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  1. 4 points
    Warcradle Richard

    new rules set

    We will make some announcements soon. We have about 10 Creatives in the Studio at the moment, not including management, and we are about to recruit 7 more roles about to be announced tomorrow.
  2. 3 points
    It's worth keeping in mind that the Beta ships are literally just for the Beta. They are not the actual designs for the Third edition game. For example, the new Boridino class Battleship is not the same as the beta test commonwealth Battleship (it has a different profile, an integrated cryo generator and many more distinctions). Those units are just for beta testing and are intentionally generic (and almost bland) . You'll see many differences in the final units when the game comes out.
  3. 2 points
    Spenetrator

    new rules set

    Yeah, Different scales for different classes (fighters and the like aside per the standard for genre) would be a hard no for me. I want my big ships BIG, and to look it! At the current scale - A frigate is approximately the length of a WWII Battleship - (I worked it out ages ago) which is a great little metric. I think that depends on the price of the IP... They may well have bought it simply to make their own game without the risk of someone else revitalising FA in competition (Which would be a perfectly legitimate thing to do, even though I would be saddened) A couple of decades following battletech has taught me all about IP wrangling. I'll be interested in the Beta - Like you @Small Mek I am hoping to be pleasantly surprised.
  4. 2 points
    Overread

    new rules set

    I think the question of scale is interesting, though for me when it comes to space ship games the only things that I never feel are in scale are fighters and other such craft. Frigates and corvettes and the like always feel like they are in the same scale as the rest of the game. Personally I'd rather it remain like that as it makes the game much easier to visualise by and large. If they start making frigates one scale and cruisers another and battleships yet another I think it starts to lose a connection for the player. One thing I LOATH (And computer games do this a lot) is when I see a cinematic that shows one scale of battle only to jump into the game and find that the actual playing scale is vastly different. A classic example would be showing big ships next to frigates and cruisers that look small so the big ship looks huge. Then having dozens and dozens of the smaller craft. Jump into the game and your'e playing with 10 ships total - the cruisers and frigates are not too much smaller than the battleship. Visually it feels like a lie. So I'd far rather they stuck to one scale and then let fighters/torpedoes be oversized purely for practical considerations of being able to see them. I feel that's fair in a game where the ships are supposed to be massive -a Dreadnought is supposed to be a big city in space; heck one faction had justthat floating cities in space. I feel if WC stick to that scale they will keep the cinematic feel of the game; the epic sweepings of battles.
  5. 1 point
    That is exactly what I needed to read Stuart. Now if you could just condense the units lists as having that many bland units for all those factions when they're really not needed (as is why have eight factions with twenty ships each that are the same? Just have three factions or so?) But now we know.
  6. 1 point
    True, but the beta is only a beta, it might be the similarities are stronger now simply to allow the team to focus on the mechanics of the rules themselves; once they've a robust working system more variety can be built into the game; unique weapon options, modifiers, adjustments etc... Also note that SG always had a fairly similar spread of ship types for most factions. In fact in their latter year SG themselves stated to cut down on some variety options. Eg early on the Prussians were the only faction with a huge walker. Come the last year or so nearly every large faction had some kind of mega-walker. Meanwhile the cores of their armies - friggates, escort carriers, carriers, battleships, dreadnoughts were all very similar. It was actually a rarity for a faction, like the Russians, to not have something like an airship carrier (though it was nearly patched over by the fact that they had a natural ally faction who provided just that very airship). I do agree the game has to have flare; its got to capture that mad science steampunk inspired world where lasers match against heavy cannon and impossible numbers of smaller ones before a huge kraken machine arises from the deep only to be shot aside by a huge whale with a laser on its head.
  7. 1 point
    Unarmoured clash?
  8. 1 point
    Warcradle Stuart

