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Showing content with the highest reputation on 01/08/2016 in all areas

  1. 6 points
    hahnc77

    Jump Gate self made

    Hi, I have build myself a jump gate out of MDF: https://youtu.be/Q5m79F3mlFM It is completetly self designed and build, I had the parts cut a local Workshop. A Little bit to big, but it Looks cool on a big battlefield.
  2. 4 points
    Thamoz

    Non core nation PDF's

    So who else is super stoked to use the new and improved submersible Arronax for a mere 1020 points!
  3. 3 points
    Good morning fellow screen-gazers. Today (or possibly yesterday, depending on when I finish typing this report) I had a game against a regular opponent who, having never faced one before, requested I use a Euclid. I agreed, since I have very strong opinions on the Euclid and there is nothing like a good battle to really back them up with experience. I have not used the Euclid since early 2.0, and this was a chance to try it out again. So my fleet ended up looking like: Euclid + e-turret target painter 325 points + galen escort 20 points Aristotle + e-turrets and attached Kepler 300 points 3x Cleomedes (e-turrets) 240 points Hyperbius 120 points 5x Thales 100 points 3x Plutarchs 135 points Since I was stuck with the Euclid, I thought I would give is an upgrade target painter to try and make it more useful. Needing a naval large/massive, and a way to make up for the Euclids poor firepower, I next selected a Aristotle/Kepler combination. I then discovered I had left a fair chunk of my CoA fleet at home, so made up the rest of the fleet based on what I had with me and some basic necessities (Cleomedes for a cheapish and flexibleish medium squadron, plutarchs to hand out a bit of close range pain, Thales because... well, Thales) and added a Hyperbius because I like the hyperbius and it would offer a few nice synergies. My opponent used his tournament KoB list; Regent with shield upgrade Ruler battleship Halifax Lord Hood 3x Tribal 3x Vanguard 3x Stalwart 5x Swift He describes it as "plenty of activations, plenty of AP, lots of bang for your buck" or something like that. I do like it as a list, it has a good solid core and plenty of threats. In deployment, I placed my Plutarchs in advance behind an Island, then set mostly to one side of the board. My opponent was more spread out, with his Tribals and Stalwarts on a far flank, Hood Regent, Ruler and corvettes in the centre, whilst the rest of this fleet held the other flank. The game opened with a withering energy fussilade destroying the Halifax. Cleomedes, Hyperbius, Aristotle/Kepler all took shots at it, but the Euclid finished it off with a RB3 PA shot. The Euclid also rained down a fearsome dreadnought-level-rocket attack (9 dice -.-) on a corvette... and missed. It then fired a mighty energy turret shot (another 9 dice -.-) at the Lord Hood... and didn't even damage it. Aside from this, my fleet did very little. On the flank, my corvettes moved up to make a straight run at the enemy Regent next turn. The Lord Hood attempted to intercept them but the range (and some poor rolling) ensured only one went down. My Plutarchs (which had been deployed badly out of position and had no choice but to move out of cover too soon) then tore strips off the Lord Hood before being chomped on by the Tribals and Stalwarts. Despite splitting the majority of my SAW into wings of 3, I was badly out activated. This didn't matter much, since my energy weapons can commit atrocities whilst barely moving out of my deployment zone, but it did mean my opponent has a run of uninterrupted moves at the end of the turn. I admit I cannot remember the order of things, but over the turn he advanced his Ruler and Regent (Ruler to face the Aristotle, Regent to face the Euclid) moved forward with the vanguards to further threaten the Aristotle in a few turns. My cleomedes suffered a crit here and there due to the Ruler, but mostly the first turn caused me little real damage beyond the loss of most of my Plutarchs. We were playing an Ironclad scenario, which involved a random field order being drawn each time a squadron of the given size was destroyed. E.g. the first order was "Kill all mediums". I killed the Halifax, so scored a point and reshuffled the orders. Kill all smalls was drawn then, which neither of us achieved this turn. Score: CoA: 1 KoB: 0 Turn 2. I opened turn 2 with torpedo bomber drones hunting down submarines. Turns out wings of 3 are not very good at this, since even with 11 dice (thanks to swarm tactics) and hitting on 3s, vanguard CC is very able to defend them. 3 wings of Torp bombers went after these subs, causing a total of 2 points of damage and 1 crit (the crit coming from a 5 strong wing). I did, however, totally forget I had set up my corvettes for a charge in this turn. Which is why my friend took the liberty of sinking all but 2 of them using his Hood's turrets. The Hood would pay for its temerity in time though! My last Plutarch also fell, to the turrets or torps of Tribals. (Score one for the KoB! The next field order was... smalls again. Argh!) Back on the other side, my Hyperbius attempted to finish off a submarine, but failed miserably. My Cleomedes suffered at the hands of the Ruler, and one was sunk. The Euclid floated down to normal-flying-level and again demonstrated how scary a 9 dice rocket attack and a 9 dice e-turret attack can be (hint; no damage caused, this time aiming at a corvette and a Stalwart). The Aristotle/Kepler reached out and punched the Ruler, once with broadsides and once with energy, followed by the Cleomedes broadside having a super-charged roll and causing a crit on the Ruler too (total 5 damage). After seeing their comrades die, the 2 remaining Thales attempted to get revenge, boarding the Lord Hood. There were no survivors. Stalwarts then moved up and blew holes in the 2 Thales, making that last statement even more true. (Another point for the KoB! 3:1 now! Next order was to kill a large/massive squadron.) My last activation of the turn saw my plucky little escort go rogue, charge away from the Euclid straight at the Lord Hood! The 1 elite crewman leapt through the storm of AA and derelicted the battlecruiser for the might of penguins everywhere! There was much rejoicing! ... and then a swarm of fighters savaged my Hyperbius, the Regent blew a small hole in the Euclid, the vanguards moved up and took a few points off of the remaining two cleomedes and the enemy Swifts moved up into open water, chasing towards my Aristotle!!! Score: 3:1 to the KoB. Turn 3. It all hung on this initiative roll. If Level9Red got it, those swifts would rave up to my Aristotle and prize it quicker than a certain substance off a shovel. If I won the roll, the Euclid would finally get a chance to be actively useful... I won the roll! With a huge sigh of relief, I moved the Euclid into the best firing position I could (RB2) and into low-level flying mode. At RB2 the Euclid has a 9 dice PA (Prometheus, Aristotle, Diophantus all match that, the Coeus laughs at it. Good job the PA is not the Euclids main weapon, right? Right? Guys???) But you know what doesn't laugh at a PA? Corvettes 5 Swifts suffered the shot, 2 somehow survived the experience, but immediately broke down in a sobbing mess and refused to play nicely anymore. *Ahem* sorry, I think I got a bit too involved there, but it was nice