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    • With the end of the month drawing near, it's time to reveal the next set of releases for Wild West Exodus!
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    • Warcradle Studios are very happy to announce that we have further expanded our global distribution range with the addition of Warlord Games to our ever-growing trade catalogue. Warlord Games are in good company alongside fantastic companies such as The Army Painter, Knight Models, Wyrd Miniatures, and Firelock Games.
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    • Here's a quick step by step on how I painted the awesome new Wild West Exodus terrain!

      To kick off, I undercoated the model black. No photo here (who needs a photo of a black building, after all).

      STEP ONE


      Build up 3D effects with grey.

      I use an airbrush but you can get very similar effects using a spray can. If you're using a brush, get a big ol' one inch round and stipple on the paint in thin layers.

      STEP TWO


      To increase the 3D effects, once again, I go in with white. 

      STEP THREE


      Glaze the entire model with a Sepia Wash (approximately 7 parts water to 1 part paint).

      I repeat this three times for a deep colour shift. I am still using the airbrush here but, if you do not have access to one, you can purchase weathering sprays which achieve a similar effect or go in with that big ol' brush - just don't let the glaze pool up.

      STEP 4


      Grab a decent sized brush and pick out individual planks with a selection of different brown washes.

      For this model, I used a red-brown, yellow-brown, dark brown and black brown. I tend to make my own washes from P3 paint but there are loads of great alternatives out there. Once again, don't let the wash pool up.

      STEP 5


      Pick out the metallic areas. Take your time as it's very difficult to clean off slips. All metallic areas were painted in P3 Pig Iron. 

      The Brass areas were painted in P3 Brass Balls. 

      YOU'RE ALL FINISHED


       



            

            

            

       

      These should look great on the table top for now! 

       

      I'll be looking at how to take things to the next level with weathering and detailing next time.

      Until then - happy paintin'!

      You can find all of the Red Oak terrain on our online store here, or from your regular FLGS or online stockist!

       

               

       

       

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    • What's this? Salute 2018 is just around the corner so it's time to announce something very special indeed... Let's give a big welcome to Nakano Gozen - Emissary of the Blazing Sun!
       
      • 11 replies
    • We are very excited to announce that Earle Shepherd's mercenary Outlaw gang is now available for pre-order, with a release date of April 14th. If you're after a posse who will work for the highest bidder (who are we to judge?) this highly anticipated posse is most definitely for you!
      • 2 replies

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  • Latest Posts

    • If I can piggy-back off your though Rule, can I get some places where I can get info about the game other than here? I don't Facebook (noone should anymore) so where am I to keep up with our game?  
    • Kaptyn Krys - If they can get hold of something like the plastic Hawk Wargames uses then by all means lets go plastic mad! That said if not then I'd say resin is best for detail. I can't see anything except Dystopian Wars being viable for plastic at this stage; even then it would be a huge risk.    From what I've seen on the job advertisements WC is going for resins . Maybe plastics one day - but likely not for many more years and that assumes good growth of the core games to a point where demand makes the investment into plastics a sound financial choice. 
    • @northerndragons Age of Sigmar does something like this and on top of adding new abilities for everyone (always a plus) it seemed like it gave new players a clear template of 'Here are probablythe next boxes you should pick up' You can certainly run into problems of fleetbuilding becoming completely standardized, and I think few fleets currently suffer for options in a 800-1200 point game. On the flip side maybe a relthozan force can have a very heavy shunt cruiser setups and an ability to burn that can help with the shunt entry table, or allow for a squad's precision use of a shunt matrix. A fleet built like this has a lot less overall choice for ships and would benefit greatly from a couple TAC like rules
    • Has anyone thought about formations?  A squadron of ships that synergize together, move and activate as a unit as well as gain a special ability.  Think of it as the logical growth of the accompaniment rules. Example: Dindrezni Hunter-Killer Flotilla: 1 Cataphract Battlecruiser 2-3 Velites Light Cruiser 2-3 Pugio Light Frigates (might be overkill) Special Ability:  Alpha-strike: the lead unit targets one enemy model, every other unit that can draw line of sight can combine fire on the same model.  Once per game. Secondary Ability:  Time-on-target: almost the same as above but units can only link fire.  Once per turn.   Thoughts?  Constructive criticism?  
    • Hi, I am new to the game too so I am no expert but as  I understand if you take a hands unit for the first slot  it would not count towards the total for any other slot. But each hand unit can be only 3 figures and a support unit can be just one so you could fill the list above with just 12 figures plus the boss to make a total of 13 figures in  7 units. And remember you are not obliged to fill every slot  - you just fill them in order until you reach the points total agreed for the game you are playing. You could also take more than one Boss and reach your points total with no hands  at all. Hopefully  someone can confirm if this is correct or not!
    • Can I just say that if there is one thing WC must do it is proper blogposts with the videos.  The only way to look at the stuff you were trying to promote as screenshots off of Alex Mann's blog, which I hope @Alex Mann will forgive me saying, doesn't have the reach of tabletop fix.  Also writing stuff as blogposts makes it much accessible and easier to share.
    • So a new game system?  A cleaner, quicker, less fiddly game system, I hope, yes? I am all for anything that makes the game faster play and more appealing to new players.  I would have an easier time getting my game group to play 'SAW: the home game' than sit down for a joyous 5 hours of explodey resin goodness.  (and they would never have to  buy anything, I have a massive collection) yet still few will play... Makes me wish I had all the bugs worked out of my D20 conversion. It runs at least twice as fast since an entire attack rolls on a single d20 instead of a bucket of d6s. But anyway, bring it on, I am very much curious about the new version and I can't wait to play v3. Except that there is no Union, in my world, they still lost.  But, if the 'American' force was from the Republic of Texas, that would be a different story.  
    • @Warcradle Richard knows. eyes always watching. we could make them do it precious no no its to risky we leads them to it it? plastics my precious. and new rules. yesyes! and then when they are dead from the fumes we takes it! Gollum. Gollum! *Krys hops back onto his rock*
    • @StorminWolf then you were one of the lucky ones that you could find any players at all.   I was introduced to the game by a guy who had the British, played a few games with him then he disappeared from the gaming scene entirely. After that I struggled to get anybody to even look at the game let alone try it.  The only person I managed to get into the game was a close friend who wouldn't look at the game until 6th edition 40k came along and ruined 40k completely for both of us. I tried hard to get more players In, but no one wanted to play the game. They just weren't interested. It took four more years before I found out that there were others who were playing Firestorm (only two guys). And it took a while before I could convince them to try DW. They haven't gone back as Firestorm is just a boring game in comparison to DW.    The novelty of sea based combat is just too niche for gamers, in my experience and getting potential new players to even look at the game is the hardest part. 
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