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    • Wild West Exodus: March Pre-Orders
      Two new posses, and more, for March 2019! What an exciting month we have ahead!

      We have the pleasure of releasing two brand new posse sets - one for the Enlightened and the other for the Outlaws , both of which received high praise from the Wild West Exodus community when they were shown as sneak peeks in 2018. For the Enlightened players out there, we have Discordant Symphony which sees Thomas Edeson with his beautifully dangerous Mina, whereas for the Outlaw players we have The Golden Army featuring none-other than Pancho Villa, Heraclio Bernal, Rosaria Mendes and Catalina Romero.

      And that’s not all…

      Alongside the new and improved Order Tumbler for the Order , Warrior Nation players can now add more grey brothers of the mountain, the Hunting Wolves, to their posse - perfect extra support for last month’s release, the Hour of the Wolf posse. PLUS the Spirit Totem set is now available on pre-order too.

      And lastly, but by no means least, you can now pre-order Nakano Gozen! Having played her part as our very special event miniature, the Emissary of the Blazing Sun will be released on March 30th along with the rest of this month’s pre-orders.

      These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. 

       
      View the full article

       

       
      • 0 replies
    • Warcradle Scenics: March Pre-Orders
      Did you Take the Lead with Hero Tokens? We’ve added more to our range!

      The city is not a safe place to roam at night…

      Compatible with the Batman Miniature Game, Hero Tokens make a great addition to your games.

      The new Hero Tokens are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of March 2019.
          

      View the full article

       

       
      • 0 replies
    • Wild West Exodus: Hour of the Wolf
      This month brings with it an assortment of legendary miniatures and a brand-new posse! Hour of the Wolf is set to be the second Warrior Nation Posse Set for the Second Edition of Wild West Exodus - and includes everyone’s favourite chieftain; Ghost Wolf.

      Today, we’re taking a closer look at the Hour of the Wolf.

      Who are they?

      The Hour of the Wolf posse is led by the insightful and wise Ghost Wolf. For a character who is fond of storytelling and enjoying the company of his extensive family, he is all too often roused to war where his talents are put to a bloodier purpose.

            

      Though a powerful Spirit Walker, Ghost Wolf often remains in his mortal form as the Warrior Nation has a great need for his leadership and tactical mind. The wolf within him calls to his kin and often he is always accompanied by a number of his brother wolves. These hunting wolves have been blessed by the Great Spirit to be larger and stronger than their kin as well as possessing more intelligence. They are as fast as the wind and their powerful jaws are potent allies. When they attack in a pack there is little that can stand against them. The wolf spirit ensures he is often accompanied by those Spirit Walkers of the Weylyn who can embrace the animal spirit and aid their chieftain.

      Ghost Wolf can always rely on the support of Hawkeye and Moonswift, two experienced warriors who are carving out their own legend within the Nation. Hawkeye is second to none with a bow, capable of hitting the eye of a running hare. With a kinship that approaches family, Moonswift is almost as fast as her Hunting Wolf brothers and sisters. Adept at channelling spirit energy, Moonswift is able to leap over her enemies and bury an axe in an exposed flank.


      How do they play?

      This Posse likes to get up close and personal. Not only are they good at getting there, all being rather swift of foot, but they can wreak havoc when they do get there. Leveraging Moonswift’s DANCES WITH WOLVES special rule on the Hunting Wolves means they will not only be able to activate via Teamwork but will allow them to Focus their Move and Charge Actions for free. Use all the cover you can and get in quick as, once you are there, these trained warriors will tear your enemies to pieces.

      View the full article

       

      Get yours today!

      Hour of the Wolf is up for pre-order now and is released 22nd February 2019 so, if you want to get humanity’s greatest hope on the tabletop, order your posse from our online store or your FLGS today.


      Until the release date, you can take a look at the other sets and miniatures currently released for Warrior Nation!
      • 0 replies
    • January 2019 Warcradle Q&A - Video and Blog
      Our latest Q&A is now live!