to see a 325 point model actually impact the game. But wait, there is more! Remember that 25 point target painter upgrade? I finally got to use it! Thanks to inventive scientists, the Euclid managed to target paint the Ruler battleship and mark it for swift death. Well... sorta, it still managed to do nothing using its own e-turret and rockets. Oh, and remember that rogue Galen escort? Turns out he was not done being Captain Awesome McAwesome. He sailed off and shot a Stalwart in the face, killing it dead. Hyperbius tried to blast it too, using e-turret and e-blaster. Hyperbius then fell from the sky in a swarm of enemy SAW. It was the Aristotle/Kepler who finally got the act together and blasted the Ruler away. 18 dice of e-turret hitting on 3s. Bits of the ruler were found in nearby hedges. (Score for the CoA! 3:2! next order... kill large/massive again) After that of course, I was practically done for the turn. Cleomedes tried to intercept the Vanguards but lacked the dice numbers to cope with submerged targets (not their fault, they just had no other targets really). My opponent had a fair amount of his fleet out of position. Vanguards again moved up, having suffered one loss from somewhere. Next turn they would leap on the Aristotle. Regent and Tribals blew more holes in the Euclid, then Stalwarts sailed up and attempted to board it. High AA and specialist defences helped, but in the end both Stalwarts and Euclid were empty of crew, and the Euclid was sabotaged. Special call out to the Tribal squad, who at the very edge of RB4 scored a crit on the Aristotle and caused 3 corrosions via fusion leak. The Aristotle melted a bit in the end phase, total 4 damage. Score: KoB 3 CoA 2. Objective: large/massive. Turn 4 As the final turn began, the scene was not looking good. On the right, I had my Aristotle/Kepler, and a bit ahead of them were 2 Cleomedes. Closing in towards them were 2 Vanguards. In the centre, a Regent was rolling towards the left, with my Euclid close at hand. On the left his 2 Stalwarts and 3 Tribals were racing to catch the Euclid. He won initiative, and his Vanguards charged forward. One tried to Ram a Cleomedes en-route to the Aristotle, but soon discovered that Cleomedes hulls are made out of titanium coated, titanium flavoured, slabs of titanium! The Vanguard killed the Cleomedes, but the Cleomedes killed the Vanguard too! With only one surviving submarine, the attempted boarding of the Aristotle was repelled by the AA, CAP, Kepler and 6 elite crew. Fearful of Tribal firepower, I moved my Aristotle up and moved the Kepler out to shield it from the enemy. Energy weapons tore into the Regent, but it was not enough. Nor was it enough when the Regent turned its mighty fore guns on the Aristotle. The Euclid fenced with the Stalwarts, its PA (due to a half AD crit) was nearly toothless so it tried to run away. It suffered a bit more of a beating and the Tribals chased after it, closing the gap fast. Then the turn and the game ended. Victory for the KoB 3 points to 2. If we had carried on, the Euclid would have been boarded by the Tribals next turn (or shot down by combined Tribal/Stalwart power, if it managed to escape boarding range). It is likely the Aristotle would have fallen against the Regent, since it was heavily damaged and still trying to melt. My fleet was entirely spent, but the KoB had a fresh and undamaged cruiser squadron entering the fray, as well as a few still-dangerous units around. Thoughts on the game: Euclid. The Euclid is a 300 point model. With 125 points of strategic value. It has (for its points cost) negligible firepower outside of RB1. It is called a dreadnought, has the price of a dreadnought, has a higher strategic value than most dreadnoughts, but it does not have either the survivability or firepower of a dreadnought. Its upgrades are overpriced to boot. However... It did do sterling work as a drone launcher, since it was the only drone launcher that was consistently available (my Kepler kept dodging down into wavelurking to protect itself). Turns out that 22 drones on the table at the beginning is enough to keep a single drone (6) launcher happily relaunching until the last turn, where it had run out. As a carrier, it worked well. It has the movement and the turning capacity to make good use of its PA, it has the flexibility to target whatever it wants (just like most fliers) and, whilst 9 dice is not a terribly strong attack for rockets or e-weapons, it is only bad when you consider the points cost and dreadnought designation of the model. On the other hand... The contribution it made to this game could have been made EXACTLY as well by a 90 point Zeno and a 95 point Kepler, or better by the 240 point Diophantus, The key moment where it saved my Aristotle by eliminating most of the corvette squadron could have been done by any PA wielding vessel, including the Aristotle itself had I really needed it to. It felt like I was playing at a huge disadvantage, like I was missing a good chunk of power. In fact, it felt like when I was playing just after the September ORBAT update, when I effectively lost a full squadron from my CoA fleets due to the points rises of various units. Target Painters In this game I had 2 target painters, on board some of the faster and most flexible models that any target painters are mounted on. Hyperbius is 360 degree movement, speed 10. Euclid is 360 degree, speed 7. No other target painter equiped model even comes close to the Hyperbius in terms of getting into the right position at the right time. Even the Euclid can manage better at this than most mediums. They fly over obstructions and can see over everything except mountains. They are literally the most ideal models to place target painter generators on in the whole of Dystopian Wars (small models excepted). They are also some of the longest ranged target painter generators in the game, each with a range of 16 inches. In the whole game of 4 turns, I got to activate a target painter 3 times. Twice from the Euclid and once from the Hyperbius. They were utterly useless for 2 whole turns. If these two models cannot make effective use of their target painters, I think it might be worth taking a look at them in general. I discussed this with my opponent after the game, talking not only about these two models but other ones such as the Vengeance and Dominion. We concluded, as is the opinion of most people I think, that they are really not useful at the moment. I believe that they all need their ranges extending, giving them a fair chance of being used on turn 2 without being put in advance deployment. An extra 6 or 8 inches of range (or even standardising the range for target painters as 24 inches) would make the majority of them into actually useful tools. I mean, if a node launcher can affect a target 24 inches away, is it that unreasonable to think a sturginium-laser-pointer could mark a target from that far away too? Escorts Ha! My plucky little Galen scored 190 points worth of kills! Not bad for a 20 point model! Admitedly it had to run away from its parent model to do this, so effectively became a Thales corvette (especially since I forgot (and have not yet looked up) what happens if a squadron breaks coherency). Promotion for Captain Awesome McAwesome, next battle you can ride a Daedalus into battle and see if you can make that do anything useful!!
  4. 2 points
    Grey Mage

