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  1. Yesterday
  2. RuleBritannia

    Warcradle Classics?

    Would be nice to one of those about progress on the Beta, why certain things are done, and what the plan is to also help enthuse us. I know it was mentioned but never quite came off.
  3. Overread

    Warcradle Classics?

    I think we are well due for a nice big news and blog post with loads of preview photos and 3D sculpts and details What we need is someone who lives locally to the WC team to go give them a poke!
  4. So far we have the new stats in beta. I haven't had the patience or the spreadsheets to compare the stats, so just looking at mars and equipment. Please forgive the slightly tongue in cheek faction names. Britpop have guardian shields, Trident gens (sonar gens), Lionhearted crew (stoic crew), better repairs, ace pilots on carriers, and potentially ramming rules on larges if the new models are to be believed. Pan-Asian cuisine has aggressive crew on the Chinese and Koreans, elite crew on the Japanese, reroll aerial attack dice generator, portal generator (go into reserve and turn up at random board edge), Koreans also get ace pilots. Covenant of Evilarctica has +1 to getting gens to work, wave lurker, mimic gen, extra aa gen, making gens harder to turn on gen, skimming gen, portal gen and lasers on battleships and dread only so far. The Imperium of Mankind has elite crew, tesla weaponry, ace pilots, Iceberg gen, Storm gen. Southern Europeans have conscripted crew, everybody within 5 inches can link aa mar, heat lance and no special gens. The Turks and their Scientologist backers get elite crew and +1 to gen activation, and skimming gen, but no skimming boats yet. The Ruskies get stoic crew equivalent, capital ships are -1 to hit from aerial attacks, long range piercing rail guns, +3aa gens and iceberg gens. The UNION has veteran engineers, and vessels below large have sharp turn, and no unique gens. The things I would shuffle round for a bit more uniqueness personally. Give the Russians Conscripts, Polish get aggressive. French and Italians get either elite crew or aggressive, Spanish and SUSA get conscripts. Maybe the Chinese have aggressive too. Make the shroud gen French and Turks only. The Brits seem to have quite a few mars already and ramming is more their subs things and something I would prefer on the Russians to fit their traditional close quarters feel. I definitely personally miss the factions different gunnery since design of boats and hardpoint placement seems less of a factor. Can anyone point to how the stats differ the factions?
  5. RuleBritannia

    Warcradle Classics?

    I would love a blog post hyping their designs rather than hiding them under a bushel. They are getting close and people were excited by the improvements. The lack of content is what is leaving fan communities rather dead which also slows down beta feedback.
  6. Last week
  7. Overread

    Warcradle Classics?

    The closer we get to any kind of major release of the new Dystopian Wars the more I'd wager we won't see more Classics. Not that WC can't do them, but rather because more of their attention will be focused on the production for retail. Also being a Christmas period right now I'd wager they are in full WWE production at present. Of course the beta is still rolling along and the last models we saw week or so ago were still 3D print masters not resin castings so we are still a little way aways it would seem. Hopefully they can do a QA end of this year or early next to give us an idea of their roadmap and timeline toward release. We must be getting closer!!
  8. Texas_Archer

    Warcradle Classics?

    So I was wondering if there were any more of the Classic Dystopian Wars ships coming out. During the last release, a Warcradle Member stated that they would be coming quicker, but that was almost 2 months ago, and no new stuff has been coming out. Was really hoping to get the Federated Ships from the old Kickstarter for our group, as a large portion of them want them and the Japanese ones too. Anyone from Warcradle want to give us an update? it would be greatly appreciated. Thank you very much in advance,..
  9. Bad Idea Comics

    An example of Vector Movement

    Have you ever tried a vector movement system? I don't want to have to explain all the mechanics - I'd rather you make your own decision based on your own experiences, which is what I stressed several times. Predictability comes from inertia. Vector movement basically breaks down to a series of triangular calculations. It's VERY predictable as inertia plays a part in movement. Just try it. See for yourself. I've been poking around with starship combat games for 30 years - I've tried just about everything. You may find you like the predictability - you may even find it less predictable than I have.
  10. Ryjak

