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Showing content with the highest reputation on 11/19/2016 in all areas

  1. 1 point

    Dystopian World 2.5

    Hmm.. well, I have always found boarding quick and easy once I got my head round it. Not too tricky to teach either. I would be hesitant to change the mechanic too much since it is such a key weakness of big ships in smaller points games. Most changes I can think of that would simplify it make the defender a fair bit tougher. SAW rules could use a looking at, there are so many many rules and mars that complicate them. I know after a while it gets easier to remember which out of acrobatic pilots, vertical dive or big fuel tanks applies, but I bet it could be simplified. Targeted shot rules need a review since they are simply never used.and could add to tactical options. Could be a useful mechanic with simple alterations (e.g. choose a targer system out of generators, engines or weapons and take a -1 to hit penalty. If you beat the dr apply the effect and 1hp of damage) Most generators are easily fixed by activating at a more appropriate point in the activation. Designing a model sounds very... intriguing!
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