    1500pts KoB vs KoD

    So, I wont name my honorable opponent because this was a bit of a massacre. I took: 1 Lendlease Emperor- replacing rear turret with a shield. 1 Asguard- with a shield. 2 Ragnaroks- with shields. 2 Fafnirs 3 Sigurds 1 Mark 1 Skaggerrak 2x5 Korsors 1x4 Magni. He had 1 Monarch 1 Ruler- with guardian 1 Regent- with guardian 3 Tribals 3 Vanguards- with piercing. 1 Lord Hood 4 Frigates 5 Corvettes 4 Destroyers. Terrain was four large and two small islands, split more or less evenly across the map, which was 6x4. His deployment split each side to try and force my close range boarders to pick a target, and to maxmize the use of his guardian generators. I deployed to maximize my ability to take on his mediums and had a middle reserve force I felt contained good firepower. At the end of the game we had each removed all of each others mediums, which mission we had each drawn, save for one of my sigurd cruisers which was crippled. I had also removed his smalls saving three corvettes, and had successfully boarded his Ruler with 3 magni- he had destroyed one, as well as two korsors. It was the end of turn 2, and I was in position to board his somewhat damage carrier the next turn, and he in turn had nothing left that could threaten my carrier, or numerous enough to deal with the remaining smalls. I didnt take any smaller prussian lendlease forces because a cruiser squadron price for 4 short ranged guns seemed a bad trade off, so no destroyers for me, and my air support was likely to be unneeded vs brittanianas somewhat lacking air forces. Mines took out the vanguards early turn 2- they had gotten off good shots turn one, removing my skag from the game. They advanced slowly to maximize their time shooting, but the korsors speed and 5 linked mines put paid to that idea. A fluke roll had killed the third with a double crit. I had a squadron of korsors, the Asgard, the Magnis, and the Skagg on my left flank facing off against his tribals, and ruler. The tribals were removed with RB3 and RB 2 firepower from my larges and mines from the Magnis as they descended to board the ruler the next turn. The Korsors finished them off with RB 2 firepower and a quick boarding action from another korsor squadron. His destroyers whiffed their attack on my sigurds on the rightmost flank, and paid for it with their lives. He attempted several shots at about 8 dice each on my ragnarok, forgetting about my shield I believe, and nothing scratched the paint. In return the ragnarok destroyed the destroyer squadron, and the sigurds advanced to take on the battle carrier and corvettes. I fired to much at the corvettes I suppose, and was overtaken by them and the firepower from the monarch. He didnt bother trying to hurt my ragnarok turn 2, the cruisers were to high a priority. The fafnirs, emperor, and another korsor squadron had taken center field. He fired one shot on the emperor, having put alot of fire into the fafnirs and assuring their destruction turn one. Not only was this because of their excellent support capabilities, but also because he had the destroy all mediums mission..... the korsors were lated removed, having helped finish off the tribals. His attackers had been more middle deployed, and I removed them with extreme prejudice using the emperor, fafnirs, and korsor fire during turn 1. Guardian one was not enough to stave off the onslaught, and they were simply to dangerous to let live. So, post game talking it over... it was a massacre. I had enough small and medium boarding threats that he never felt capable of putting the dice together to smash into my larges, which accounted for ~45% of my force. This in turn made it exceedingly difficult for him to hunt down the medium+50%. We agreed that while brittanian air is a little lack luster, not having any merlins really gave the magni full run of the table. We also agreed he likely would have done better using his fighters as CAP instead of using them to aggressively hunt my planes- he was unsuccessful at stopping my fafnir led torpedo bombers from assaulting his submarines, and my fighters had no target other than his poor outnumbered fellows. I in turn maintain that I strongly dislike the new lendlease rules. I felt quite pidgeon holed into my choices for boarders, and likely that my list would have been stronger with two more fafnirs rather than an Emperor. It was tough, but known for being tough it didnt take much fire- and the firepower it put out in turn was adequate, but not amazing. Fafnirs would have brought two additional activations and two additional turrets. I am considering a 6 Fafnir list at 1500pts, just to try it on for size in 2.0, they are spending, but they play to the danes strengths with extra activations and solid gunnery. I think Korsors are fine. The get one turn of incredible potential and are solid otherwise, if a bit short on defenses. Feels very danish that. Asgard also seems fine- its like having a ragnarok in the back with its closing firepower, but with 3 additional activations and no desire to board anything. I find myself guarding it closely, and have no desire to jam it into the opponents battle line, so thus far its speciality crew have been for naught. I really want to play with some Mk2 Skaggs, but the enormous price point for a 3 strong squadron combined with such fragility has thus far deterred me. Maybe next week.
  5. 2 points
    I do tend to subscribe to the hyperbole school of writing rufus @ Erloas Whilst I did moan about it a bit in the report, I never really expected anything to come from the Euclids attacks (except when it uses its PA). The point I was hoping to make with it was not that the Euclid was bad because it lacked firepower, but that it was bad because it both lacked firepower and cost a ludicrous amount of points. On average I would expect (if shooting at cruiser-type targets) the rockets to maybe manage a point of damage (depending on AA levels) and the e-turret to maybe scrape a crit. Nothing special but these are long ranged weapons on a flying platform, and there is a lot to be said for being able to snipe at targets hidden behind islands. In this particular game, since I never expected or counted upon those attacks to do anything, my opinions and tactics would most likely not have changed. On fielding the drones, the exact configurations I choose at deployment were: 2x3 fighters 1x4 fighters bombers 1x5 torp bombers 2x3 torp bombers I intended the fighters to run interference and stop any nasty dive bomber threats, whilst the bigger fighter wing stayed close to the Aristotle to provide a CAP (since by far the easiest way to kill an aristotle is to board it. It is seriously no harder to board than a battlecruiser.) Since I was facing 3 submarines, I made the choice to go for three waves of attackers and take a gamble on them performing well. The wing of 5 torp bombers struck first, and even the linked 8 CC of defence and a guardian shield couldn't stop them getting a crit. It would have beena double crit had not the CC been so high and rolled well. The wings of 3 went after a different vanguard, the first rolled 11 