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  1. 3 points
    your leviathan is a beast of a ship, made out of resin it could be a murder weapon in Clue (off the table I mean )
  2. 2 points
    The Ranger Showboat posse is a Face-heavy posse that revolves around Wild Bill Hickock. If all six slots are filled in the posse by at least one unit, than all units in the posse gain the Elite special rule, allowing them to treat the Guts bonus on any Adventure card as +1 action point rather than the listed bonus should the player choose to do so. This will allow the Lawmen player more opportunities to Focus their actions in critical moments, which is a boon considering Wild Bill is the only unit in the posse with the Largesse special rule (other units can use his Fortune) with a measly 3 Fortune to his name. The best way to utilize this posse is by taking advantage of the crowd control options available and disabling the biggest threats as quickly as possible to avoid running out of Fortune for re-rolls. The key thing to remember with the Ranger Showboat posse is the unit restrictions. Every unit in the posse must have the RANGER keyword, limiting you to only twelve units: · Wild Bill Hickock · Rabecca Copelie · Missie Copelie · Grace Myrtle · Nate Berenger · Calamity Jane · James McClain · Veteran Rangers · Ranger Minutemen · Ranger Interceptor · Ranger Gyrocopter · Ranger Blackjack Wild Bill Hickock is primarily a support-oriented Boss with some teeth. His 18” range rifle with a -2 Piercing combined with his Aim value of 7 lets him easily reach across the battlefield to find vulnerable targets, and the Iron Asp Baton that is nearly ubiquitous amongst the eligible posse units. He comes with the standard Tinman special rule unique to the Lawmen (models in base-to-base get +1 Grit, ignore uneven ground, can re-roll failed Yeller Checks) along with the Forward Echelon special rule (grants +1 Grit to non-Disordered Hands within 3”, can Go On Lookout for 1 action point regardless of previous combat actions), making him ideal for pairing up with a group of Veteran Rangers. Both units have the Trailfinder rule, allowing them to make a free Walk action after deployment. By keeping Wild Bill and a full group of 6 Veteran Rangers together, you get a walking bunker with +2 Grit (not taking terrain into effect) that will take a good amount of dedicated firepower to remove. If this bunker makes it to an objective, it will be nearly impossible to dislodge. And if you have the points available, you can give this bunker a pair of Liberty Gatling Guns to ruin the day of any Outlaw who happens to get too close. You’ll pay out the nose for this setup, but it’ll get the job done. The Copelie sisters are pretty similar aside from weapon loadout. Missy comes with a Chace launcher, giving you some high-powered template shots at Piercing -3 to dislodge groups of models on the tabletop, whereas Rabecca has a pair of Juiced pistols for a more in-your-face approach. Both come with Iron Asp Batons as well as the Tinman and Dead or Alive special rules (melee weapons gain Lethal when attacking a Stunned or Disordered unit). They both also comes with the Teamwork special rule, allowing for some potential chain activation shenanigans if you’ve planned far enough ahead. Something to keep in mind using Missy is the Heavy keyword on her Chace Launcher, meaning she can’t fire it after making a Move action, so try to position her early on to ensure she gets the most use throughout the game. Grace Myrtle is one of your heavy duty snipers in this posse, thanks to a combination of her Chace Rifle’s 18” range and the Deadeyed special rule allowing her to target anyone in range regardless of whether or not they have the Target Priority special rule. Bosses and important Faces won’t be able to use a group of Hands as human shields against Grace. She’s also notable for being one of the all-important crowd control options for the Ranger Showboat thanks to her Lasso. The Lasso is a 6” ranged weapon with Tangle (target must pass a Fight check after the Grit check or become Stunned and Disordered) and Drag (unit becomes Disordered and is moved d5” towards Grace) on a critical success. Top all this off with Headhunter (unit games a Fortune chip for destroying a Unique enemy model) and Grace Myrtle is practically an auto-include for her ability to shut down Faces and potentially Bosses in her turn. Next up we have Nate Berenger, one of the few sources of Smoke Grenades in the posse. In many ways, Nate is a toned down version of Wild Bill. Nate comes with nearly the same special rules as Wild Bill (Tinman, Dead or Alive, Forward Echelon, Rapport) and a slightly worse statline. Nate also swapped out the long range capability for a heavy Juiced Launcher and some Smoke Grenades. Nate’s ability to deny firing lanes with Smoke Grenades makes him an ideal defender, so if you have other plans for Wild Bill on the table, you can easily swap him out for Nate when building your Ranger Bunker to protect either an objective or a group of Civilians (should you decide to try for some extra Victory Points). Calamity Jane is Grace Myrtle on steroids (or quality whiskey, in this case). Her rifle has a longer range (20” vs. 18”) with a higher Piercing (-2 vs. -1) and comes with two Lassos instead of one. That combined with her high Aim of 7 compared to Grace’s 6 and both units having Dead or Alive makes her even more dangerous to nearby enemy Faces. What Calamity Jane does not have, however, is Headhunter, so Jane will always be stuck with her 1 Fortune. Grace is also 30 points cheaper, so if you’re trying to keep your points costs down, Calamity Jane might be a bit too extravagant. It not, however, then feel free to use both Grace and Jane to shut down or remove the more difficult units outright. Our final Ranger face is James McClain who, like the Copelie sisters, is also useable in an Outlaws posse as well. James McClain is a short-range Face, only carrying a pair of Chace pistols and a baton. Looking at his rules, the two that stand out a great deal are Trailfinder and Gunfighter. He’ll be able to keep pace with any Veteran Rangers thanks to Trailfinder, and Gunfighter will let him either split his fire (not that effective with ROA2 pistols) or use Revolver Fan for free. His best place seems to be with a group of Veteran Rangers helping to build or reinforce a Ranger Bunker on an objective to free up other Faces (or Wild Bill) for other duties on the table. The Ranger Showboat posse comes with three Support options: Interceptors, Blackjacks, and Gyrocopters. These three vehicles are remarkably similar and do the same basic job with a few unique methods. Each option costs 85 points per model with a unit size of 1-3 with an average Aim of 5, some extra survivability thanks to Moving Target, and providing Shred in some capacity to make cover less of an issue. The Gyrocopters can quickly bring Gatling fire and smokescreens to bear thanks to Flight, the Blackjacks will give you some additional crowd control with Winch Lassos, and the Interceptors can quickly cross ground on the table to either take objectives or eliminate anyone trying to hide behind cover to take potshots thanks to their guns coming with Shred as default and Lethal on a crit. This gives you a good amount of flexibility when building your posse. At the end of this posse breakdown, we come to the Hands units: the Veteran Rangers and Ranger Minutemen. These two units are ideal for taking and holding objectives quickly and easily thanks to Tinman. Veteran Rangers (the melee variant) comes with Trailfinder to give you an extra jump at objectives (or Civilians running around like chickens with their heads cut off), whereas the Ranger Minutemen (the long range variant) has Deadeyed to give enemy Faces and Bosses pause when approaching. Both units can take at least one weapon from the faction armory, and thanks to the Experienced Unit special rule, they can take a second weapon with a max sized unit of 6 models. They also come with the ubiquitous Iron Asp Batons to make them a bit more useful than their Deputized counterparts (and all Outlaw hands, but that’s an issue for another time), so don’t expect a unit of either flavor of Ranger hands to simply be brushed aside after a single round of combat.
  3. 2 points
    Drakus40k