      For January 2019’s Q&A Stuart and Chris sat down and answered the community’s questions on Wild West Exodus, Dystopian Wars, and Firestorm Armada.

      You can read the blog and watch the video, right here.


      Q&A SUMMARY

      Prefer to read? If you're interested in a specific game and would like to skip straight to questions asked about that system, take a look below, as we've included a summary for each!

      WILD WEST EXODUS

      When can we expect a hardback edition of the rulebook?

      The hardback rulebook is still a work in progress at this stage.

      We are starting work on 1.09 from next month and, in fact, we already have a lot of notes on the update - we just need to collate them all and test them out.

      We should have more information on the hardback rulebook after 1.09.

      Where can we get information about our favourite characters?

      All of the new releases, and a large number of the existing miniatures have a bio on the webstore and we will continue to add more as we go. We advise you check them out - they’re great little pieces of information.

      We also have some new novels currently in progress, which will let you take a more in-depth look at individual characters as well as the Dystopian Age as a whole. The Ore War is definitely a part of the background we want to explore in more detail and, although we cannot divulge, we do have a few ideas on how to do this.

      There are plenty of vignettes on the blog as well, you can view all of Sarah Cawkwell’s vignettes right here.

      What’s your plans for terrain?

      We have plans for a number of Wild West Exodus buildings and they are not all in Red Oak... watch this space for some rather interesting terrain pieces coming your way!

      Smaller scatter terrain pieces are something currently on our development board for future releases too.
       
      • 1 reply
    • Wild West Exodus: February Pre-Orders
      As 2019 is now in full swing, let’s introduce February’s pre-orders!


      It’s time to become legendary with next month’s releases for Wild West Exodus. If you’re a player of Hex, Enlightened, or Watchers you’ll be able to add new and improved legendary sculpts to your posses.

      We’re sure Warrior Nation players have a lot to celebrate… Hour of the Wolf is the second posse set for this beloved faction and is out to pre-order now! Get hold of yours and put Ghost Wolf, alongside Hawkeye, Moonswift, and Weylyn Walkers to the test on your tabletop.

      All of this month's pre-orders are set to be released on February 23rd.

      These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products.