torps against 6 CC, and scored a point of damage due to a poor roll and good CC. The second wing repeated this. I think my strategy with them was sound if a bit less reliable than with full wings. The small fighter wings made a nuisance of themselves quite effectively and kill of a couple of enemy SAW squadrons. The big fighter wing provided some much needed reassurance for the Aristotle. On average, the torp bomber wings should have managed to score crits against the vanguards and bring them to the surface for further punishment. It does mean the results are a bit more up to chance though. The Euclid, as a carrier, brought 2 of the 3 wings of torp bombers to the table. Over the course of the game it launched a wing of 5 dive bombers (which were all intercepted and shot down before they could be used) and a wing of 5 torp bombers (which suffered the same fate). I do not think using the drones in a bigger squadron would change my opinion on the Euclid at all. The wings of 3 were a definite threat and were dangerous to their intended targets. If both wings of three had scored crits against the vanguard (as I would have generally expected) it would not have made me think higher of the Euclid. @ rufus Looking at the Euclid (and its context in the CoA fleet) I really do like its support-dread nature. The CoA fleet is marked out as being exceptionally well supplied with brilliant support units, it is part of what makes playing them so fun. Hyperbius, Hippasus, Time and Battle orbs, they are types of vessel unique to the CoA. That we also have a support dread is both appealing in role and flavour. So, when I moan about the Euclid, please don't think I want it to do any other sort of role. I don't want a ferocious firebase of furious fury... we have the Prometheus for that (and it is marvelous at it!). I don't want some tough-for-its-points carrier brick like the Diophantus either. I want it to have its own unique place in the Orbat, which it is very close to having. To my mind, it brings three things to the table. A strong PA, a decent carrier ability and a toolbox of upgrades that can tailor it to support your fleet. Thus, to me it competes with the Coeus (mobile PA machine) and the Epicurus (flying carrier). So it has to play up its main unique selling point; the toolbox of upgrades. Adding a few more of these would be a nice addition by the way! For the base model, without changing any rules or stats or weapons, I would think a cost of approximately 230 points is fair. Why? Because that is similar to the Diophantus, and the Euclid without upgrades is very similar to the Diophantus. It has superior maneuverability and the flexibility of flying, but also has a markedly lower CR (lowest of any dread I think) of 11. Plus the Euclid has 125 points of strategic value tacked on, compared to the 100 of the Diophantus. 230 points also gives you room to actually upgrade it without making it a horrific points sink. Just to further justify my thoughts, a naked Euclid has no real supporting abilities except for its carrier ability. It therefore has to be a viable choice against the Epicurus (180 points, strategic value 75). The Euclid is the Epicurus' bigger brother, slightly tougher and with a massive PA strapped on. 50 points difference seems like a fair enough price difference for those added advantages. So, 230 points for the base model. Now we get to the juicy bits, the upgrades. They are what make the Euclid unique and should be (though sadly at the moment are not) what makes this unit shine as a support dreadnought. Where other dreads cause massive destruction, the Euclid should offer blisteringly good synergy. The first upgrade it has is Squadron support, colossus 4 for 50 points. Note; Colossus usually come in squads of 5. Is this reduced number a typo or a design choice? Either way, this is a good deal in that you get a fair discount on the Colossus squadron and you get a way to deliver them closer to the enemy. This upgrade seems fairly priced to me, as does the combat coordinator to give robots sustained fire. 8 inches of range covers a wide area from a model as big as the Euclid. Second upgrade is combat coordinator Acrobatic pilots for the drones. Considering the state of drones at the moment, this is a useful upgrade to have access to. Is it worth 25 points though? No, not in my opinion. It is too short ranged to be worth that much. The similar affect from the Hyperbius is a 12 inch range, which is better. Even then, I would think this is a 20 point upgrade. Without an increase to its range, I think 15 points. Third we come to the big trap. The carrier (9) upgrade. Prior to the drone nerf, 35 points would have been fair. Now I firmly believe that both this and the similar upgrade for the Diophantus is a trap. 3 drones that have only a 50% chance to come back is just not worth 35 points. The ability to launch more drones is only valuable if you have drones in the recycling pile. In the game above, I had 22 drones on the table and was able to relaunch a full wing 2 out of 4 turns, but each time that emptied the recycle pile. Carrier 9 would not have helped me much at all. This has also been my experience with the Diophantus upgrade and the Pericles (which is carrier 9 by default). Scrap this upgrade, give the Euclid carrier 9 by default and remove it from the Diophantus. If it must continue as an upgrade, 15 points would be the most I would pay for it. Next we have the exciting Target Painter (energy weapons). I like this upgrade, but can't we also have the option for a target painter (primary weapons) too? Aristotle and Prometheus have the option! We have the technology! I discussed target painters in my original post, and this is one of the best models to have a target painter on. If the range was boosted to 24" then this would be worth 25 points. At 16 inches of range I would say 15 or 20 points is fair. Finally we have the mine control generator. 12 inches is a better range than most mine control generators get, and CoA mines can be very very powerful. We have a fair few mine layers in the air too. I don't think this upgrade is useful enough to be worth 25 points. Even in a mine heavy list, it requires some very exact circumstances, terrain, opponent moves etc to be much use at all. 10 or 15 points might work for it, that is the same as the Diophantus. (Note; since generators measure from the centre of the model, and the Euclid is a very wide model all around, the range of the generators is never quite as good as you think. I think this is why the Euclid seems to have quite generous generator ranges Other options I would quite like to see: Carrier (12) option, for if we want a supercarrier a'la the chinese floating fortress. This upgrade would cost a fair chunk of points though I think, like 50 ish. options for disruption, dilation, time flow and shield (3) generators, for more flexibility and support capacity. More combat coordinator options, like terror tactics, vertical dive, big fuel tanks. With the limit of 1 or 2 it would give you more options for tailoring the Euclid without it getting out of hand.
  6. 2 points
    Specky

