Jump to content


Popular Content

Showing content with the highest reputation on 08/18/2015 in all areas

  1. 4 points
    Some old pics of my directorate leviathan with added flames and urban warfare base
  2. 2 points
    First- mixing terran CA and CH is a pointless, terrible idea. Never mix. Second- the CH is a great unit, but it has one, exactly one way to be used- shunt them behind enemy fleet, unleash 21/12AD on two different targets. They are amazing "bombs", but they're not brawlers, they have a glass jaw.
  3. 2 points

    Invaders Attack Cherbourg [Pic Heavy]

    The humans fight on grimly, determined to seek revenge. The French mass an attack on an Invader Hive Ship. The crippled alien craft is boarded by French marines from the hardy Requin corvettes, and left ablaze, to slowly sink beneath the wave. The death of an Invader Commodore a small victory after the loss of so many human lives. The tanks of the Polish Lithuanian Coalition pursue a Scarab Hive Ship, pummelling it with fire then boarding and destroying it. As the huge metallic craft sinks into the earth, scores of insectoid drones fall from the sky. The Invaders have suffered heavy losses; only a handful of tripods remain, and half of the mighty hive ships that lead the assault have been destroyed along with the fearsome Drone Hive. However, the humans have been defeated, all their objectives have been destroyed and Cherbourg is ablaze. Victory Points at the end of Turn Four: Invaders = 34 (20 from objectives), Humans = 15 (5 from objectives). Authors note: This scenario was actually much closer than the final score would suggest. Had the Invaders not managed to destroy the final two city objectives, the 10 victory points they earned as a result would instead have been awarded to the Humans at the end of turn 4, giving the Human forces a 1 point victory! This could have been achieved had the Humans had deployed their mobile airfields in a more defensive posture, placing them between the enemy and the city, forming a final line of defence which the Predator Bombers would have been forced to attack before they could strike the city (as per the special scenario rules). Hindsight, of course, is perfect, and on the day the Human commanders can hardly be blamed for taking a more aggressive approach in taking the fight to the enemy, when confronted with the intimidating sight of a line of tripods advancing toward their forces from either board edge. The Invaders are a lot of fun to play with and against. The Human players reported that they knew they were outmatched by the superior alien firepower and armour, so found being a clear underdog fairly liberating – even a small success against the Invaders feels like a big deal. In this game they had roughly 25% more points than the Invaders, and while they suffered heavy losses, they often gave as good as they got. As is usual I’ve asked the other players to comment on the battle from their perspective and to note their favourite model or squadron. Invader Land Force Commodore: Playing the Invaders is very easy, and ideal for new players to the game. There is no aggressive boarding to worry about, no fear of being boarded until your ablative armour is stripped away, and combining rather than linking weapons makes for a very fast activation. Their major weakness is the lack of good options to combat small targets (particularly the small tanks which were both numerous and deadly in this game). I tried to combat this threat with Drones in squadrons of 3, but I abandoned this strategy too early when I saw the advancing blimps, and relaunched the Drones as Wasps, which were shot down by a series of lucky AA rolls. Another answer might be to use the Predator Bombers to bomb them using area bombardment, but in this scenario the Predators were essential for attacking the objectives. The Harvester Hive Ship was great fun, especially as I deployed it to take advantage of the French Bunker Complex and landship, and it also managed to empty one of the Gryf Blimps before their attack run on the Drone Hive. The Predators were probably my most effective model in this game, although I do love the Sentinel tripods. The most iconic model in the Invader list they’re deadly, can take a lot of damage and look amazing!
  4. 2 points

    Invaders Attack Cherbourg [Pic Heavy]

