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Showing content with the highest reputation on 08/20/2017 in all areas

  1. This game happened last week. I didn't actually get to play but was more than happy teaching the guys from my club how to play. They were using my Proteus Prime models in the game. So Directorate core helix vs Aquan core helix. Hopefully next week I will get a game in with my Sorylians. We didn't use TACs or all the MARs just so the guys I was teaching didn't get flooded with rules. And the planetfall trackers were set to 30.... which I realise now in hindsight that it was way to high. Start of the 1st turn.Lots of units not having a clear shot and moving up the hill in the centre of the Battlefield, where the middle objective is.The Directorate APC deploys its infantry onto the first objective in the directorate deployment zone guaranteeing points first turn. The Aquan light skimmers race up to the objective as does the Heavy skimmer which holds infantry. They pile out and pile right back into the objective building entrenching them selves fo the fight to come. The Aquans laser a dropsite to call in a missile battery installment behind a small forrest. Although they don't have any targets yet, they lie in wait for the turns to come. The Directorate Main Battle tanks and recon buggys move around the flank of the hill. And the Directorate Cyberwarefare tanks line up for an attack against the Aquan Heavy skimmer, damaging its systems and causing a disorder marker. Halfway through turn 2. The Directorate Heavy Tank and Aquan Heavy open fire on each other doing.... absolutely nothing to each other surprisingly. The Directorate tanks advance on the entrenched infantry in the centre and initate close quarters battle(CQB) which causes losses on each side, as the infantry put on a valiant defence. The Directorate tanks also put a damage into the side armour of the Heavy Skimmer. The missile Batterys open up on one of these tanks causing a point of damage to it. The Cyberwarefare tanks attack the Aquan skimmers causing another disorder marker and disable its onboard systems. End of Turn 2.The Aquan Infantry initaite another CQB with the tanks, unfortunatley for them they ran out of fervor with the dice gods and were obliterated. They were quickly avenged by the Aquan light skimmers who swooped around and destroyed the damaged tanks. The Aquans call down there second drop asset of crystal pylons. These allow the Aquan skimmers to fire there beam weapons at the crystals and then redirect the attack from the crystal. (i.e shoot around corners)Just out of view of this pictres the Aquan medium skimmers move up and take a shot at one the cyberwarefare tanks obliterating it in one fell swoop.End of turn two, the Aquans only just have the lead. Start of turn 3. The Directorate buggys charged into the centre obliterating the remaining Aquan skimmers , then opened up with main ordanance on the flank armour of the Heavy skimmer taking it out of the game! The Directorate Infantry pile into their APC and move flat out towards the distance objective. The Directorate heavy tank rumbles forward to the cluster**** that is the centre of the battlefield. The remaining cyberwarefare tank exits cover and attacks the medium skimmer squadron trying to stall their advance, but to no avail as they move up and obliterate it with there beam weapons. Start of turn 4.The Aquan medium skimmer squadron move up for a CQB engagement with the recon buggys destroying one. They then use the crystals in the centre of the map and hit the Directorate APC on its side armour blowing it up! The Infantry bail out of their flaming wreck of a transport and move into the non-objective building in the centre.The missile batterys were able to fire at the directorate heavy tank scored a luck two points of damage on it. The Heavy tank quickly retreats to cover as it is down to only a single point of health.The recon buggys swoop around to the rear of the Aquan medium skimmer squadron and fire on there rear armour damaging one of the tanks. End of turn 4.The centre of the map where no one is safe.The Directorate only just hold there point lead. Turn 5.The battle is drawing to a slow close with the Directorate infantry entrenched in the objective building. This starts a countdown to victory as the Directorate will win in 3 turns if they hold it for that long.The infantry aim there heavy rifles at the crystals trying to replicate the Aquan trick, but instead shatter the crystal scoring an extra point for them.The Aquans medium skimmers move back and fire upon the infantry but fail to take any out.The missile battery manages to get a shot off on them and take out an infantry base.The Directorate Heavy tank contemplates its life choices and continues its retreat to safety. Turn 6 and 7.The Aquans now desperate to score points charge the infantry starting a CQB with them, with both sides taking casualties.The wounded Heavy tank moved into cover to protect itself but moved out in turn 7 to bravely fight the Directorate hunting party.The Aquans skimmers activate again, now only at half strength and fire upon the wounded tank putting it out of its misery. A very close Aquan Victory. I forgot to take a note on the planetfall trackers each turn but the scores were very close, I think the end planetfall trackers were; Aquans: - 2 and Directoreate: 1 Thanks for reading guys.