    Ambush MAR and Mines

    To clarify an earlier comment as to if ambush units count towards the 50% reserves limit: I believe they do not count towards it given the wording on p37: "A Squadron entering from reserve may elect to arrive using one of two methods:" Followed by the flanking and shunt entry sections. Hidden set up is hence not one of these two methods and hence excluded from the 50% limit.
  7. 2 points
    BigB

    Non core nation PDF's

    I'm checking one of my old hard drive backups. I may have all the 1.1. orbats.
  8. 1 point
    varnos

    Allies & Mercenaries Stat Cards

    The YLLAN stat cards are now available for all nations in Dystopian Wars, grab them while they're hot! https://drive.google.com/folderview?id=0B5I9GHYLInNAeVc1WHUtMUoxN3c&usp=sharing Varn
  9. 1 point
    Jonto81

    RSN to tie in with my works raptor

    So have made a start on my RSN fleet, want to keep them dark to tie in with my works raptor fleet
  10. 1 point
    Ah, I didn't see that it was unmanned. Thanks
  11. 1 point
    Lerriano

    Non core nation PDF's

    Hehe I can't deny it would be preferable, but I have faith that the playtesters are doing their best. Because if they aren't I'll have their Istanbuls for a necklace
  12. 1 point
    werewyvernx

    Tokens and Mines

    In my experience fighters are amazing at two things: 1) Thinning out another SRS token and/or attempting to attract some PD fire so a bomber/assaulter token can make a less dangerous attack run. This usually only works when you have 10+ wing capacity in the same squadron, as you need 4-5 fighters to dogfight decently and you still need 5-6 bombers/assaulters to damage things reliably. 2) Giving a fleet a way to deal with tier 3 models if your other choices aren't particularly good at handling them. Especially if those tier 3 models are things with Elusive Target. So if your carrier is going to be one of/your only source of high enough AD to threaten tier 1 models, go bombers/assaulters. If you need a blocker token because your enemy has interceptors and/or high PD models in your bomber/assaulter path, bring fighters to clear the way. If you need another (or one) reliable method of smacking pesky tier 3 models, bring fighters.
  13. 1 point
    varnos

    Redesigned Unit Stat Cards

    Well, you might still be waiting for the ORBAT updates, but here's something to tide you over: The allies & mercenaries All factions have been completed and uploaded, including the new restitution statistics. As always drop a line anywhere if you spot an error, and happy playing! Varn
  14. 1 point
    Sky Captain

    Non core nation PDF's

    Going back to the old stats doens't seem like a step forward to me.
  15. 1 point
    The first time I saw a picture of Madame Liberté, I made a genuine facepalm reaction, not due to disappointment, but because of the sheer comical nature of the miniature. It is by far the most wacky of the lot. I do not mind wackiness at all, though I cannot refrain from frowning whenever I see it. I think the idea is pretty original (more original than the Hochmeister, Ayakashi or the Retribution, at least). It's supposed to be a symbol of the nation and the lady here plays that role rather splendidly. I mean, what was the alternative? A gigantic Fleur-de-Lys mounted on top of a floating device? Okay, there is the anachronism, but hey, it's an alternative history, so I guess we can leave that up to SG. Stat-wise, I'm expecting some similarities to what the Coeus got for the Antarcticans: A ridiculously powerful heat lance (possibly more) compared to the other models. AA should be pretty high, as well.
  16. 1 point
    Zeph

    Planetfall Chat log 3726

    Coolio. I think we one for both sides. How do these sound? Zenian Grand Marshal and Kurak Supreme Commander
  17. 1 point
    Kraggi

    Planetfall Chat log 3726

    That I can do, will see how much he likes me. For a winning Commander, I will need to get that filled out (didnt put that into my initial data). Good job I like my spreadsheets
  18. 1 point
    gr1mdan

    Terquai and Xelocians incoming

    They were delayed because they were...no sinister reason. Maybe they didn't like the original model and needed to re sculpt. I've just seen the new models and I can tell you this... WORTH THE EFFING WAIT! :-D
  19. 1 point
    Brimat

    Jump Gate self made

    Capture the jump gate? I would like to see painted in person at your next event, but you are so far away.
  20. 1 point
    Veldrain

    1500pts KoB vs KoD

    One of my favorite KoB squads is now the Halifax/Merlin specialist squadron and especially against a close range army. If the Halifax survives long enough to activate in turn two it will have a choice of targets. The Merlins are fast enough to dance around sniping flyers and smalls while maintaining coherency. Danish fighter sas would be brutal but if the Halifax caps it's fighters and keeps the Merlins close it becomes a one way ticket.
  21. 1 point
    MaxToreador

    Sky dropped helixes ...