    An example of Vector Movement

    How is vector movement predictable whereas naval movement systems are not? It sounds more like the vector movement systems you tried didn’t give you enough maneuverability within a game turn compared to the cinematic systems you have used. For example, X-wing miniatures typically gives you 8-12 basic moves to choose from for each ship, which is often multiplied 2x-3x by special Pilot moves. In the systems you tried, how many options did you have? If the answer is 4-6, the flaw is with the overall design, not the ‘vector’ part of it. And if you don’t need turrents, ever, then possibly that means the games you tried went too far the other direction... you had too many movement options available, and could always place your forces exactly where you wanted them. In this situation, where you could have 10,000 movement options, there is only one ‘good’ choice, which means you really have no choice, which makes it boring. A game in many ways boils down to a series of choices. If the choices are easy to make, the game is quickly mastered and becomes boring. Most games hide this with randomization mechanics, which can make even a simple game like tic-TAC-toe interesting (Hollywood Squares, for example). If the choices are too difficult, like chess often becomes, then the barrier to entry can become insurmountable to most players. I describe my favorite board game like this: there are only 18 choices in the game, but all of them are hard... and the more you learn about the game, the harder they become. It’s because you learn how to predict what other players will probably do, so you can try to control their future choices with your current choice... and sometimes your current ‘best’ choice isn’t the best long-term. But people never behave how you anticipate, for a variety of reasons, but the game’s structure means someone else will probably benifit before you can from these mistakes... if they are mistakes, because maybe they’re making a ‘bad’ play to deliberately impact you in future turns.
  11. This January we will be holding our first ever Wild West Exodus event - A Bad Day at Black Rock. This will be a 3 round swiss format tournament with entry costing £12.50 Keep checking back here and on our Facebook event page at https://www.facebook.com/events/2007653442629536/ for more details as they become available.
  12. Jed_I_Powell

    Spoiler Alert #2

    Yep! That be a single barreled Order cannon!!
  13. Overread

    Revealed British ship from Pax - shared on facebook

    I guess for WC the main issue is drawing a line on when they can refine/change ideas and when they've got to commit to production designs. Esp if they are doing any artwork and lore writing alongside. Esp since at some stage refining a design starts to become more about personal preference than outright issues. That said with the rules beta chugging along and with 3d prints out there I'm guessing it can't be too long before we'll be talking about launch day?!
  14. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Well in the language of WWX that's a gosh darned pity as they really built some buzz and some suggestions for refinement from the fans.
  15. Warcradle Richard

    Revealed British ship from Pax - shared on facebook

    The minis in the demos are 3d prints not castings so still some refinement possible, but we are unlikely to show more minis until we start having production casts in hand.
  16. Overread

    Revealed British ship from Pax - shared on facebook

    One day I'm going to attend one of these big game convention thingies (just need to try and actually save up to go to one! And still have cash left to spend on things at a show). When that day happens I'll take my camera and beat all those rumour/early photo potato cameras! I'm really hoping that we are going to see ships soon - though it wouldn't surprise me if WC is still waiting to get final castings done from the actual production moulds before wowing us with them. I seem to recall that last event where the Prussians were formally shown off, were masters or somesuch. Not that I expect WC to lower in casting quality, but that I'd wager they just want to be accurate and faithful to what gets shown off.
  17. Burson_Carpathian

    Spoiler Alert #2

    Oh....Cor Caroli Nyx Cohort!
  18. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Always be Federated states and British in my heart. Any chance of someone in the mighty citadel of Warcradle getting some better shots of these fine ships?
  19. Warcradle Zak

    Spoiler Alert #2

    Aren’t you lucky? Well done for finding Spoiler Alert TWO Well, what do you think this little nugget could be then? Let us know in the comments Now, only another FIVE to find… Next month's new releases are available to pre-order from our online store and your FLGS from Friday 21st December.
  20. Warcradle Zak

    Revealed British ship from Pax - shared on facebook

    Union Battleship, Union Cruiser and Crown Battleship
  21. hyde1352

    Revealed British ship from Pax - shared on facebook

    if Im reading the units cards correctly, then I see a Federated Light Cruiser, Federated Battlecruiser, and a Crown Battleship.
  22. RuleBritannia

