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Showing content with the highest reputation on 02/18/2014 in all areas

  1. flottan

    Protoss inspired Aquan

    A little update. Sorry for being away for a while. Well almost painted the patrol fleet now.
    7 points
  2. Mad Modd

    Sorylian Battleship

    I recently painted a friends Sorylian BB and I thought I would share it with you lot. And I hate painting yellow...
    3 points
  3. Spellduckwrong

    Roll Call

    I tweaked the US part of the list. It just didn't make much sense to have our cities in alphabetical order rather than the state. I also added in some obvious (but apparently necessary according to the DW Roll Call thread) instructions.
    3 points
  4. zelord

    Fan Art

    And here is the Relthoza :
    2 points
  5. Lol, I use Google+. Okay I don't really use it, use it. But I totally exist on it. Facebook is the perfect way I have of keeping in touch with those people I actually don't entirely like but to which I don't want to be rude enough to say "fu<k off". It's a way of corralling all of said people into one tiny box that I can occasionally shake to confirm to them that I'm alive and I'm totally interested in their: a. pictures of cats b. picture of their children c. pictures of their children...holding their cats. So it's really a way of ignoring people and convincing them I don't hate them because I might need them at a future date. win/win Zak
    2 points
  6. Bah! Why can't you people use Google+ like the rest of us! And by rest of us, I mean 'the three people including myself who use google+.'
    2 points
  7. Pok

    Deep See Aquans

    So far only a Manta, but Medusa, Barracudas and Chironexes just wait for their turn under the brush. I don't knowif I want to keep the model shiny or matte TBH. The "maw" on the front came too blurry due to flash, I will try and retake the picture in better conditions.
    1 point
  8. flottan

    Protoss inspired Aquan

    Hello everybody. I just got my first FA patrolfleet box and started painting my aquans. I didnt like the "sea" look for my miniatures so i did my own take on how the aquan ships should look like. So far i only painted 1 modell but more will come soon. Heres som pictures.
    1 point
  9. Hi I'll show my Kurak Alliance Fleet in this thread. First one is....Terran Frigates! Armsman Tell me what you think! I'll post other ships in few days.
    1 point
  10. For material, my first thought would be sculpting things from multiple layers of styrofoam insulation, possibly with a skeleton of something stronger like wood, foamcore, or plasticcard. But somebody made a good point that we wouldn't have to scale up the ships by the same amount as the bases. If the ships are no bigger than double or triple their usual size, then they would actually fit on a one foot base without overlapping, which would make maneuvering them quite a bit easier. Could even use them as is, but that wouldn't be nearly as impressive-looking from across the room!
    1 point
  11. We haven't been able to settle on a meeting place yet. The person working on the newsletter had a relapse and was last seen at the FLGS trying to snort ground up plastic sprue. Coffee you'll have to provide if you want it. edited because I can't type some days.
    1 point
  12. My first Battle Report - 1250pts The Fleets Line Up Raging Fires! Magazine Explosions! Chaos and Disarray! Check out more pictures and more detail at my blog... http://fullsd.blogspot.co.uk/2014/02/aar-prussian-empire-versus-federated.html
    1 point
  13. As of 11:48am local time, the packaged was dropped off with the post office. The whole box weighed 9.2 ounces. There is no tracking number. The girl at the counter said that it might take up to 2 weeks for the package to be delivered, due to it being an international item and due to the possibilities of bad weather. The Ganak is on its way. Choke on it Zenians! Choke!!!
    1 point
  14. Bulwark

