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    • Wild West Exodus: November Pre-Orders
      In the next set of Wild West Exodus releases, we’re bringing new and remastered Legendary miniatures to the table, heavy armoured support units and a Red Oak building open for business long after the sun has set...


      Let’s start off by introducing Legendary Jedrick Powell & 20-20, shall we?

      Unique in the Frontier, 20-20 is a relic of the closing days of the Ore War, a Blackhoof automata transformed into a one of a kind prototype only accepting of one rider. Blackhoof 20-20 and his good friend Jedrick set out together to bring sweet justice upon all lawbreakers.

      This dynamite duo is now available to pre-order alongside a remastered Legendary Wyatt Earp for Lawmen, Legendary Raven Spirit for Warrior Nation and Legendary Abraham Lincoln for the Union.
      There are few new sets of armoured soldiers in town too; The Cor Caroli Luminant equipped with powerful weapons, UR-31 G.I. Bots built for open combat deployment, and a set of Watcher Virdian Locust/Chigoe that can be deployed as either airborne Virdian Chigoe assault units or fire support Virdian Locust are all available to pre-order from today.

      And finally, the Red Oak Cat House is open for business! A place where all needs are met, all desires sated and all currencies taken - there’s never a dull moment beneath its roof. Often those drinking in the Red Oak Saloon find themselves heading to the Cat House for a place to lay their hat.

      All of this month's pre-orders are set to be released on November 24th with the exception of Legendary Jedrick Powell & 20-20 who will be released on the 22nd December.

      These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this months pre-orders so you don't miss out on any of our new Wild West Exodus products.




      • 0 replies
    • Red Beam Designs: Woodford Terrain
      We’re proud to announce that the Woodford range of tabletop terrain from Red Beam Designs is now available to pre-order!

      Themed around the residents of Woodford and hordes of invading enemies, the buildings in this range are compatible with 28mm - 35mm scale wargames.

      The range includes houses, furnished with everything you would expect in a run of the mill American home, a main street store, and prison cell block, guard tower and security fencing, offering safe-haven from zombies, robots, and many other deadly threats.

      The Woodford terrain is currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of November!

      View the full article
      • 0 replies
    • November Spoiler 2!
      We thought we would show our forum some extra love this month and not just share one but TWO Spoiler Alerts - aren't you lucky?

      What could this spoiler be... hmm... indeed...

      There's only ONE more spoiler to go after this one - if you have missed any of the past SIX, well, you better get looking!

      Next month's new releases are available to pre-order from our online store and your FLGS from Friday 26th October.
      • 2 replies
    • November Spoiler!
      We know you all want to know what's coming out next for Wild West Exodus - but we can't make it too easy, can we?

      Some of you may have already seen our first THREE Spoiler Alerts - if you haven't seen it yet now's the time to go looking!

      Over the next SEVEN days, we will be releasing FOUR more spoilers across the internet... If you're successful in finding the Spoiler Alert images we leak, the real hunt begins: can you guess the next set of Wild West Exodus releases?

      Next month's new releases are available to pre-order from our online store and your FLGS from Friday 26th October.
      • 3 replies
    • Warcradle Classics Wave VII
      It’s that time - Warcradle Classics Wave VII is coming your way and it’s full of a host of miniatures from Dystopian Wars! This range has been created to give you all a chance to get hold of your favourite classic miniatures - and complete those fleets too.

      Wave VII contains an assortment of items from the first Two Editions of Dystopian Wars and includes submarines, frigates, carriers and more.

      Remember, the Warcradle Classics range is being produced in limited numbers so keep your eyes on our social channels to find out what's available, and when pre-orders go live, so you don't miss out on that certain something.

      Warcradle Classics items are available to order through our trade partners and the Wayland Games web store

      View the full article
      • 2 replies

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  • Latest Posts

    • As seen in the Dark Council group Spirit != Spirit Walker is correct.
       