    The problem is 90% of the questions we're hitting now were brought up a year ago, literally a year ago (Dec 2014-Feb 2015) under vague titles or asked due to the answer to a related question. FINDING the bloody things again for the newer players requires sifting through thousands of posts to find the one official answer. On top of that Derek's original account got wiped due to a glitch so many of his posts from then can't be found. So unless someone knows the exact thread it was in or gets lucky it's nearly impossible to root out. I've looked a bit and will hunt some more. For the moment though lets look at the rules step by step. Ok, so here's what I'm seeing: 1.Commanders should take it in turns to place the contents of entire Helixes on the Game Board. Pretty simple, place all the models from the helix then pass to the other player 2.All Squadrons in a Helix MUST be deployed within the owning Commander’s allocated Deployment Zone unless they are Embarked on another Model or being held off-table as a Sky Drop Asset, or in the case of scenario play, held off-table as Reserves. Ok, you have to place ALL the models in that helix within the deployment zone before passing unless those models are held off table due to a MAR or scenario. Seems pretty clear that skydrop models count for part of the deployment, but don't get put within the deployment zone. Helixes like the Din Recon and Field Support contain nothing but models that MUST skydrop. Creates an interesting conundrum, but we'll move on. 3.Squadrons deployed on the battlefield MUST do so in Coherency,with at least one Model in Command Radius of their Commanding Element. Skydrop command models are off table with their subordinate squadrons, so Coherency doesn't apply. 4.All Models with the Flying Vehicle MAR deploy moving Flat Out, and so should have a Flat Out Game Marker attached to them before the game begins. Unless you're Aquans this doesn't apply to any models with skydrop, and even then it really doesn't if you're using the skydrop. If Commanders have an unequal number of Helixes, once a Commander has finished placing ALL of their Helixes, the other Commander should place all of their remaining Helixes. (Underline emphasis on "ALL", mine) Ok, so if player A finishes placing ALL their helixes and player B has more than one helix left then player B gets to finish deploying the rest of their force. So looking at this, we can ignore 3 & 4 as they have no bearing on the conversation. So all we need to look at is 1, 2, and the end note. Lets throw up a theoretical, I'll use my Din build I mentioned earlier and we'll assume you have 1 of each helix in a Kurak force. I win the roll and get first deployment I place my Core Helix, pass to you. You place your Core Helix, pass to me. Since you say I can't hold my Aerials til after "deploying" my all skydrop helixes I deploy one of the Aerials. Pass You deploy your Heavy. Pass. My 2nd Aerial Helix. Pass Your Recon, Pass. Deploy Dropsites. Guess your Levi, Assault, Field Support and Aerial get to stay home. The book is pretty clear that all helixes must be deployed in their entirety. Skydropped models though not placed in the deployment zone are included in that entirety for their helix, they are merely kept off table. You cannot deploy 2 helixes back to back unless the opponent has deployed ALL their helixes. By declaring your opponent's 100% skydrop helixes in limbo you've prevented yourself from deploying any further helixes once their non-skydropping helixes are deployed. The game would automatically move to deploying skydrop markers as it never says all helixes from both players must be deployed before moving to the next step. It's actually a pretty simple logic error created. The rules say that drop squadrons aren't deployed in the deployment zone during the phase, but helixes MUST be deployed in their ENTIRETY before deployment moves to the next player. Also ALL helixes must be deployed by one side before the other side may deploy more than one helix in a row. An all skydrop helix MUST be deployed it it's ENTIRETY as it is a helix, even if the entirety of models being placed in the deployment zone is 0 just as a Turquai helix places that single flier in the deployment zone and all the Nabi's and portals off table. Deploying skydrop helixes before helixes that place models in the deployment zone is a pretty clearly defined tactic, not some off the wall reference 4 chapters and two books that bends the rules of the game and common sense logic. A ruling from higher up isn't honestly required, I understand some don't like the tactic but it's there and not obfuscated in any way... almost like it was intended.
  22. 1 point
    Just did my bit for the cause: first game reported 850pts vs Ryushi 14/-3 victory for my Dindrenzi :-)
  23. 1 point
    Nice fluff, even if written from the pov of a Kurak Dog....
  24. 1 point
    Indeed, please do! These take a while to assemble, unfortunately, which is why I waited to have a few things finished before I posted. It isn't helped by the fact that I play games maybe three times a year. Here's the next bit. Boblogik, in his infinite generosity, sent me a Hawker Patrol Fleet and Palisade for Christmas, so naturally it made its way in. I figured this would be a good way to bring them in. _________________________________ Communications log compilation 253-22914-37250601-37251130, excerpts Requested by: LTCMDR ALEXANDRA GIORRO (2IC NIS STORM FLEET) Correspondence between HUGH KENNINGS (ADM SCA 253 CO) and CALVIN ROSSA (FCIC U0229) from 01 JUNE 3725 and 30 NOV 3725. 37250602-0456L MESSAGE BEGINS Cal: The evaluations group arrived a few hours ago and are now preparing a full tour of the fleet. I knew they never wasted time but…wow. I’ve only had two weeks to set up here, and that’s just not enough time to clean up Eddenton’s mess. There’s way too much going on already and my training ideas haven’t had time to be implemented. I’d never have called an inspection without at least two months. Anyway, I will let you know how it goes. I saw in the fleet news that the rebels took another RC planet in the HTC. This mess keeps getting worse. Is there any news from your quarter? Surely with how porous the front is these days, you’re meeting some kind of excitement. Kennings MESSAGE ENDS 37250619-0618Z MESSAGE BEGINS K: It is speculation, but maybe they think you need the help. You mentioned that there was no way you could get to your own interpretation of the fleet shortcomings for some time since the demands of the HTC offensive keep your forces deployed. Perhaps this is mandating a gathering, such that they (and you) may assemble the list of improvements. I would also remind you that such inspections are their job, and with a staff of at least twenty, they can cover far more of the fleet simultaneously than you would alone. It is quite quiet back here. Corporate wants to change update times again; I think they’re afraid that the enemy’s computer engineers are ahead of us. They moved up the Sentinel III upgrades to July, so you’ll have a lot of your cruisers needing soft-process overhauls some time around October. Half of my flotilla is laid up for similar upgrades, though I do not think any opportunities are being missed due to the static nature of my current force. Cal MESSAGE ENDS 37250703-2305L MESSAGE BEGINS Cal: The evaluations group really tore into my fleet, especially the large vessels in pretty much every field. Damage control, gunnery, maneuvering, the works. Against a simulated enemy, they ranked in the 80th percentile for effective fleet combat. It was utterly miserable to watch, like overseeing the Plebe martial practices. My frigate crews, on the other hand, are nearly top-notch. 