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  3. I think it is soon to criticize, but I prefer the Spartan´s design. Perhaps, this design and the design of the Dystopian Wars ships are nearest the Steampunk Style, but I prefer the most sober style from Spartan. Anyway, I am expectant to see the definitive models.
  4. Hi Tarnya: Thank you for the response. And excuse me for the delay to answer. I will see the link. Thank you again.
  5. I really like the style of these miniatures, especially Click Clack.
  6. Last week
  7. The Gunslinger Masters Tournament Returns To the UK The Official UK Wild West Exodus Tournament is back for its second year this October. Gunslingers from across the country will meet in combat to see who will become this year’s champion in the one day event held by Southampton Sluggaz. The event will be run at 1200pts for 3 rounds, and the time table for the day is outlined below. 9.30 - Sign in 10.00 -12.00 - Round 1 12.00 – 13.00 - Lunch 13.00 – 15.00 - Round 2 15.30 – 17.30 - Round 3 17.30 -18.30 prize giving Location – St Denys Community Centre, Priory Road, Southampton Hampshire, SO17 2JZ (Sat nav, SO17 2HS) Book your place here: https://www.facebook.com/events/291970481713682/ Lists must be submitted to the following email address by the 5th October – Ishibei@aol.com or can be posted on the event page on facebook https://www.facebook.com/events/291970481713682/ Any questions regarding the event either email Ishibei@aol.com or post on the event page https://www.facebook.com/events/291970481713682/ Round Scenarios Scenarios will be advised for each round all tables will play same scenario. Contender Bonus After being paired up for a game, if one player has a force that is ten or more points under their opponent’s points total, then they receive an additional Adventure card in their hand for the first round only. Scoring During a Gunslinger Tournament, a player gains 5 Gunslinger points for a win, 3 for a tie and 1 point for a loss each round VP will be used for tie-breaking (Late List or payment will confer negative points on this) Conversion and Proxies Conversions will be allowed as will proxies assuming they are a suitable model and are made clear to your opponent. Any questions on the legality of conversions please contact the Tournament organiser There will be prizes for Murderous (most Gunslinger points) Largesse (Most sporting) Prodigious (Best painted) Tasked (lowest-placed) View the full article
  8. Earlier
  9. Ever get the feeling that something strange is happening in town? Is there a weird fishy smell? Are all the locals wearing oversized clothing and manipulating objects even though you can see that their hands aren’t moving? I guess it’s time we look closer at another faction for Mythos, our forthcoming 1920’s horror skirmish game… Mythos - coming to a tabletop near you in 2020! Servants of the Sunken Pantheon (Dread Father Dagon, Deep Mother Hydra, and their progeny), the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to the ancient deities that they worship. Typical of such tainted communities are the fair (but fishy) folk of Dunsmouth, Rhode Island. The authority on almost anything in town is The Dunsmouth Witch (as depicted below). Steeped in ancient wisdom, none know of her true origin, but the Witch has certainly lived in Dunsmouth for over a century. Popular gossip has that a century earlier, a much younger and fairer looking woman, mourning her stillborn son, walked into the sea in the hope of swift oblivion. She returned carrying a crying baby boy, a gift from the Sunken Pantheon. That son grew up tall and strong, the blessings of the deep apparent beneath his rain soaked sou’wester. Any threat to the Hidden Ones is sure to find The Dunsmouth Witch or her son, The Fisherman, close at hand. The Fisherman is a gruff and violent man. Never seen in town except when the tide is high and death is at hand. All too often the spectre of The Fisherman is the last thing a victim sees before a gore-encrusted boat hook sweeps down to serve them to their doom. The Angler is both a child of Dunsmouth and progenitor from the deep. Those who are steadfast in their devotion to the Sunken Pantheon are often blessed with offspring touched by the abyss below. These hybrids pass for human except when confronted with fire or certain words of power. There are some children of the Hidden Ones who are not of such mixed heritage. The Angler is one such creature, born to a human mother but with no trace of mankind in its flesh. A true Deep One. The Angler stalks the shadows in Dunsmouth… Click-Clack is a fearsome creature born from the dark caverns of the deep. An immense crustacean, it is often found clung to the underside of the town’s fishing boats, journeying out to their hunting grounds and feasting on its tithe of the catch before returning to the town each night to answer the call of the Dread Father and Deep Mother. Often tasked to bring the titanic crab to serve The Hidden Ones, Molly Malone, is honoured to find such favour. The Malone family have served the Sunken Pantheon for generations. Youngest of twelve siblings, Molly feared that there would not be a way in which she herself could bring further honour to her lineage. She thanked the stars for that night that the Witch sought her out and gave her this important duty. Click Clack must be lured out from the harbour each night he is needed. The pails of human offal that Molly must acquire for such a purpose is her privilege to collect from the sleeping homeless and itinerant visitors to their fair town. Grim as they are, there is more coming for the Hidden Ones as their shadowy schemes play out in the wider Mythos setting. Stay tuned for more before the tabletop skirmish horror hits stores in early 2020. Until next time. Stuart View the full article