    Mighty Armadas

    While I agree there there shouldn't be a problem with using different fleets, the above statement is not really a valid argument in wargaming. For instance, I see no where in the rules that you can't use weighted dice. No rulebook is going to list all of the things you can't do, else it would be too cumbersome to be usable.
    1 point
  15. Lookin' good. Still missing the standard Sorylian fleet markings though, a white circle with concentric rings of red and white.
    1 point
  16. Looks great! I particularly like the metalwork.
    1 point
  17. Better go for industrial lasers then, those would replace both tape measures AND dice in one go.....
    1 point
  18. And just like bureaucrats, it takes a while before something comes out! Just kidding, glad to see that you managed to get something finished. It's an excellent colour scheme, which really stands out for a Prussian fleet.
    1 point
  19. Pretty sure that design pre-dates the Aquans I always though the inspiration for Aquan ships was fairly obvious.
    1 point
  20. lots and lots and lots and lots of torpedoes. kob rule under the waves! not the sky though. the sky is the wrong shade of blue and we can't work out how to make our torps fly yet, so the sky scares us. we let the nasty French do the whole sky thing.
    1 point
  21. To be fair, that still constitutes a shortage, it's just for good reasons, rather than bad.
    1 point
  22. We will soak the galaxy in Zenian blood, brothers.
    1 point
  23. After a long, long time, I decided to finally paint up the rest of my Prussian starter fleet, and started by finishing the frigates. Here we have Frigate Division 13.1 of the XIII Flotte - stationed in the Mediterranean Theatre: Hope you guys like it. In the next couple of weeks I should have the 3 cruisers done and maybe the Battleship. I plan on moving on to a dreadnought later on and then do the tiny flyers.
    1 point
  24. Aquan Sebrutan Dispositions and Strategy The Aquan Sebrutan has maintained a general defensive posture and has maintained the bulk of its space forces in two groups. The first and stronger group under the command of the Tritoni Grand Admiral Asmorose Fenn is deployed along the “northern” border of the Storm Zone and also defends their ancestral homeworld and capital, Csera. As these forces abut against the Valerian O-W, there were engagements in the early stages of the Storm Zone offensive, and these were focused on the destruction of as many Aquan fleet units as possible to preclude their intervention against the main Federation thrust aimed at the Terrans. The second group under the command of the Delphis Grand Admiral Jesper Melfe is deployed across from the Federation’s Wimm’s Corridor area, in a region of space named the Isbadyr Arm, hemmed in by the Harrison Belt and Federation space. This second group has been the most active as Directorate space is within a series of relatively short shunts through the systems in the Wimm’s Corridor. There has been a steady pattern of raids by the Directorate upon the vulnerable settlements of this area, followed by counter-raids by the Aquans, which have all failed to penetrate or return from Directorate space. There have been multiple engagements (with mixed results) against Federation patrols that have challenged this flagrant incursion into Federation space. Though the Wimm’s Corridor is outside the Valerian O-W, the escalating threat of Aquan raids is creating mounting pressure to re-deploy strategic reserves and new production to fend off these alien attacks. If this happens, the flow of reinforcements to the Valerian O-W will be significantly cut. Taking and occupying Aquan worlds has not been a high priority in these last 2 years as their worlds almost universally have large hydrospheres, making most assaults prohibitively costly in equipment or time for the minor military/industrial/economic gains, and this is before even considering the issue of large restive alien populations. Aquan technology is largely incompatible with Federation technology, further reducing any expected gain from occupation while also forcing the unfeasible necessity of retooling entire planetary industrial bases. Standard protocol therefore for Aquan worlds has been orbital railgun bombardment against key industrial and military sites. As most of these sites are underwater, the damage is somewhat mitigated and there is often significant collateral damage, but this is judged within acceptable parameters given the non-human populations. One other major concern is intelligence data suggesting the Terran Alliance is or soon will be routing Terran fleets through Aquan space in order to launch flanking attacks into the Valerian O-W. These fleets would in addition be likely reinforced by the Aquans to fulfil their treaty obligations as members of the Kurak Alliance. A proposed solution to these above problems involves spoiling attacks at the “hinge” or juncture between these two Aquan main forces. Quick targeted hit and run attacks against the aliens’ populated planets in this area will almost certainly put political pressure to send additional forces to reinforce and patrol this area. Given their almost superstitious reverence for their ceremonial Emperor and the waters of their homeworld, it is anticipated that the bulk of such forces would come from Melfe’s command so as to maintain the Fenn’s strength for the defensive cordon around Csera. This will simultaneously open up targets of opportunity for Federation and Directorate raids as well as relieving political pressure within the Federation and ensuring the Valerian O-W maintains top priority for access to reinforcements. A hoped for additional benefit would be reduction of available Aquan forces to assist any Terran counteroffensive as the Aquans turn to look after their own interests first. Technology Aquan technology involves a significant amount of bio-mechanical engineering and cybernetic interfacing. This appears to be a direct progression of their holistic belief in the oneness of the world, and no clear distinction between living and inanimate, organic or inorganic. Their ships in particular stand out as some of the largest cybernetic organisms ever designed or built. The Aquans heavily favour laser technology, with their primary weaponry all being laser based. This has key advantages in accuracy and the lack of expendable munitions, but their overall damage output is markedly inferior to Federation kinetic weaponry. When they do use munitions, these are often filled with a corrosive chemical payload optimised for the materials of their expected enemy. Again while effective in its own way, these types of weapons demonstrate the circumlocutious nature of the Aquan culture and mindset which directly contravenes the Federation doctrine of efficient focused directness. The Directorate in particular has an intense interest in the Aquans both for purposes of acquiring their technology and direct experimentation upon captured subjects. The assault teams favoured by the Directorate are known to be the result of previous such research and experimentation. The Federation has deemed Aquan military technology of some minor academic interest but of little practical applicability to the current war. Their laser and missile technology is inefficient compared to the directness of tried and proven Federation railgun technology. The aliens’ neural interface technology is also likely incompatible with human brains and Dindrenzi technology unless extensively modified. In materials technology, the Federation is easily equal or superior. Therefore any successful acquisitions of Aquan technology or research should be turned over to the RSN for analysis and transfer to the Directorate in consideration for war material and ships. Similarly, after debriefing by the RSN, all Aquan prisoners of war below flag rank are to be turned over to the Directorate for similar consideration. All higher ranking Aquans will be dealt with by the RSN on a case by case basis. The one exception to the above policy is that of life support technology. As might be expected of their origins, the Aquans also excel in water extraction and reclamation technology, with their “Alchemy Sink” facilities enabling them to inhabit worlds with more limited hydrospheres. If such technology can be adapted, it would enable long term ecological and quality of life improvements in marginally inhabitable water poor Federation worlds. It is noted that the Aquans have exported such technology to the Terrans, so capturing of such sites in Terran hands may also achieve this objective. The arid world of Tarxon VI, currently contested, is one such world where Aquan Alchemy Sinks have been sighted. Nonetheless this remains a tertiary objective and should not be interfere with achievement of primary military objectives. <Part IV of this report to follow in subsequent transmission>