15th percentile for one squadron, which entitles them to an excellence badge, and all the others were well above standards. I gave those ships a more lax rotation schedule for the next few months; they deserve the leave. I’m grateful, actually, for the inspection, and you were right. The evaluators were thorough, concise, and very clear about pointing out the exact shortfall in every department. I know where to really focus my efforts, and it looks like the next few months will be taken up by tough training regimens, especially on my capitals. The enemy won’t be getting by next time. I know you’re keeping your flotilla busy, and well you should. If even a back-water like POC can see action, you most certainly will as well. Kennings MESSAGE ENDS 37250724-0823Z MESSAGE BEGINS K: True to your word, we did see action. Some commerce raiders were sneaking about, trying to skim off some of the resources pulled from a mining station in my responsibility. With six of my eight ships spun cold and being overhauled, I took Aroenne and hid it (quite superbly) within an abandoned scaffold, then jumped into the raiders as they made for a convoy. They no longer exist, and neither does their asteroid base. It was quick, but my crew proved to be exceptional in every section and quick work was made of the privateers. I’ll never tell that it was your thirty-year-old idea that made it happen, of course. I am pleased that you are getting the feedback you deserve. Best of luck dogging your capital crews back into shape! Cal MESSAGE ENDS 37250810-2154L MESSAGE BEGINS Cal: This has been a bad week. Admiral Eddenton made four separate attempts to get a Charter Enforcement Brigade, or at least a regiment, sent here before the enemy got wise. Local defense militaries, even well-equipped ones, are not enough on their own, and a planet was lost on our core-side fringe. I think the enemy is looking to solidify their supply line through POC, and this colony was definitely the first step. We beat them in space (with little tangible results, they’d already landed forces) and bombarded them relentlessly, but as we learned, there are no substitutes to brave men with noses in the dirt. Dammit, I warned them this would happen, and so did the fool Eddenton before he left! A centralized space fleet isn’t enough; we need to be able to defend and counterattack on the ground, too! Maybe they’ll listen this time. Good on your action a few weeks ago. I’m glad our hair-brained musings from the Academy amounted to something tangible all these years later. Mind sending me the telemetry, provided your boss grants clearance? I’d love to see the plots and your jump calculations. Kennings MESSAGE ENDS 37250821-0654Z MESSAGE BEGINS K: Regrettably, those charts are under key and in the hands of the NIS now. I received some indication about the mobilization of the 130th Front, reinforced with two brand-new divisions through the civilian waves earlier. Did your request get approved? If so, that’s five divisions, perhaps thirty regiments, a great force! In other news, it fell to me to oversee the restructuring of local defense emplacements and the construction of a new Palisade. For this region receiving so little hostile action, the company is quite invested in improving the defensive capability of my region. Cal MESSAGE ENDS 37250830-2214L MESSAGE BEGINS Cal: I did it; I managed to talk them into sending me a Front. They originally wanted me to split the 130th with two other armadas; Fronts these days are far too precious to hand out without careful consideration. I was able to tell them about the importance of maintaining a significant reaction force for enemy attack, and thus got them all. We’ll need to put them to immediate use, else they might be taken back. Otherwise, we’ve had a number of small actions against independent groups here. There were a few pirates plaguing a supply route; it turns out that they were trying to get medicines and food to a previously-unknown colony. Their fleet is in ruins and most of their ship leaders are in custody, but I went ahead and diverted supplies to them. Even with the inconveniences they caused, I still have to have a heart, lest the entire region turn to the rebels. When the 130th gets here, I’ll have them pacify the colony appropriately. A real deployment, even just a short occupation, will test them well enough for the hard years ahead. Also, I saw that a trio of Hawker surveyor ships came through Wittman this week, heading for a few systems near here. Do you know anything about this deployment? For what are they looking? Kennings MESSAGE ENDS 37250915-2355Z MESSAGE BEGINS K: I’m drunk, and it is good. Tunr of events, and now I am being promoted to chief Flotila commander of U0229. Scale-up operations get going at next couple of weeks and I get to lead them! Do not know what they are thingkin upgrading a quiet station like this, but hey, I won’t turn down the prestige or money. So now the EO of Caledon Yards is throwing a party for us, and it is exceptional. The officers always lovea good time. Deana, who was five years behind us at the Academy, gets my old spot on Aroenne, and so falls the chain of promotions. It is a time to celebrate! I hope thigns are going as well for you, comrade. Great stars be with you! Cal MESSAGE ENDS 37250928-2137L MESSAGE BEGINS Cal: That’s fantastic news! I know it’s quiet there, but your undertaking of such a position is truly meritorious! One day, you might be a great commander of a mighty armada of hundreds of ships, just like a classmate you might know… Unfortunately, there’s little cause for celebration here. We had a major fleet action take place a couple of weeks ago, and it cost us one of our best admirals. He went straight into the heart of the enemy and fought so hard that after his ship claimed three enemy vessels and hundreds of rebel boarders, it was completely wrecked. The hull is so irradiated that salvage teams can’t even approach it, never mind the enemy trying to capture it. His action was incredibly valorous, but the loss of a battleship and the circumstances surrounding the order that led to it have left the fleet rather shaken. On the other hand, the ground forces could not be in higher spirits. The expeditionary regiments met the enemy’s ground assault and thoroughly slaughtered it. I suppose that is something. But now I have the unfortunate duty of trying to decide what to do with the other admiral. I fear greatly for the pre-trial hearings regarding the engagement. I know that morale is low enough with the sacking of Kennings, and now another lies dead in a drifting hulk. I fear that the armada cannot withstand losing a third admiral. Kennings MESSAGE ENDS 37251015-0710Z MESSAGE BEGINS K: I think the gentlepeople at PR/I are ahead of you. I’ve attached a copy of the Herald with this, describing the admiral’s actions. You shall have to tell me how much they twisted the truth of events, but it is possible that you may do something similar in a message to the fleet. It would raise their hearts to hear of such valor from within their own fleets. Else, you could simply forward the article and let PR/I’s flowing narration take the helm. I did hear some talk at the regional meeting last week about POC, but nothing specific. Someone at Corporate has taken an interest in the region; I shall keep my ears open. Cal MESSAGE ENDS 37251026-2215L MESSAGE BEGINS Cal: I just received orders for an expanse of stars to be ceded to Hawker. Three stars, eight planets, some of my area’s most lucrative mining locations, and my full support have all been requisitioned. This will displace over a billion people, require all of my military transports and refit crews. My repair and refit schedule will be halted for months and I’ll need to dedicate some of my best officers to getting it done, halting my already-delayed training schedules, all while continuing to prosecute an enemy that remains elusive and aggressive. On top of all of this, they’re sending a heavy flotilla. I’ll have to share responsibility with some upstart Chief that will have to be consulted for every major fleet decision, else they’ll feel neglected and cut off! There isn’t a worse time for this to happen. “Every courtesy” be damned; the admiralty has gone and crippled me with this burden. Can you at least find out who they’re sending and why? Maybe I can be prepared for it. Kennings MESSAGE ENDS 37251102-0956Z MESSAGE BEGINS K: It’s me. U0229 is the flotilla, and I’m the upstart Chief with no experience. I only just found out. Once I get the remaining vessels from the mothball yards and crewed, I am to head to POC to begin the facilitation of constructing in-place component and ship manufacturing facilities to replace those lost in HTC. The POC Project Lead is Mohammed Al Marar, an extremely…prickly…individual, and very used to powering his way. I, of course, must fully support every recommendation he makes in mind and action. My orders specify fleet assembly by 20 December and arrival no later than 1 March. We’ll have to cut through a great deal of contested territory to meet that demand, hence the requirement for such a rigid starting force. In advance, I shall require some detailed information on your fleet. I will send an official comm with that later this week. I, out of duty to my position, must also ask that we halt these correspondences. We undoubtedly have conflicted interests for our taskings and should keep those discussion to official channels. Cal. MESSAGE ENDS 37251118-1017L MESSAGE BEGINS You read these resource demands before you sent them, right?!? We’ve looked after each other for over thirty years now, Cal, since Plebe year. I would hate to see that paused for the sake of the formality of the job. Please talk to Al Marar, these acquisitions will cost a lot of lives as well as resources. I cannot, the Navy cannot afford this. Kennings MESSAGE ENDS 37251131-0914Z MESSAGE BEGINS This comes all the way from the top. Dr. Camm herself signed and sealed the formals, K. Real paper, real ink, real wax. I shall see you soon, and when our postings are over, I hope that I can still call you my friend. Chief Rossa MESSAGE ENDS
  25. 1 point
    Bunnahabhain