    2 points
  2. If its going to be a revolver then you've got to block off all the Railguns barring one. So it can't fire them all at once, instead 5 or 6 shots rapid fire as the chamber section of the ship rotates to bring a fresh rail gun up to the sight and aiming mount! Even better have the revolving chamber a separate part that glues underneath - with appropriate slots at the front and back of it so you could fit magnets to make it really revolve during battle!
    2 points
  3. perhaps it is @wrongtrousers perhaps it is, well a six shooter dindrenzi "revolver" dreadnought, and the dirty hairy will simply have to share the board along with the peackeeper, colt .45, flintlock, and the new light frigate "pee shooter"
    2 points
  4. Hello all! Starting some Relthoza, and decided on a Halloween color scheme - black, orange, purple and neon green glow. A few test ships...what do you think? I am unsure of the shading fluid - the ships have turned out grimy, dark and in some cases a bit spotty. (Apologies in advance if the photo is blurry) What do you think? Does this work or should I use a sepia shade instead? Thanks in advance! -Failsafe!
    1 point
  5. A while back I did a quick 600pts to teach a mate how to play and this is the Battle Report on it, Enjoy. The objective was to capture and hold the 5 scattered tokens around the map. In the squadrons movement phase they would move withim 6" and make a command roll to see if they successfully captured the objective. at the end of turn 4 the fleet that held the most objectives was the winner. We also played it so that you could capture your opponents objectives as well. Directorate forces.(My opponent, "Tdog")Battleship2 R&D Cruisers2 Gunships4 frigates Sorylian forces (My fleet)Battleship2 Heavy cruisers3 frigates3 frigates (with a proxied Aquan frigate) End of Turn 1,All the Directorate forces deployed.All the Sorylian forces but the battleship deployed.Sorylians capture 2 objectives One frigate squadron take cover in the gas cloud and capture an objective.The other squadron Move up capture an objective and shoot down one of the Directorates frigates. The Directorate battleship moves up and fires on the Sorylian Heavy cruisers with its Cyberwarefare weaponry shutting down the space ships engines. It also fired its torpedoes and did a point of damage to the same ship. End of Turn 2The Sorylian battleship makes a shunt entry to the battlefield, right behind the opposing battleship.Sorylians and Directorate hold 2 objectives each. The Sorylian Battleship fires into the rear arc of the opposing battleship, Causing a point of damage, luckily Georges shield roll mitigated some of the damage. Unfortunately for him, the battleships torpedoes cause another point of damage. And the heavy cruisers move up and cause another point of damage to the ship aswell. The Frigates on both side duke it out over the objective. The Directorate Gunships fire on one othe frigate squadrons vaporising one of the ships instantaneously. End of Turn 3.The Directorate frigates swoop in and momentarily steal a Sorylian objective, but are shot down with the objective being recaptured.Sorylians and Directorate hold 2 objectives each. The battleships continue to fire at each other, unfotunatley georges shield rolls were pretty bad and he took more damge, He did manage to shut down more systems of the battleship with its cyberwarefare weaponry.The Sorylian cruisers move to the centre of the fight and open up port, starboard and fo'rd weapon systems doing damage all round.They wipe out the remainding frigates, destroy the wounded battleship, but fail to damage the gunships.The gunships return fire but only manage to put a point of damage on the already damaged cruiser. Halfway through turn 4.The Sorylian battleship moves up and captures a Directorate objective whilst fireing on both the directorate cruisers causing more damage.The Directorate Gunships swiftly move in, retake the objective and blow and large chunk out of the Battleship.The cruisers move up fireing they're weapons nearly destroying an opposing cruisers. The squadron to activate are the Sorylian frigates, with their speed they swoop in and make a successful capture roll on the objective and secure a Sorylian Victory.It was a good game, Tdog unfortunately made some horrible shield rolls for his battleship, which cost him the ship just after a few turns.Ultimatly it came down to a dice roll to determine if it was a sorylian victory or a draw. If Tdogs frigates had gotten past my fleet they would have been able to capture my objectives in the rear of the map. Thanks for reading guys.