    In an attack which eerily mirrored their allies at sea, the Invader land attack force poured their fire into the bunker complex, until it too was a smoking ruin, shattering the Séré de Rivières line. To the defenders of Cerbourg, it seemed for a moment like the Invaders were unstoppable. It was the smallest of the assembled tanks that gave heart back to the defenders of Cherbourg. The Poltava small tanks, darted from the city and fired with deadly accuracy, picking off the damaged Terror tripods one by one. The Zamiec Class Sky Fortress closed on its target, the Invader Drone Hive, dropping a squadron of small tanks into the fray and fighting off the persistent attacks of Hornet drones which surrounded it. Victory Points at the end of Turn Two: Invaders = 10 (6 from objectives), Humans = 2. In the Harbour the aggressive tactics of the French momentarily prevent the Invaders from targeting their objectives in the city. The French capital ships surge forward, guns and heat lances firing at close range. A squadron of Alma Reconnaissance Frigates, displaying immense bravery, punch through the Invader line, then circle around to devastate a Sentinel tripod from behind, firing at virtually point-blank range. In the fields outside the city Coalition forces close in on the Drone Hive, small and medium tanks surging forward and striking the strange alien structure with barrage after barrage of gunnery, then bathing it in fire from their heavy flamethrowers. So close are they to the enemy, a Sentinel tripod casually steps on one of the Invader defensive mines, ignoring the ensuing blast, which seriously damages many of the tightly packed small tanks. The Invaders now unleash a different type of weapon, employing dastardly mind control powers to compel the French Admiral aboard the La Rochelle battleship to turn its guns on the nearby Charlemagne Dreadnought, the heavy heat lance tearing through the Dreadnought’s armour causing massive damage, the Charlemagne Class Dreadnought and Magenta battleship, both badly damaged now succumb to the Invader's Death Rays, sinking beneath the waves, as the few survivors desperately swim for shore. A similar mind-control attack on the other front of the battle compels the gunners in one of the cities defensive towers to open fire on a Coalition interceptor as it streaks past, destroying the small plane before the pilot realises what was happening. A lone Danton Landship drives toward the enemy, the last real defence between the Invaders and the refugee shelter they seek to destroy. The Harvester Hive Ship strips the landship of its compliment of soldiers, then its energy arc ignites a sturganium flare within the landship causing it to materialise in a farm miles away, upside down. Deprived of their last line of defence the refugees are helpless as the Invader Predator bombers attack, mercilessly destroying the refugee centre and coalition bombards. Despite this setback the coalition forces relentlessly drive toward their objective, smashing the Invader Drone Hive until there are gaping holes in the alien armour. Sensing their opportunity, the Gryf Flame Blimps surge forward, their guns downing another Sentinel tripod, as they dispatch shock troops who board the Hive, retrieve vital intelligence, then set charges which destroy the alien structure entirely. Victory Points at the end of Turn Three: Invaders = 22 (10 from objectives), Humans = 10 (5 from objectives). The Invaders now seize their opportunity to attack the city. Two squadrons of Predator Bombers, pursued by human interceptors, have broken through the human lines, and now nothing stands between them and their targets. Within moments the Advanced Research Centre and the second refugee shelter are the target of devastating attacks, causing them to phase out of time and space momentarily, only to reappear spliced through other structures, destroying both buildings. To be continued...
  5. 1 point

    My attempt at KoB fleet building

    The second Dominion could roll with the Valiants. Not a lot to worry about the speed difference and it would pump up the torp spread nicely.
  6. 1 point
    As far as building and converting Terran cruisers and heavy cruisers is concerned, there was some conversation about that a few days ago: http://community.spartangames.co.uk/index.php?/topic/15231-hauberk-upgrade-in-terran-patrol-box/
  7. 1 point

    First list attempt, 1500

    I like having some general purpose units in a force of specialists- I find the flexibility they add is well worth the slight loss in ability in one area. For example, in a typical British fleet, Vangurds are aggressive boarders, Hoods are pure gunnery support, Agincourts are line of battle anvil units, but Tribals are good all rounders, that can function up close or at range, depending on what you need. I also agree variety in lists is a good idea. Plus, it is much more interesting to use and face! james
  8. 1 point

    Invaders Attack Cherbourg [Pic Heavy]

    The horizon was soon filled with the glinting metallic shapes of alien tripods, advancing in a long line. This menacing advance was mirrored at sea, the depths of the ocean proving no obstacle to the Invaders. In the fields outside the city the Invaders paused and busied themselves constructing a strange alien building. Soon the sky was thick with the huge copper coloured insects that swarmed around the Invader war machines. Initial intelligence indicated that along with the gangly tripods and squat predator bombers we had come to know and fear, two massive Hive Ships were also present in each force, coordinating the Invader attack, including a type not seen before, which mounted a strange and ominous looking cannon. Meanwhile the humans prepared their defences. The Séré de Rivières line had been constructed from a chain of defensive towers anchored by a huge bunker complex. Tanks assembled and prepared to assault the Invaders and delay their attack on the city. French armoured forces had been strengthened by the arrival of a Polish Lithuanian Coalition strike force, which included an immense Perun Mobile Airfield, several squadrons of Spzada, Palnik and Poltava tanks. In the skies overhead were sleek airships including a Zamiec Class Sky Fortress and Gryf Flame Blimps. The Coalition commanders had followed the reports from the battle of London and hoped that the flame retardant armour on their fighting vehicles might reduce the potency of the terrible Invader Death Ray. The French had deployed a formidable naval force, which included many of their finest capital ships including a Charlemagne Class Dreadnought, Magenta and La Rochelle Class Battleships, a Cherbourg Battle Cruiser and a flotilla of smaller craft including cruisers, destroyers and corvettes. This naval power was further boosted by a French aerial contingent which included a Tourbillon Sky Fortress, heavy interceptors and bombers. Without warning the tripods moved forward and the battle began in earnest. The Cherbourg battlecruiser bravely sailed from the port directly toward the massed line of alien war machines. The heat lancettes of the battlecruiser struck true, damaging a huge Sentinel tripod, but the Invader return fire swiftly immolated the plucky ship, leaving her a burning hulk. In the fields outside the city a squadron of Spazda and Palnik tanks rapidly advanced from the sheltering towers, but the Invader plasma weapons picked off the tanks one by one as they drove across open ground, shattering their morale, meaning their uncoordinated fire only stuck glancing blows to the smaller Terror Tripods. The city defences soon began a coordinated barrage so fierce that we were sure it would annihilate everything before it, but as the guns fell silent and the smoke cleared, the tripods still advanced with grim intent. Realising the importance of the human Bunker Complexes, and their pivotal position in protecting the cities approach, both Invader forces targeted these structures. Energy weapons flashed repeatedly and pummelled the concrete and steel with white-hot plasma until the proud forts were both ablaze. Then the Harvester Hive Ship levelled its fearsome weapon, bathing the battered fort in blue light, and in an instant hundreds of proud French soldiers who had been preparing to repel the aliens with all their might, simply vanished. Meanwhile, in the harbour the capital ships of the French navy joined the fray, their guns and heat lances striking the Invaders with terrible force. But where a human ship would have been torn asunder, the Invader tripods simply continued to stride forward and attack. Victory Points at the end of Turn One: Invaders = 2, Humans = 0. The coordination of human fire in the fields outside the city yielded a major success when an assault by French L’Aman Heavy Tanks supported by accurate fire from the guns of the bunker complex, finally sent one of the enormous Sentinel Tripods staggering drunkenly, then plunging to the ground. As the humans cheered, Predator bombers streaked overhead as if seeking revenge, their bombs and plasma weapons destroying two of the L’Aman tanks and causing enormous damage within the Bunker. In the harbour the power of the massed French gunnery finally struck home and several Terror tripods and a Sentinel were torn apart, the baleful light from their carapaces only finally extinguished when they sunk beneath the waves. In reply the Invaders focussed their weaponry on Fort de Chavagnac which guarded the port. Soon the concentrated energy weapons took their toll, and the battered French fort erupted into flame; an enormous funeral pyre which opened the way for the Invaders to attack the city. To be continued...
  9. 1 point
    Awesome, Glad you could find one.
  10. 1 point
    Sorry had to do it off my phone
  11. 1 point