  10. Thing is you can bet Sorylians will show off all their small and major side guns. I think showing the side guns helps create the idea that these are vast warships not little fighters with a single weapon (barirng those ships that might well have a single weapon of course). I think it also lets designers make more alien and creative designs and yet still show how they "function" as a ship. You can see bridges, engines, launch bays, gun platforms etc... It all helps build up a visual identity of the ship in question. I think it also helps to remind players during battle as well. If you can't see any side weapons you might suppose the ship has none and some likely will have no smaller side weapons (or smaller fore weapons etc..). So from a gameplay perspective it speeds things up if you are visually aware that the ship has side weapons from one which doesn't have any. Thus being a critical part in how a player will approach enemy ships. Of course some iwll have visual guns others might have curved domes or other unique shapes that identify their alien weaponry .
  11. One doesn't always have to see the support guns, and it could be a change from their either/or broadsides to the more effective separated broadsides. Of course, if you have a good hanger capacity, broadsides may not be needed as much. This Dindrenzi line reminds me of the Klingons, with the fighter making me think of the Star Wars Empire and Skum and Villainy lines.
  12. That's a big change to the Dindrenzie! They've gone from square to a prism shape and I like it. Very alien and mysterious. Also those sides make me think that seeing a carrier from them is going to look very cool. I also notice that the railgun muzzle design is closer to the smaller support ships that Spartan released nearer the end (I forget their name, frigate sized or so and basically a small flying railgun). Which I think really highlights that super powerful fore weapon far more so than the smaller circles that they had originally. The only thing I dislike is that I can't see any support guns on its sides. I can clearly see the massive rail gun forward, but I can't see the smaller weapons. To me that's essential for a ship game, even if they are a bit out of scale to the rest of the ship, you've got to see the support weapon batteries. Otherwise it kind of loses the effect of a huge warship in space if you can visually only see the one weapon. Of course this is a work in progress look at the ship so there's ample reason that the support weapons might just not be on this render or worked out yet.
  13. For those interested there are a few Dindrenzi concepts at the bottom of this blog entry, including a fighter that reminds me of a B-wing: https://blog.warcradle.com/blog/2019/8/warcradle-studios-diary-4
  14. Well screenshotting worked. I intend to do it more often if necessary.
  15. Would you like a Warhost to host an event at your FLGS? Our Warhost volunteers are truly passionate about Warcradle Studios' games and are working to build communities for all of our games systems. If you are a store, and would like support with recruiting a Warhost (for an event or something else), then get in touch with your Account Manager to let them know. They can then post a Warhost Wanted advert on your behalf.
  16. We have some great news for you; our Warhost Programme is now open for US, Canadian, EU and UK volunteers! So, it’s time to ask yourself a very important question... HAVE YOU GOT WHAT IT TAKES TO BE A WARHOST? We are looking for enthusiastic community members, who are positive, inquisitive and friendly, to go out into the world and introduce new players to Warcradle Studios games systems by organising demo events at Clubs, Events and their FLGS. Grow your community! As well as getting the opportunity to introduce and recruit new players to the worlds of Warcradle, you will also get to enjoy and share your hobby by running sanctioned Organised Play leagues, tournaments, hobby nights and more - in fact, what you do as a Warhost will only be limited by your imagination and the time you have spare! Read more Here
  17. Where: Newbury, England, UK. What: Wild West Exodus Demo Evening When: Monday (date and time to be confirmed) Notes: You will need to bring enough miniatures and equipment for a 2 person demo. If you are interested in hosting this event why not sign-up to the Warhost programme? Check out this blog post for more information. Existing Warhosts can find more information about our current Volunteer Opportunities in the dedicated Warhost section on the forum
  18. myrm