    Welcome back to Firestorm Everyone!

    Been a while...but glad to see this is active. :)
  4. 2 points
    Polaris

    Firestorm Painting Group

    Just remember the directorate's first, and most relentlessly tortured victims, almost everyone in the directorate. Pg 7 core rules "For the corporate chief executives life is heaven...but for everyone else life is almost literally hell. There are no citizens in the directorate, only human resources to be expended and sometimes destroyed on a whim." For those of you with the overseers pamphlet, you know that Markus Vosun, could hardly be said to enjoy his life as a fleet commander. So remember, my friends, when you do deals with the directorate, your not just feeding a corporate monster, you are helping some poor, frightned soul, make quota. You have saved there life, thanks to you, thier organic compounds will not be reappropriated. Save a life, buy from directorate Seriously though, the fluff is pretty sad
  5. 1 point
    I don't know about you guys but I am itching for some firestorm warcradle classic action! I don't play Dystopian, and though the ships are interesting to see, All I really want are some more firestorm ships! Although they'd be missing the metal inserts, I would still love the Hawker Ships (Terran Carriers would be a second choice) to make an appearance. I've got at least one of virtually everything else... Anyone else got any ships they'd love to see make an appearance?
  6. 1 point
    This was exactly my thought, until wave III - which is all WWX stuff - And a lot of it too. I thought it would have made more sense to switch to FA after the first to DW - The WWX guys have already got toys available! [Stamps feet and sulks]
  7. 1 point
    Now thats a shame. Well lets face it, sci fi terrain looks better when you make it yourself!
  8. 1 point
    I would really like that Terran vs Dindrenzi starter set. I'm burning to get some Dindrenzi anyway, but that was a sweet box with the shipyard.
  9. 1 point
    Overread