    1 point
  6. Kickstarter stuff arrived. I officially hate (read: I'm VERY jealous!) you Russian Coalition types right now! It's HUGE!
    1 point
  7. Field Dispatch #213: With the release of 2.5 and new models I would like to dedicate this thread to the showing off your new hotness. I have bought a Rear Admiral pledge and will receive the Kickstarter exclusive models, the Prussian Empire SMS Ice Maiden and Russian Coalition Murmansk Fleet Operations Vessel. I have committed to getting these specific models professionally painted and will post pictures of them completed here. I encourage you all to do the same and proudly share your work (or the work of a much more competent painter than yourself, such as I will do). I will be holding a contest on this thread as well for best painted, the winner will receive a free Metzger Blister (either the water-lined 2 pack or the full bot on land single). I know that the products haven't shipped out yet, but I want to get this ball rolling before I get lazy and forget. I'm looking forward to all the submissions and seeing others' work (because Thor knows mine isn't great). -Gen. Eric
    1 point
  8. no matter the scoring method a bonus to hit is going to be an overwhelming advantage. Focused fire has been in planetfall since it came out and has also been complained about since it came out. Focused fire is the reason relthozans got a complete butchering not tweaking but butchered into an entirely new army mid planetfall (instead of just removing focused fire) and a lot of customers felt betrayed and screwed over and rightly so. Focused fire is also the prime reason for the stupid renaming of range bands and the inclusion of primary, secondary, and tertiary weapons systems. As it is their failed attempt to fixing focused fire in planetfall. This attempt to sign off the new weapon system format as a way to control AD degradation is stupid as we already had weapon shielding which secondaries are mimicking and the weapons that already did not degrade which tertiary is mimicking. So adds little to the game other than a way to force in focused fire which has been considered a broken game mechanic for the entirety of planetfalls release with them blindly refusing to fix.
    1 point
  9. If you're in Somerset, couldn't you just walk over to the office and pick it up?
    1 point
  10. While there are a few uses, the major one you are looking for is from the Difficult Target and Elusive Target MARs.
    1 point
  11. The directorate ships seem to paint up really quickly & after struggling to transport the Sorylians I've started using "widgets" to make the stands removable. Some Directorate frigates: And some drones, too:
    1 point
  12. Gamenerdz usually has better prices than miniature market for Planetfall. Also Wayland Games has very good prices if you order enough to get the free shipping. Wayland had every helix last time I checked. I think Gamenerdz does not have all of the helixes. Hope that helps!
    1 point
  13. Josh

    2.5 Orbats Notes

    I am afraid we are realistically looking at next week! The STO, DOC, LoC are all done, it is just the techy side of formatting, proof reading (our specialty!) of the formatted docs and uploading. Some of these bits are hard to do over the weekend as Neil (very foolishly) allows some staff time off. Not me though, been chained to this desk for so long that my concept of the sun is inextricably linked to incendiary rockets!
    1 point
  14. Well, I've painted the Sorylian patrol fleet, so I've moved on to something for the bad guys:
    1 point
  15. Here are some of the other models I finished painting up. Been meaning to upload these for a while, but never got around to it. Hochmeister Dreadbot: Ice Maiden: And a picture of all of the robots together with the Ice Maiden. Not a great picture with them on top of a red box lid, but it is what it is: The Metzger with the Banner is the "Command" Metzger I mentioned in the first post. EDIT: Here is the completed Apollo Count-as model. Both this, and the Cruiser model are away at the printers now, so Should get them within the week.
    1 point
  16. Hi guys ! I make a tutorial in video for create a wave for my tiny assaultcraft good vidéo !
    1 point
  17. Focus fire is still in and better than ever. Command points as last released where readily breakable. Zenian majority use of kenetic still counters all alliance defenses. If it was a good terran unit it got nerfed. Expect delays as they need to remake the relthozans into a whole different army again in case a few players of that faction didn't blow a gasket the last time.
    1 point
  18. my first FSA ship, using the Lexingtons as a test squadron as the rules for them are so bad. any thoughts?
    1 point
  19. it's getting harder and harder for my opponents to wriggle out of letting me field 3 heavy bombers in a squadron if you keep perpetuating the mistake
    1 point
  20. My red, white but mainly blue scheme. Very timely paint jobs...
    1 point
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