    Fleets ahoy

    Sorry, im on holiday at the momoent so only just checked in here...have replied.!
  19. Overread

    Fleets ahoy

    Hey @myrm I dropped you a pm - check your inbox
  20. It's wonderful being able to develop so many rich and varied properties in the studio. With Dystopian Wars there has been an opportunity to dive deeply into the various cultures that make up each of the Factions and draw on them in new and interesting ways. The Japanese have a strong naval culture in the Dystopian Age. As part of the Empire, Japan leads the way in naval warfare (leading to no small amount of jealousy from their allied nations!) In classic editions of the game there was a certain aesthetic to the Japanese that needed to be respected, but the new edition and setting gives us the opportunity to unify and expand upon the visuals for the nation. Battlefleet Kongo showcases the elements that make Japan a respected power in the Dystopian Age. Their armoured hulls display a mastery of steel-work rarely seen in the other nations and their aggressive stylising emphasise the vessels’ speed and firepower. As a major nation in the Celestian Empire, look for more on Japan in the future as they dominate above and below the waves! Of course it’s not just concepts for Dystopian Wars that are being worked on in the studio. The great part about having a large and hard working team is that they develop different settings and games in parallel. So while one team was designing Battlefleet Kongo, another was working on something very different… The Dindrenzi Federation are one of the two main human civilisations in Firestorm Armada. Settlers from the beautiful colony world of Dramos, the Dindrenzi evolved an expansive and martial culture in the wake of the colony’s obliteration in a terrible war against Old Earth. Find out more about this exciting faction in the forthcoming Firestorm Armada Open Beta coming later this year. I hope this small glimpse of some of the things we have going on at the studio has been of interest, you can expect lots more in future Warcradle Studio Diaries. Until next time! Stuart View the full article
  21. nearly had a heart attack seeing firestorm stuff.
  22. myrm

    Fleets ahoy

    A fair few came from stores in Germany and Sweden who had old stock...that was the last starter sets I needed. ebay netted me the rest. Its taken a while to accummulate and I still have gaps...
  23. Overread

    Fleets ahoy

    Really nice work and some heavy ebay hoarding and gathering to find all those old ships! Some look to be the first generation sculpts too!
  24. myrm

    Fleets ahoy

    Iron Dwarves: Starter set as always but 6 destroyers, 2 heavy cruisers and 2 Belchers plus tokens and 2 Kraken and tokens.... Cannot claim the subs as my painting sadly.
  25. myrm

    Fleets ahoy

    Thaniras Elveses: Starter set plus 4 assault frigates, which I may use as more frigates with proxy destroyers..
  26. Lynch Mob - 250pts. - 1x Kingsley Stern - 160 - 9x Angry Mob - 90
  27. myrm

    Fleets ahoy

    Imperial Humans: Starter set and some Martyrs.....not really been able to expand these ones...
  28. myrm

    Fleets ahoy

    Ralgard: Starter set plus a pair of heavy cruisers and 2 Jarak heavy balloons with towships
  29. myrm

    Fleets ahoy

    Dragonlords next: Starter set plus a Carrier and Nodras, an arcane cruiser, 2 heavy cruisers and 3 destroyers
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