    Across The Pond at Gen Con 18

    Loved to see all the models - the 20-20 model and its alternate transformed mode look really great and I love the Bravestar nod it gives! The Prussians are also very interesting. I recalled the train system from the previews shown earlier and its translated to models really well! I love the idea of the trains being in the ship and it gives a sense of scale to the models as well when the steam trains are small models just sticking out the back of it. I'm also going to say that seeing the twin turrets and the design of them is giving me a big flashback to the glory days of PC gaming with games like Red Alert an the heavy tank from there; as well as all those cartoons from the 80-90s. Really loving the designwork. Interesting to note that there don't seem to be any electric weapons on these Prussian ships. Does this mean that their electric warfare has changed? Originally they were much more close and board you type faction; these ships seem much more bombardment and long to mid range. Or have they shifted their mighty tesla into a new breed of ships that we've yet to see!
  10. 1 point
    Good Morning Both cards have been updated to the correct 70 point value, As brutes have the Special Issue rule, they may replace their weapons with any from the faction armoury Regards zak
  11. 1 point
    Yes, this is an inconsistency. But since the Brutes costed 80 points before the last update and now they changed it (partly) to 70 points, i think the latter is the right one. The v1.00 cards from the box set are outdated, but for the Brute with Gatling Gun you're right. Just add 20 points for the Juiced Gatling Gun to its 70 points base cost. EDIT: I asked Stuart from Warcradle about this and he confirmed that the Brutes base points cost is 70.
  12. 1 point
    There is no limit on how many Taint Checks a unit can do when rolling critical successes. No matter how your opponent feels about this rule.
  13. 1 point
    Whether your opponent thinks the Taint mechanic is too strong or not isn't relevant; only the rules on page 31 are relevant to how the mechanics work. If your opponent wants a fluff explanation of how taint checks work, they're in the Hex fluff section (page 94 of the rulebook if you're curious or want to show your opponent): essentially, tainted models either consciously or subconsciously cry out to the Hex while they are near death for salvation, and sometimes it chooses to save them. If you roll a crit, the Hex saves them from death. If you make the Mind check but don't roll a crit, the Hex "saves" them by turning them into a Hex beast. If they fail the mind check, the Hex does not save them. That's the in-universe explanation, it doesn't have anything to do with being reanimated. That's more what Carpathogen does, which in fact does not allow a Taint check to occur as your opponent was asserting, but that's a totally different rule.
  14. 1 point
    Hi EightByEight, I just read over the "Tainted" section of the rulebook on page 31, and didn't see anything about only being able to make one taint check per model. All it says is that when the last model in a tainted unit fails its grit check, you make a taint check before removing in from play, and if you roll a crit success, you would count the model as having passed its grit check. There is no language anywhere on the page about not being able to make another taint check if the model fails another grit check later in the game, so I'm not sure where your opponent was getting that idea from.
  15. 1 point
    Well, well, well, August sure does look jam-packed and full of Wild West Exodus delights... Let's not keep you hanging too long though - time to dive straight in! The Dark Nation Posse, led by the corrupt and wraith-like Wicasasni, is the second Posse set to be released for The Hex. The Dark Nation Posse is now available to pre-order alongside the Secret Service Posse, lead by none other than Abraham Lincoln himself (wielding an axe, of course). Need some support on the tabletop? We have some great support units on pre-order for Warrior Nation and Enlightened in the form of the heroic Kaga Brothers and a set of ruthless Enlightened Brutes. Hex players will be able to pre-order the Hexalith, an artefact imbued with the essence of the Hex, which was previously only available in the Absolute Power Posse. We can also announce that the Divine Intervention Starter Set and the Absolute Power Starter Set are available to pre-order from Warcradle Studios from today! These sets include everything from the previously released posse sets, with the addition of the Rules & Gubbins Set. Lastly, with Gen Con 2018 starting next week, make sure to get hold of your very own Nakano Gozen either online or at the event itself! As always, make sure to check the whole of this months pre-orders so you don't miss out on any of our new Wild West Exodus products. Warcradle Studios at Gen Con 2018! Heading to Gen Con 2018? Make sure to pop by our booth! We have our dynamic demo team, our awesome Studio team, including Roberto Cirillo, and lots of miniatures for you to take a peep at - and plenty of miniatures available to purchase too, of course. Nakano Gozen - Emissary of the Blazing Sun Nakano Gozen, our promotional miniature for 2018 will be available for purchase from our booth (3027) for £13.00. Not attending? Feeling like your missing out? Don't worry! We will be making Nakano Gozen available to purchase online during events attended by Warcradle Studios! During Gen Con, she will be available from our online store between 09:00 August 2nd until 21:00 BST on August 5th 2018. Her next appearance online will be during Tabletop Gaming Live at the end of September! Nakano Gozen is our promotional miniature until 2019 when she will become part of our regular catalogue of fantastic miniatures - available to all! Dark Nation Posse The corruption of Walks Looking was the doorway to the tainting of the Warrior Nation. Ghost Wolf's daughter became tainted by The Hex and transformed into Wicasasni to become a twisted creature of malice and vengeance. Wicasasni took great delight in warping and corrupting the minds and bodies of her own