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    • SPOILER ALERT! #2
      This month's SPOILER ALERTS are in full swing!

      Lucky you, you've found Spoiler Alert TWO - what do you think it could be? Let us know...

      Next month's new releases are available to pre-order from our online store and your FLGS from Friday 29th March.
      • 3 replies
    • Wild West Exodus: Nakano Gozen
      The time has arrived to welcome the Emissary of the Blazing Sun! Nakano Gozen has served a full year as our very special event promotional miniature and now it’s her time to become part of our regular Wild West Exodus listings.
       
      • 0 replies
    • Wild West Exodus: March Pre-Orders
      Two new posses, and more, for March 2019! What an exciting month we have ahead!

      We have the pleasure of releasing two brand new posse sets - one for the Enlightened and the other for the Outlaws , both of which received high praise from the Wild West Exodus community when they were shown as sneak peeks in 2018. For the Enlightened players out there, we have Discordant Symphony which sees Thomas Edeson with his beautifully dangerous Mina, whereas for the Outlaw players we have The Golden Army featuring none-other than Pancho Villa, Heraclio Bernal, Rosaria Mendes and Catalina Romero.

      And that’s not all…

      Alongside the new and improved Order Tumbler for the Order , Warrior Nation players can now add more grey brothers of the mountain, the Hunting Wolves, to their posse - perfect extra support for last month’s release, the Hour of the Wolf posse. PLUS the Spirit Totem set is now available on pre-order too.

      And lastly, but by no means least, you can now pre-order Nakano Gozen! Having played her part as our very special event miniature, the Emissary of the Blazing Sun will be released on March 30th along with the rest of this month’s pre-orders.

      These items are available to pre-order from us, or your FLGS, and as always, be sure to check out all of this month’s pre-orders so you don't miss out on any of our new Wild West Exodus products. 

       
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      • 0 replies
    • Warcradle Scenics: March Pre-Orders
      Did you Take the Lead with Hero Tokens? We’ve added more to our range!

      The city is not a safe place to roam at night…

      Compatible with the Batman Miniature Game, Hero Tokens make a great addition to your games.

      The new Hero Tokens are currently available to pre-order at Wayland Games and soon to be on pre-order with your FLGS - due for release at the end of March 2019.
          

      View the full article

       

       
      • 0 replies
    • Wild West Exodus: Hour of the Wolf
      This month brings with it an assortment of legendary miniatures and a brand-new posse! Hour of the Wolf is set to be the second Warrior Nation Posse Set for the Second Edition of Wild West Exodus - and includes everyone’s favourite chieftain; Ghost Wolf.

      Today, we’re taking a closer look at the Hour of the Wolf.

      Who are they?

      The Hour of the Wolf posse is led by the insightful and wise Ghost Wolf. For a character who is fond of storytelling and enjoying the company of his extensive family, he is all too often roused to war where his talents are put to a bloodier purpose.

            

      Though a powerful Spirit Walker, Ghost Wolf often remains in his mortal form as the Warrior Nation has a great need for his leadership and tactical mind. The wolf within him calls to his kin and often he is always accompanied by a number of his brother wolves. These hunting wolves have been blessed by the Great Spirit to be larger and stronger than their kin as well as possessing more intelligence. They are as fast as the wind and their powerful jaws are potent allies. When they attack in a pack there is little that can stand against them. The wolf spirit ensures he is often accompanied by those Spirit Walkers of the Weylyn who can embrace the animal spirit and aid their chieftain.

      Ghost Wolf can always rely on the support of Hawkeye and Moonswift, two experienced warriors who are carving out their own legend within the Nation. Hawkeye is second to none with a bow, capable of hitting the eye of a running hare. With a kinship that approaches family, Moonswift is almost as fast as her Hunting Wolf brothers and sisters. Adept at channelling spirit energy, Moonswift is able to leap over her enemies and bury an axe in an exposed flank.


      How do they play?

      This Posse likes to get up close and personal. Not only are they good at getting there, all being rather swift of foot, but they can wreak havoc when they do get there. Leveraging Moonswift’s DANCES WITH WOLVES special rule on the Hunting Wolves means they will not only be able to activate via Teamwork but will allow them to Focus their Move and Charge Actions for free. Use all the cover you can and get in quick as, once you are there, these trained warriors will tear your enemies to pieces.

      View the full article

       

      Get yours today!

      Hour of the Wolf is up for pre-order now and is released 22nd February 2019 so, if you want to get humanity’s greatest hope on the tabletop, order your posse from our online store or your FLGS today.


      Until the release date, you can take a look at the other sets and miniatures currently released for Warrior Nation!
      • 0 replies

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  • Latest Posts

    • @Brimat as far as boarding, I could definitely get behind 2nd assualt as an upgrade, it  fits the faction theme, and makes boarding a better option for them But 20ad can hurt a lot more then tier 2s Especially if crew has been lost, or they lay thermal controls, that 20 AD then averadges about 20successes that's scary no matter who you are... All the more reason to go second assault though, as the tac can only be used once, unless they pay some Battlelog the question then becomes though, would that be too much?
    • @Ryjak It was actually your old posts that led to make this movement changes andnyiur right,bit may turn out to be too much, but I played an 800pt game this past weekend, I used relthoza, and he used sorylian, we were Rusty, but I still pulled ahead +12 to -3  one game does not mean much in testing, I will likely be using sorylian on the next run (not to brag, I just have a really good track record), and use battle fleets  (As all the other changes really just effect tier 1, they were not represented well in this last game at the patrol fleet level)   but if anyone else wants to give it a shot, I would live to hear your experiences  
    • We are currently playing a newbie campaign where you'll earn 1 XP for a loss, 2 XP for a tie game and 3 XP for a win.

      While expanding our posses in 250pts steps every month you'll able to spend your XP for stuff like additional Booby Traps, Civilians or an additional hands unit (up to 150points).
    • I have always advocated for straight swapping the Movement Values for Sorylians and Aquans.  Aquans don’t need to be fast at all; they have a high DR and are very maneuverable, plus 360 firing.  Sorylians aren’t particularly tough, really, and have no forward firepower... they need speed to close the distance. The +1/-1 generally does this.  Since FSA is primarily movement and positioning, even a small change like this can have a large impact on gameplay.  I wouldn’t make any other stat adjustments until this is heavily tested. Also, in theory, Sorylians/Aquans should be very balanced when playing against each other... I would start the testing with this specific match-up, then expand from there.
    • As Boarding is a one-shot-weapon, there is no reason not to make it a good and effective tool.  In the example above, you get the 20AP to board only one ship. with the luck of the dice you will board a T2, as a standard T1 should give at least you 10 defence dice in return (when not shot to pieces before the assault) . My best suggestion would be to give them Second Assault.
    • So .. a year later.. nothing happend mh? Did anyone mention anything about official campaign rules?
    • I looked at boarding, but I ran into a couple balance issues, since they have access to a fax that gives them +1 to hit, I can't give them speacial forces, other wise they would hit on 2,3,4,5, and 6 and when you look at those heavy cruisers, a squad of 4 could drop a 20 AP boarding assualt, it's a bit excessive Giving them cyber would be difficult to balance, which leaves biohazard as perhaps the best option, but directorate and relthoza can already get biohazard, if sorylians get it too, terrans are going to rage      but im open to suggestions
    • I really, really like the sound of that.  Good way to differentiate fleets and weapon systems.
    • Thank the mighty Allshard that this community exists and may answer such questions
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