    1 point
  25. It is Sunday, roughly 8:45pm local time. Here is my mighty Shantu proxy. Eat it Zenians! EAT IT!!!!!
    1 point
  26. Sp, after I gave it all a coat of Satin Varnish. This is the Base hull without the white detailing. Im gunna do all of that at the end of painting my entire fleets base hulls. (The others will not look like this cruiser, The has about 5-6 layers of different paint underneath so I am hoping that the others look a tad more defined) Thanks for taking a look people
    1 point
  27. Superlative Covenant Custodian-Commodore here. All previous points are non-optional. Cackling lunacy is as Covenant as Tesla weapons are to the Prussians.
    1 point
  28. Thanks Sky_Admiral! And thanks guys.. I'm honestly quite touched :/ I also believe in karma, so I will be emulating S_A and give away some unwanted minis for free on the forum very soon!
    1 point
  29. First off, thanks for all of the replies and support gents. Secondly, I think that deep down inside most of us are in agreement as to who would/should "deserve" to get this mini. Lastly, if no one has an objection, I think I am sending this to a person whose fleet is in need of a replacement Ganak, which will nicely shore up a hole in the composition of their force: darkjedi. Is it agreed then?
    1 point
  30. I play Ottomans myself and, unfotunately can only agree with Clockwerk. Yesterday I played a 1200 points battle against Prussians and while the Prussians were controlled by two players more used to the long range game and thus could have been played better, they didn't stand a popsickle's chance in hell. We ended the game after 4 turns because it was getting late, but by then I had an advantage of around 600 Victory Points. I had a Kanuni, a Hisar, both with one HP lost and nothing more, and a full squadron of Avcis left, while my opponents had two squadrons of cruisers left, most of them down to 1 HP. The Prussians didn't even get close to boarding anything but a lonely Fettah which was nearly done for anyway. The storm templates and mines in combination control everything on the board, with a full Squadron of Zuhafs you most of the times kill way more than 120 Points, the bucketload of MARS is outrageous and if I think of the fact that my French Dreadnought doesn't throw half the dice in a game a Kanuni does, I really think that something is wrong. The perceived weaknesses of fixed firing corridors are only an issue late in the game and can only be abused by really good players who manage to elude storm, mines and killing fields created by broadsides which cover half the open spots on the table. I was hoping to play my Ottos against my Russian nemesis once, but now I'll stick to the French and rather lose by a hair than tabling my opponent with an imbalanced army. Unfortunately the core nations currently are way behind the shiny alliance fleets and the only consolation we have at the moment that with 2.0 the system will be reset. It's still unsatisfactory, a feeling which is shared by my gaming group.
    1 point
  31. Volley guns can't link with broadsides. (Broadsides have sustained fire so cannot link with anything that doesn't). Can't fault the rest of your points though . Edit: Except the one about the frigates having enhanced surface skimmer, only the French have enhanced surface skimmer.
    1 point
  32. So, update time: I used Nucream's suggested list for the first time this past weekend, and the synergy between the Aussies and CoA fleets is amazing. I'm still about wonky on game rules (namely boarding, as a CoA player I never worried about initiating boarding actions, really), but my opponent was a kind person who was willing to work with me. That said, I think I ruined that friendship before it started. The Euclid was a big stick I used to beat him to death with, while the Aussies dumped out a surprising amount of damage, both through gunnery and boarding - those tiny subs were a nightmare for his FSA to deal with. I've never won so conclusively before in my life. The Capek's were amazing, too, although the lack of shield generators beat me about the head near the end of the game. Still, they made back their points value quite easily, and Hit and Run kept them out of the worst lines of fire quite handily. The Fresnel never managed to get a successful generator roll, though. Poor little guy got two turns before being focus-fired, although even in that capacity he did well. The Aristotle, however, I was too cautious with - I kept it wavelurked a turn too long, which left it out of position to make the best use of its turrets, although it did an excellent job of weathering fire. So yeeeah, gonna be running this list for tournaments only, I think (assuming some actually happen around here). It was very rude for a casual game, heh - using a Euclid makes me feel dirty (still), as he never did manage to cripple it, let alone shoot it down. It just kind of went where it wanted to, and derped lasers and rockets onto things as it choose to. The sturginium boost MAR that Priya Kumar let me buy was most excellent, too - that little bit of movement let me skirt my Plato's around his fields of fire, pumping laser shots into his small craft, before cutting up some gunships. Never realized the positives that come from being able to use (S) weaponry to do the majority of my damage - less in the short term, but not suffering penalties up close (when he eventually closed) was excellent. Dice were on fire, too, which definitely helped. TL;DR: AussieCov list stronk.
    1 point
  33. Here is my fleet so far
    1 point
  34. I hope since Chris noted the generator document is being updated, they may fix what I hope it a writting error. I admit I didnt see that is said "Any other echo controlled by the player" and not model. That does cause a problem for Peset squadrons. If I may offer an idea Emmachine, my group did the system of assigning a number to each echo and on a small piece of paper the controlling player would make a note of which of the numbered echos were real or fake and put it to the side. That way the controlling player couldnt say say "nope, that one was an echos" each time. It has worked very well for us. The CR over DR for the Death Bringer for its echo makes some sense. In essence it is giving it ablative armour while submerged and using echos which equals out since the Nemesis and Manticore get that MAR but Death Bringer doesn't. We are talking about an elite fleet that focuses on quality models over numbers. As a friend joked, they are the SMs of the game at the moment with how good their individual ships are. That new change to the generator also solved a problem brought up in a forum a while back where Russian players were trying to figure out a way to give Pesets more survivability on the board, and this helps that problem though admittedly it also a step back cause of the wording.
    1 point
  35. Aquan-wise, the Manta and Tsunami. Both very pretty ships, and both not matching stylistically either the previous "bullet" starterset nor the Mk2/3 designs with ton of gribblies on them. Honestly, a good deal of the post-starter, pre-Mk2 ships are in the wierd "not quite there" style that differs from the initial style, but not enough to make it new like the mk2's.
    1 point
  36. flottan