people, creating a "Dark Nation". Though Wicasasni was eventually captured by Ghost Wolf and the tainted aspect driven out, the wraith-like creature that emerged was just as deadly and even more malevolent than before. Walks Looking returned to her people with half a soul, the other half now sustaining her darker aspect that had been given independence in the exorcism. While Wicasasni can no longer warp the flesh of her followers she is still surrounded by twisted men and women who are the product of her previous corrupting influence. Khali, Camazotz, Seke and Nizhoni now work with Wicasasni and together the Dark Nation will tear down the world of humanity and remake it in their own image. The Dark Nation Posse contains five multi-part resin miniatures: 1x Wicasasni 1x Khali 1x Camazotz 1x Seke 1x Nizhoni 5x Bases. Price: £38.00 Secret Service Posse Desperate times call for desperate measures and Abraham Lincoln believes that the times of the Dystopian Age are desperate indeed. Faking his own assassination in order to work unhindered by the demands of office, Director Lincoln now fights against the Union’s enemies alongside those men and women trusted enough to join his Secret Service. Lincoln and his agents wage a war in the shadows, defending their beloved country from threats that the general public must have no knowledge about. Whatever it takes so that the good folk of the Union of Federated States can sleep soundly in their beds. With the assistance of his right-hand man Robert Pinkerton, his top agents Lucinda Loveless and Camilla Blanche, Henry Courtwright, Leah Kingston and Milo Jefferson, Lincoln has the tools he needs to tackle any situation. The Secret Service Posse contains six multi-part resin miniatures: 1x Abraham Lincoln 1x Robert Pinkerton 1x Lucinda Loveless 1x Camilla Blanche 1x Henry Courtwright 1x Milo Jefferson 1x Leah Kingston 7 x Bases. Price: £35.00 Red Oak Watch Tower Dominating the skyline of towns like Red Oak, these watchtowers allow the residents to keep a watchful eye for the telltale dust clouds that announce the arrival of Iron Horses and the bandits who often ride them. With parts to assemble it instead as a water tower, the Red Oak Watchtower is a great addition to your table or even the centre point for one. This Wild West Exodus Scenery kit contains: 1x Red Oak Watchtower Building Options to build a Water Tower. Assembly Instructions. Price: £30.00 NEW Starter Sets Divine Intervention & Absolute Power The first of the Cor Caroli to walk the Earth, Makara leads her Divine Intervention to deliver humanity from the clutches of the Hex. Fighting alongside their leader are the powerful warriors Haan, Vulana, Mithun and Siraj, each encased in heavy armour and wielding a variety of advanced weaponry. The Divine Intervention Starter Set contains five Resin miniatures, a rule book, tokens, templates, dice and the Action and Adventure card decks. Absolute Power is the posse of the Third Man. Alongside this formidable Hex Boss is his loyal guardian Kreechur, the insidious Garratt Morden, the scheming Megan Wild, the vengeful Maria Torres-Villa and the traitorous John Hunter Bennett. The set also comes with a Hexalith, a mysterious totemic idol that the posse can draw power from. The Absolute Power Starter Set contains 7 multi-part resin miniatures, a rule book, tokens, templates, dice and the Action and Adventure card decks. Each Wild West Exodus Rules and Gubbins Set contains: A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck Starter Set Price: £50 Kaga Brothers The enemies arrayed against the Warrior Nation are many and powerful and the Great Spirit commands that they shun the use of the tainted technology from the Enlightened. Despite this limitation, the Warrior Nation make use of Gatling guns, heavy crossbows and other tribal weapons to destroy their foes, making up for a lack of such alien advantages with sheer heroism and faith in their traditions. Those who follow the Brotherhood of Kaga have resigned themselves to the fact that they will likely die in battle. Their use of support weapons and close proximity to the most deadly of conflicts makes this a certainty. The Kaga Brothers have their funeral rites upon initiation and their ranks are filled with those seeking atonement or with nothing else to lose. Deadly and valorous, the presence of Kaga Brothers in a force brings death with them, not just for themselves but for many of their enemies too. The Kaga Brothers kit contains three multi-part resin miniatures: 1x Kaga Brother with Plainswalker Crossbow 2x Kaga Brother with Gatling Gun 3x Bases. Price: £15.00 Enlightened Brutes The ruthless pursuit of scientific progress can blind many to the moral questions raised by such progress. Such is the case with many of the creations of the Covenant of the Enlightened, Brutes being a prime example of this blindness. Through the use of RJ-1027, the subject’s impressive frame has its musculature increased significantly and performance and strength are further enhanced with mechanical augmentations. The result is a hulking servant capable of wielding the heaviest firearms and able to fold sheet metal as if it were paper. Brutes are employed as enforcers, soldiers, and bodyguards by the Enlightened and have proven to be formidable in all these roles. The Enlightened Brutes kit contains two multi-part resin miniatures: 1x Enlightened Brute with Flamethrower miniature 1x Enlightened Brute with Juiced Gatling Gun miniature 2x Bases. Price: £15.00 Hexalith The energies of the Hex can be focussed and channelled in a number of ways, one being the creation of a Hexalith. These otherwise mundane objects have been imbued with the essence of the Hex and can be drawn on when needed to channel the extra-terrestrial power. Hexaliths can be made from any material but many hours of care and focus are required to attune it to the other-worldly energies. The resultant effect often creates an object of strange and unsettling design directly from the tainted mind of the creator. The Hexalith kit contains one single piece resin miniature: 1x Hexalith miniature 1x Base. Price: £6.00 View the full article
  16. 1 point
    Zepnix Wargames