    • Correct, that way you can block summoning enemy units on certain portal models/positions.
    • Just as a note from Firestorm, the Foldspace Escape to get your damaged ships off the table to reduce the amount of points given up to the opponent if they destroy them is mostly a waste of time. The main use is as bait to force your opponent to follow up and focus fire to kill the escaping ship. The issue with the Foldspace Escape is that to do it you must sacrifice all of your offensive capability the turn you activate it AND spend at least one full turn unable to move or attack, potentially 2 full turns depending on when you activate the squadron trying to escape. If you're in a position to have picked up enough damage to want to escape then coming to a full stop and losing all offensive capability for 1 and a bit turns just guarantees you'll die (excepting dice randomness). You end up in a position where a Battleship (8hp normally) needs to start charging the fold space drives to escape once it has taken 2hp damage otherwise it wont have the hp to actually survive the time needed to charge the drives to escape. --- Conversely I've been playing some Victory at Sea (ww2 naval combat, not a rivet counting sim, focus is instead on having you make similar choices to a 'real captain' even if the reason you make those choices is game mechanics and not realistic simulation. E.g.: when on the offense crossing the T should be your aim but if you're in pursuit you want to be in line ahead formation) and that has the big ships (even some of the medium ships) with a lot of hp and it's more difficult to remove critical hit effects. E.g.: a single hit from a 16 inch gun deal between 0 and 3 hp damage (unless a crit effect does bonus damage). The King George V class battleship has 39hp (and is crippled when it has 13 hp left). Actually sinking that thing is a monumental task that really only combined fire from multiple ships with multiple big guns (really looking at at least 10 inch plus) stands a chance of doing it over an extended number of turns. Instead it tends to pick up crit effects that reduce it's effectiveness and as these kinds of gunnery duels are essentially races a crit that prevents you turning to bring the rear turrets into arc a few times can be all it takes to make it impossible to realistically win that race so the only sensible choice is to withdraw the ship, doing what it can while it does so.
    • Sounds correct but I´m pretty new to the game so I´m not 100% sure.
    • Anyone else in the PNW looking to play some games? Since @Valander and myself reacquainted ourselves with WWX at the 2018 Adepticon, we've been reinvigorated by the wily charms of this western styled minis game. @Valander tends to stick to the Lawdog side of things but has been known to venture into the realms of mechanical Enlightenment. Our friend Drew, come on boy join the damn forums, is currently kicking our collective meta asses with aliens of grey, green, red, and various colors. We have another friend who needs to assemble some of her armor clad zealots but she'll be quashing our revelries soon.  I, myself, fancy an Outlaw model who isn't afraid to bend the rules of law a bit or a lot depending on the need. If I have an attack of conscious, I can always make my peace with the Warrior Nation.  How about you?  Anyone else out there dabbling in the Dark Arts of gambling and dice rollin'? We could use some more players. Hell, I'll even bring the sarsaparilla if yer willin' to throw down. *spits*  
    • As per some of the Dark Council Facebook page comments: SPIRIT != SPIRIT WALKER in terms of use for SPECTRAL SUMMONING At the moment, SPIRIT WALKER is a unit trait only used for inclusion/exclusion of a few theme lists(Bass Reaves, Raging Bear).   Correct?  
    • So a long while back I ordered a Tiksi Support Cruiser and Nikel Heavy Frigate when they both went on limited sale by WC; though it seems the Tiksi was very popular and all the stock ran out even during pre-order.  So I left my order open on the chance that they'd get another chance to do another run and low and behold today (this evening in fact) a small, unexpected parcel arrived!    Very pleased to get both models! Never had the chance before SG died to start a Russian force and wanted to own at least one or two ships from their range before they vanish fully (yes I know WC might well bring them back, but it might be many years before they grace the seas once more). Great sculpting work by SG and great to get the models cast up so well from WC! 
    • I'm for the simplest solution:  All rules are applicable. part1... Beacon: You place the model on the closest point to the target model. part2... Unexpected Arrival: You have to place the unit within 6" of any play edge. part3... Reserve Deployment rules: It also can't be withing 6" of an enemy model.    Summary: (beacon)You place the model on the closest point to the target model ... (from unexpected arrival)within 6" of any of the edges... (reserve deployment rules) and adjust for enemy proximity.    
    • Situation: enemy is within 4" of a Greater Totem making it so that any point along the base of the totem would be within 6" of an enemy...  -- SPECTRAL SUMMONING states "The summoned unit must be deployed in base contact with a model with this rule and is available to Activate as normal this turn." -- Reserve Deployment states "Models cannot be deployed within 6" of an enemy model."   Does this mean you cannot summon a model to this location? If so does this mean you cannot use SPECTRAL SUMMONING to immediately pass a Reserve Check which requires summoned units to be base to base with the SPECTRAL SUMMONING model?
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