      View the full article

       
      • 0 replies

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  • Latest Posts

    • It's actually that discussion that led to make this post   I like the idea of baking in stealth (that's how everyone took them anyway) cutting the base price/dice down is an interesting suggestion, but I feel that offering a +1 die or energy transfer would be the next must pick hard point, so why bother?   it would sadden me, but I could see taking away the corrosive torps as a good trade off   last question though, why 10pts for pack hunters/energy transfer? aquan cruisers/gunships gain energy transfer for 5pts with heavy cruisers upgrading by 1 for 5 pts, only tier 1s and sulis pay 10 And each sorylian model with pack hunters, gains it for 5pts but have even more weapon systems to link and gain benefits from it   So why charge the virulence 10pts ? Does 65 pts apiece feel too cheap?  
    • I use Vallejo Surface Primer through my airbrush for resin, plastic, metal. Great stuff. Also, I typically will do "zenithal priming," where I do a solid black prime, then a grey from 45 degrees, then white from directly above and on particular areas I want highlighted. I've also used Badger StynylRez primer through airbrush, and it's also pretty good. When I did rattle-can prime, I typically used Duplicolor Auto Primer, but since Seattle can get wet most of the year and makes outdoor priming difficult, that was one of the reasons I switched to an airbrush. You can use the Vallejo via brush, too, it just takes longer to brush prime and it's a little trickier to get a nice, thin, even coat.
    • What are you all currently using (brand, pros/cons, colors, technique, purchase location/price, number of coats, best month/day/hour/humidity, which side of your mouth you stick your tongue out, etc.) for: 1) Priming resin 2) Priming std plastic Thanks, Kazimierz  
    • Two new posses, and more, for March 2019! What an exciting month we have ahead! We have the pleasure of releasing two brand new posse sets - one for the Enlightened and the other for the Outlaws , both of which received high praise from the Wild West Exodus community when they were shown as sneak peeks in 2018. For the Enlightened players out there, we have Discordant Symphony which sees Thomas Edeson with his beautifully dangerous Mina, whereas for the Outlaw players we have The Golden Army featuring none-other than Pancho Villa, Heraclio Bernal, Rosaria Mendes and Catalina Romero. And that’s not all… Alongside the new and improved Order Tumbler for the Order , Warrior Nation players can now add more grey brothers of the mountain, the Hunting Wolves, to their posse - perfect extra support for last month’s release, the Hour of the Wolf posse. PLUS the Spirit Totem set is now available on pre-order too. And lastly, but by no means least, you can now pre-order Nakano Gozen! Having played her part as our very special event miniature, the Emissary of the Blazing Sun will be released on March 30th along with the rest of this month’s pre-orders. These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. THE GOLDEN ARMY POSSE
        In his relentless drive north, Pancho Villa has gathered a considerable force behind him and is no longer content to lead from the back. His new followers include the deadly pistolero Heraclio Bernal, known as the Thunderbolt of Sinaloa, The Fearless Desperado Procopio, for whom killing was a pastime, the revolutionist Rosaria Mendes, whose message can be heard far and wide and Catalina Romero, hunter, trapper and crack shot with a rifle. Villa has taken up his Gatling gun and stands at the head of what has become known as the Golden Army, as their undisputed patriarch. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35.00   DISCORDANT SYMPHONY POSSE
        The inventor Thomas Edeson has a knack of developing technology pioneered by others and refining it as his own. Coupled with a shrewd understanding of the politics within the Enlightened, his place at the heart of Burson Carpathian’s Egalitarian theology is assured. His most significant achievement to date has been the development of the Phonic Blaster; a highly versatile weapon capable of rupturing eardrums, skin and also internal organs if the frequency is right. The experimental Aural Projectors he personally wields are even more powerful.   Dancing was Mina’s passion and as he worked he would often ask her to dance in his workshop in a private performance as his muse. When Mina was struck down by Polio, the science of the Enlightened saved her life, but she was forever mentally and physically debilitated by the disease. Desperate to see his wife smile, Thomas arranged for Gustave Eiffel to create her a new pair of legs and improve her body. The operation was a success and Mina is now more devoted than ever, tirelessly dancing for Edeson as he works long into the night. If Edeson has to travel, Mina usually accompanies him, now his lethal protector as much as a muse…  
      Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £35.00   NAKANO GOZEN
        Nakano Gozen has lived her entire life in service to the Blazing Sun - the Immortal Empress Shinzua. As a direct descendant of the Empress with a startling likeness, Gozen has been trained extensively in both the martial and diplomatic arts. While her adventurous nature made her unsuitable for a role at court, Gozen was trusted instead with a secret mission to the American Frontier. As Emissary of the Blazing Sun, Nakano Gozen's mission has brought her into contact with both the Lawmen and Outlaws in the Wild West. While she is treated with suspicion by the authorities, her skill with the blade and silver tongue make her a valued ally to the Outlaws. Her interest in the activities of Doctor Carpathian has not gone unnoticed by the Enlightened or Union agents either...
      Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £13.00   HUNTING WOLVES The moon-howl brothers of the mountains have long been allies to the Warrior Nation.  In times of need, whole packs have been known to come to the aid of a beleaguered tribe. Hunting Wolves are extremely fast over open ground and rough terrain alike. Often one wolf will dart in against their prey, usually from behind, and take a swipe while another of the pack does the same. Working together in this way they can take down much larger opponents and once on the ground they go for the throat.

      Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £13.00   ORDER TUMBLER
        The process of gnosis has allowed the Allshard to impart the designs of many fantastical and arcane technologies to their mortal followers. Such designs are revered as sacred relics, their replication one of careful and unwavering repetition. Though such marvels are limited by the terrestrial materials and processes used to manufacture them, they are still decades beyond even the wildest dreams of the scientists of the Enlightened. The Tumbler is one such relic -  a high speed and perfectly self-stabilising monowheel. Piloted by a single Spica, the Tumblers are exceptionally very fast and agile for their size. The twin Sunhammer Cannons pack a punch, searing enemies and melting steel with rapid blasts of super-heated particles. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £20.00   SPIRIT TOTEMS These hand-carved artefacts are a sign of devotion, not only to the spirits of the land but also to the Great Spirit itself. Spirit Totems are placed wherever the Warrior Nation are found, both as markers and as locus to the spirits. Two such totems can be linked through the spirit realm be a shaman or prodigious spirit guide to open a path between those two worlds. It is through these paths that the Warrior Nation can appear wherever they are needed in order to strike at their enemies or withdraw without a trace. Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Price: £13.00     View the full article    
    • Great clarification.  Thank you!
    • There has been a lengthy discussion about the virulence  when the rules were tested/were fresh, and it is indeed in a weird spot. It shouldn't invalidate nor the Banes, nor the standard cruisers and while you can only take them in limited quantities, it is in the most contesed tier (also raising the price significantly could make them compete with the heavy cruisers, and there's no question which of the two is more worth it ). My (possibly deeply flawed) thinking about fixing these gunships looked something like this: They were intended as a disruption unit, able to remove a cruiser a turn if the stars align, and they (sometimes) worked for me as such (although as I own only one squadron of them, they vere mostly on light cruiser duty, as it worked waaaaay better then the gunships... for me at least). Currently they are neither a cheap disruption peace (not enough staying power when they meet with dedicated attention), nor a good one (not enough AD). I think stealth is absolutely necessary for them to function, and they get it as a hard point for 0 pts with an alternative I have never once considered. What I'd do is the following: -reduce the power of the beam weapon to 5/5/5/0 (-maybe loose the fixed restriction) -give them baseline stealth -drop the price to 50 pts/ship What we get is a cheap(er) harasser not worth the dedicated firepower, but you'll probably still feel those beams and torps on your tier 2, and they share a hull with the cheap light cruisers anyway. -give them hardpoint (2) -erease the stealth hardpoint (no longer needed) -give an upgrade for the beams to 6/6/6/0 or energy transfer (beams 1) hardpoint for 10 pts (we're here currently) -pack hunters hardpoint for 10 pts -leave the additional dice for the improved shunt matrix -take away the corrosive torpedoes option to leave something fun for the banes, to keep their identity. Fully kitted out they are 70 or 75 pts each (counting in the precision strike I have also never considered), which is a hefty sum for one weapon arc, but they are suddenly reliable, and add the long range punch to your force that was missing (discounting allies of course).  
    • Did you Take the Lead with Hero Tokens? We’ve added more to our range! The city is not a safe place to roam at night… Compatible with the Batman Miniature Game, Hero Tokens make a great addition to your games. The new Hero Tokens are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of March 2019. HERO TOKENS               Hero Tokens help you track conditions, health and any other statuses in all your Heroic miniature skirmish games. Ranging between 30mm - 40mm these colourful acrylic templates are easy to spot on the tabletop.   Please note: Tokens are manufactured in coloured acrylic. Each set sold separately. Price: £5.00 per set     View the full article    
    • Your opponent rolls a Hit -> you force him to reroll a single successful hit  -> result of the reroll  has to be applied Your opponent rolls a Miss -> he uses fortune to reroll -> result of the reroll has to be applied.
      Another example: A unit with a <Linked> weapon  declares a shoot action against a unit with the <Shrouded> rule.

      ROA 2 -> two initial rolls --> one miss / one hit -> the hit needs to be rerolled because of <Shrouded> / the miss can be rerolled because of <Linked> -> since you can't reroll a reroll both results after the first reroll have to be applied.
    • The model for the Hex with the Heavy Electrocoil,  since the weapon is not available to the hex.  What do you use it as? 
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