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  2. Empire of the Blazing Sun is more politically correct.
  3. Looking at the general rules, I'm guessing our terror ship will get the following: Heavy Flame Cannon 11 (0) : Torrent, Hazardous, Sustained HAZARDOUS:Should the Initial Target suffer one or more points of damage in an Attack with this quality it gains a Disorder Condition. TORRENT:Use the tear shaped Torrent template with this weapon. The narrow end is placed touching any point of the front of the model with the Lead Weapon and the centreline touching any part of the Initial Target. All models touched by the template are automatically hit. Roll Action Dice Pool and apply the result to every model touched by the template. This does not include the firing model but may include friendly models! Models that have their Line of Sight to the Attacker completely blocked can still be damagedby the torrent. You cannot Support with Torrent weapons. SUSTAINED:An Attack made with this Quality can re-roll any of its Action Dice Pool (except fordice generated by Exploding Hits as normal). The second roll must be accepted. --- All in all, not a bad weapon. Hazardous keeps some of the old havoc of elements...
  4. Looking forward to my beloved Empire of the Blazing Sun. Or Celestials
  5. One more question on the new stat cards. The American battleship is the same speed as the cruisers and only two inches slower than the frigates. Is this intentional?
  6. Hi everyone! My name is Jason Egli and I live in Midwest of the U.S. and just got into war gaming about 4months ago. I have been obsessed as I am having so much fun playing games and socializing withhl new people. I currently invested in WWX and I love it. I went to GenCon 2019 and met the awesome people at warcradle. Their passion and excitement for the game instantly motivated me to pick up some models. I have since brought the game home and began playing with all my friends. Now my friends are loving the game and currently are picking up armies. I just wanted to say hi to everyone and im excited to be here. I cant wait to start growing this game in my region. I currently got accepted to be a warhost and I am running a two state community page for new players. We have acquired 30 members in the last week and now have a local store looking into ordering models. I love this community and how nice everyone has been. Thank you to warcradle for being an awesome studio and thank you to all the players for being so welcoming.
  7. That doesn't deal with my point that faction bleed doesn't help with differentation and that out ofvthe block Spartan had clear and unuque visions for factions.
  8. I figure at launch its going to be a skirmish game functionally anyway. With the way Spartan was winding down things near the end and bleeding players and with how its taken WC a long time to bring it back and they are doing a full make-over chances are many gamers will have small fleets at the start. So it might take a year or two before we get to a majority having bigger fleets on the tabletop. Plus we'll need that time for WC to have time to release more ship variety and airships as well. It took spartan years to build it up originally so its going to take a while to get the game back on its feet once again.
  9. It is very easy to justify it in fluff, but in crunch terms I still worry Warcradle is thinking like a designer of skirmish games, not as a designer of a battlefleet game. The main advantage of having a slightly fantastical setting is that unlike a historical setting where everyone would end up pretty much the same but but different quality of training and material, an alt history setting can stress the divergence between fleets, with the element of weapon specialism and unique classes. These unique boats to be harsh should wait until the theme and wider fleets are settled in design, like some of Spartan's wackier alliance fleets. At this point we need a strong throughline that suggests what makes these fleets unique. From what I can see the British battleship in sketches has 3 hard points facing forward which can be turrets or rockets and can have forward facing torpedoes. The American battleship has 3 hardpoints facing forwards which can be turrets or rockets and forward facing torpedoes. The turrets, rockets and torpedoes even have the same stats, and the main difference seems to be the look of the turrets and boats. This is certainly more historically accurate, but a lot more dull. Therefore what you get is your 'unique fleet' but the faction providing only an aesthetic detail, rather than under Spartan where your play style differed a lot based on your choice of faction, since it determined weapon types, ideal range, hard point layout, boarding ability etc. This is more important in a fleet game compared to a skirmish game, since a skirmish game gives models extra rules in terms of deployment and army building, that fleets don't tend to have. That's my opinion anyway.
  10. I think that all ships should ideally be priced well for what they perform on the tabletop otherwise there's the risk that some really cool stuff gets left behind or just never performs well enough to sell. Things such as unique limits can easily prevent players losing an army's theme. Being able to only take one unique ship per 1000 points, for example and even just one of any specific unique type in a fleet already cuts down on the potential to lose army theming. I agree armies want to keep their visual and weapon based identities because those play into their designs a lot; at the same time I think some cross-over ships is a neat way to represent several aspects: 1) In world alliances, former and current. When two factions are allied in the lore then on the table a unique ship type that blends features of both can appear for the faction. This gives them some real visual element that ties them together in the game; even if in the practical battle sense they might gain no bonus otherwise when fielded at the same time in doubles games. 2) Technology theft. In a techno world many races might well steal each others tech and make limited use of it. 3) Joint tech ideas. Eg a faction that uses electricity might steal torpedo tech from another and produce a ship that uses lightning torpedoes. They might only have one such ship; but it represents a technology fusion that might otherwise not happen. Also I'd not expect to see every faction get blending from every other. Not only would that dilute the faction diversity in itself; but at the same time it would also dilute the range and end up bloating it with too many unique "one sale" products.
  11. Earlier
  12. Now that is the clarification I need. So I don't like that the Yanks get Torps, Its faction bleed, as is the unique model, which looks at this point very competitively pointed and a bit of a must have. What I liked about classic DWars is how different fleets had different strategies because they had limitations. I know this is something that Warcradle feel differently about, but I worry it will dilute the feel of each fleet even if you as an individual get more choice of how your fleet may look. Also I must admit the Torpedo tubes on the prow still look like cowcatchers to me.