    Non core nation PDF's

    The battle report section of this forum is a popular location. Alternatively, if you wish to send me a hard copy wrapped round a bottle of decent single malt, send me a PM, and I'll send you a physical address.... Such bribery may or may not be effective! James
  26. 1 point
    thyphs

    Non core nation PDF's

    James, Does that work for all COA models....bwahaha Points Increases
  27. 1 point
    Please share !
  28. 1 point
    Brimat

    2016 PF Wishlisting

    For PF i wish me Scenarios, Scenarios and Scenarios. So that killing things is not not more rewarding than objectives. For FSA i wish me more diversity in T3 options. And more fluff all across the Firestorm galaxy.
  29. 1 point
    I just upload the pics to Photobucket and copy the image code into here. Actually, looking back into my Photobucket library, there are a bunch of 'in progress' shots of my Pathogen ship that never got posted anywhere. Like this one where ai used hot glue sticks to prop up tentacles while they cure. Green stuff does not stick to to glue sticks.
  30. 1 point
    YoungDave

    Non core nation PDF's

    Ah gentlemen, I find myself reading these posts and gently shaking my head. Whatever happened to patience? And before any of you say anything - I "possibly" have less reason than most of you to be patient - as I would be willing to bet a fair wad of cash that I am probably older than the vast majority of you on these forums - I have been playing competative wargames since the 70's - that's right, go and do the maths. And you get to a certain point in life when you have more years behind you that you have in front of you - and I really would like things "now". However, I am more than happy playing games with my buddies (about 10 of us at the local club who play D Wars, most of them younger than my sons - but they accept me quite happily as I have a pretty good conservatory fitted out for gaming) and enjoying the various nations' stats as they are at present. Yes, I was very pleased when I saw how my Brit fleet had been "improved". When I saw the "points hike" that my Russians had suffered - well, they do rock, don't they. What can I expect to happen to my Chinese when the new stats come out? Well I really have no idea - but until they do change I am very happy to keep playing with them as they are. So I really don't know why everyone is getting so fired up about "new stats" - enjoy your games as they are just now, and then "rediscover" old units when the stats do get a change - whenever that is. Let's give Spartan a bit of credit for producing a marvellous game (well, several actually) and cut them a bit of slack. Life really is too short boys (and I do know this for a fact!). Enjoy your gaming - and my New Year's resolution? To get more games played in 2016 than I did last year. And I played an awful lot last year!!!
  31. 1 point
    cas

    Cas's Soryl

    And finally ready to test out the system wars stuff. Im loving this paint scheme but its really hard to photgraph, especially when the model is flat.
  32. 1 point
    Hicks

    The Terquai Empire; Hope and Speculation

    Back when we first saw Aquan prototypes (back when they had litteral skin on the vehicles) for planetfall, they had chicken legged walkers. I would love to see something like that for the Terquai, but more in line with the current aesthetics of course. http://www.crittohit.com/imagestore/articles/1272/firestorm-armada-aquan-prime-light-mech.jpg
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