    Revealed British ship from Pax - shared on facebook

    Here you go Overread. Someone also found some Yankees, which look better than some early sculpts with no bunting or cow catcher and a quite utilitarian and effective warship look.
  23. Overread

    Revealed British ship from Pax - shared on facebook

    She's got that grand "Imperial Eara" pompousness to the design, esp on the prow. The guns look to e far more creative in design and are the triple barrel style! Meanwhile on the sides we've got what look like regular small gun turrets but no torpedo ports. Whilst the four corners appear to have what are either machine gun nests or shield generators. The prow still has clear torpedo slots. The smoke stacks are interesting (and possibly would have been better if the rim at the top were painted black from the smoke). A trio of stacks in a curious rectangular shape. Looks possibly a little wider whilst the engine design is pretty much identical. Looking fantastic and great to see out in the wild. Hope we get to see many more Was there much more seen and shown? If she's on a table and those are rolling dice she must have been firing at something
  24. Earlier
  25. Jorgen_CAB

    Beta 0.06 feedback

    Played two games of 0.6 today and I must say that mortars and large squadrons of torpedo carrying destroyers or submarines is boring. Mortars are just OP... or at least very difficult to deal with and just don't promote much maneuvering at all. We played on a 4 by 5 feet area with roughly 13-1600 points. The crown had basically three battleships and two squadrons of two support carriers. All battleships had three Mortar turrets and the carriers battle-group training. The one giant 6 squadron destroyer was in reserve. The battleships and cruisers simply deployed in a line as far back as possible with the cruisers tucked behind them to support with air cover. Having Ace Pilots did not make this any more difficult either. The opposing fleet we made a bit more conventional with a slant of being good at something... be it close range fighting or something else. Basically no matter what the enemy composition they would get stuck with destroyers in the back and a broken fleet from mortar fire from the battleships. It is VERY difficult to close with a line moving perpendicular at the outer reach of the battlefield and not become clumped up for mortar fire to completely wreck the fleet and then the destroyers show up at a nice flank and make the process short of what is left. The problem is not just the effectiveness of these weapons but also the lack of any semblance of maneuvering or use of actual tactics... it is just a measure of throwing dice at the opponent with little to no real thought. Those mortar hit with 16 dice blast templates AND can fire indirect as well if needed. The fact they have bad stats at point blank is a moot point and not very important. Some small luck with the cards and you will do insane amount of damage. It simply is too easy to pick and chose the most threatening targets and wear them down, line of sight is too easy and there are way too little room to maneuver effectively at these ranges and the size of battlefields. The only counter seem to be your own mortars and then it certainly become a dice fest with no one really wanting to close the distance at all. Weapons and systems that remove maneuvering as a means to achieve your goal MUST be very limited, this include certain long range heavy damage weapons and large squadrons of small ships. These elements remove allot of the tactical maneuvering with just throwing dice at the opponent and hope for the best. I also don't understand why mortars is a long range weapon... it should be a short range weapon. Mortars shells are low speed, they have to be in order to have a steep curve and drop on top of the opponent.
  26. Some improved stuff. The turrets look better for sure.
  27. Charistoph

    An example of Vector Movement

    It REALLY depends on the system. Some can be quite predictable and easy to use, some are very clunky and can take time to organize the movement, and that applies to vector or cinematic. Speed and ranges scale the game. Most of Warmachine infantry moves as fast as 40K infantry, but the ranges on most 40K infantry are considerably longer than most ranged Warmachine Infantry (heck, average 40K pistol has better range than the average WMH rifle), and Warmachine actually cares about how far melee can hit where everyone has the same melee range in 40K. To say nothing of how they deal with special movement like Running and Charging.
  28. Bad Idea Comics

    An example of Vector Movement

    Actually, that has zero bearing on whether you use vector movement or not. The actual speed scales the game, not whether the movement is vector or cinematic. Really, try it and see for yourself. Vector movement is predictable and reduces tactical maneuvering viability - you can always be nose on target. It changes how ships get designed because you no longer need turrets because the ship IS a turret.
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