather see a rule for mandatory shunt out withdrawal when near death unless you pass a leadership test
  8. 1 point
    Grand-Stone

    New company...

    My 5 cents to. I don't care if they are updated for new costumers as long as the old models are playable. For example, let us take the old Sokutsu... For game purposes that old model is very similar one of the new BB, so it could be used as one if you already have the Sokutsu. All you then need is a BB with similar size, with 2 guns, rockets and torpedoes...
  9. 1 point
    Merlin

    New company...

    Last I saw, WC were going to put some of the most viable models back into production, if the moulds and/or master model that Spartan developed are still good for use. In my mind, that means most of the models from v2 should be fine. For example, for the Prussians I suspect that models such as the Uhlan Cruiser, Kaiser Karl HBB, and Elbe carrier might be completely fine to put back into production as they are now without modification. Other models like the Frigates, Corvettes, and the battlecruiser might not be in a good enough condition anymore for making new moulds and casts for. So these might need revamped, or just dropped in favour of a new model with drop on options to make sure that older models aren't left behind and the stats come in a Mk1 and Mk2 stat configuration, where the Mk1 is the current version and the Mk2 is the new model. Some models though will be going the way of the dodo though, like the Emperor Battleship, Riever Cruisers, and maybe the Geier. These models will be discontinued and folded into the stats of other models. The Emperor can easily be folded into the Eider stats as they are almost exactly the same. The Riever can be folded into the Uhlan Cruisers, but the Uhlan stats can be modified to have the original stats and a Tesla version to allow players to use the Riever as it is. Last I saw these were their plans for the current range, but you can't blame them for trying to do something different with the models to stamp Warcradles identity onto the range, misguided as it could well be in the end. Their modifications can quite easily backfire and instead of getting more people into the setting it might just put more people off the game entirely. However, that's not something we can predict at this stage and we can but wait to see what else they plan to reveal to the public. Sooner would be better than later, as the DW community in general has been slowly dying since WC did the Q&A, (theres only 2 topics being talked about in the forum by the same 6 people) and the Facebook page they took over has nothing but picture of people with their rulebooks, rather than a place for discussion and showing off paint jobs. That could be just most have decided to wait in silence, or they've gone their merry way. But we can't force them to reveal anything until they feel they are ready.
  10. 1 point
    Baphod_Zeeblebrox

    Firestorm fluff

    Firstly, amazing to have the forums back - thanks Warcradle. Secondly, I agree with Pok - for my money, the space opera style stuff is what I'd be keen to see more of, at least in the macro-universe. I don't fully agree with the whole "intergalactic bar brawl" idea - but, conversely, alliances on Earth are often uneasy ones, and small skirmishes between technically "allied" forces are hardly uncommon historically. Mistaken identities, nervous gunnery officers, ego and bravado at the wrong time...before you know it, you've at least got a couple of patrol fleets slugging it out against one another. That does not mean, however, that mysticism is necessarily exempt from the smaller scale of things. Groups of people, especially when confined in small spaces together, tend to develop their own belief systems. A ship with crew from a particular world might have their own unique mantras and habits. Why shouldn't the Church of Dramos wave their thuribles about on Dindrenzi ships? And who's to say it doesn't make a difference? Why shouldn't there be local (and interstellar) prophecies, myths, and legends? They might have a grain of truth to them, they might just be old stories, and we might get to find out which, or we might not. A Paul Atreides type character leading a rebellion from a disaffected Terran system would make an excellent campaign scenario, for example... I'm not a huge fan of explaining everything from a physics point of view - it doesn't matter why the fold space drives work as they do - handwavium can explain that perfectly well, and does so for most sci-fi franchises. Similarly, it doesn't matter why only the spiders can perform FSD jumps on the battlefield, just that there is a coherent explanation in the fluff for it. I'd be very keen for the fluff be entertaining to read, not go into exhaustive details - ultimately, it's all conjecture anyway. Dog-fighting in starfighters is probably "unrealistic", and so is having two fleets close enough for any kind of visual contact - but two fleets of ships millions of miles apart firing projectiles at blips on a screen that they cannot see doesn't really excite me. I would certainly rather the game (and the fluff) be "all ahead and damn the torpedoes" rather than sitting in two separate rooms and playing Battleship over walkie talkies...
  11. 1 point
    Wolfgang Jannesen

    Fleet Building Software

    Man I hope so, what an incredible tool!
  12. 1 point
    Overread

    New Mechanics You Would Add?

    I think unless Warcradle goes to town redesigning the ships then it will be akin to ships-in-space. Because that's basically what it is. Firestorms visual themes are very Starwars style, ergo engines at the back. Real space would have engines almost on every axis. Also real space moving would be complex if you wanted to make it feel really realistic. Way beyond what a game like this is trying to achieve. So I'd rather we stuck with ships-in-space approach. Heck we don't even have variable planes of battle (and honestly I'd not want that on a tabletop game- you'd either have to have some kind of variable flight pegs or way more counters); so its not as if we are really going for that realistic approach. Actually that reminds me of a podcast that Spartan Niel did years ago where he designed a very realistic WWII (or I) tabletop game. I think it took him and his friends a weekend to play out one battle and he had huge numbers of tables for how things worked - such as how damage would be worked out based on the angle, hull thickness, weapon, ammo, weather, wind etc.... Ergo really realistic, but so heavy on detail that all the fun in the game went straight out.
  13. 1 point
    Warcradle Stuart

    New company...

