Jump to content

We're moving to Discord!

Come join in the discussion here!

You can also still find out all the latest news on TWITTER and FACEBOOK

Thank you for your continued support, and we look forward to welcoming you shortly.

The Warcradle Team

Leaderboard

Popular Content

Showing content with the highest reputation on 11/04/2016 in all areas

  1. I don't have any Hawker models and haven't played them (so I won't comment on tactics), but from what I know about playing terrans and looking at the alliance pdf. In common: Both fleets are generally slow, have turrets, have weapon shielding available to them, have nukes, and have generic primaries as a general rule. Note, Hawker are natural allies to Terrans, so they can be mixed and matched 50 / 50 in a Terran fleet. Differences Hawker is part of the alliance fleet, meaning after you meet core requirements, you can mix and match other alliance squads as you like Terrans rely more on shields - Hawker trades some shields for a higher CR rating Hawker has Cyber Weapons Hawker tends to have upgrades for more HP and MV, while Terrans have more upgrades for shields and beams. This gives Terrans a bit of a range advantage with upgrades, while hawker ends up a little more durable and can make up some of the speed / range deficit by pulling ships from another race Hawker ships tend to be expensive, especially with upgrades, including the frigates which can hurt when it comes to activation count. Terrans can fill minimum requirements more cheaply.
    3 points
  2. Welcome to the Alliance Admiral. Heres my Terrans. look forward to seeing what you do.
    2 points
  3. Ok quick update some colour on the guns and windscreens. Little bit of white to go on the windscreens and then the Camo. It's Friday so I should be able to finish these guys off tonight. Fingers crossed WA
    2 points
  4. Maybe combine the two rules set with one as basic and the other advance
    2 points
  5. Can't we just use the old measuring method of hands or use the average length of a household cucumber?
    2 points
  6. I thought this was why we had Brexit to stop all this 'rational measuring system based on logical 10 base' nonsense!
    2 points
  7. Sebenko

    Please use metric...

    How can you use metric in a game about Imperial powers?
    2 points
  8. Vedar

    PF 2017

    I just read the survey blog 2 post and I think that should settle a number of fears. I've been trying to get a PF group off the ground in my area and found it rough going without knowing what is going on with the game. I'm really looking forward to 2.0 as I hope it can do to PF what 2.0 did for FA. We do need more flexible list options and it looks like they are working on it. If we get some good stuff in 2017 I guess I can hold out. ps. fix the Relthoza
    1 point
  9. Endgame really hit the nail on the head. Hawker do what Terrans do (except shields galore) but to a greater extreme. They like RB 1 and their ships are tough as nails. You can't shoot up a couple of cruisers and expect the squadron to be gutted. You need to commit dice and time to destroy them outright because even at 1 HP a weapon shielded cruiser is still dangerous. Instead of shields they're generally tougher. Hawker also comes with cyber weapons as a neat trick, but it only comes on the two tier 1s and they don't do it quite as well as the Directorate. But as an extra tool in the box it is nice to have. The things they do poorly is long range. Torpedoes are mainly fore arc while their main weapons are broadsides and turrets that don't do range well. This combined with their slow speed means you're not going to chase down an enemy ship and clobber them. But once up close they really lay down the hurt.
    1 point
  10. Sebenko

    Please use metric...

    Obviously we should change the units depending on nation. All CoA and RoF stats should use metric, while KoB and FSA should use imperial.
    1 point
  11. There is a lot of space for a close range brawler heavy battleship. Aristotle falls to a few plucky boarders from too easily to consider normal turrets and close in fighting. Might prove an interesting platform to deploy some of our lesser used toys like time flow gens or am energy blasts weapon.
    1 point
  12. Pok

    Please use metric...

    There is no objective reason to stick to imperial units except "tradition". Tradition which made sense when companies dealt with local markets only, but hardly makes sense when you sell worldwide. Then again, perhaps with certain political events unfolding, it'd be a folly to add European measurements to the rules now.
    1 point
  13. What does Hawker Industries need? A new Hawker Industries Reinforcement Box with: Hawker Light Cruisers (the cruiser is a "light" heavy cruiser as it is) Upgrade pieces to turn the Light Cruisers into "Cyberwarfare" Destroyers Corvettes as an alternate Tier 3 choice to our "heavy" Frigates
    1 point
  14. boom, excellent. when done how about an army shot?
    1 point
  15. Veldrain

    Please use metric...

    Spartan will be allowed to switch to Metric when the Brits stop ordering pints at the pub.
    1 point
  16. 1 point
  17. I darkened down the silver quite bit more:
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.