    Converting to the Dark Side

    Those mugs 'aint cheap, and anyway portable dialysis packs are going for a song these days! Anyway...what Werewyvernx says is the way to go with that list, and am experimenting along those lines. yes capturing a T1 is is nice, but a T2 is far more realistic. As for SRS, i'm actually going with 6 Fighters, along with the Command distance upgrade, the intention being for my carrier + Torments to be an at-distance harassment unit. As-and-when I get round to getting them of course. Trust me to be skint when Spartan have a sale on! And the Deterrents are fast becoming my favorite unit, for all the reasons given above!
  12. 1 point
    I agree that it would be difficult to scale. I would still rather paint an over sized soldier token rather than large dice docks with symbols on them. Of course I am a retired Grunt
  13. 1 point

    Just starting Planetfall

    Well, if you look at modern forces the number of infantry is decently accurate from my estimations. Using US military numbers as I understand our divisions a wee bit better. The US has ~2.5 million 'soldiers' including all commissioned and enlisted combat, support, etc personnel. We have ~75 thousand small-medium non-naval combat vehicles (tanks/planes/etc) Huge disparity, right? 2,500/75 ratio Well, lets assume 2/3 of those military personnel are non-combat (Support) roles or naval crew: ~835k 835/75 ratio On avg our combat vehicles have a 5 person crew, 5 x 75k = 375k. So ~460k ínfantry. 460/75 ratio PF is an invasion/first strike game. First strike infantry are typically elite troops, the ~10% çream of the crop. 46/75 ratio An infantry base in PF represents a fireteam roughly, where a vehicle base is one vehicle. Modern fireteams are typically 5-men, but they used to be ~10 and are still shrinking with the tactics and modern technology. Depending on the role in their section, 2-4 is an expected norm in the future from my understanding. Hence that number on the PF bases. So using current 5 man teams: 9.2/75 ratio or ~3/25 So, in theory atleast, we should have a tiny smidge over 3 infantry bases per 25 non-infantry element bases. That ratio sounds about right averaged out between the races. On BFG(and epic for that matter.: I'm going off what I've been told firsthand and grasp from skimming the rules.
  14. 1 point

    Official Thread: Chinese Federation

    I think Strategic Value (cake) is a legit MAR...
  15. 1 point
    do you have more pictures of this scheme ? I think it works really well. I'd like to try it out and curious how you did other ships and how they look.
  16. 1 point
    Corvuses (Corvii?) finished, and the Bastion fleet is done
  17. 1 point
    More pics on my blog: http://myevergrowingfleets.blogspot.com.br/2014/02/dindrenzi-battle-for-valhalle-set.html
  18. 1 point


    Spartan really needs to do changelogs when they update rules & ORBATs. Hunting down all the changes really isn't fun.
  19. 1 point
    You need to use a fluo paint. That orange in particular is Vallejo Model Color Orange Fluo. Step by step: - Paint the interior of the engine with the selected color (in my case, orange) - Then you must create a gradient of color that goes from your selected color to an almost-white color. You do this by mixing that color with a bit of white, painting a little portion of the interior of the engine, then mix again with a bit more white, and paint a little shorter area, and so on, at least 3 or 4 layers of blending, until you get to the centre of the engine, where the color should be, as I said, almost white. - Drybrush the surroundings of the engine with your selected color I came up with this technique by observing how light behaves in nature. Like this picture:
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.