    It’s Dusty Bin, captured and being taken back to the Empire for questioning...
  14. 1 point
    alextroy

    New player

    I hope you are working on your mustache since you've picked the mustache-twirling bad guy faction of FSA
  15. 1 point
    Warcradle Stuart

    Alliances

    At the moment that is still being looked at, but one way is unit based but you must complete all a battlegroup units activation before moving onto the next one.
  16. 1 point
    steve_990

    Firestorm fluff

    I just hope they don't roll Directorate, Works Raptor, Omnidyne, and Hawker Industries just because they happen to be corporations. It makes sense that both sides have corporations that only work within that sphere. For example there that many corps in real life that only operate in China or the US due to things like regulations. Makes sense that some Dindrenzi corps exist that refuse to, or are tied from working with Terrane and vice versa.
  17. 1 point
    iG4MER

    Introduce Yourself

    Which games produced by Warcradle Studios do you play? Wild West Exodus, and I will be playing the Spartan Games they have acquired as well. I have been very impressed with the direction they have taken WWX, I am sure we are to see great things to come in the future. How long have you been playing these games? Firestorm about a year, my buddy bought me a fleet of ships to get me involved and it worked, and then the company that made the game closed shop.. but now I have a chance to play again thanks to Warcradle Studios. Wild West Exodus I played from KS onward. Great game, and it has only gotten better with Warcradle. Where do you play? At home mostly, but that will change since I have moved to San Antonio TX, there is a much better game store presence here and a more active gaming scene. Which fleets and armies do you own? Which fleets and armies do you plan to add to your collection? WWX - Everything that the KS put forth, as well as a a couple starters after the KS. Conquistadors, Firestorm Armada, The Terran Alliance. Uncharted Seas as well, have most of the factions. Great game! What is your favorite Warcradle Studios model? The Aliens in Wild West Exodus, just the feel and theme of them is extraordinary. But there is a certain Horse Model coming out soon, that will be sure to take that top spot. Anything else you would like to tell the Warcradle Studios Community? I am very glad that you have obtained these great games I love so much, and have taken them to new heights and I look forward to all you do. You have my full support, should you need my services, please don't hesitate to ask.
  18. 1 point
    Nazduruk_Bugzappa

    The invaders

    ...another possibility would be to make the Invaders as Atlantean...
  19. 1 point
    Toxic_Rat

    Sell Me on Your Favorite Faction

    My play experience with the Sorylians has been frustrating. Too slow, and with the shorter range weapons they have a tough time engaging the enemy with enough strength to make a difference. YMMV, of course. To me, they are more challenging to play than some other factions. Dindrenzi are still my favorite though. Point, shoot, and boom. Nice and easy.
  20. 1 point
    Burson_Carpathian

    Introduce Yourself

    Hey Martin, wir bauen gerade eine Spielergruppe in Köln im Top Tables auf, falls Du mal vor Ort bist
  21. 1 point
    Bessemer

    New player

    An all cyber fleet is viable, but one thing to remember is while you may be ****ing up the enemy, you won't be killing any of them. A Combined cyber/boarding fleet will give you some more options, but has a much steeper learning curve. Shipwise, the Anarchist is good at both as is and will become a boarding monster with both Hardpoint optons. A squadron of Heavy Cruisers are a shoe in for any fleet, they are too good to miss point wise. As said above, the Carrier with Torment R&D is a strong, resilient unit. Give the Torment's the AP upgrade and get a 14AP to boot. And welcome to the correct faction. We run this universe:D
  22. 1 point
    steve_990

    Firestorm fluff

    I totally agree with Spenetrator. Get the rules solid first - and get them solid without changing things up too much from what v2 was to fit a new fluff. I'm good with adjusting fluff from the perspective of filling out the universe more, or to make conflicts more interesting, but I'm not a fan of a complete rewrite. For example - removing the Relthoza from being giant non-hive mind spiders is not good. The idea they use lots of nano-tech is cool. Don't rewrite them to make them made of nanobots or something else equally silly. Keep the general core and make it improved. Handwavium can explain anything in the universe if you want, but get the fluff to align with the rules - not the other way around.
  23. 1 point
    Wolfgang Jannesen

    Firestorm fluff

    I'm against breaking humans away from any alien allies they have. Once you have spider people and the several races of aquans, the diversity of the galaxy makes it a lot more interesting. On paper, allowing you to supplement from a couple other fleets is cool. In your own canon, you are absolutely not bound to those rules. Who's to say the Relthoza or Ba'kash don't tread on the toes of the RSN from time to time? At least in the Zenian League your ties to your neighbors are as close as you feel comfortable allowing. I'd like to see rules on atmospheric gravity and the like be optional such as orbiting terrain, but there's no real opposition to that. The 3D range bands ideas I might scrap for personal taste, I don't really mind the game taking place on a 2D map. There's a hundred ways they can do 'warp' technology and I'm fine with the grand majority of them. We could pass out one to each faction as long as their fluff supports the game rules, it makes total sense to me that one faction would have developed wormhole generators where another had put centuries of research into jump drives.
  24. 1 point
    Frostphoenyx

    New to Planetfall

    So, I didn't have time to post the Helix before the old Planetfall forum closed... so here it is
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