    Dystopian Legions in WWX

    I have just picked up the Gun Fight at Red Oak for demos at my LGS. - as much of the interest I have from locals is based on the fact that they have existing Dystopian Legions forces, I will be looking into the best way to handle this. Would definitely love some "get you by" lists etc. ... but as the box is still in the shrink wrap (delivered this morning) I haven't yet had time to go over it and see what works.
  17. 1 point
    Nazduruk_Bugzappa

    Is there a content limit?

    You're going to have to reduce the resolution and/or change the format type for the image. I cannot post images directly from my phone, but I can post them from copies I've sent to my computer.
  18. 1 point
    Polaris

    Firestorm Painting Group

  19. 1 point
    Polaris

    Firestorm Painting Group

  20. 1 point
    Polaris

    Firestorm Painting Group

    Finally finished my virulence gunships/iramon light cruisers
  21. 1 point
    Wolfgang Jannesen

    Firestorm Painting Group

    Alright cards on the table, who HASN'T made a shady deal with some directorate corp? Anyone? Buying a bobblehead from their giftshop took three pages of paperwork.
  22. 1 point
    Christ! That is just utterly disgusting. ..... I like it.
  23. 1 point
    We have some great news for you; our Warhost Programme is now open for US volunteers! So, it’s time to ask yourself a very important question... Have you got what it takes to be a Warhost? We are looking for enthusiastic community members, who are positive, inquisitive and friendly, to go out into the world and introduce new players to Warcradle Studios games systems by organising demo events at Clubs, Events and their FLGS. Grow your community! As well as getting the opportunity to introduce and recruit new players to the worlds of Warcradle, you will also get to enjoy and share your hobby by running sanctioned Organised Play leagues, tournaments, hobby nights and more - in fact, what you do as a Warhost will only be limited by your imagination and the time you have spare! What are you waiting for? If you want to be part of the Warhost Programme, head over to the form and register your interest now! View the full article
  24. 1 point
    Skyhawk

    Firestorm Painting Group

    Well I think my Aquans would frown upon my Terrans doing business with any form of directorate. (Never mind the fact I have some Directorate, Just don't tell them that) .
  25. 1 point
    Polaris

    Firestorm Painting Group

    @Skyhawk thankfully you can simply HIRE my omnidyne, and purchase some fine RAID brand weaponry from your friendly neighborhood directorate vendor, ahem *this guy* and those pesky spiders shouldn't be a problem
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