    new rules set

    Regarding our plans changing, no not really. Firestorm has always had some guiding principles we set down as to how we want the game to be for its new edition. The Games Developer role we are advertising is to build on what I said about a year ago, we would scale up the studio as we create more concurrent games. We have around a dozen games in development right now (including Firestorm, Dystopian Wars and Wild West Exodus). We are expanding the team so that we can deliver on those. We have also had a Lead Illustrator join us, and are expanding our writing, sculpting, CAD and graphic design team too. While it has been just over a year since we acquired Firestorm, in terms of games development that really isn't very long at all, especially when we take into account things like manufacturing which has lead times of its own. As for the purpose of the Beta, the Beta is never about getting the rules out there for the community to go have fun playing games. Its about giving the community the opportunity to help shape the final form of the game. If you want to do that, great, if not, no problem.
  9. 1 point
    That's also if the game is enhanced like so. We have no real information that any nation is getting more comprehensive equipment other than what is in the beta. Or at least I haven't seen any other info. And so far in the beta, every nation has the same ship (battleship, carrier, large sub, medium sub, small sub) that only Celestials have a variety due to being a Korean, Chinese, Japanese version of each ship which as far as I've read, is only crew differential. It is a faster game, but no unique flair of old.
  10. 1 point
    Ah but they are only the same if they are equipped the same. They might all have access to the same basic core "Broadsides" however Bretonnia could have "Enhanced Broadsides" which are a different weapon. Now they might have better long ranged ones whilst Russians might have "Close range Broadsides" and now has a close ranged advantage. The standardized naming and stats only keeps things the same if the ships are equipped the same; as soon as a new weapon is introduced it gets a new set of abilities and a new stat line. New weapons might be limited to specific hulls and specific factions. Eg a faction that generally has few large ships might have limited access to larger turrets, even the generic ones. I think the real telling element will be how varied the weapon choices are and what options different races have within weapon profiles.
  11. 1 point
    But it really weakens the differentation between all the factions. Everyones turrets will act the same and everyone seems to have access to torps, guns, broadsides, rockets, mortars. There are no short, medium or long specialists. I'm not saying that the current approach can't work, just that for me it leads to a shallower game that undermines the stronger factional differences that made classic Dwars more tactical and made it more fun to play different factions.
  12. 1 point
    Not quite, all weapons will have the same stats based on weapon name. So a heavy turret is a heavy turret no matter which faction uses it. However there's nothing to stop them giving a faction a Heavy Ultra Turret that has different rules. I think basically their upshot is if its called X Then it behaves like X no matter what. Which likely makes it easier for learning the game. Esp for things like standard torpedoes all behaving in the same way. Plus they can just add more faction specific weapons and names and upgrades to provide variety where needed. Use standard torpedoes or your faction specific extra long range torpedoes. A faction like the techno force from the polar north might well have lasers and ion beams and not actually share any weapons with other factions at all under this rules system.
  13. 1 point
    Small Mek

    new rules set

    Indeed not much solid info on FSA (other than Warcradle would like it to scale fairly well, and they won’t run parallel betas, so most likely no beta until DW is finished or close to finish), but some deduction can be made. Even if it’s wrong, what’s harm in it right? The fact that the blanket answer to my (admittedly rather specific) questions about both background and basic game concepts was “We don’t know” rather than “We can’t tell you yet” is interesting (the word choice was 100% deliberate, and there’s no chance that they didn’t want to answer it in depth, so let’s build whole theories on it The whole studio fell into my clever trap!). Another thing is the recent job opening for a new Lead Games Developer. This makes it look like now, more than a year after the acquisition of the IP they have taken a few steps back and might even be reevaluating some of the things they thought they want to do initially. A few things I’ve been wondering, probably it doesn’t make any sense, so feel free to ignore it.
  14. 1 point
    Overread

    new rules set

    Upshot is that Firestorm is still much in the same position. It sounds like a lot hinges on when the Dystopain Wars Beta ends, a shame I didn't catch them mentioning an end date for it (unless its plastered somewhere else really obviously and I've been blind and missed it). Though it sounds like when the Dystopian Wars Beta ends a lot kicks into overdrive - the game starts to go into proper production and final revisions and it sounds like a period of time after (month, two months or something like that) the Firestorm Beta will go out. The video sounded like things at WC have not slowed down so much as they've had a more realistic look at the back end situation after the initial flurry of excitement. There's a more careful air and it sounds like Dystopian Wars is going to be mid year at BEST and most likely a Q3 or even early Q4 release; with a lot depending on when the Beta ends. So it sounds like Firestorm is a 2020 release at best and likely a mid to late year release then; however if the beta goes well and with Dystopian Wars out the door some things might go quicker its hard to say from the outside.
  15. 1 point
    Overread

    new rules set

    its up
  16. 1 point
    Holy Moly Batman!!!!!!! I need these!
  17. 1 point
    Brimat

    new rules set

    Ok, i will mark this date in the calender and check the news section here. Such a roadmap is what i am waiting for.
  18. 1 point
    Overread

    new rules set

    This should be a big year for WC in terms of Spartan game licences and products. We know that Dystopian Wars is coming soon and should dominate the QA; whilst Firestorm we should hopefully hear about plans for a Beta I just hope that they can start to give us a roadmap of what is to come. Maybe not with fixed dates but at least to say what we can expect and in what order.
  19. 1 point
    Overread

    Warrior Nation

    Aye, though the sea-scale is still very much of a good size - however if we were to get sea-monsters; whilst I'm totally up for them in Dystopian Wars; they'd just make me want to see Uncharted return to the seas even more (and I'm convinced that IF we see Uncharted return it won't be for years and years yet sadly. Heck its been a year* or more and we are only just getting near Dystopian Wars hitting the high seas once more - and Firestorm after that at some unknown point in time. So I'd wager it will take several years to get those titles running smooth before they'll have attention and time to fit in Uncharted (if they decide too, they can always step away and say - no we're ok where we are we don't need another title). Of course if popularity of the series launches strong and we, as a community, can grow it then improved sales and ships on sea and space flying off shelves could give the investment opportunity for faster turn around! *Feels like a year, might be longer or shorter I honestly don't recall when Spartan died.
  20. 1 point
    Interesting question about the Wendigo. As the setting develops can't wait to find out how much ordinary people know about the fantasy/weird science elements.
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