    Protoss inspired Aquan

    Thanks for the supportive comments. I painted a cruiser yesterday and i got a little bit more bright than the frigatte. I actually like the darker frigatte better.
    1 point
  37. The Emperor as well as the Gewitterwolke already have some good roles, why should they need new roles? The Emperor is an excellent line breaker and line of sight blocker. It fulfils this role better than any other Prussian model. At least in low point games where you're not going to take the Blucher. However at the moment the Emperor is either fast, durable or have some punch. An internal tessla generator could fix this dilemma. The Gewitterwolke is an excellent area deny and AP delivering unit. Problem here is that it is a bit slow compared with the rest of the prussian fleet and that it is so similar to the Imperium. An internal tessla generator could solve those problems.
    1 point
  38. imho: your wishes are a bit over the top. My wish list would be: rugged construction on the Reiver (or +1HP and +5pt) Close Quatergunnery on the Stolz Option for an internal tessla generator (+10pt) on the Emperor and the Gewitterwolke An update for all our bombs to speerschleuderbombs Renaming the wachter to wächter or waechter as well as the konigsburg to königsberg or koenigsberg and the Jager to Jäger or Jaeger and so on
    1 point
  39. AndrewChristlieb

    Fan Art

    I like the separation from the Terran you posted earlier, they're visually polar opposites. That said when talking evil Directorate super be-otchs the one thing that keeps running in my mind is: I mean come on! Its a freaking Executioner class cruiser with biotoxin beam weapons crewed by a profiteering and oh so delightfully evil crew. Janeway writes the handbook on how to excel in the Directorate corporate fleets .
    1 point
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