  13. Looking at the Russian ships in the art properly now I'm really liking some of the changes I see. The first is that the round engine section has a clearly defined "front" to it, which I appreciate in the design - spartan ones had a front but it wasn't always quite as clearly defined or obvious. I'm also really liking the look of the deck guns and the ice generator. I get a really strong "Defenders of the Earth" vibe off the art style and designs (pew pew lasers). Russians were always a fleet I wanted to build and never got too so seeing them appear would be great. I just really hope that they get their own air-armada this time around. Whilst I respected Spartan's desire to have variety in ship types and the Russians did get some freaking awesome looking allied flying aircraft carriers; I still felt sad taht the great bear didn't get a flying fortress of its own.
  14. It's one ship in the entire Union fleet that has the arc technology. It's special because its unique. Union can have all sorts of rockets. You can replace any Heavy Gun Battery with a Heavy Rocket Battery Torpedoes launch out of the torpedo tubes that the ship has on its prow. Why would it be a portal generator? That's a little 'on the nose' isn't it? I'm all for a homage but come on Danny. I thought you held us to much higher exacting standards.
  15. EXCITEMENT! Darn I like those Relthoza designs! Though I kind of hope they don't got for the last one - I like the idea of a huge ship with spider-web like linkages, but the sane part of me thinks that it would be a nightmare to cast. Super thin parts that will be susceptible to snapping when just cleaning mould lines off. But still looks really cool and the basic concept of the ship designs is creative and I think brings out more of their spider influence. For all the greatness of the Spartan designs they never really said "spiderships made by superspiders" in the same way as their ground models did for Planetfall; which I think captured their designs far better as a species.
  16. Thanks I hate it. But seriously this is a good approach and I hope Warcradle continues with it. The artwork is nice bar the absolutely ridiculous way the iceberg gen is represented. However the revealed stats show painful amounts of faction bleed and where the heck are the American torps being released? Also if its supposed to be the Philadelphia in reference to the so-called Philadelphia experiment wouldn't it be an experimental portal gen? But its great that Warcradle gets this stuff out pre-release so we can discuss it genteelly, this is all early experimental stuff since models aren't even finalised. I really don't like Arc Weapons/Tesla weapons going beyond the Prussians and Torps rather than Rockets feels very unamerican and reduces the Kingdom's specialness.
  17. I believe you guys are going to like this: -> https://blog.warcradle.com/blog/2019/8/warcradle-studios-diary-1?fbclid=IwAR1VXbWyNVfoXcfukH9wFxYRBrw7GvfGdvO8HOZZ1cel8TFR4IShIYJytLg
  18. If you are reading this, no doubt you have a something of an interest in what Warcradle Studios is up to. Well, it’s been a busy 2019 for us here in the studio. In addition to the hundred plus products we’ve released this year, the most visible part of our efforts for many of you would be our presence at the various major games shows and exhibitions around the world. As I write this our teams are prepping for Tabletop Gaming Live, in the UK in September and then Spiel in Germany in October. Then it’s over to PAX Unplugged in the good ol’ US of A to close out the year. Of course shows are a small part of what the Studio works on throughout the year, but all too often much of that hard work takes place out of sight of the wider public. We thought that should change! Starting from this week we are going to produce a regular series of Studio Diaries which will draw back the curtain a little on what is being worked on. These articles won’t cover every game each time and won’t necessarily be related to each other. Instead they will be a glimpse at the various workings in Warcradle Studios. Sometimes we’ll have a discussion with one of the talents who make our games and miniatures possible while at other times you might have to put up with my own various ramblings. The Studio Diaries will be a great place to show of sneak peeks at future projects and designs, such as these fantastic concepts for the Relthoza for Firestorm Armada! Or to show off some of the artwork for the forthcoming Borodino Battlegroup for Dystopian Wars. Speaking of Dystopian Wars, I promised to show some of the unit cards for the new game. These are still being refined but here’s a taste of what a Union Fleet might contain in the new game. Keen eyed observers will note the first appearance of a Unique vessel in the game, Nikolai Tesla’s arc technology test-bed the USS Philadelphia. So hopefully this has whetted your appetite for future Warcradle Studio Diaries. Until next time! Stuart View the full article
  19. A brief report from a club game The Orcs brought out their core fleet with extra destroyers, an assault cruiser and some spare bodged cruisers. The Shroud Mages brought assault destroyers, frigates, cruisers, heavy cruisers and there shiny new Beast of a flagship. The sides engaged with the orcs denying one flank and piling it on - taking first blood by sinking Shroud Mage Frigates Sadly the new flagship was shattered. However the Orcish fleet pretty much has gone for ad hoc submersible training Image shows just before the Orcish Health and Safety failures on the concept of magazines with closed doors.
  20. Well, I want classical model support from version 3.0
  21. Great naval gaming forum. http://www.manbattlestations.com/forum/index.php?topic=1734.0
  22. Man battle stations has some updated stat sheets and rules, worth taking a look.
  23. I haven't played the game since 2.0. New stats to go with 2.5 was never finished, and I'm still worried that dystopian wars classic models will not be playing the same way I used to. I liked fire, flamethrowers, submarines robots of death, kill 1 AP rule, corrosive special. I started to like how 2.5 did a lot of the generators, so I would miss the sonic generator if it's not re-implemented. If the EoBS gets the new disruption generator instead of nullification generator, I will find that sad, cuz old disruption node generator was NASTY fun. I would miss the old boarding rules, where you not only needed to keep track of how many HP you had, but also how many AP you had left. But, that being said, there is one thing I'm actually looking forward to, and that is the Carriers rules is one of the things I'm excited about in the new rules.
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